|
|
Oil Ocean Zone
From Sonic Retro
» »
Oil Ocean Zone
Oil Ocean Zone is the seventh zone in Sonic 2. The entirety of this zone takes place across a massive sea of oil dumped by Robotnik which you'll sink into and die if you stand in it, though it's possible to jump out of it. Other features include slippery oil slides like the water slides featured in the Labyrinth Zone, fans that block you from certain paths like in Star Light Zone but can also lift you into the air, networks of balloon-like launchers that take you somewhere, and bursting steam vents that can give you a lift to high places. In the Simon Wai prototype of Sonic 2, Oil Ocean Zone uses the CNZ 2 player music (albeit at a slightly slower tempo). The current music for OOZ was in the Simon Wai prototype, but it was unused and it had a much slower tempo.
Earlier versions of this zone featured a smaller version of the rolling ball that was cut out of Green Hill Zone but operated by a button, and while it's nowhere to be found in the final release of Sonic 2 it can be placed via debug mode.
Instruction Manual Description
| “
|
Robotnik's refineries are pumping at full steam. Crude oil has turned the ocean black! Can Sonic keep his footing on the slippery catwalks and bursting steam vents?
|
„
|
| —Sonic 2 US Manual, p. 15
|
| “
|
This stage was made by Tom on the SOA staff, it was amazing what could be made with the Mega Drive at the time. But if the Sonicness of it wasn't coming through, sometimes the artist had a taste for darker color schemes, we would fix up certain pieces of it.
|
„
|
| —Yuji Naka
|
Enemies
- Octus - Octopus enemy, levitates and fires a missile when Sonic approaches.
- Aquis - Seahorse enemy, floats around quickly, firing globules of oil at Sonic.
Technical Information
| Offset |
Description
|
| 0A
|
Oil Ocean Zone level value
|
| $2CE2
|
OOZ Palette (0E)
|
| $CC66
|
OOZ layer deformation info
|
| $400C8
|
OOZ animated pattern load cue (4)
|
| $405B6
|
OOZ misc sprite mappings (empty)
|
| $420E8
|
HPZ/OOZ object debug list
|
| $45100
|
OOZ primary 16x16 collision index
|
| $47404
|
OOZ act 1 level layout
|
| $47784
|
OOZ act 2 level layout
|
| $A3364
|
OOZ 16x16 block mappings
|
| $A4204
|
OOZ main level patterns
|
| $A6384
|
OOZ 128x128 block mappings
|
| $E5260
|
OOZ act 1 ring locations
|
| $E5422
|
OOZ act 2 ring locations
|
| $E8DA0
|
OOZ act 1 sprite locations
|
| $E9214
|
OOZ act 2 sprite locations
|
Technical notes
Oil Ocean's "sinking pool" mechanic was reused in Marble Garden Zone, though it's not nearly as expansive there.
In this zone, the ground is supported by numerous small pillars that extend down to the oil, but not all the way. Because of this, the player can Spin Dash in the oil while standing against one of these pillars to go under it. In this way, it's possible to travel at the very bottom across the whole stage.
1
| Sonic the Hedgehog 2 (16-bit)
|
|
Sonic 2
Main Article (KiS2)
Levels
Enemies
Bosses
Bug List
Prereleases
Music: OSV / OST Level Maps
Cheat Codes (KiS2)
Commercials
Print Advertisements
Magazine Articles
Game Development
Game Secrets
SCHG
|
Advertisements:
Welcome to the Next Level
To see all print and TV advertisements, visit the Advertisements page.
Enemies and Obstacles:
Scrapped Enemies and Obstacles:
Cheat Codes:
These are cheat codes which can be accessed by inputting button sequences or by various other methods.
Note: in cheat codes, + signifies that the buttons must be held simultaneously.
- Zone Select: Play tunes 19, 65, 09, 17 on the options screen,
+ on title screen.
- 14 Continues: Play tunes 01, 01, 02, 04 on the options screen. An incorrect sound command is issued, causing OOZ music to continue playing until a reset.
- Super Sonic: Play tunes 04, 01, 02, 06 on the zone select sound test, an emerald sound triggers, select zone, hold
until Sonic appears.
- Debug mode + Slow-motion/Restart: Play tunes 01, 09, 09, 02, 01, 01, 02, 04 on the zone select sound test, a ring sound triggers, select zone, hold
until Sonic appears.
- Super Sonic + Debug: Play tunes 01, 09, 09, 02, 01, 01, 02, 04, 01, 02, 06 on the zone select sound test, a ring sound triggers after 04 and an emerald sound triggers after 06, select zone, hold
until Sonic appears.
For a list of all codes, see Cheat Codes:Sonic the Hedgehog 2 (16-bit).
|
|