First Seen: Sonic Lost World (2013)
Zavok is a merciless, serious, ferocious and cruel being. He often deploys graphical threats of death and destruction and has little tolerance for failure. Power-hungry and ever focused on his goals, Zavok does not let anything stand in his way. Despite his brutish intensiveness, Zavok keeps a very calm demeanor even if his temper is flared up, and has a penchant for quick-thinking, which is what you would expect from a leader. He's quite cunning and intelligent, which is shown by him studying his opponents in advance and knowing how to use a situation to his advantage. He knew he would learn more about Sonic by letting Zazz fight him, regardless of the outcome, and quickly formulated a plan to use Tails to his advantage when his team accidentally caught him instead of Sonic. He is also manipulative, using praise and compliments to motivate Zeena into attacking Sonic, and sending Sonic into disarray with psychological taunts.
Zavok is a true monster at heart, as he relishes in inflicting physical and psychological pain and killing others, even having no qualms about causing global genocide for his own gain or personal reasons. He is also very vengeful and will seize any opportunity for retribution, such as using Dr. Eggman's Extractor to destroy Sonic's world to make him pay for his abuse, and plotting to turn Tails against Sonic to spite him for humiliating him.
As the leader of the Zeti race, Zavok is regarded as their strongest warrior thanks to all the teaching he has received from Master Zik, making him a certified force to be reckoned with. He boasts superhuman strength and all manner of close-combat techniques and pyrokinetic abilities. As a last resort, he is able to unleash his full strength and become super-sized. Like all Zeti, Zavok has the ability to manipulate magnetic fields, allowing him to control electronics, which he does to Eggman's Badniks.
|Fast Facts on Zavok|
Though Zavok frequently makes appearances in cutscenes throughout the game, he and Sonic do not meet until Sky Road, where he appears at the end of Zone 2. This battle is set on a single planetoid in a 3D perspective, with Zavok riding one of the mechanical dragons featured throughout the Zone. The dragon will electrify its body snake its way around the planetoid in an attempt to run over Sonic, and will stop moving periodically to shoot a spreadshot of fireballs from its mouth. Zavok cannot be hit directly, as he is perched on the dragon's head out of range from Sonic's attacks.
When the dragon stops, the player must attack its tail several times until the dragon is stunned, making a ramp fold out to allow the player to climb onto the dragon's body. From there, the player has to Homing Attack across the dragon's segments while avoiding fire from lasers, eventually reaching Zavok at the head. Upon reaching Zavok, the player simply has to hit him with a Homing Attack to damage him. The whole process repeats a second time, albeit with slightly faster attack patterns than before. After the second hit, the Zeti retreats, thus the Zone is cleared.
This battle is repeated in Nightmare Zone, with the dragon mech being replaced by the second-level Nightmaren Gillwing. The player only has to go through the process once to defeat Zavok.
With Sonic's world being drained of its life energy and Sonic losing contact with Knuckles and Amy, Zavok taunts the hedgehog with his impending loneliness, leading to the second battle in Zone 4, taking place in a 2.5D perspective atop the back of a mechanical dragon in the stormy skies. Zavok opens the fight with a dash attack that the player can jump over, then he will follow that attack by stomping the ground hard, sending out a short shockwave that can be avoided by staying away when he lands. As a third move, Zavok commands the dragon to fire lasers from its body one after the outward from where he is standing, which the player can avoid by standing between the lasers.
The player should not out-right use the Homing Attack, as Zavok will block the attack and hurt the player. The player must first use the Flying Kick on him when given the opportunity to knock him off balance, then they can target him and hit him with a Homing Attack, but they must be quick as Zavok will quickly get back on his feet. Once hit, Zavok will be knocked some distance away based on how much the player charges the Homing Attack, though at least three single locks are enough to force him to retreat. It is possible to knock Zavok into the dragon's lasers, electrocuting him and stunning him for much longer than normal, allowing the player to easily charge the Homing Attack and send him flying.
As the battle goes on, Zavok will punch away segments of the dragon to make the arena smaller, then he will repeat the same attack process. In the third phase, he will move slightly faster and do a two-punch combo before the dash attack, and the player will now have to defeat him in a different way. Instead of hitting Zavok with a set number of Homing Attacks, the player has to knock him over the edge of the dragon by either luring him to jump to either side of the dragon, or by stunning him with the laser trick mentioned earlier. Once Zavok is stumbling on the edge of the dragon, the player has to lock on to Zavok as maximally as possible (otherwise he will block the attack) and then strike him with a Homing Attack to knock him off the edge before he regains his balance to win.
With all other Zeti defeated, Sonic engages Zavok one last time at the end of Lava Mountain Zone 3 in a multi-phase battle. Zavok opens by jumping down and shooting three large fireballs from the palm of his hand, followed by a dash attack to the other side. He will then follow that attack by jumping to the blocks above and doing a stomp attack to make a red block fall on Sonic. After that, he will jump back down and repeat his attack pattern. A few Homing Attack strikes will be enough to beat him, but a fully-charged Homing Attack will defeat him in one hit.
In the second phase, Zavok pulls a Bowser and jumps off the platform, becoming a colossus in the process. Now giant-sized, Zavok will steadily climb up the tower and chase Sonic, attacking by breathing giant fireballs that will destroy a large number of platforms upon making contact, and a laser attack that Sonic must avoid by standing on a block or platform. Sonic cannot run from Zavok forever, as he will eventually reach the ceiling at the top of the tower, leaving little room to survive. To attack Zavok, Sonic must use one of Zavok's earlier attack strategies against him by using a Bounce Attack to stomp a red block and inflict damage on the mighty Zeti. A total of 10 hits will defeat Zavok for good, causing him to plummet to his molten doom.
In the 3DS version, Zavok is encountered at the end of Sky Road like the Wii U/PC version, only his battle is a skydiving battle, as Sonic falls in the sky to defeat him. Unlike other bosses, regular Homing Attacks are ineffective, so the Homing Attack must be fully charged to do any damage to him. After the attack hits, Zavok will be stunned, giving the player enough time to charge up another Homing Attack to the max to deal more damage. Alternatively, Cyan Wisps appear, allowing the player to use Cyan Laser against Zavok to deal more damage than normal.
Like his Wii U/PC battles, Zavok rides a mechanical dragon, only here he will try to ram the dragon into Sonic to hurt him. After enough damage is dealt to Zavok, the dragon will start shooting fireballs and lasers to attack Sonic, even encircling Zavok to fire four lasers which Sonic must avoid. By holding down the button and using the Circle Pad to move Sonic, this attack becomes easier to avoid. After the attack Zavok will be stunned, making him vulnerable to attack. The battle ends once Zavok's health bar is fully depleted.
Zavok appeared during the storyline of the "Zazz Raid" event in Sonic Runners, where Zazz asked him for help on defeating Sonic, to which Zavok tells him to simply keep on fighting. After Zazz leaves, Master Zik points out that Zazz will never be able to beat Sonic no matter how hard he tries. Zavok is fully aware of this, and is simply using Zazz to collect more intel on Sonic so that one day, the Deadly Six will be able to destroy him once and for all.
Zavok also appears in both versions of Mario & Sonic at the Rio 2016 Olympic Games as a playable guest character exclusive to Boxing.
He also appears in Sonic Forces as one of the illusory villains created by Infinite through the powers of the Phantom Ruby. In this game, he is also present as a boss fought by Modern Sonic. Hordes of Zavok illusions are also fought by the Resistance during the climax.
|Sonic Lost World|
|Characters in the Sonic the Hedgehog game series|
|Heroes||Sonic (Super, Hyper, Darkspine, the Werehog, Excalibur) | Tails (Super) | Knuckles (Super, Hyper) | Amy Rose | Cream | Big | Blaze (Burning) | Emerl | Silver (Super) | Marine | Lumina Flowlight | Chip | Shahra | Knights of the Round Table | Caliburn | Yacker | Sticks|
|Anti-heroes/ Neutrals||Shadow (Super) | Rouge | Espio | Charmy | Vector | Mighty | Ray | Chaos (Perfect) | E-102 Gamma | E-123 Omega | Bean | Bark | Jet | Wave | Storm | Shade | Merlina|
|Villains||Dr. Eggman | Metal Sonic (Kai, Neo, 3.0) | Mecha Sonic (Super) | Fang | Witchcart | Battle Kukku Army (15th, Speedy, Dr. Fukurokov) | Tails Doll | Metal Knuckles | E-Series | ZERO | Void | Biolizard | Gemerl | Eggman Nega | Black Doom | Angelus | Iblis | Mephiles | Solaris | Erazor Djinn | Captain Whisker | Johnny | Master Core: ABIS | Ix (Super) | Dark Gaia | King Arthur | Orbot | Cubot | Deadly Six (Zazz, Zomom, Master Zik, Zeena, Zor, Zavok) | Lyric | Hard-Boiled Heavies | Infinite|
|Teams||Sonic/Heroes | Rose | Dark | Chaotix | Babylon|
|Other||Gerald & Maria Robotnik | Froggy | Chao | Omochao | Cheese | Chocola | Vanilla | Tikal | Pachacamac | E-101 Beta | Illumina | President | G.U.N. Commander | Elise | Duke of Soleanna | Coconut Crew | Vikings | Professor Pickle | Wentos | Don Fachio | Heavy and Bomb | Flicky | Animals|