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Emerald Coast (Sonic Generations 3DS)

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SonicGenerations 3DS EmeraldCoastClassic.png
SonicGenerations 3DS EmeraldCoastModern.png
Emerald Coast
Fourth level, Sonic Generations (Nintendo 3DS)
Number of Acts: 2
Level themes: tropical island, ocean
Underwater areas: Yes
Non-English names:
  • JP: エメラルドコースト Emerarudo Kōsuto
Mushroom Hill | Radical Highway

Emerald Coast is the fourth level in the Nintendo 3DS version of Sonic Generations, and an adaptation of the original Emerald Coast seen in Sonic Adventure. Modern Sonic's take is virtually identical to the original, while Classic Sonic takes a more platforming approach to the stage. Both have a chase with the famous Orca at some point in their respective acts.

Overview

Act 1

Playing to the tune of "Azure Blue World", the Classic Act is based on the first half of the original Emerald Coast, complete with the Station Square beach resort in the background at the start. Soon after the resort is a part of the beach that resembles Neo Green Hill Zone. After having learned the Homing Attack from his Modern counterpart, Classic Sonic can try out his new move on the Kikis to reach higher platforms. After this part, Sonic goes through rock structures and is soon chased by the orca in a frantic platforming section full of crates and gaps in the wooden bridge.

After this chase, Sonic passes by a lighthouse, and then through another rocky part that sees him run along the side of the wall to avoid falling into the sea. Should he make it across, he will go through a route consisting of retracting platforms and Jump Panels, but he can also take a lower route composed of pools of water with Sweeps. Further on ahead, Jump Panels will lead Sonic through a cavern where he must use air currents to avoid spikes and the sea. The level ends similarly to the original, with Sonic being catapulted through a loop and passing the Signpost on a beach.

Act 2

With "Windy and Ripply" playing in the background, the Modern Act's overall layout is based on the second half of the original stage and begins differently from the first Act, in which Sonic starts on a wooden bridge and runs along a rocky part and jumps through Dash Rings, Rainbow Rings and air currents to reach shortcuts. There are platforms that require the use of the Boost, thus reaching higher ground level. Dolphins will also appear to help Sonic cross the water.

At the end of the Act, Sonic will run across another wooden bridge section and will chased by the orca before a Spring catapults him into the air, eventually engaging a quick-time event where the player must press the B button three times so that Sonic doesn't get eaten. Immediately after, Sonic will reach the Goal Ring.

Missions

Act 1

No. Mission Description Reward
039 Perfection Clear Emerald Coast Act 1 in 3:00.00 without taking damage! 1997 Illustration (Art)
040 Ring Collector Collect 25 Rings in Emerald Coast Act 1 in 0:30.00! Open Your Heart (Music)
041 Keep the Pace Grab Time Items and clear Emerald Coast Act 1 in time! Believe in Myself (Music)
042 Rampage! Defeat 20 enemies in Emerald Coast Act 1 in 1:30.00! My Sweet Passion (Music)
043 Stealth Attack Clear Emerald Coast Act 1 in 3:00.00 without defeating enemies! Diamond Dust Zone (Music)
044 Item Collector Get all Item Boxes in Emerald Coast Act 1 in 1:00.00! 1998 Illustration (Art)
045 Special Trial Escape the orca in Emerald Coast Act 1 in 0:30.00! Big (Model)

Act 2

No. Mission Description Reward
046 Die-Hard Clear Emerald Coast Act 2 in 2:30.00 without losing a life! Emerald Beach (Music)
047 Ring Collector Collect 100 Rings in Emerald Coast Act 2 in 1:00.00! 1999 Illustration (Art)
048 Keep the Pace Grab Time Items and clear Emerald Coast Act 2 in time! Neo Green Hill Zone (Music)
049 Rampage! Defeat 20 enemies in Emerald Coast Act 2 in 1:30.00! Leaf Forest (Music)
050 Stealth Attack Clear Emerald Coast Act 2 in 2:30.00 without defeating enemies! Route 99 (Music)
051 Special Trial Clear Emerald Coast Act 2 in 1:30.00 without falling in water! Chaos Emeralds (Model)

Ranking

The following are the suggested clear times for achieving a high enough score to achieve each Rank:

S-Rank A-Rank B-Rank C-Rank D-Rank
Act 1 0:00.00 - 2:35.00 2:35.01 - 2:55.00 2:55.01 - 3:20.00 3:20.01 - 3:35.00 3:35.01 - 9:59.99
Act 2 0:00.00 - 1:55.00 1:55.01 - 2:20.00 2:20.01 - 2:45.00 2:45.01 - 3:10.00 3:10.01 - 9:59.99

Gallery

References


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