Actions

Zazz (Sonic Lost World boss)

From Sonic Retro

Sonic Retro emblem.svg Sonic Lost World
»
Bosses
»
Zazz

Zazz is the first boss of Sonic Lost World, serving as the recurring boss of Windy Hill.

Strategy

Wii U/PC version

First battle

  • Windy Hill
  • Nightmare Zone
SLW Zazz Boss Windy Hill 2.png
SLW Zazz Boss Nightmare Zone.png
show;hide
Zazz
Game: Sonic Lost World
Level: Windy Hill

Under orders from Zavok, Zazz will ambush Sonic at the end Windy Hill Zone 2 while riding his Moon Mech. While on board his Moon Mech, he will hover around the screen for a bit before flying off-screen, only to fly in and make the Moon Mech cough up harmful stars on Sonic. These stay in place for a moment before falling straight down, but they are spaced far enough apart from each other to be easily avoided. The player must jump into the Moon Mech three times to bring Zazz down.

Once grounded, the feral Zeti will resort to dashing left and right with a shoulder barge to attack Sonic, and will continue to do this until he gets tired or until the player has hit him enough times. He will then repeat the whole attack process at a much faster pace. Bring him down and hit him again, and he will be defeated.

This battle is repeated in Nightmare Zone, with the Moon Mech being replaced by the second-level Nightmaren Puffy, who drops gems on Sonic instead of stars. Sonic simply needs to hit Puffy six times to make Zazz fall off and end the battle.

Second battle

SLW Zazz Boss Windy Hill Zone 4.png
Zazz
Game: Sonic Lost World
Level: Windy Hill

Near the end of Windy Hill Zone 4, a chase sequence will begin in which the player must chase after Zazz while he hauls his Moon Mech. As the chase goes on, the Moon Mech will shoot stars that will rain down on the player, but those can be avoided if they keep running. The chase will then lead the player up two platforms where Zazz will continually toss his Moon Mech down to harm the player. After this sequence, Zazz will trick the player by hiding in the bushes until they run past, then chase them himself. After a brief platforming section with Springs and Speed Boosters, the real battle begins.

Zazz will attack by tossing his Moon Mech at Sonic, which will bounce to the other side of the screen, then he will jump to the other side and do it again. While the Moon Mech bounces, Zazz just stands there, completely vulnerable to attack from the player. If he is allowed to throw the Moon Mech a third time, he will roll it along the ground, and the player will have to double-jump to avoid it. Approximately 8 hits are needed to defeat Zazz, but two fully-charged Homing Attacks will also take him down.

Final battle

SLW Zazz Boss Lava Mountain 1.png
Zazz
Game: Sonic Lost World
Level: Lava Mountain

Zazz shows up before Zomom and Master Zik in Lava Mountain Zone 1 to get his revenge on Sonic. Upon landing on the planetoid via volcanic rock, the crazed Zeti will shoot pink energy shots from both of his hands in a V-pattern, then he will run away from Sonic, dropping exploding caltrops as he runs, stopping to shoot more energy shots at the hedgehog. When hit enough times, Zazz will become more aggressive. Keep hitting him, and he will go down and disappear in a puff of smoke.

Nintendo 3DS version

Notavailable.svg
Zazz
Game: Sonic Lost World
Level: Windy Hill

In the Nintendo 3DS version, Zazz is first encountered in Windy Hill Zone 3, where he will show up at random intervals throughout the Zone and repeatedly toss his Moon Mech at Sonic, who must dodge the Moon Mech until the pink Zeti gets fed up and leaves.

He is then properly fought in Windy Hill's boss stage, taking place on a 3D planetoid set at night. Zazz will ride atop his Moon Mech and will chase after the player for a short time before crashing the Moon Mech down in a slam attack that can potentially crush the player and shoot out stars. Crashing down the Moon Mech will make Zazz lose his balance, allowing the player to hit him with a Homing Attack to ground the crazed Zeti and stun him. At this point, the player can then whale on him with a series of Homing Attacks to inflict damage on him before he comes to his senses and gets back on his Moon Mech. The player must then repeat the process until his health bar is completely drained.

This battle is repeated in Lava Mountain Zone 1, preceding the battle with Zomom. In this rematch, Zazz has more health and has a new attack when he is on his last hit point, where he'll roll the Moon Mech around and try to run over Sonic. When he comes to a stop, Sonic can finish him off with a Homing Attack. The Red Burst Color Power also appears for this fight, allowing the player to deal even more damage to Zazz.

References


Sonic Lost World
SLW WiiU title.jpg

Main page
Achievements
Downloadable content
Comparisons


Manuals


Development
Bugs
Hacking guide
Wisps