IPB

Welcome Guest ( Log In | Register )


 

Recent Changes | Random | Help | Special Pages | Upload
home | info | forums | svn | irc | podcast | about

Due to our recent technical difficulties, we only have 60 percent of our images and files working. The Sonic Retro staff is working as fast as they can to restore these documents. Please do not report broken links at this time.

Sprite mappings

From Sonic Retro


This teeny-tiny article needs some work. You can help us by expanding it.

A sprite map, in 16-bit Sonic games, is essentially a list of Mega Drive VDP sprites and their locations relative to the object itself; i.e. a map of sprites. One sprite map defines one frame of animation. A separate structure, usually referred to as the animation script, links several sprite maps together to form a smooth animation.

See also