Sonic the Hedgehog (2006 game)
From Sonic Retro
(Redirected from Sonic 2006)
|Sonic the Hedgehog|
|Developer: Sonic Team PS3 background modeling Polygon Magic|
|System(s): Xbox 360, PlayStation 3|
Sonic the Hedgehog (ソニック・ザ・ヘッジホッグ) is a 2006 video game released for the Xbox 360 and PlayStation 3. A Wii version was planned but reworked into Sonic and the Secret Rings. It was developed by Sonic Team and released to celebrate the 15th anniversary of the Sonic the Hedgehog franchise.
The game shares its name with two earlier video games, a manga, a television series, a comic book series and, of course, the character of Sonic the Hedgehog himself. To disambiguate, the game is frequently referred to as Sonic the Hedgehog 2006, Sonic 2006 or Sonic '06. Sonic 360 (despite not being exclusive to the Xbox 360) and Sonic Next-Gen were also common names when the game debuted, but have since fallen out of use.
Sonic '06 was the first Sonic game to be released in what is now considered the seventh generation of video game consoles. It builds on ideas first floated in Sonic Adventure and Sonic Adventure 2 and, to a lesser extent, Sonic Heroes and Shadow the Hedgehog. Many of the characters were subtly redesigned (save for Dr. Eggman, whose appearance is far more drastic), and settings were made more realistic presumably to take advantage of the hardware.
Sonic '06 remains a controversial release in the franchise and was the subject of extremely negative review scores on release. It is widely considered one of the worst Sonic the Hedgehog games in the franchise, followed closely by 2014's Sonic Boom: Rise of Lyric.
- 1 Story
- 2 Gameplay
- 3 Emerald Accounting
- 4 History
- 5 Downloadable content
- 6 Trivia
- 7 Voice actors
- 8 Production credits
- 9 Manuals
- 10 Promotional material
- 11 Artwork
- 12 Physical scans
- 13 External links
- 14 References
The objective of the game is to complete all of the levels and ultimately fight a boss in one of the final levels, which is unique to each character. Ultimately, all characters face off with Solaris, the Sun God of Soleanna, in the Last Story segment.
Each character has moves or attributes which make them unique to one another, such as Sonic's ability to perform the bounce attack.
Although each character plays the same levels, each character's unique abilities allow him or her to get to different areas of each stage, or deny them accessing to certain areas and items.
Gameplay is broken up into two types of stage, similar to Sonic Adventure. Action Stages are where the bulk of the gameplay takes place, whereas Town Stages are free-roaming locations where the player can talk to non-playable characters and explore, as in Sonic Adventure's Adventure Fields. For each of the action stages in the respective stories, gold medals are obtainable by achieving high ranks in these stages.
There are a total of eleven stages. A ranking system exists for each of the levels and town missions, providing ranks calculated from score, Rings, and time remaining. The highest rank is S Rank, followed by A Rank, down to the lowest, D Rank. Gold medals can be obtained by achieving high ranks in these stages.
Sonic the Hedgehog features two styles of multiplayer gameplay, which allow two players to either cooperate or compete.
The first mode, Tag Mode, is a co-op type of play between Sonic, Silver and Shadow. Two players, each one controlling a different character, must work together to clear levels and collect Chaos Emeralds. In this mode, lives are shared. The second multi-player game mode available is Battle Mode. Battle mode pits two players against each other and has them race to a goal in the selected level.
Before release, it was rumoured that the game would contain mini-games that would allow up to four players to play simultaneously/alternately (Quiz, Race and a few others). However, these do not exist in the released version of the game. There are no online multiplayer capabilities, even though the back of the game case describes the game as online capable. The only use for the mentioned online capability is the game's downloadable content.
There are three fully playable characters, who are progressively unlocked by playing each character's story in the game. Only Sonic is available initially; Shadow and Silver must be unlocked.
In addition, the player may control partners for some sections of a level, thus aiding Sonic with their unique abilities.
- Sonic the Hedgehog: Sonic's mission is to go to Soleanna to rescue Princess Elise and prevent Doctor Eggman from unleashing the power of the Flames of Disaster. Sonic's story has high-speed, Sonic Adventure-style gameplay. Sonic's allies are Tails, who can use his two tails to fly to higher areas; and Knuckles, who can climb to otherwise inaccessible areas and glide through the air. A story arc allows Sonic to turn Super and to share this power with others.
- Shadow the Hedgehog: Shadow is a G.U.N. agent and is assigned to rescue another G.U.N. agent, Rouge the Bat and retrieve the mysterious Scepter of Darkness. Shadow uses vehicles, chaos powers, and variations of the homing attack to progress through the game. Shadow's allies are Rouge the Bat, a jewel thief and government spy who, like Knuckles, can glide through the air and climb; and E-123 Omega, who can hover and shoot rapid-fire.
- Silver the Hedgehog: Making his debut, Silver is a time traveler who has arrived from the future. He comes to save his home world and stop the mysterious Iblis Trigger. Silver's gameplay involves the use of telekinetic powers to pick up objects and throw them at enemies as well as to levitate in the air for differing amounts of time, depending on his energy bar. Silver's allies are Blaze the Cat, a princess from another world, with the power to control fire; and Amy Rose, who can double-jump, use her Piko Piko Hammer, and turn invisible.
Following where the Chaos Emeralds go during the game's story can be an exercise in frustration; particularly when they lead to plotholes, paradoxes, and ontological loops while being taken backwards and forwards in time by various characters. The route each Emerald takes through the story is as follows (see also diagram):
- Doesn't appear in the game at all until the Last Story, where Mephiles uses all 7 gems to fuse with Iblis during a cutscene.
- Spends most of the game buried under Dusty Desert. Mephiles hunts it down near the end of Shadow's story, acquiring it just before the boss fight of Mephiles Phase 2.
- The first time we see this gem is in Mephiles' possession when he recruits Silver and Blaze in Crisis City. He presumably acquires it after sending himself, Shadow, and Rouge to the future from Kingdom Valley. Mephiles apparently carries it around with him throughout the rest of the game, although we only see it again at the start of the Last Story when he uses it as a distraction to allow him to skewer Sonic.
- This gem enters the story when Sonic, Tails, Knuckles, Shadow, and Rouge find it in Iblis Phase 2's cave after Flame Core in the future. It travels back to Soleanna with Sonic and stays with him for a while. After Sonic's Kingdom Valley, he uses the turquoise gem to open the portal to a few hours in the past with Silver so he can save Elise from the Egg Carrier. Sonic leaves the Emerald with Silver and Blaze, who then take it 200 years into the future to fight Iblis Phase 3.
- Silver sees the Duke of Soleanna seal Iblis inside Elise using this gem at the Solaris Project 10 years ago. Silver then takes it with him to the present (thereby removing it from time for 10 years and precluding any super transformations in the decade before the adventure), and later uses it to open the portal to a few hours in the past with Sonic. The grey gem then goes with Silver and Blaze 200 years into the future to fight Iblis Phase 3.
- This Emerald stays with Team Dark for most of the game. Shadow and Rouge find it as their Crisis City mission objective 200 years in the future. Rouge takes it back through the portal to Soleanna as Shadow fights Mephiles Phase 1. The bat gives it to Omega after Tropical Jungle, who goes into stasis for 200 years in order to deliver it back to Shadow during the fight. Omega, Shadow, and the green emerald return to the present, and Shadow goes on to use it for Chaos Control to kick Silver in the head. Shadow then takes the Emerald with him to the Solaris Project 10 years ago, where he uses it to seal Mephiles inside the Scepter of Darkness, then returns again to the present. However, in Shadow's final Dusty Desert cutscene, crystalline Mephiles suddenly has the green gem in his possession along with the yellow one, apparently having snatched it from Shadow offscreen (perhaps during the confusion of the Scepter's explosion?).
- This is the Emerald which finds itself locked in an ontological loop over the course of the game. The blue gem is implied to have been Princess Elise's lucky charm for many years, and Dr. Robotnik attacks the Festival of the Sun to steal it from her. Elise throws the jewel to Sonic as she is being kidnapped, and Sonic takes it to White Acropolis as a ransom, where it goes in Robotnik's time machine. Silver later takes the blue Emerald from White Acropolis after beating the Egg Genesis, and uses it (with Shadow's assistance) to open a portal to the past and the Solaris Project. Silver then gives it to a 7-year-old-Elise, who presumably keeps it with her for the intervening 10 years until the Festival of the Sun is attacked. The problem here is that the blue Emerald never enters or leaves the loop; it didn't exist chronologically before Silver brings it to the Solaris Project, and it doesn't exist after Silver and Shadow warp out of the Radical Train fight arena. And, since it's been with Elise for the 10 years before the game, how did Sonic and Shadow use it to turn super and defeat Perfect Chaos, Finalhazard, Metal Overlord, and Devil Doom?
Sonic '06 received widespread criticism on release, primarily due to numerous bugs, flawed controls and excessive load times. Many features hinted at during development were not implemented in the final release, and many in-game assets were given a graphical downgrade over what had been shown in earlier screen footage. Sonic Team have since admitted that the game was released in an unpolished and often unfinished state, citing strict development schedules and difficulties adjusting to new console hardware.
The overwrought plot, in particular the relationship between Sonic and newcomer Elise, is the subject of much disdain among fans, though much of these elements are retconned by the game itself by wiping the main characters' memories at the conclusion of the story.
|Number of copies sold||Sega IR Reference||Platforms||Regions||Cumulative sales total|
|340,000||FY2007 3rd Quarter Results||360||US||340,000|
|190,000||FY2007 Full Year Results||360/PS3||US||740,000|
The many controversies surrounding Sonic '06 likely caused the distinct and noticable change of pace and settings witnessed in Sonic Unleashed and Sonic Colours. Few elements have been brought forward from this game, with the exception of Crisis City's inclusion in Sonic Generations (it too became controversial decision among some fans) and the character of Silver, who has made numerous cameo appearances in Sonic games and comic books since (despite making little sense in terms of game continuity). Mephiles also appeared as a playable character in Sonic Runners.
Redesigned characters, particularly the taller Sonic and the almost entirely different Eggman, have since been reverted to their previous forms. Elise has not appeared in a game since.
Sonic '06 is thought to have caused significant damage to the franchise, and while opinions vary on the recovery, this period is often cited as the lowest point in the Blue Blur's history.
|Main article: Sonic the Hedgehog (2006 game)/Downloadable content|
|| Trivia sections are bad|
Try and incorporate this information into the main article. See the manual of style to find out why.
- Originally, the store was going to feature a purchasable gem that would allow the player to use Super Sonic in stages besides just the final one (similar to obtaining all seven Chaos Emeralds in Sonic 2, Sonic 3, and Sonic & Knuckles), but this feature was removed from the final game, most likely because of its rushed development. The gem can still be accessed through hacking, but isn't fully functional.
- Invincibility stars do not work for any character but Sonic. However, the stars disappear before your invulnerability runs out.
- During Shadow the Hedgehog’s story, the Scepter of Darkness is mistakenly referred to as the “Book of Darkness” at one point.
- Another audio blooper was left in near the end of Shadow the Hedgehog's story, when the G.U.N. Commander tells Shadow: “E-123 has engaged Mephiles. Head to the Wave Ocean.” He then mumbles to himself about the line and re-speaks it a second time, this time correctly: “E-123 has engaged Mephiles. Head to Wave Ocean immediately.”
- Storywise, this is the only game to feature a villain who succeeded in killing Sonic, albeit soon followed by his induced revival.
- The instruction manual states that there are shields in the game, but there aren’t any.
- The manual also states that Tails and Omega can only fly until their Flight Meter depletes to zero. Neither character has a visible flight meter (and Omega can't even fly, only hover).
- Finally, the manual also states that by collecting Chaos Drives and Light Cores, Sonic can level up his equipped abilities. There are no level up mechanics in the game, and Chaos Drives do not make an appearance.
- The E3 2006 version of the game’s main song “His World” is a remix of a track that was originally intended to be in the final game, but was scrapped for unknown reasons. Thus, this track was dubbed “His World—The Lost Instrumental” by Sonic fans and people across the internet. An unreleased instrumental of “Dreams of an Absolution” also exists.
- The song "Town Mission 4" shares a similar melody to the music from Mega Man 2's Flash Man stage.
|Role||English Voice Actor||Japanese Voice Actor|
|Sonic the Hedgehog||Jason Griffith||Junichi Kanemaru|
|Shadow the Hedgehog||Jason Griffith||Kōji Yusa|
|Silver the Hedgehog||Pete Capella||Daisuke Ono|
|Princess Elise||Lacey Chabert||Maaya Sakamoto|
|Doctor Eggman||Mike Pollock||Chikao Ōtsuka|
|Miles "Tails" Prower||Amy Palant||Ryo Hirohashi|
|Knuckles the Echidna||Dan Green||Nobutoshi Canna|
|Amy Rose||Lisa Ortiz||Taeko Kawata|
|Blaze the Cat||Bella Hudson||Nao Takamori|
|Mephiles the Dark||Dan Green||Takayuki Sakazume|
|Rouge the Bat||Kathleen Delaney||Rumi Ochiai|
|E-123 Omega||Maddie Blaustein||Taiten Kusunoki|
|Maids|| Amy Palant
|Duke of Soleanna||David Willis||Kenji Utsumi|
|Solaris Project Scientist||Dan Green|| Keiji Okuda|
|G.U.N Communicator||David Willis||Keiji Okuda|
|Additional Voices|| Hikari Yono|
Although both voice language tracks are included in the game disc, there is not a proper option to switch them in any platform and/or regional version, and the game sets both the text and voice language by default according to the console settings language, with the Japanese voices defaulted to Japanese console language and the English voices to the rest of languages. Therefore, the only way to have the Japanese voices on both the Xbox 360 and PlayStation 3 versions is by changing the console language (Xbox Dashboard in the Xbox 360 and console language option in the PlayStation 3) to Japanese in order to set the game entirely in Japanese.
- Director: Shun Nakamura
- Producer: Masahiro Kumono
- Chief Game Designers: Shun Nakamura, Atsushi Kanno
- Game Designers: Hiroshi Miyamoto, Takao Hirabayashi, Masayuki Inoue, Takako Nagase, Makoto Hirata, Daisuke Shimizu
- Chief Programmers: Yoshitaka Kawabata, Makoto Suzuki
- Programmers: Ryuichi Ishiguro, Takuma Komatsu, Tsutomu Matsuo, Yoshihiko Toyoshima, Kouji Ogino, Yuichi Matsuoka, Kentarou Tomii, Naoko Shimura, Tomoatsu Imai, Yosuke Yamazaki, Hiromasa Kaneko, Takateru Ohyama, Ryouhei Yamada, Maki Nishimori, Yusuke Ichiyama, Daigo Matsuura, Hiroshi Iwasaki
- Chief Artist: Akira Mikame
- Character Artists: Yoshinari Amaike, Shinkichi Tanahashi, Akio Sakai, Takashi Iida, Masao Tsunoda, Sho Kunieda, Yuka Matsumoto
- Enemy Artists: Wataru Watanabe, Masatoshi Yasumura
- Motion Artists: Kentaro Niina, Motomu Hayashi, Tomoaki Yuyama, Hiroaki Take
- Event Scene Artists: Tamotsu Kushibe, Yusuke Kashiwagi, Mamoru Ohta, Hiromasa Yoshida, Fumihiko Kagawa,Yukihiro Ishida, Tatsuya Yabuta
- Effects Artists: Tadakazu Aramaki, Takafumi Yoshioka, Seiichi Tsuruoka
- Menu Screen Artist: Eriko Mikawa
- Field Artists: Yuki Takahashi, Kazuko Ito, Takeshi Matsuura, Yuji Yamaga, Kenji Odaka, Michio Abe, Hitomi Nagao, Hisae Jibiki, Mayo Sudo, Akiko Muto, Ryouhei Yanase, Naoko Irube, Masashi Kuma, Takashi Saito, Akane Hayashi, Ken Suganuma, Hideaki Fujisawa, Keihan Fujii, Shuhei Sakamoto, Ryuichi Yamanaka, Akiko Ikehara, Yuichi Komagata
- SEGA OF CHINA Staff: Makoto Uchida, Katusnori Kosuge, Cheng Li, Shao Mingzhu, Li MuZhang, Fang Jie, Sheng FeiFei, Bao JanGang, Mei Ling, Liu ChengLing, Yu YongQing, Li Shuo, Jing Huan, Digital Media Labo.,ink, Polygon Magic,ink.
- Storyboard: Tatsuya Yabuta (EnumaElisch.LLP), Masaya Suzuki (EnumaElisch.LLP)
- Lighting Imageboard: Yukihiro Ishida (EnumaElisch.LLP)
- Artist Special Thanks: AM2 AuthMotion Team, Masaharu Nakayama, Yoshiyuki Tomatsu, Seiju Taniguchi, Makoto Yonezu, Taro Hino
- Sound Director: Tomoya Ohtani
- Music Composers: Mariko Nanba, Tomoya Ohtani, Hideaki Kobayashi, tai-hey, Jun Senoue
- Senior Music Composer: Masato Nakamura
- Recording & Mixing Engineer: Yoshitada Miya, Masahiro Fukuhara, Yutaka Yamamoto (ATTIC ARCADE), Yoshikazu Sasahara, Hideyuki Arima (POWER HOUSE STUDIO), Stan Katayama
- Recorded at: SOUND CREW STUDIO, POWER HOUSE STUDIO, ONKIO HAUS STUDIO, SOUND INN STUDIOS, OLYMPIC STUDIOS, DEL REY STUDIO
- Mixed at: SEGA DIGITAL STUDIO, ATTIC ARCADE STUDIO, ONKIO HAUS STUDIO, SOUND INN STUDIOS, MIT STUDIO
- Drums: Toru Kawamura, Nobuo Eguchi
- Electric Bass: Takeshi Taneda
- Electric Guitar: Chewtaro Moritake, Yasutaka Kume, Jun Senoue
- Acoustic Guitar: Chewtaro Moritake, Naganori Sakakibara
- Electric Sitar: Chewtaro Moritake
- Piano: Nobuo Kurata, Masaki Matsumoto
- Chorus: Miho Fujiwara, Kazuko Hamano, Takenobu Mitsuyoshi
- Flute: Bob Zung
- Oboe: Hiroshi Shibayama
- Accordion: Yoshiaki Sato
- Strings: Kuwano Strings, Shinozaki Strings
- 1stVl: Hiroyuki Koike
- 2ndVl: Rei Koike
- Vla: Tomoko Fukuhara
- Vc: Tomio Yajima
- Cb: Shinji Tanaka
- Arranger: Takahito Eguchi, Yasutaka Kume
- Additional Recording Director: Tadashi Otsubo
- Recording Coordinator: Kiyoshi Yoshida (ATTIC ARCADE), Hidetaka "Carl" Shibata (POWER HOUSE STUDIO), Yoji Sugiyama (WITCH CRAFT), Kazuyuki Doki (RE-BIRTH), Jun Senoue, Tomoya Ohtani
- Supervisor Sound Editor: Tatsuya Kouzaki
- Sound Editor: Hiroaki Funane
- Supervisor Sound Editor: Eiji "AJ" Nakamura (RedAJ Sound)
- Sound Editor: Chiharu "Micchi" Minekawa (RedAJ Sound), Kenichi "KEN" Saito (RedAJ Sound), Yoshihiro "PIRO" Maeda (RedAJ Sound)
- Post-Production Manager: Masayasu Yamashita, Kazuya Taniguchi
- Mixing Engineer: Kazutaka Someya
- Assistant Engineer: Tomohiro Fuchikami
- Foley Artist & Editor: Yuka Kitazawa
- Visual Technician: Natsuko Yamashita
- Mixing Studio: DIGITAL EGG STUDIO MA-1 <THXpm3>
- Sound Section Special Thanks: Todd Singerman, Lynn Grossman, Melody Santos, Ken Sakata (A&K CORPORATION), Koji Matsumoto, Teruhiko Nakagawa, Ai Muroi, Naofumi Hataya, Masaru Setsumaru, Seirou Okamoto
- VP Product Development: Jin Shimazaki
- Voice Coordinator/Dialog Director: Eriko Kimura
- Dubbing Production Manager: Hiroyuki Inage, Yae Tateyama (TOHOKUSHINSHA FILM CORPORATION)
- Voice Recording Studio: STUDIO UNI, OMNIBUS JAPAN
- CG Movie Director: Minoru Kusakabe, Tomokazu Takahashi, Tomohiro Yonemichi
- CG Movie Modeling: Hideyuki Higashi, Yoshihiko Suzuki, Hiroaki Ohta, Toshiya Sugiura, Satoshi Takahashi, Hideaki Makinouchi, Takayuki Hayama, Yoshihiro Hanada, Takeshi Hoshino, Yutaka Yamaki, Satoshi Kounosu, Kazushige Hayakawa, Emiri Minagawa, Tomohiro Mitsui, Naoto Kawaguchi, Jun Masuda
- CG Movie Setup & Animation: Jiro Yamagishi, Yusuke Sakai, Kiminori Kusano, Kenou Hakamaya, Mio Tagiri, Tsuyoshi Tanaka, Takaaki Kise, Tatsunori Tomiyama, Tatsuya Akagi, Kengou Nukizono, Yoshimasa Kimura, Hideyuki Kinoshita, Kei Miyamoto
- CG Movie VFX & Sequence: Yoshihisa Inoue, Keisuke Takahashi, Shuntaro Furukawa, Kouhei Kajisa, Satoshi Tomatsu, Tsubasa Nakai, Takeyuki Suzuki, Masayuki Tanaka, Takuya Hada
- CG Movie Engineer: Taku Wakisaka, Toru Iwata, Jun Saito
- CG Movie Management: Takeshi Ito, Masahito Imamura, Yoshifumi Sueda, Chikako Tanaka
- CG Movie: AOKI Prod., Blur Studio, Inc., SHIROGUMI INC., FORO GRAFICO CO.,LTD., GEMBA.Inc.
- Motion Capture: SEGA Motion Capture Team, Takeo Iwata, Hiroshi Tanaka, Shunkichi Yukitake, Kimiko Nakaizumi, Hitoshi Noda, Yukie Hagiwara
- Motion Capture Actors: WONDERMAN, Tony Hosokawa, Iori Sakakibara, Ami Sakai, Tomomi Ohta, Naoyasu Achi, Wataru Koga, ACTION ACTOR GROUP "KATSUGEKIZA"
- Dancer: Kaori Nishimura, Sachiko Takagi, Mariko Tagami
- Choreographer: EASY
- Motion Capture Data Editing: DOUBLE-O-BUCK Inc., ORBITAL LINK Inc., Dynamo Pictures, Inc.
- Publicity Artwork: Yuji Uekawa
- Game Script: Kiyoko Yoshimura, Shiro Maekawa
- Web Team: Mayumi Moro, Yuichi Kikuchi, Takeshi Ichimura
- Special Thanks: Takashi Iizuka, Hirono Sato, Keith Palmer, Keisuke Nakamura, Yojiro Ogawa, Sachiko Kawamura, Masanobu Yamamoto, Tetsu Katano, Fumitaka Shibata (wave master), Tetsuya Hotozuka, Takeshi Sakakibara, Keiichi Noda, Eitaro Toyoda, Yoshihisa Hashimoto, Takashi Atsu, Yoshiaki Hattori, Hitoshi Ohta
- English Character Voices: Lacey Chabert as Princess Elise, Lisa Ortiz, Bella Hudson, Mike Pollock, David Wills, Dan Green, Maddie Blaustein, Kathleen Delaney, Jason Griffith, Pete Capella, Amy Palant
- Japanese Character Voices: Jun-ichi Kanemaru, Kouji Yusa, Daisuke Ono, Maaya Sakamoto, Takayuki Sakazume, Ryoh Hirohashi, Nobutoshi Canna, Rumi Ochiai, Taitem Kusunoki, Nawo Takamori, Taeko Kawata, Hikari Yono, Keiji Okuda, Yoshikazu Kazuma, Kenji Utsumi, Chikao Otsuka
- Product Marketing Manager: Yasushi Yamashita, Naoko Ooka, Satoshi Imai, Takeshi Shimizu
- Retail Sales Manager: Akihide Ichimura
- Sales Promotion: Osamu Sato
- Public Relations Leader: Hiromi Seida
- Technical Support: Takashi Shoji, Akihiro Etori, Osamu Ogata, Toyoji Kurose
- Localization Support: Representatives at IBPD, Aya Takeuchi, Shinobu Shindo
- Product Management: Junichi Shimizu
- Product Support: Akira Nishikawa, Hiroyuki Miyano, Yuki Takahashi, Daisuke Suzuki
- Quality Control: Sunao Murayama, Yuji Nakamura, Kenji Oohashi
- Support Team: Masayuki Takahashi, Kiyotaka Kondo, Yukihiro Taguchi
- Software Manuals & Packaging: Yoshihiro Sakuta, Hisakazu Nakagawa, Hiroki Osawa, Takashi Nishimura, Tetsuya Honda, Colin Restall
- CEO: Naoya Tsurumi
- President/COO: Simon Jeffery
- VP of Product Development: David Cobb
- Technical Director: Jez Sherlock
- VP, Marketing: Scott Steinberg
- Director, Marketing: Don Mesa
- Producer: Justin Lambros
- Producer Assistant: Marta Khosraw
- PR: Anne-Marie Stein, One PR, Jeane Wong, One PR, Dana Whitney, One PR
- Creative Services: Jen Groeling, Heather Luchetti, Bridget Oates
- Head of Operations: Tom Dudley
- Online: Chris Olson, Leri Greer, Mike Dobbins
- Mastering Lab: Rey Buzon, Andrew Byrne, Rhianna Kellom
- QA Manager: Deni Skeens
- QA Supervisor: Josh Morton
- Senior Test Lead: Shawn Dobbins
- Project Lead: Lee Frohman
- Assistant Lead: Chad Ginsburg
- Testers: Chris Pierce, Jesse LaGrange, Andrew Thanyawatpokin, Peter Koenig
- Compliancy Test Lead: Stephen Akana
- Compliancy Assistant Lead: Lawrence Mann
- Compliancy Testers: Andrew Weaver, Joe Floyd, John Belcher, Eduardo Camacho
- Special Thanks: Beejey Enriquez, Kevin Frane, Takashi Iizuka, Jason Kuo, Keith Palmer, Yosuke Moriya, Ben Harrison
- Voice Directors: Christopher Collet, Julie Rath
- Production Coordinator: Salvatore Oppedisano
- Pro Tools Engineers: Suzy Goldish, Paul Grassini, Mike Knoblauch, Alon Namdar, Questar Welsh
- Casting Director: Dawn Hershey, C.S.A.
- Voice Director: Lisa Schaffer
- VO Producer: Alexandra Dorris
- Casting Assistant: Dave Lieber
- Production Assistant: Wes Gleason
- Recording Engineer: J. David Atherton
- CEO: Naoya Tsurumi
- President/COO: Mike Hayes
- Development Director: Gary Dunn
- Creative Director: Matthew Woodley
- Director of European Marketing: Gary Knight
- Head of Studio, Localisation: Kuniyo Matsumoto
- Senior Producer, Localisation: Akiko Uchida
- European PR: Lynn Daniel, Kerry Martyn
- Senior Brand Manager - Japanese Studios: David Allen
- International Brand Manager: Ben Chalmers-Stevens
- Creative Services: Alison Warfield, Tom Bingle, Morgan Gibbons, Akane Hiraoka, Arnoud Tempelaere
- Head of Operations: Mark Simmons
- Operations: Caroline Searle, Natalie Cooke
- Online Services: Justin Moodie, Nina Ahmad, Bennie Booysen, Mike Evans, Romily Broad
- Head of Development Services: Mark Le Breton
- Master Tech. Group: John Hegarty, Jigar Patel
- QA Supervisors: Marlon Grant, Stuart Arrowsmith
- Senior Team Leads: Dominic Berzins, Julie Metior
- Assistant Team Leads: Gabriel Ralls, Alex Humphries, Renée Teloka, Marlon Andall
- Standards Coordinators: Mohammed Ajaib, Michael Hanley, Ali Hassan
- Language Team Leads: Jean Baptiste Bagot, Sven Wittmaack
- Uses: Havok, Kynapse, Dolby Digital
- SWEET SWEET SWEET - 06 AKON MIX -
- SWEET DREAM - 06 AKON MIX -
- HIS WORLD: Ali Tabatabaee & Matty Lewis from ZEBRAHEAD
- DREAMS OF AN ABSOLUTION: Lee Brotherton
- MY DESTINY: Donna De Lory
- Music: Mariko Nanba
- Words: Candie Y
- Arrangement: Takahito Eguchi
- Vocal Tracks Producer: Jun Senoue
|Main article: Sonic the Hedgehog (2006 game) manuals|
|Main article: Sonic the Hedgehog (2006 game) television advertisements|
|Main article: Game Development:Sonic the Hedgehog (2006 game)|
|75||Sonic Retro Average|
|Based on 1 review|
Xbox 360 Version
PlayStation 3 Version
|73||Sonic Retro Average|
|Based on 1 review|
|PlayStation 3, ES|
|PlayStation 3, AS†|
- Official website on Sega.com
- Official website on Sega.jp (Japanese)
- Sega of Japan catalogue pages: PlayStation 3, Xbox 360
- Sonic the Hedgehog on PlayStation.com: JP, UK, KR
- Sonic the Hedgehog on PlayStation Store: JP, US, UK, AU, KR
- Sonic the Hedgehog on Xbox Marketplace: JP, US, UK, AU
- http://www.xbox.com:80/en-US/games/s/sonicthehedgehog/ (archived: 2007-08-17 17:38)
- http://www.xbox.com:80/en-US/games/s/sonicthehedgehog/ (archived: 2009-10-03 03:55)
- http://www.xbox.com:80/en-GB/games/s/sonicthehedgehog/ (archived: 2008-06-15 18:36)
- File:Sonic The Hedgehog Commercial - Welcome To The Sonic Age.mp4
- http://www.xbox.com:80/fr-FR/games/s/sonicthehedgehog/ (archived: 2008-12-08 20:12)
- http://www.xbox.com:80/es-ES/games/s/sonicthehedgehog/ (archived: 2009-01-21 00:45)
- http://www.xbox.com/it-IT/games/s/sonicthehedgehog/ (archived: 2009-06-04 13:54)
- http://www.xbox.com:80/en-AU/games/s/sonicthehedgehog/ (archived: 2007-12-25 20:12)
- http://sega.jp/x/sonic (archived: 2007-12-01 15:37)
- http://www.xbox.com:80/ko-KR/games/s/sonicthehedgehog/ (archived: 2008-02-10 05:16)
- http://marketplace.xbox.com:80/en-US/games/media/66acd000-77fe-1000-9115-d802534507d6/ (archived: 2009-09-21 11:42)
- http://www.xbox.com:80/en-US/live/marketplace/sonicthehedgehog/demo.htm (archived: 2007-07-14 11:29)
- http://www.xbox.com:80/en-GB/live/marketplace/sonicthehedgehog/demo.htm (archived: 2007-12-30 06:25)
- http://www.xbox.com:80/fr-FR/live/marketplace/sonicthehedgehog/demo.htm (archived: 2008-01-06 20:27)
- http://www.xbox.com/en-AU/live/marketplace/sonicthehedgehog/demo.htm (archived: 2009-06-03 09:16)
- http://www.jp.playstation.com:80/software/title/bljm60006.html (archived: 2008-06-30 07:25)
- https://www.engadget.com/2007/01/24/playstation-3-launches-march-23-in-europe-425/ (archived: 2018-04-04 00:08)
|Sonic the Hedgehog (2006)|
|Sonic games for the following systems|
|2006 Sonic the Hedgehog 2008 Sonic Unleashed 2009 Sonic's Ultimate Genesis Collection 2010 Sonic & Sega All-Stars Racing 2011 Sonic Generations 2012 Sonic & All-Stars Racing Transformed|
|2006 Sonic the Hedgehog 2008 Sonic Unleashed 2009 Sonic's Ultimate Genesis Collection 2010 Sonic & Sega All-Stars Racing | Sonic Free Riders 2011 Sonic Generations 2012 Sonic & All-Stars Racing Transformed|