Actions

Green Hills Zone

From Sonic Retro

Sonic Retro emblem.svg Sonic the Hedgehog 2 (8-bit)
»
Levels
»
Green Hills Zone
Greenhillgg.png
Green Hills Zone
Fourth Zone, Sonic the Hedgehog 2 (8-bit)
Number of Acts: 3
Location: South Island
Level theme: tropical island
Boss: Dohyo Master
Non-English names:
Aqua Lake Zone | Gimmick Mt. Zone
Not to be confused with the iconic level from the original game Green Hill Zone.

Green Hills Zone is the fourth Zone in the 8-bit version of Sonic the Hedgehog 2. As with other Zones in this game, Green Hills consists of two standard Acts followed by a shorter third Act which contains the Zone's boss.

Overview

Green Hills Zone bears a very strong resemblance to Green Hill Zone from the Sega Mega Drive version of Sonic the Hedgehog, from which it is named after. Much like Green Hill Zone, this Zone consists of rolling green hills complete with loop-de-loops for Sonic to run through, along with slopes for Sonic to roll down and launch off ramps. The largest difference between this and the regular Green Hill are the trees having a different appearance. Up until the third Act, this Zone as a whole has a low difficulty, following three considerably more difficult Zones.

The background music is very recognisable, as it was later remixed and given lyrics in Sonic CD as "Sonic - You Can Do Anything"; The two games share a music composer Naofumi Hataya. The boss is a pig robot with a fairly predictable jumping/rolling attack pattern. However, getting to him in the first place is another matter entirely due to the do-or-die leaps of faith over spike pits using springs, especially with the limited screen size of the Game Gear version.

This Zone would later be mechanized in Sonic Chaos, becoming Mecha Green Hill Zone.

Quotes

A lush grassy meadow zone with tropical winds. The course, which includes jumping platforms and loops, is ideal for taking advantage of Sonic’s specialty speed. Take the plunge, run with all of your might!!

Sonic the Hedgehog 2 JP Game Gear manualMedia:Sonic 2 GG JP Manual.pdf[1] (translation by Vertekins)[6]

Race through loops and hidden passageways. Ride moving platforms over pits filled with spikes. Spring high in the air over tops and terrain. Grab those Rings and items, and keep on the lookout for Robotnik's Badniks!

Sonic the Hedgehog 2 US Game Gear manualMedia:Sonic2 GG US manual.pdf[7]

Enemies

NewMotora-spr.png
New Motora — Similar to Moto Bug. Beetle bots which simply roll back and forth in a small area.
S2ggmeleon-spr.png
Meleon — Also known as Newtron. Chameleon bots which appear on walls, then transform into missiles and fire themselves on a horizontal path in Sonic's direction.
Taraban-spr.png
Taraban — Similar to Crabmeat. Crab bots which quickly move back and forth over a small area. Every once in a bit they pause to fire flashing projectiles in either direction.

Chaos Emerald location

The Chaos Emerald requires some rather fancy footwork. In Act 2, there will be a section with springs based around spike pits, much like the start of Act 3. Gain speed on the ramp before the pits, then constantly jump from spring to spring to reach a ledge housing the gem. Note: it is easy to bypass this ledge.

References


Sonic the Hedgehog 2 (8-bit)
S2 sms title.png

Main page
Comparisons
Maps


Manuals
Promotional material
Magazine articles
Video coverage
Reception


Development
Hidden content
Bugs
Hacking guide