Difference between revisions of "Buzzer"
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{{EnemyBob | {{EnemyBob | ||
− | | image=Buzzer.png | + | | image=Sonic2 MD Artwork Buzzer.png |
| game=Sonic the Hedgehog 2 (16-bit) | | game=Sonic the Hedgehog 2 (16-bit) | ||
− | | game2=Sonic the Hedgehog Pocket Adventure | + | | game2=Sonic Blast |
− | | | + | | game3=Sonic the Hedgehog Pocket Adventure |
− | | | + | | game4=Sonic the Hedgehog 4: Episode I |
− | | | + | | game5=Sonic Colours |
+ | | game6=Sonic Colours (Nintendo DS) | ||
+ | | game7=Sonic Generations | ||
+ | | game8=Sonic Generations (Nintendo 3DS) | ||
+ | | game9=Sonic Frontiers | ||
+ | | affiliation=Eggman Empire | ||
+ | | hits=1 | ||
+ | | points=100 | ||
}} | }} | ||
− | '''Buzzer''', called Stinger (スティンガー) in the | + | '''Buzzer'''{{fileref|Sonic2 MD US SonicJam manual.pdf|page=8}}, called '''Stinger''' (スティンガー) in the Japanese manual{{fileref|Sonic2 MD JP SonicJam manual.pdf|page=24}}, is a [[Badnik]] in the 16-bit version of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' found in [[Emerald Hill Zone]]. It serves exactly the same function as the [[Buzz Bomber]] enemy from ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', but now with a slightly different look. A Buzzer flies above Sonic and makes a slight pause before firing a small bullet diagonally down at him before flying off. Try to attack while Buzzer pauses to take them out. |
− | There are differences between the sprite for Buzzer in [[Sonic 2 | + | There are differences between the sprite for Buzzer in the [[Sonic the Hedgehog 2 (Simon Wai prototype)|Simon Wai prototype]] and the final ''[[Sonic 2]]''. Some of the more noticeable differences include the eyes, rocket pack, and shading on stripes. These were improvements done by [[Judy Totoya]], art director for the project. Extra animation frames for Buzzer, which show a bulge produced when fireballs are shot and larger fireballs being shot, were found in a [[digitizer]] disk given by [[Tom Payne]] to [[User:ICEknight|ICEknight]], which contained art of several prototype enemies. |
− | + | At one point a version was capable of firing a shot that would burn the bridges of [[Emerald Hill Zone]]. The graphics for these burning bridges can be found in prototypes. | |
− | The enemy | + | ==Other appearances== |
+ | |||
+ | An enemy that appears to be equivalent to Buzzer, Unnamed GHZ Badnik 1, can also be found in [[Green Hill Zone (Sonic Blast)|Green Hill Zone]] from ''[[Sonic Blast]]''. They act they way they did in ''Sonic 2''. | ||
+ | |||
+ | The enemy also appeared in ''[[Sonic Pocket Adventure]]'''s [[Neo South Island Zone]], and they are not very different from those seen in ''Sonic 2'', up to the same standard attack. | ||
In ''[[Sonic Rivals]]'', Buzzers are seen in the form of collectible cards. | In ''[[Sonic Rivals]]'', Buzzers are seen in the form of collectible cards. | ||
− | Buzzers | + | Buzzers reappear in ''[[Sonic the Hedgehog 4: Episode I]]''<nowiki>'</nowiki>s [[Splash Hill Zone]]. In this appearance they shoot projectiles as in previous games, but now they have bigger stingers and are slower compared to previous appearances. |
− | + | Buzzers also appear in both versions of ''[[Sonic Colors (Nintendo Wii)|Sonic]]'' ''[[Sonic Colors (Nintendo DS)|Colors]]'', and this time, they have a general redesign, now with four wings on its back. They retain their attack pattern, but now hover faster than their previous appearances and their energy projectiles are slower. They appear in the various 2D sections of [[Sweet Mountain (Wii)|Sweet]] [[Sweet Mountain (DS)|Mountain]], [[Starlight Carnival (Wii)|Starlight]] [[Starlight Carnival (DS)|Carnival]] and various [[Game Land]] stages. | |
+ | Buzzers are also found in both versions of ''[[Sonic Generations]]'', where they are found in [[Planet Wisp (Sonic Generations)|Planet Wisp]] in the console/PC versions, and strangely replace the Buzz Bombers in the [[Sonic Generations (Nintendo 3DS)|Nintendo 3DS version]]'s [[Green Hill (Sonic Generations 3DS)|Green Hill]]. | ||
+ | |||
+ | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Buzzer in EHZ.png|Buzzer in ''[[Sonic 2]]''. | File:Buzzer in EHZ.png|Buzzer in ''[[Sonic 2]]''. | ||
− | S4 Buzzer Sprite.png | + | File:Buzzer sprite.png |
+ | Spr fireball.gif|Unused burning bridge sprite | ||
+ | File:Ghzbadnik1-spr.png|GHZ Badnik 1 in ''[[Sonic Blast]]''. | ||
+ | File:Buzzer SPA.png|Buzzer in ''[[Sonic Pocket Adventure]]''. | ||
+ | S4 Buzzer Sprite.png|Buzzer in ''[[Sonic the Hedgehog 4: Episode I|Sonic 4: Episode I]]''. | ||
+ | File:Buzzer Colors.png|Buzzer in ''[[Sonic Colors]]''. | ||
+ | File:Coloursds buzzer.png|Buzzer in the ''[[Sonic Colors (DS)|DS Version'']] of Sonic Colors. | ||
+ | File:Buzz Bomber Generations.png|Buzzer in ''[[Sonic Generations]]''. | ||
</gallery> | </gallery> | ||
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!Subparameters | !Subparameters | ||
|- | |- | ||
− | |[[SCHG:Sonic 2|Sonic 2 ( | + | |[[SCHG:Sonic the Hedgehog 2 (16-bit)|''Sonic the Hedgehog 2'' (16-bit)]] |
|4B | |4B | ||
|$2D068 | |$2D068 | ||
Line 42: | Line 63: | ||
|$00 | |$00 | ||
|- | |- | ||
− | |[[SCHG: | + | |[[SCHG:Sonic the Hedgehog 2 (Nick Arcade prototype)|''Sonic the Hedgehog 2'' (Nick Arcade prototype)]] |
|4B | |4B | ||
|$16794 | |$16794 | ||
Line 49: | Line 70: | ||
|$00 | |$00 | ||
|} | |} | ||
+ | |||
+ | ==Concept art== | ||
+ | <gallery> | ||
+ | TomPaynePapers Binder Clip 6 (Sonic 2 Enemies) (Original Order) image1702.jpg | ||
+ | TomPaynePapers 8.5x11 Miscellaneous Loose Pages (No Order) image1449.jpg | ||
+ | TomPaynePapers Binder Clip 1 (Sonic 2 Enemies) (Original Order) image1281.jpg | ||
+ | TomPaynePapers Binder Clip 1 (Sonic 2 Enemies) (Original Order) image1299.jpg | ||
+ | TomPaynePapers Binder Clip 1 (Sonic 2 Enemies) (Original Order) image1335.jpg | ||
+ | </gallery> | ||
+ | |||
+ | ==Digitizer artwork== | ||
+ | <gallery> | ||
+ | TomPayneDisks bob wasps.png | ||
+ | TomPayneDisks bob enemies.png|Bees and wasps, among scrapped enemies. | ||
+ | TomPayneDisks sonic enemies backup wasp.2.png | ||
+ | TomPayneDisks sonic enemies backup wasp.png | ||
+ | </gallery> | ||
==References== | ==References== | ||
− | <references /> | + | <references/> |
{{clear}} | {{clear}} | ||
{{S2MDOmni|2|collapse}} | {{S2MDOmni|2|collapse}} | ||
+ | {{SonicBlastOmni|2|collapse}} | ||
{{SPAOmni|2|collapse}} | {{SPAOmni|2|collapse}} | ||
− | {{ | + | {{S4E1Omni|2|collapse}} |
+ | {{ColoursOmni|2|collapse}} | ||
{{ColoursDSOmni|2|collapse}} | {{ColoursDSOmni|2|collapse}} | ||
+ | {{SonicGenerationsOmni|2|collapse}} | ||
+ | {{SonicGenerations3DSOmni|2|collapse}} | ||
+ | {{SonicFrontiersOmni|2|collapse}} |
Latest revision as of 11:52, 20 December 2023
Buzzer |
---|
Games: Sonic the Hedgehog 2 (16-bit), Sonic Blast, Sonic the Hedgehog Pocket Adventure, Sonic the Hedgehog 4: Episode I, Sonic Colours, Sonic Colours (Nintendo DS), Sonic Generations, Sonic Generations (Nintendo 3DS), Sonic Frontiers |
Affiliation: Eggman Empire |
Hits to defeat: 1 |
Points: 100 |
Buzzer[1], called Stinger (スティンガー) in the Japanese manual[2], is a Badnik in the 16-bit version of Sonic the Hedgehog 2 found in Emerald Hill Zone. It serves exactly the same function as the Buzz Bomber enemy from Sonic the Hedgehog, but now with a slightly different look. A Buzzer flies above Sonic and makes a slight pause before firing a small bullet diagonally down at him before flying off. Try to attack while Buzzer pauses to take them out.
There are differences between the sprite for Buzzer in the Simon Wai prototype and the final Sonic 2. Some of the more noticeable differences include the eyes, rocket pack, and shading on stripes. These were improvements done by Judy Totoya, art director for the project. Extra animation frames for Buzzer, which show a bulge produced when fireballs are shot and larger fireballs being shot, were found in a digitizer disk given by Tom Payne to ICEknight, which contained art of several prototype enemies.
At one point a version was capable of firing a shot that would burn the bridges of Emerald Hill Zone. The graphics for these burning bridges can be found in prototypes.
Contents
Other appearances
An enemy that appears to be equivalent to Buzzer, Unnamed GHZ Badnik 1, can also be found in Green Hill Zone from Sonic Blast. They act they way they did in Sonic 2.
The enemy also appeared in Sonic Pocket Adventure's Neo South Island Zone, and they are not very different from those seen in Sonic 2, up to the same standard attack.
In Sonic Rivals, Buzzers are seen in the form of collectible cards.
Buzzers reappear in Sonic the Hedgehog 4: Episode I's Splash Hill Zone. In this appearance they shoot projectiles as in previous games, but now they have bigger stingers and are slower compared to previous appearances.
Buzzers also appear in both versions of Sonic Colors, and this time, they have a general redesign, now with four wings on its back. They retain their attack pattern, but now hover faster than their previous appearances and their energy projectiles are slower. They appear in the various 2D sections of Sweet Mountain, Starlight Carnival and various Game Land stages.
Buzzers are also found in both versions of Sonic Generations, where they are found in Planet Wisp in the console/PC versions, and strangely replace the Buzz Bombers in the Nintendo 3DS version's Green Hill.
Gallery
Buzzer in Sonic 2.
GHZ Badnik 1 in Sonic Blast.
Buzzer in Sonic Pocket Adventure.
Buzzer in Sonic 4: Episode I.
Buzzer in Sonic Colors.
Buzzer in the DS Version of Sonic Colors.
Buzzer in Sonic Generations.
Technical information
Game | Object ID # | Code offset | Mappings offset | Nemesis compressed art offset |
Subparameters |
---|---|---|---|---|---|
Sonic the Hedgehog 2 (16-bit) | 4B | $2D068 | $2D2EA | $8316A (28 blocks) | $00 |
Sonic the Hedgehog 2 (Nick Arcade prototype) | 4B | $16794 | $A732C | $00 |
Concept art
Digitizer artwork
References
Sonic the Hedgehog 2 (16-bit) | |
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Main page (KiS2|2013|3D|Ages) Manuals Development |
show;hide
Scrapped Levels: Scrapped Enemies: 2013 remake only: 2013 remake only: Knuckles in Sonic 2 Prototypes: |
Sonic Blast | |
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Manuals |
show;hide
|
Sonic the Hedgehog Pocket Adventure | |
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Manuals |
show;hide
|
Sonic the Hedgehog 4 Episode I | |
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Main page |
show;hide
|
Sonic Colours (Wii) / Sonic Colours: Ultimate | |
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Main page (Ultimate) Manuals Development (Ultimate) |
show;hide
|
Sonic Colours (Nintendo DS) | |
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Manuals |
show;hide
|
Sonic Generations / Sonic X Shadow Generations | |
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Main page (X Shadow) Manuals |
show;hide
Sonic Generations:
Shadow Generations:
Rivals: Bosses:
Shadow Generations:
Books:
Music:
Videos:
|
Sonic Generations (Nintendo 3DS) | |
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Manuals |
show;hide
|
Sonic Frontiers | |
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Main page Manuals |
show;hide
Starfall Islands: Cyber Space:
Books:
Music:
Videos:
Songs: "I'm Here" | "Undefeatable" | "Break Through It All" | "Find Your Flame" | "Database" | "Flowing" | "Déjà vu" | "Escape the Loop" | "Enjoy this World" | "All Reality" | "Ephemeral" | "Arrow of Time" | "No Pain, No Gain" | "Dear Father" | "Vandalize" | "One Way Dream" | "Maybe If..." | "Blood Flow" | "Another Passage" | "Dropaholic" | "I'm With You" |
- Sonic the Hedgehog 2 (16-bit) enemies
- Sonic Blast enemies
- Sonic the Hedgehog Pocket Adventure enemies
- Sonic the Hedgehog 4: Episode I enemies
- Sonic Colours enemies
- Sonic Colours (Nintendo DS) enemies
- Sonic Generations enemies
- Sonic Generations (Nintendo 3DS) enemies
- Sonic Frontiers enemies
- Eggman Empire enemies
- Sonic the Hedgehog 2 (16-bit)
- Sonic Blast
- Sonic the Hedgehog Pocket Adventure
- Sonic the Hedgehog 4 Episode I
- Sonic Colours (Wii)
- Sonic Colours (Nintendo DS)
- Sonic Generations
- Sonic Generations (Nintendo 3DS)
- Sonic Frontiers