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Due to our recent technical difficulties, we only have OVER NINE THOUSAAAAAAAAAAND of our images and files working. The Sonic Retro staff is working as fast as they can to restore these documents. Please do not report broken links at this time.

Flying Eggman

From Sonic Retro

When the fight with Flying Eggman (フライングエッグマン) (found in Metropolis Zone) starts, Robotnik comes down in his ship which is surrounded by seven white orbs flying around it like Saturn's rings, at close range. These rings protect him from attack. There are, however, some ways to hit him at this point. One, of course, is to get hit yourself and then hit him. This is a bad idea to do regularly but if you get hit use it to hit him (but recover a ring first). Another way is to try and hit him at a point where the orbs don't cover him - such points do exist, but only for split seconds. This is very risky and I don't recommend trying it until you've destroyed all but one orb. It is nearly impossible at the beginning. A third, more sneaky, way is to use Tails (with a second controller) to hit him since Tails can take an infinite amount of damage without losing rings or dying. This, of course, requires that you're playing as Sonic and Tails and have a second controller.

Technical Information

Game Description Object ID Code offset Mappings offset Compressed art offset Subparameters
Sonic the Hedgehog 2 Metropolis Zone boss $53 $32940 $32DC6 $88DA6 (Nemesis Format, 124 Blocks)
Sonic the Hedgehog 2 (16-bit)
Sonic 2

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Bosses:

Drill Eggman (EHZ)

Water Eggman (CPZ)

Hammer Eggman (ARZ)

Catcher Eggman (CNZ)

Submarine Eggman (HTZ)

Drill Eggman II (MCZ)

Submarine Eggman II (OOZ)

Flying Eggman (MZ)

Barrier Eggman (WFZ)

Mecha Sonic (DEZ)

Giant Mech (DEZ)