Final Chase
From Sonic Retro
Sonic Adventure 2 |
Levels |
Final Chase |
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Final Chase |
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Fourteenth dark stage, Sonic Adventure 2 |
Location: Space Colony ARK |
Level theme: outer space |
Mission 1: Hurry to the Eclipse cannon!
12,000 points |
Mission 2: Collect 100 rings!
1:30 |
Mission 3: Find the lost Chao!
5:15 |
Mission 4: Reach the goal within 5 minutes 30 seconds!
11,000 points |
Mission 5: Clear Hard Mode!
10,000 points |
← Cosmic Wall |
Final Chase is the fourteenth stage in the Dark storyline of Sonic Adventure 2 and the fourth and last stage playable with Shadow. It represents Shadow's run through the ARK's underside to intercept Sonic after finding out he's alive and heading towards the Eclipse cannon.
Contents
Plot
After finding out that he may not be the real Shadow and that Rouge is a government agent, Eggman informs him that someone is headed for the Eclipse Cannon. Shadow immediately heads out to destroy the intruder.
Level layout
Appearance
The level's theme is outer space. The level also have rails that looks like GUN transport rails seen in both Cosmic Wall and Final Rush.
The main gimmick of Final Chase are the spinning cylinders or drums located throughout the stage, which can be use as platforms if used correctly. (..or they can screw you over big-time...)
The level also has an appearance similar to Final Rush, which is obvious since both levels take place outside the colony. As with Sky Rail and Final Rush, if you press the A button near the end of a rail, Shadow can take a huge leap in the air to score some major points. (That is, if you hit the button at the right time...)
Walkthrough
Shadow first starts grinding down a rail and is launched to a set of platforms and surprisingly enough, the first Point Marker.
Past this, there’s an abrupt path downwards and after a platform, there’s the first gravity drum, with two side platforms above with a spring that will lead to the next set of platforms, a small tunnel and a drum area that forms a path horizontally. A platform beyond will lead to another drum area, one that cuts forms a path vertically. After there’s another platform and a jump plate, leading to a mixed horizontal and vertical drum path area and at the top there’s the second Point Marker.
After this, there’s an abrupt path downwards and another platform leading to a horizontal drum area, this time with electric fences blocking part of the way, another platform and halfway down the tunnel, there’s the third Point Marker. Back at the second Point Marker and halfway down the abrupt path downwards there are a pair of horizontal drums that can be used as a shortcut to the path below.
In the room afterward there are two drums that access a three shafts, red, blue and yellow, from left to right. The red will lead to an extra-life and the yellow to a ring box, while the middle one will lead to a dash panel tight tunnel and a consequent rail launch to a miscellaneous drum and platform area. At the fifth drum there are several paths. From the left there are some platforms that will eventually lead to another drum and platform section and to the right there’s a vertical drum with an all around electric fence around it. The upper part will lead to a higher platform where the Mystic Melody upgrade is and its warp will lead to the platforms to the left seen from the fifth drum. The lower part has a spring that also leads to the same platforms. Beyond the second drum and platform area is the fourth Point Marker.
Past the rail and an abrupt downwards path there’s a large ARK section, with rails and platforms, along with a hallway of drums and some short rails in between and beyond the passage is the fifth Point Marker.
Here there’s an upwards path and past some springs there’s a platform with an abrupt downwards path. There are two ways of crossing this section, by means of the tilted drums or the low platform path. Either way there’s a rail at the end that will lead to a platform and a pair of electrified drums and another platform with two rails, a red to the left and an orange to the right. The orange rail will lead to a long horizontal and vertical drum section, with ten plus of them and the red rail will lead to a shortcut for this, with only two horizontal ones. Both ways end in a long platform and a tunnel. Grinding up a rail will lead to another room with three shafts, the blue the one Shadow came from and only the red one having a couple of rings. Down the ledge and after the tunnel there’s the sixth checkpoint.
Beyond there’s another drum area, this time making a path beyond, yet there are lots of drums to the sides and above with ring boxes. At the end of the farthest there will be an upreel and a vertical drum. At the top there’s another upreel which takes to an above platform with another Mystic Melody, which warp will make a trail of rings appear, leading to a distant platform and electrified drum and whose top has another upreel leading to a platform. The only way down is the way Shadow came, and by means of a spring at the bottom platform. Back at the vertical drum there’s a spring leading to a rocket platform that leads to yet another vertical drum, which Shadow has to go down instead of up like all the previous ones and after a spring at the bottom there’s the Goal platform.
Other versions
Enemies
- GUN military forcets
- Beetle series: Gold Beetle
- Hunter series: Laser Hunter (Hard Mode), Shield Hunter
- Hornet series: Hornet-3 (Hard Mode), Hornet-6 (Hard Mode), Hornet-9
- Artificial Chaos series: Artificial Chaos P-1, Artificial Chaos Float Type
Locations
Animals
- The level specific animal (third Chao container) is a Phoenix.
Big the Cat
After the sixth Point Marker, there's a drum section beyond it. On the inside of the first drum, closest to it's south edge is Big.
Chao containers
- First Point Marker: On a side platform before the tunnel.
- Third Point Marker: On the right of the Point Marker
- Fifth Point Marker: In the back of the platform at the end of the ARK area, before the rail.
Gold Beetle
The Gold Beetle can be found above the end of the second horizontal drum of the pair that are halfway down the abrupt downards path past the second Point Marker.
Lost Chao
- Recommended upgrades: Air Shoes, Mystic Melody
Past the sixth checkpoint there's an horizontal drum area and then beyond there's a vertical drum. Catch the upreel, activate the Mystic Melody, follow the trail of rings and run up the drums, to the platform above.
Upgrade
Shadow's Mystic Melody upgrade can be found here, in a higher platform accessible by reaching the tip of the vertical drum with all around electric fence, past the third Point Marker.
Trivia
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Trivia sections are bad Try and incorporate this information into the main article. See the manual of style to find out why. |
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- The level's song, The Supernatural, has a lyric that says "Nothing's unpredictable to me, nothing can surprise me." However, in the cutscene following this level, Shadow says "You never cease to surprise me, blue hedgehog."
References
Sonic Adventure 2 / Sonic Adventure 2: Battle | |
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Main page (SA2B|2012) Manuals (SA2B) Development (SA2B) |
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2 Player Mode: Mini-games: Dr. Eggman's Robots: GUN Robots: Ghosts: Hero: Dark: Both: Final: Dreamcast Prereleases: SA2B Prereleases: Books:
Music: Songs: "Live & Learn" | "It Doesn't Matter" | "Believe in Myself" | "Unknown from M.E." | "Throw It All Away" | "E.G.G.M.A.N." | "Fly in the Freedom" | "Escape from the City" | "Kick the Rock!" | "A Ghost's Pumpkin Soup" | "Dive into the Mellow" | "Deeper" | "Space Trip Steps" | "Rhythm and Balance" | "The Supernatural" | "For True Story" | "Supporting Me" |