From Sonic Retro
(Redirected from Turtloid)
|Games: Sonic the Hedgehog 2 (16-bit), Sonic the Hedgehog 4: Episode II, Sonic Lost World|
|Affiliation: [[Eggman Empire, Deadly Six]][[Category:Eggman Empire, Deadly Six enemies]]|
|Hits to defeat: 1|
Turtloids, referred to as Dawson (ドースン) in the Japanese manual, is a Badnik from the 16-bit version of Sonic the Hedgehog 2 found in Sky Chase Zone. They are pretty easy to get rid of; just jump on the little turtle. The Badnik attacks by pulling a handle, causing the bigger turtle to fire a bullet from its mouth. Once the smaller turtle is destroyed, the larger turtle becomes a stationary platform.
Turtloids return in Sonic the Hedgehog 4: Episode II, flying high in the skies as part of Metal Sonic's fleet in Sky Fortress Zone Act 1. This time, however, the Tornado cannot pass through the bigger turtles, and at a certain point in the Act, Sonic is required to step across them to get from one side to the other.
Turtloids can also be found flying through the skies of Tropical Coast Zone ?, Sky Road Zone 3 and Hidden World Zone 2 with the same attack pattern in the Wii U/PC version of Sonic Lost World. The ones in Hidden World do not have smaller Turtloids riding on them.
A similar Badnik, known as an Armadiloid, appears in Sonic Mania's Mirage Saloon Zone.
|“||A Turtle type Badnik last seen in "SKY CHASE ZONE" in "Sonic 2". It serves as a guardian of Metal Sonic's weapon unit "Metal Carrier."||„|
— Sonic the Hedgehog 4: Episode II website
|Game||Description||Object ID #||Code offset||Mappings offset||Compressed art offset||Subparameters|
|Sonic the Hedgehog 2 (16-bit)||Larger turtle badnik||$9A||$37936||$8A362 (Nemesis Format, 57 blocks)||$00|
|Sonic the Hedgehog 2 (16-bit)||Turtloid rider||$9B||$37A06||$8A362 (Nemesis Format, 57 blocks)||$00|
- ↑ File:Sonic2 MD US SonicJam manual.pdf, page 10
- ↑ File:Sonic2 MD JP SonicJam manual.pdf, page 27
- ↑ http://www.sonicthehedgehog4.com:80/us/html/ep2-badniks.html (Wayback Machine: 2013-05-24 06:35)
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