Hill Top Zone
From Sonic Retro
| Hill Top Zone |
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Fifth level, Sonic the Hedgehog 2 Boss: Submarine Eggman OSV: Sonic the Hedgehog 2 OSV Maximum Rings, Act 1: 146 + 40 Maximum Rings, Act 2: 199 + 80 Music: |
Hill Top Zone is the fifth zone in Sonic the Hedgehog 2.
Hill Top Zone has extended level blocks, such as Star Light Zone start loops, and Green Hill Zone spin tubes.
The zone also contains lava, and has caverns where you can be trapped during earthquakes (due to a layer of ground moving up and down). Before the boss in Act 2, there is a room full of rising lava and platforms to the exit at the top. This is commonly known as the "volcano."
A slightly modified version of Hill Top Zone's art is also used in Emerald Hill Zone, with different coloration. No one knows why for sure, but Emerald Hill Zone and Hill Top Zone were developed during the same time which can be proven by playing Sonic 2 Beta where they are both completed.
Contents |
Instruction Manual Description
| “ | Lava boils from volcanoes and earthquakes shake the ground! Spring for the Rings on teeter-totters and blast through underground tunnels and caverns. | „ |
Sonic Team Commentary (from Sonic Jam Strategy Guide)
| “ | The thing that stands out most in this zone is probably the way the whole screen shakes in the areas where the lava is moving. And then the mountain in the background has a slightly polygon-like look to it. We were aiming for a look similar to the kind of thing we had in mind with Sonic 1's Green Hill Zone. | „ |
Enemies
- Rexon - Plesiosaur enemy, sits in lava and throws fireballs at you. Once destroyed, its body can be used as a platform to stand on.
- Spiker - Cone enemy, launches its cone at you when you jump over it.
- Sol - Spherical enemy, surrounded by 4 fireballs which it throws at you. Referred to as "Sol" in the instruction manual, and "Ghora" in Sonic Jam.
Technical Information (Final)
| Offset | Description |
|---|---|
| 07 | Level Value |
| $2BA2 | HTZ Palette (0B) |
| $C7F2, C964 | HTZ layer deformation info |
| $3FD26 | Dynamic pattern reloading for HTZ |
| $40038 | HTZ animated pattern load cue |
| $40372 | EHZ, HTZ misc sprite mappings |
| $41FFE | HTZ object debug list |
| $44E50 | EHZ and HTZ primary 16x16 collision index |
| $44F40 | EHZ and HTZ secondary 16x16 collision index |
| $46DD4 | HTZ act 1 level layout |
| $47044 | HTZ act 2 level layout |
| $95C24 | EHZ/HTZ main level patterns |
| $985A4 | HTZ 16x16 block mappings |
| $98AB4 | HTZ pattern suppliment to EHZ level patterns |
| $99D34 | EHZ/HTZ 128x128 block mappings |
| $E4D74 | HTZ act 1 ring locations |
| $E4EAA | HTZ act 2 ring locations |
| $E8302 | HTZ act 1 sprite locations |
| $E8668 | HTZ act 2 sprite locations |
| Sonic the Hedgehog 2 (16-bit) |
|---|
| Main Article (S2K) | Enemies | Bosses | Magazine Articles | Game Development | Game Secrets | Bugs | SCHG | OSV | Cheat Codes (S2K) |
| Levels in Sonic the Hedgehog 2 (16-bit) |
| Emerald Hill Zone | Chemical Plant Zone | Aquatic Ruin Zone | Casino Night Zone | Hill Top Zone | Mystic Cave Zone | Oil Ocean Zone | Metropolis Zone | Sky Chase Zone | Wing Fortress Zone | Death Egg Zone | Special Stage |
| Scrapped Levels in Sonic the Hedgehog 2 (16-bit) |
| Hidden Palace Zone | Wood Zone | Genocide City Zone | Desert Zone | Winter level | Rock Zone |



