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Red Mountain

From Sonic Retro

Red Mountain

Level, Sonic Adventure

Number of Acts: 2
Level cliché: Lava/Volcano cliché
OSV: Sonic Adventure Original Sound Track
Act 1:

Act 2:
E102 "Gamma"

Level Number: 4
Areas: 1
Maximum Rings: 163 + (1-40)
A-Rank Requirement: 180 seconds

Knuckles the Echidna

Level Number: 3
Areas: 1
Maximum Rings: 277 + (3-120)
A-Rank Requirement: 1m 0s

Sonic the Hedgehog

Level Number: 7
Areas: 2
Maximum Rings: 534 + (6-240)
A-Rank Requirement: 3m 0s

Red Mountain is an action stage in Sonic Adventure that takes place in Angel Island's mountains, presumably not far from Ice Cap. Split into two parts, the level consists of a dash through the mountains, followed by a lava-filled inferno of a volcano. The stage is accessible by Sonic the Hedgehog, who chases the Egg Carrier, Knuckles the Echidna, searching for three more Master Emerald shards, and E-102 Gamma, tracking down E-104 Epsilon.

Contents

Mt. Red - A Symbol of Thrill

Accessible by Sonic and Knuckles, this part takes place in the heart of Angel Island's mountain range. Watch out for a spring at the start of the level, after the first rocket boost, and a trail of rings which Sonic can Light Dash across to another rocket and two extra lives. These short-cuts come in useful when playing for the A-Rank. Sonic's level ends after a zipline to a trapdoor near the base of a mountain.

Gameplay as Knuckles is straightforward, though the size of the stage, and the vast number of platforms and levels, make searching for the emerald shards a frustrating experience. Watch the emerald radar closely, and look out for the hint orbs littered around the stage.

Red Hot Skull

This area is accessible by Sonic and E-102 and is set deep within an active volcano. The gameplay on Sonic's version is again, simple. Starting off at the end of a simple passage, Sonic must navigate past crumbling rocks and rising lava to a rocket at the end of the stage. Speed is essential in most parts, and slowing down for any reason is not recommended. At one point a trail of rings is visible, allowing a shortcut as Sonic, however when charging up the Light Dash, the orbs of light swirling around him will trigger a nearby pathway to crumble and collapse, leaving this the only path for escape. The level ends after a series of flaming skulls, giant hammers and spiders, when Sonic is shot up into the air and onto the Egg Container

E-102's gameplay is a little more complex. Being heavier than Sonic, Gamma cannot be bounced as high from springboards, and cannot run up curved pathways. Therefore, the player must navigate a series of crumbling platforms directly above the lava. The Hover Upgrade comes in useful as a substitute to Sonic's jump dash. The level ends after the destruction of E-104.

Enemy Robots

Points of Interest

  • The level has characteristic red soil and many unusual fire-related devices in both parts.
  • At several points in Red Hot Skull, the viewer can glimpse vast prison cells cut into the rock, many containing unusual ghostly prisoners.
Sonic Adventure
Main Article | Enemies | Bosses | Game Secrets | Bugs | Commercials | SCHG (SA DC) | Cheat Codes
Sonic Adventure DX: Director's Cut
Main Article | Game Secrets | Bugs | Commercials | SCHG (SADX PC) | Cheat Codes
Adventure Fields in Sonic Adventure
Station Square | Mystic Ruins | Egg Carrier
Action Stages in Sonic Adventure
Emerald Coast | Windy Valley | Casinopolis | Ice Cap | Sky Chase Act 1 | Twinkle Park | Speed Highway | Red Mountain | Sky Chase Act 2 | Sky Deck | Lost World | Final Egg | Hot Shelter | Sand Hill