|Press Garden Zone|
|Fifth level, Sonic Mania|
|Number of Acts: 2|
|Level theme: ancient ruins|
|Secondary level theme: industrial|
|Tertiary level theme: winter|
|Boss: Heavy Shinobi|
Press Garden Zone is the fifth zone in Sonic Mania, which is a brand new original zone. It's an industrialized ancient ruin, resembling a printing house full of press-related elements.
Act 1 features a factory-like environment full of various crates, repurposed as a printing factory for Dr. Eggman's propaganda, as posters can be seen being printed in the background. Some of the crates lying around the factory appear fragile and can be destroyed using a Water Shield or a Fire Shield, sometimes revealing hidden goodies. Some crates are stacked in giant presses that will gradually break through the crates, crushing everything within them, including the player if they are not fast enough to escape.
Among some of the other features of Act 1 are conveyor belts of paper that the player can bounce off of, and by holding down a button the player can bounce higher, while touching the wheels of the conveyor belts will catapult the player in the direction they are spinning. Breaking lights on the walls and ceiling will cause doors and platforms to open, creating new routes, and typewriter blocks from the background serve as additional platforms.
Act 2, however, changes completely, revealing a frozen Japanese garden with snow and sakura leaves falling from the sky. Ice-blowing machines are placed around the act that will freeze Sonic and friends, making them slide around uncontrollably as living ice cubes. Unlike other instances in past games, freezing is harmless, and the player can break free by mashing the buttons or by colliding into a wall at high speed; alternately, Fire Shields will prevent the player from freezing at all and will also melt ice cubes and ice spikes within the act on contact with the player. The aforementioned ice cubes can contain things such as rings, springs (some being icy springs that break after the first use), item monitors and spikes, and wood-cutting machines that will grind up tree logs into wood chippings can also be found.
|Reference||Appears in||Source Game||Source Level|
|Dragonfly's appearance.||Act 1, Act 2||Sonic & Knuckles||Mushroom Hill Zone|
|Splats' appearance.||Act 1||Sonic the Hedgehog (16-bit) Beta|
|Horizontal rotating cylinders.||Act 1||Sonic the Hedgehog 3||Launch Base Zone|
|Lightbulbs that make doors and platforms move when broken, much like red switch boxes.||Act 1||Sonic the Hedgehog 3||Launch Base Zone|
|Spinning platforms that the player revolves around on.||Act 1||Sonic & Knuckles||Sky Sanctuary Zone|
|Structures which shoot the player upwards.||Act 1||Sonic the Hedgehog 3||Launch Base Zone|
|Ice-blowing machines.||Act 2||Sonic the Hedgehog 3||IceCap Zone|
|Sliding around uncontrollably as a means of getting around.||Act 2||Sonic 3D Blast||Diamond Dust Zone|
|Breakable ice cubes.||Act 2||Sonic the Hedgehog 3||IceCap Zone|
|Hollow tree trunks the player can enter.||Act 2||Sonic the Hedgehog 2 (16-bit)||Aquatic Ruin Zone|
|Pairs of platforms which knock each other into a swing.||Act 2||Sonic the Hedgehog 2 (16-bit)||Mystic Cave Zone|
|Carry's appearance.||Act 2||Knuckles' Chaotix||Techno Tower|
|Arrows shot from platforms which can be stuck on the walls like in Aquatic Ruin Zone's boss fight.||Act 2||Sonic the Hedgehog 2 (16-bit)||Aquatic Ruin Zone|
|Heavy Shinobi's sound effects.||Act 2||Shinobi|
|Asteron's appearance as one of the Heavy Shinobi's weapons.||Act 2||Sonic the Hedgehog 2 (16-bit)||Metropolis Zone|