Actions

Animals

From Sonic Retro

(Redirected from Animal)
Animal Friends freed from the capsule in IceCap Zone.

Animals are various fluffy forest critters which inhabit Sonic's world. In the original Sonic the Hedgehog, they are imprisoned by Dr. Eggman for use as "organic batteries" in his robot army and further his plans for world domination. This provides the main motivation for Sonic in his first outing, and remains a recurring theme in the Sonic games which follow - free the animals and stop Dr. Eggman!

In the games, animals are usually freed by destroying badniks individually, or released en masse by popping open capsules which appear at the end of many zones.

The original seven

In the Sega Mega Drive release of Sonic the Hedgehog, six animal friends were introduced: Cucky (a chicken), Pecky (a penguin), Picky (a pig), Pocky (a rabbit), Ricky (a squirrel) and Rocky (a seal). When localised the gang were given new names: Chrips, Tux, Porker Lewis, Johnny Lightfoot, Sally Acorn and Joe Sushi, respectively.

In addition, Flicky, who made her debut in the eponymous 1984 arcade game of the same name was also included as part of the Sonic lore (although as a male[1]). Further animals have been added to the series since, but with only Sonic and Eggman as other characters in the original game, each of the original seven regularly appear in early Sonic promotional material and merchandise. In Western lore these characters were said to have taught Sonic the abilities he uses in his first video game outing[2][1], and many of their designs formed the basis for characters in the 1993 Sonic the Hedgehog cartoon and well as the UK's Sonic the Comic.

Appearances

Sonic the Hedgehog (16-bit)

In this game there are always two animals per stage, one per badnik released and a large number of them released from a capsule at the end of Act 3, the latter with an exception in Scrap Brain Zone, which has no capsule.

Sprite Name Level
S2 cucky.gif Cucky Spring Yard Zone, Scrap Brain Zone
S2 flicky.gif Flicky Green Hill Zone, Star Light Zone
S2 pecky.gif Pecky Labyrinth Zone, Scrap Brain Zone
S1 picky.gif Picky Spring Yard Zone, Star Light Zone
S2 pocky.gif Pocky Green Hill Zone, Scrap Brain Zone
S2 ricky.gif Ricky Marble Zone
S2 rocky.gif Rocky Marble Zone, Labyrinth Zone, Scrap Brain Zone

Sonic the Hedgehog (8-bit)

In this game there are always two animals per stage, as in Sonic the Hedgehog (16-bit), but they only exist in the capsule at the end of Act 3. Scrap Brain Zone and Sky Base Zone lack the animal capsule.

Sprite Name Level
S2 cucky.gif Cucky Bridge Zone, Jungle Zone
S2 flicky.gif Flicky Green Hill Zone
S1 picky.gif Picky Bridge Zone
S2 pecky.gif Pecky Labyrinth Zone
S2 pocky.gif Pocky Green Hill Zone
S2 ricky.gif Ricky Jungle Zone
S2 rocky.gif Rocky Labyrinth Zone

Sonic the Hedgehog 2 (8-bit)

In this game there are always two animals per stage like in Sonic the Hedgehog (16-bit) but as in the previous title, the animals are only present at the end of Act 3 capsule, which is different from the norm: an Eggman ball floating around that needs to be hit. Scrambled Egg Zone and Crystal Egg Zone have no animal capsule.

Sprite Name Level
S2 cucky.gif Cucky Sky High Zone, Gimmick Mt. Zone
S2 flicky.gif Flicky Under Ground Zone, Sky High Zone, Gimmick Mt. Zone
S2 pecky.gif Pecky Aqua Lake Zone
S2 pocky.gif Pocky Under Ground Zone, Green Hills Zone
S2 ricky.gif Ricky Green Hills Zone
S2 rocky.gif Rocky Aqua Lake Zone

Sonic the Hedgehog 2 (16-bit)

In this game there are always two animals per stage like in Sonic the Hedgehog (16-bit), one per badnik released and a large number of them released from a capsule but instead of Act 3 at the end of Act 2. There is also an animal in Mystic Cave Zone which has remained unnamed in officially-published sources to date and appears to be a mouse or rat; Sonic Mania retrospectively names this animal Micky internally. Sky Chase Zone and Wing Fortress Zone have no animal capsule at the end. If playing Knuckles in Sonic 2, the Flickies are red instead of the usual blue.

Sprite Name Level
S2 becky.gif Becky Casino Night Zone
S2 cucky.gif Cucky Mystic Cave Zone, Sky Chase Zone
S2 flicky.gif Flicky Emerald Hill Zone, Aquatic Ruin Zone, Casino Night Zone
S2 locky.gif Locky Chemical Plant Zone, Hill Top Zone, Metropolis Zone, Wing Fortress Zone
S2 rat.gif Micky Mystic Cave Zone, Hidden Palace Zone
S2 pecky.gif Pecky Aquatic Ruin Zone, Oil Ocean Zone
S1 picky.gif Picky Death Egg Zone
S2 pocky.gif Pocky Chemical Plant Zone
S2 ricky.gif Ricky Emerald Hill Zone
S2 rocky.gif Rocky Hidden Palace Zone, Oil Ocean Zone
S2-Turtle.gif Tocky Sky Chase Zone
S2 wocky.gif Wocky Hill Top Zone, Metropolis Zone

Note: Though Picky is in this list, there are no badniks or capsules in Death Egg Zone, so he's never seen. He does however, appear in the credits of 3D Sonic the Hedgehog 2.

Sonic the Hedgehog CD

In this game, animals are not released from badniks. Instead, Metal Sonic projectors appear in the past of each zone in the game, displaying holograms of Metal Sonic kicking and harassing the animals. Should Sonic destroy them, the animals will be free to roam the zone the projector was destroyed in. Animals will also roam about in the Good Future regardless of the projector being destroyed or not. Flicky, Pecky, Pocky and Ricky appear in this game, along with various unnamed animals not seen in other games such as fish and sheep.

Sonic the Hedgehog 3

In this game there are always two animals per stage, as in Sonic the Hedgehog (16-bit), one per badnik released and a large number of them released from a capsule at the end of Act 2 like in Sonic the Hedgehog 2 (16-bit). As a curiosity, the Flickies in Launch Base Zone with Knuckles are red instead of the usual blue with Sonic.

Sprite Name Level
S2 cucky.gif Cucky Angel Island Zone, Marble Garden Zone, Launch Base Zone
S2 flicky.gif Flicky Angel Island Zone, Marble Garden Zone, Carnival Night Zone, Launch Base Zone
S2 pecky.gif Pecky Icecap Zone
S2 pocky.gif Pocky Hydrocity Zone, Carnival Night Zone
S2 rocky.gif Rocky Hydrocity Zone, Icecap Zone

Sonic & Knuckles

As expected, this game follows the formula of Sonic the Hedgehog 3. Hidden Palace Zone has no animals whatsoever and neither Sky Sanctuary Zone or Death Egg Zone has animal capsules - though the former Zone does see the diminutive creatures fleeing from Eggrobos inside the level's towers.

Sprite Name Level
S2 cucky.gif Cucky Mushroom Hill Zone, Sandopolis Zone, Lava Reef Zone, Sky Sanctuary Zone, Death Egg Zone
S2 flicky.gif Flicky Flying Battery Zone, Lava Reef Zone
S2 pocky.gif Pocky Sandopolis Zone, Sky Sanctuary Zone
S2 ricky.gif Ricky Mushroom Hill Zone, Flying Battery Zone, Death Egg Zone

Sonic Adventure

There are 15 different animals in Sonic Adventure, found both inside Badniks and capsules at the end of the level like in Sonic the Hedgehog (16-bit) or any game that follows this format but they serve a purpose this time around. Colour coded according to their stats for five different categories, collecting, bringing them to a Chao Garden and giving them to a Chao will raise its stats according to the equivalent of the animal collected. Every level has five different animals, regardless of the character playing, three of them matching the level’s theme (for example, Emerald Coast has all the swimming types, Windy Valley have all the flying types and so on), another from some other specific stat and finally a last from the random category. When released, there’s a green light sphere around them, which disappears shortly. When in a Chao Garden, there’s a sparkle around them that disappears after giving it to a Chao. Once its sparkle is gone, the animal itself will also disappear after a while.

Color Type Animal Name Level
Green Running Sa1 deer.png
Sa1 kangaroo.png
Sa1 rabbit.png
Deer
Kangaroo
Rabbit
Twinkle Park, Speed Highway, Final Egg; Hot Shelter
Twinkle Park, Speed Highway, Final Egg
Twinkle Park, Speed Highway, Final Egg; Emerald Coast, Casinopolis
Purple Flying Sa1 parrot.png
Sa1 peacock.png
Parrot
Peacock
Swallow
Windy Valley, Casinopolis, Sky Deck; Red Mountain
Windy Valley, Casinopolis, Sky Deck
Windy Valley, Casinopolis, Sky Deck; Speed Highway
Red Power Sa1 elephant.png
Sa1 gorilla.png
Sa1 lion.png
Elephant
Gorilla
Lion
Red Mountain, Lost World; Twinkle Park
Red Mountain, Lost World; Icecap, Final Egg
Red Mountain, Lost World; Sky Deck
Yellow Swimming Sa1 penguin.png
Sa1 otter.png
Sa1 seal.png
Penguin
Sea Otter
Seal
Emerald Coast, Icecap, Lost World; Hot Shelter
Emerald Coast, Icecap, Hot Shelter
Emerald Coast, Icecap, Hot Shelter; Windy Valley
Blue Random Sa1 koala.png
Sa1 mole.png
Skunk.png
Koala
Mole
Skunk
Emerald Coast, Casinopolis, Twinkle Park, Speed Highway
Windy Valley, Icecap, Red Mountain, Lost World, Final Egg
Sky Deck, Hot Shelter

Sonic Adventure 2

There are 21 different animals in Sonic Adventure 2. Eight of them come from Sonic Adventure; the rest of them are new, and they serve the same purpose as the previous game, for raising Chao according to the stats they possess. They’re not found in capsules anymore, since the game lacks them, but they can still be found inside enemies. Addictionally, animals can be found inside the second and third Chao containers, and in several locations in each stage.

There are two new categories to add to the previous five and there are always five specific animals per stage. Four of these animals are common (Running, Flying, Power and Swimming), found with nor restrictions and in the second Chao container. The fifth is always a rare or special animal (Ghost and Legendary, with the exception of the Bat which is treated as common) and they are found either in hidden or difficult to reach locations and in the third Chao container.

The number of animals hidden in a stage (see the stage’s entrance for their location) is always the same (20 when playing as Sonic or Shadow, 15 as Tails or Eggman, and 10 as Knuckles or Rouge). Collecting all of them will award an extra-life. There are several levels where there are more animals than they should (one notable case is Security Hall); Cannon's Core doesn't seem to have a proper tally and Green Hill doesn't have any wandering animals at all.

Colour Type Animal Name Level
Green Running Boar.png
Cheetah.png
Rabbit.png
Boar
Cheetah
Rabbit
*Pumpkin Hill, Mission Street, Eternal Engine; Radical Highway, Lost Colony; Cannon's Core (Rouge)
*Wild Canyon, Pumpkin Hill, Green Forest; Radical Highway, Weapons Bed, Cosmic Wall; Cannon's Core (Sonic, Knuckles, Rouge)
*City Escape, Green Forest, Mission Street, Death Chamber, Meteor Herd; Iron Gate, Lost Colony, Cosmic Wall; Cannon's Core (Sonic), Green Hill
Purple Flying Condor.png
Parrot.png
Peacock.png
Condor
Parrot
Peacock
*Wild Canyon, Aquatic Mine, Pyramid Cave, Eternal Engine, Final Rush; Security Hall, Sky Rail; Cannon's Core (Rouge)
*Green Forest, Eternal Engine; Sand Ocean, Egg Quarters, Security Hall, White Jungle, Mad Space; Cannon's Core (Sonic)
*Wild Canyon, Metal Harbor, Pyramid Cave, Final Rush; Dry Lagoon, Sand Ocean, White Jungle, Mad Space
Red Power Bear.png
Gorilla.png
Tiger.png
Bear
Gorilla
Tiger
*Crazy Gadget; Egg Quarters, White Jungle, Sky Rail; Cannon's Core (Tails, Eggman)
*Prison Lane, Mission Street, Death Chamber; Iron Gate, Egg Quarters, Mad Space; Cannon's Core (Tails), Green Hill
*Prison Lane, Hidden Base, Death Chamber, Crazy Gadget; Iron Gate, Security Hall, Sky Rail, Final Chase
Yellow Swimming Penguin.png
Seaotter.png
Seal.png
Penguin
Sea Otter
Seal
*Metal Harbor, Aquatic Mine, Hidden Base, Meteor Herd, Final Rush; Dry Lagoon, Final Chase, Green Hill
*Prison Lane, Hidden Base; Dry Lagoon, Weapons Bed, Cosmic Wall, Final Chase; Cannon's Core (Knuckles, Eggman)
*Metal Harbor, Aquatic Mine, Meteor Herd, Crazy Gadget; Radical Highway, Weapons Bed; Cannon's Core (Tails, Knuckles)
Blue None Raccoon.png
Sheep.png
Skunk.png
Raccoon
Sheep
Skunk
*City Escape, Metal Harbor, Green Forest, Eternal Engine; Radical Highway, Lost Colony, Security Hall, Mad Space; Cannon's Core (Knuckles, Eggman), Green Hill
*City Escape, Wild Canyon, Prison Lane, Mission Street, Pyramid Cave, Meteor Herd, Final Rush; Dry Lagoon, Sand Ocean, Weapons Bed, Sky Rail, Cosmic Wall
*City Escape, Aquatic Mine, Hidden Base, Death Chamber, Crazy Gadget; Iron Gate, Egg Quarters, White Jungle, Final Chase; Cannon's Core (Sonic, Tails, Rouge)
Silver Ghost Bat.png
Halffish.png
Skeleton dog.png
Bat
Half Fish
Skeleton Dog
*Pumpkin Hill, Pyramid Cave, Sand Ocean, Lost Colony
*Pumpkin Hill, Green Forest, Hidden Base; Egg Quarters
*Pumpkin Hill, Pyramid Cave, Death Chamber; Sand Ocean, Lost Colony
Gold Legendary Dragon.png
Phoenix.png
Unicorn.png
Dragon
Phoenix
Unicorn
*Wild Canyon, Aquatic Mine, Eternal Engine, Final Rush; Iron Gate, White Jungle; Cannon's Core (Sonic)
*Metal Harbor, Mission Street, Meteor Herd, Crazy Gadget; Weapons Bed, Security Hall, Sky Rail, Mad Space, Final Chase, Cannon's Core (Eggman)
*City Escape, Prison Lane; Dry Lagoon, Radical Highway, Cosmic Wall; Green Hill

Sonic Lost World

Rescuing animals becomes an important thing in Sonic Lost World, as they are required to unlock levels and thus progress through the game. Animals are, as always, rescued by destroying badniks, but they can also be rescued by breaking open mini-capsules dotted around the game's levels. In the Wii U version only, the player can also earn more animals by playing circus minigames or by collecting plenty of Rupees in The Legend of Zelda Zone. Due to the removal of circus minigames in the PC version, the animal requirements are lower than the Wii U version's.

Requirements
Level Wii U PC
Windy Hill Zone 4 100 100
Desert Ruins Zone 4 300 300
Tropical Coast Zone 4 1000 800
Frozen Factory Zone 4 1500 1100
Silent Forest Zone 4 3000 1400
Sky Road Zone 4 4000 1700
Lava Mountain Zone 4 5000 1900
Hidden World Zone 4 7000 2300

The animals that appear in this game are the original seven from Sonic the Hedgehog.

Sonic Mania

The seven original animals from Sonic the Hedgehog return in this game, alongside the additional five introduced in Sonic the Hedgehog 2. Similar to the 16-bit titles, only two animals appear in most stages; the two exceptions to this are Press Garden Zone, which only features Flicky, and Stardust Speedway Zone, which features different pairings of animals between Act 1 and 2. Several kinds of animals also appear at once when the Metal Sonic projector is destroyed in Stardust Speedway Zone Act 2 and during Knuckles' intro in Angel Island Zone.

Sprite Name Level
S2 becky.gif Becky Stardust Speedway Zone (Metal Sonic projector only)
S2 cucky.gif Cucky Metallic Madness Zone
S2 flicky.gif Flicky Green Hill Zone, Chemical Plant Zone, Flying Battery Zone, Press Garden Zone, Stardust Speedway Zone, Lava Reef Zone
S2 locky.gif Locky Mirage Saloon Zone
S2 rat.gif Micky Studiopolis Zone
S2 pecky.gif Pecky Studiopolis Zone, Stardust Speedway Zone (Metal Sonic projector only), Oil Ocean Zone
S1 picky.gif Picky Stardust Speedway Zone (Metal Sonic projector only), Titanic Monarch Zone
S2 pocky.gif Pocky Green Hill Zone, Stardust Speedway Zone (Act 2), Hydrocity Zone, Mirage Saloon Zone, Metallic Madness Zone
S2 ricky.gif Ricky Chemical Plant Zone, Flying Battery Zone, Stardust Speedway Zone (Act 1), Lava Reef Zone
S2 rocky.gif Rocky Stardust Speedway Zone (Metal Sonic projector only), Hydrocity Zone, Oil Ocean Zone
S2-Turtle.gif Tocky Stardust Speedway Zone (Metal Sonic projector only), Titanic Monarch Zone
S2 wocky.gif Wocky Stardust Speedway Zone (Metal Sonic projector only)

Sonic Frontiers

Sonic Superstars

Other appearances

References