Chemical Plant (Sonic Generations)
From Sonic Retro
Sonic Generations |
Levels |
Chemical Plant |
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Chemical Plant |
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Second stage, Sonic Generations |
Number of Acts: 2 |
Level theme: industrial |
Boss: Metal Sonic |
Underwater areas: yes |
Non-English names:
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← Green Hill | Sky Sanctuary → |
Chemical Plant is the second stage in the console and PC versions of Sonic Generations, and the second stage representing the "Classic Era". It is an adaptation of Chemical Plant Zone from Sonic the Hedgehog 2.
Contents
Story
Having run through Green Hill and emerged none the wiser about the nature of their predicament, Modern Sonic is sent by modern Tails to check out the buildings in the distance. As soon as he's gone, Classic Sonic turns up and rushes off to do the exact same thing, much to Tails' confusion. When the modern hedgehog and fox re-rendezvous, they both agree that de'ja vu hangs thickly in the air of Chemical Plant - along with the distinctive odour of Mega Mack.
Once both Acts are completed, Amy Rose is unfrozen outside. As with all the characters apart from Tails and Vector, she has a different reaction depending on whether it's Modern or Classic Sonic who does the saving; in the latter case, asking him for anti-aging tips.
Overview
Classic and Modern Sonic are sent back into the industry and Mega Mack of Dr. Eggman's chemical factory. Act 1 starts off in a familiar manner, with the 2D sidescrolling soon augmented by chemical waterslides and collapsing red platforms that didn't appear back in the Zone's first iteration. Act 2 is full of boostable roadways and swinging cranes, as well as the ever-delightful shifting yellow-blue blocks in the 2D sections. At a certain point in Act 2, the factory goes into "red alert" mode, and background structures start collapsing and exploding as Sonic passes by. Both acts feature sections submerged in the well-known pink water, which has air bubbles this time around; and both Sonics will have to move up a vertical room with rising water.
Enemies
Grabber — Spider-like badnik that hangs from the ceiling. If Sonic stands around underneath, they'll descend and grab him in their claws before self-destructing. With no Tails around to spin attack you to safety, the only way out is to furiously wiggle left and right until it lets go. In a 3D section, they can be found crawling around on the ground. | |
Spiny — Common humanoid robots. |
Challenge Acts
Act 1
Name | Screenshot | In-game description | Overview | Reward | Rank requirements |
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Tails: Toxic Skies | Press / to grab Tails' hands to fly and reach the goal within the time limit. |
S xx:xx.xx | |||
Which Switch is Which? | Flip the various Switches and make your way to the goal within the time limit. |
S xx:xx.xx | |||
Aqua Shield Challenge | Use Aqua Shield to reach the goal in time and obtain the Aqua Shield Skill! | Aqua Shield is added to the Skill Shop |
S xx:xx.xx | ||
Doppelganger Race! | Face off against Sonic's double and beat him in a race to the goal. | The player must play through the full Act, racing against a faint-image "doppelganger" of Sonic who follows a pre-determined path through the Act. They must reach the goal before the doppelganger does to clear the Challenge Act. |
S xx:xx.xx | ||
Invincibility Challenge | Get the Invincibility power-up to get past hordes of enemies and reach the goal in time. |
S xx:xx.xx |
Act 2
Name | Screenshot | In-game description | Overview | Reward | Rank requirements |
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One Ring Challenge | Reach the goal in time with only one Ring! |
S xx:xx.xx | |||
Doppelganger Race! | Face off against Sonic's double and beat him in a race to the goal. | The player must play through the full Act, racing against a faint-image "doppelganger" of Sonic who follows a pre-determined path through the Act. They must reach the goal before the doppelganger does to clear the Challenge Act. |
S xx:xx.xx | ||
Amy: Taking the Leap Together! | Press / to call in Amy for a super-high jump to get to the goal in time. |
S xx:xx.xx | |||
Grappling with Grabbers | Avoid the Grabbers' immobilizing grasp and get to the goal in time. |
S xx:xx.xx | |||
Underwater Ring Machine | Collect a set number of Rings scattered by the Sprinkler enemy and reach the goal in time. |
S xx:xx.xx |
Special item locations
The following are the locations of the Red Star Rings and Chao in each Act. The Chao can only be found in the version of Sonic Generations that is featured in Sonic X Shadow Generations.
Red Star Rings
Act 1
Name | Screenshot | Location |
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Ring #1: | ||
Ring #2: | ||
Ring #3: | ||
Ring #4: | ||
Ring #5: |
Act 2
Name | Screenshot | Location |
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Ring #1: | ||
Ring #2: | ||
Ring #3: | ||
Ring #4: | ||
Ring #5: |
Chao
Act 1
Name | Screenshot | Location |
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Chao #1: | Found in the underwater area in Chemical Plant ACT 1. | |
Chao #2: | Found in the pipeline exit in Chemical Plant ACT 1. | |
Chao #3: | Found on the path leading up in Chemical Plant ACT 1. |
Act 2
Name | Screenshot | Location |
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Chao #1: | Found in the underwater area in Chemical Plant ACT 2. | |
Chao #2: | Found in the area after diving down in Chemical Plant ACT 2. | |
Chao #3: | Found in the crane landing spot in Chemical Plant ACT 2. |
References
Sonic Generations / Sonic X Shadow Generations | |
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Main page (X Shadow) Manuals (X Shadow) Development (X Shadow) |
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