Rooftop Run (Sonic Generations)
From Sonic Retro
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Sonic Generations |
Levels |
Rooftop Run |
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Rooftop Run |
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Eighth stage, Sonic Generations |
Number of Acts: 2 |
Level themes: urban, carnival/casino |
Non-English names:
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← Crisis City | Planet Wisp → |
Rooftop Run is the eighth stage in the console and PC versions of Sonic Generations, and the second stage representing the "Modern Era". It is an adaptation of Rooftop Run from Sonic Unleashed.
Contents
Story
After finishing the stage, the Sonics free Vector the Crocodile, who has a hunch that something or someone is controlling the Time Eater. He will say this regardless of which Sonic rescues him.
Overview
This level gets reborn into a sort of carnival, with balloons, confetti, and various festive decorations throughout the city.
Modern Sonic runs through the city like last time, running on the orange-roofed buildings and along the ruins throughout the city. Along with the famous grinding down the clock tower, other familiar areas use Quick Steps and Drifts like the original level. At the end of the stage he will not only fight off Aero-Chasers, but he will also take on a flying battleship shooting huge lasers. Going Super Sonic should not be done in the Aero-Chaser part as when Super Sonic runs out Sonic will likely run into an Egg Lancer.
Classic Sonic takes a more platforming approach, traveling along rooftops as well but also traveling under the city, which has elements from the Werehog stages like the barrels. Near the end he ascends the clock tower through platforming and smashes the flying blimp with the clock face.
Enemies
- Aero-Cannon - Fire shots when in range.
- Aero-Chaser - Flying robots that fire lasers.
- Egg Fighter - Eggman's newest basic robot model.
- Egg Lancer - A Egg Fighter with a lance to strike.
Challenge Acts
Act 1
Name | Screenshot | In-game description | Overview | Reward | Rank requirements |
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Doppelganger Race! | Face off against Sonic's double and beat him in a race to the goal. | The player must play through the full Act, racing against a faint-image "doppelganger" of Sonic who follows a pre-determined path through the Act. They must reach the goal before the doppelganger does to clear the Challenge Act. |
S xx:xx.xx | ||
High-Rise Balloon Climb | Use the Big Balloons to climb higher and higher and reach the goal in time. |
S xx:xx.xx | |||
Dash Ring 1-2-3 | Pass through all Dash Rings in order and reach the goal before time runs out. |
S xx:xx.xx | |||
Charmy: Don't Bug Me! | Watch out for Charmy! Reach the goal in time while avoiding Charmy! |
S xx:xx.xx | |||
One Ring Challenge 2 | Reach the goal in time with only one Ring! |
S xx:xx.xx |
Act 2
Name | Screenshot | In-game description | Overview | Reward | Rank requirements |
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Barrel Ring Bonus | Smash open barrels to get the Rings inside and grab a set number before time's up. |
S xx:xx.xx | |||
Doppelganger Race! | Face off against Sonic's double and beat him in a race to the goal. | The player must play through the full Act, racing against a faint-image "doppelganger" of Sonic who follows a pre-determined path through the Act. They must reach the goal before the doppelganger does to clear the Challenge Act. |
S xx:xx.xx | ||
Rooftop Rail Grind | Go boarding across the rooftops and clear the stage in time! |
S xx:xx.xx | |||
Endless Boost | Boost to the goal before time runs out to earn the Endless Boost Skill. | Endless Boost is added to the Skill Shop |
S xx:xx.xx | ||
Vector: Pick Up the Beat | Pass notes back and forth with Vector until the croc misses the beat. | This Challenge Act is a game of musical tennis with Vector in which he sings a blue musical note that will fly towards Sonic's direction, with a glowing spot to show where it will land. The player must send the note back at Vector by striking it with a Spin Jump or Homing Attack before it reaches the ground, and Vector will send it back by blowing a bubblegum bubble. Should Sonic let the note touch the ground or be hit by it when not in a Spin Jump or Homing Attack, Vector wins. To win, Sonic must deflect the note a total of 30 times, with the note changing colour and moving faster every 10th hit (from blue to yellow to red). |
S xx:xx.xx |
Special item locations
The following are the locations of the Red Star Rings and Chao in each Act. The Chao can only be found in the version of Sonic Generations that is featured in Sonic X Shadow Generations.
Red Star Rings
Act 1
Name | Screenshot | Location |
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Ring #1: | ||
Ring #2: | ||
Ring #3: | ||
Ring #4: | ||
Ring #5: |
Act 2
Name | Screenshot | Location |
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Ring #1: | ||
Ring #2: | ||
Ring #3: | ||
Ring #4: | ||
Ring #5: |
Chao
Act 1
Name | Screenshot | Location |
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Chao #1: | ||
Chao #2: | ||
Chao #3: |
Act 2
Name | Screenshot | Location |
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Chao #1: | ||
Chao #2: | ||
Chao #3: |
References
Sonic Generations / Sonic X Shadow Generations | |
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Main page (X Shadow) Manuals (X Shadow) Development (X Shadow) |
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Sonic Generations:
Shadow Generations:
Sonic Generations: Shadow Generations:
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