Actions

Admiral Jelly (DS)

From Sonic Retro

»
»
Admiral Jelly (DS)
"Admiral Jelly" redirects here. If you were looking for the boss in the Wii version, see here.

Sonic-Colours-DSaquaticparkboss.jpg

Fast Facts on Admiral Jelly

Game: Sonic Colours (DS)
Stage: Aquarium Park (DS)

Admiral Jelly is the boss of Aquarium Park, the fifth level of Sonic Colours (DS). The fight takes place underwater in a linear pseudo-3D arena, versus Eggman's robot. The Admiral is a revised version of the Sweet Mountain boss, Captain Jelly, although with a completly new suite of moves. A periscope-wielding fish-bot in a navy uniform, the boss controls sealife-guns and vortexes in his efforts to defeat Sonic.

The boss is accompanied by a pair of robotic fish, and his main attack involves converting his periscope into a cannon to fire them at Sonic's platform. This causes the ground to tilt like a see-saw; perform a Stomp attack at the raised end to catapult the fish-missile back up and hit the Admiral, then Spin jump him once he's down.

The Admiral has a host of other attacks too, including starting a water vortex on the top screen, which makes his two fish spiral out and circle towards Sonic. Make sure you avoid the one that's electrified! In pinch mode, he'll also try sending the two fish to swim underneath Sonic's platform, generating green electric shark-fins that attempt to pincer him. Keep moving, as the Admiral dives down after the fish have finished scrolling and tries to headbutt Sonic.

It's possible to obtain the cyan Wisp laser power during the fight by Burst Dashing the Admiral while he's downed, although it can be quite tricky to use it effectively in getting the angles right to hit him on the top screen.

Sonic Colours (DS)






Sonic Colours DS Title Screen.png

Main page
Level maps
Cheat codes


Manuals
Print advertisements
TV advertisements
Magazine articles


Development
Secrets
Bug list
Hacking guide