Actions

F-6t BIG FOOT

From Sonic Retro

Bigfoot.png
F-6t BIG FOOT
Game: Sonic Adventure 2
Maximum rings: 12
Hits to defeat: 4
Fought by: Sonic

F-6t BIG FOOT is a Ground/Air Combat Walker robot, part of the G.U.N. military force. It's controlled by an agent of said organization and is capable of moving by walking or hovering, and attacks by firing a Gatling gun on the former case while launching homing missile volleys on the latter. It's the first boss encountered in the Hero side story of Sonic Adventure 2 and fought by Sonic after City Escape, who GUN confuses Sonic for Shadow the Hedgehog.

The setting is the outskirts of City Escape at night, with some of the same billboards plus a Phantasy Star Online one. The boss arena is circular and has four wooden containers, which will be eventually be destroyed by bullets. The robot can leave the arena to the outliers and destroy the containers there as well, but they’re not reachable by Sonic.

BIG FOOT will start about by pulling up its legs into hovering mode and fly through the stage in an almostfigure 8 pattern. strafing the ground with its Gatling gun, one round per half of figure. Eventually the legs drop back down and it switches movement type to ground. When it lands, it will open up missile launchers on its shoulders and fire two rounds of four homing missiles each. Then it switches back to hovering mode. If successfully hit in any configuration, it will take off and pass to the next pattern, regardless of having fired its gun/missiles or not.

  • Pattern 1 (0 hits): Two Gatling gun rounds alternated with two barrages of four Air-to-Surface Missiles each.
  • Pattern 2 (1 and 2 hits): Two gun rounds alternated with three barrages of missiles.
  • Pattern 3 (3 hits): Three gun rounds alternated with four barrages of missiles.

The weak point is the cockpit and there are several ways to get there. The first is to wait until it switches configurations to ground mode, where the cockpit is reachable by Sonic. The second is to use the wooden containers as F-6t flies across the stage, because the additional height allows Sonic to reach the cockpit as well. This method is much more dangerous than the previous one, as there is always the risk of hitting the bullets while attacking. It’s worth noting that if this method is used, F-6t will keep flying until it finishes its complete figure 8 pattern. Yet another way of reaching the cockpit is by using the Bounce Bracelet, as Sonic can reach much higher than with his ordinary jump. But like with the wooden container strategy mentioned above, there’s the risk of accidentally running into the Gatling Gun's fire (though said risks are reduced somewhat as bouncing up takes you slightly higher up than jumping off the crate).

Specifications

These specifications appear in-game as scrolling text at the very start of the boss fight:

General Characteristics

  • Combat weight: 100,600 lbs.
  • Dimensions
    • Full length: 16.0 ft.
    • Width: 10.2 ft.
    • Height: 18.1 ft.
  • Power Plan1: GUN F-series Diesel Engine / Two GUN R-series turbofan engines

Speed

  • Road: 45 mph
  • Air: 96 mph

Armament

  • One M32 A-1 22mm Gatling gun
  • Two four AIM-120C Advanced Medium-Range air-to-surface Missiles

Crew: One

Protection:

  • Chobham-type armor on glaois and turret and armored bulkheads between turret and engine
  • Depleted uranium armor in production
  • Automatic fire detection and suppression
  • Collective overpressure Nuclear Biological and Chemical (NBC) protection
  • GVDR-1A radiological warning device

Other appearences

In Shadow the Hedgehog's Iron Jungle, Eggman's robots are under attack from a pursuing force of GUN mechas. If Shadow is being accompanied by Eggman's Drone, the Doctor will remark "That's just like the Big Foot from Prison Island!". Robotnik is apparently getting confused with the B-3x HOT SHOT, a similar mech which actually was faced by him and Shadow on the island.

The F-6t BIG FOOT appears in episode 34, Sonic the Fugitive (EN: Shadow Knows) and it serves the same purpose as the game. It has an additional light beacon mounted on top of the cockpit and though it descends similarly to its game's conterpart, it attacks always on the ground. Additionally, there are only two missiles fired per barrage, which follow until there's a hit. Sonic defeats BIG FOOT by making the missiles home into the cockpit. In the card information that is displayed in the japanese version, its dimensions are 3.4m (height) per 4.8m (width (?)), while its weight is 9.2t.

Trivia

Information icon.svg
Trivia sections are bad
Try and incorporate this information into the main article. See the manual of style to find out why.

- In the Dreamcast versions of the Game, the Player was able, after obtaining it, to beat F-6t BIG FOOT comepletely down by using a single, well-placed Light Attack on it, since the attack didn´t stop before the enemy was dead. In the GameCube-Versions however, that was changed.

References


Sonic Adventure 2 / Sonic Adventure 2: Battle
Sa2 title.png

Main page (SA2B|2012)
Comparisons
Maps
Cheat codes (SA2B)
Achievements
Credits (SA2B)


Manuals (SA2B)
Promotional material (SA2B)
Magazine articles (SA2B)
Video coverage
Reception
Merchandise (SA2B)


Development (SA2B)
Hidden content (SA2B) (2012)
Bugs (SA2B) (2012)
Hacking guide
Bootlegs

show;hide
  • Hero Stages
  • Dark Stages
  • Extra Stages
  • Enemies
  • Bosses
  • DLC
  • Story Scripts
  • Prereleases
  • Media
Books:

Music: