Difference between revisions of "Newtron"
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− | {| | + | {{EnemyBob |
− | | | + | | image=Newtron.png |
− | |} | + | | game=Sonic the Hedgehog (16-bit) |
− | + | | game2=Sonic the Hedgehog (8-bit) | |
+ | | game3=Sonic the Hedgehog 2 (8-bit) | ||
+ | | game4=Sonic the Hedgehog 4: Episode I | ||
+ | | game5=Sonic Generations (Nintendo 3DS) | ||
+ | | game6=Sonic Lost World | ||
+ | | game7=Sonic Mania | ||
+ | | affiliation=Eggman Empire, [[Deadly Six]] | ||
+ | | hits=1 | ||
+ | | points=100 | ||
+ | }} | ||
+ | '''Newtron'''{{fileref|Sonic1 MD US SonicJam manual.pdf|page=8}}, called '''''Meleon''''' (メレオン) in the Japanese manual{{fileref|Sonic1 MD JP manual.pdf|page=40}}, is one of [[Dr. Eggman]]'s [[Badnik]]s that appears in several of the early [[Sonic games]]. They come in two flavours, stationary and rocket. The robotic chameleons pop up in: | ||
+ | *'''''[[Sonic the Hedgehog (16-bit)]]''''', in [[Green Hill Zone (Sonic the Hedgehog 16-bit)|Green Hill Zone]] - First and only 16-bit portrayal (1991). | ||
+ | *'''''[[Sonic the Hedgehog (8-bit)]]''''', in [[Jungle Zone]] - First 8-bit appearence (1991). | ||
+ | *'''''[[Sonic the Hedgehog 2 (8-bit)]]''''', in [[Under Ground Zone]], [[Sky High Zone]], [[Green Hills Zone]] - (1992). | ||
+ | *'''''[[Sonic the Hedgehog 4]]''''', in [[Splash Hill Zone]] - (2010). | ||
+ | *'''''[[Sonic Generations (Nintendo 3DS)]]''''', in [[Green Hill (Sonic Generations 3DS)|Green Hill]] - (2011). | ||
+ | *'''''[[Sonic Lost World]] (Wii U)''''', in [[Windy Hill]] Zone 1 and [[Sky Road (Sonic Lost World)|Sky Road]] Zone 1 - (2013). | ||
+ | *'''''[[Sonic Lost World]] (Nintendo 3DS)''''', in Windy Hill Zone 1, 2 and [[Silent Forest]] Zone 2 - (2013). | ||
+ | *'''''[[Sonic Mania]]''''', in [[Green Hill Zone (Sonic Mania)|Green Hill Zone]] - (2017). | ||
− | + | "Stationary" Newtrons are by far the most common. They typically cling to rocky walls, invisible, until Sonic gets close. Then the sneaky machines de-cloak just long enough to fire an energy ball in the hedgehog's direction, before fading back into the background. Once vanished, Newtrons cannot be destroyed even if Sonic [[spin attack]]s where you know they are hiding; if they're invisible, the chance for points is lost. | |
− | + | "Rocket" Newtrons are seen in only one Zone, the original [[Green Hill Zone|16-bit Green Hill]]. Like their green counterparts, they remain invisible until Sonic walks close by, but instead of firing an energy bolt they drop off the wall and transform into a ground-skimming missile! Given that the badniks persist in this form - rather than turning invisible again later - they are much easier to destroy than the stationary Newtrons. | |
− | + | Confusion may arise when Newtrons are referred to as "Green" or "Blue". In [[Green Hill Zone|16-bit Green Hill Zone]] - this being the most well-known deployment of Newtrons - the stationary form was green/grey while the rocket form was blue/red. However, in ''[[Sonic the Hedgehog (8-bit)]]'', the stationary ("Green") Newtron came in neutral grey, while in ''[[Sonic the Hedgehog 2 (8-bit)]]'' the stationary Newtron was actually blue! In ''[[Sonic 4]]'' a lime-green Newtron has the ability to fire an energy ball while stationary ''and'' transform into a rocket. | |
− | [[ | + | ==Gallery== |
+ | <gallery> | ||
+ | File:Blue newtron in GHZ.png|Newtron in ''[[Sonic the Hedgehog (16-bit)]]''. | ||
+ | File:Green newtron in GHZ.png|Newtron in ''[[Sonic the Hedgehog (16-bit)]]''. | ||
+ | File:Newtron in JZ.png|Newtron in ''[[Sonic the Hedgehog (8-bit)]]''. | ||
+ | File:Newtron in UZ.png|Newtron in ''[[Sonic the Hedgehog 2 (8-bit)]]''. | ||
+ | Meleon.PNG|Sonic 2 8-bit official artwork. | ||
+ | File:S4 Newtron Sprite.png|Newtron in ''[[Sonic the Hedgehog 4]]''. | ||
+ | </gallery> | ||
+ | |||
+ | ==References== | ||
+ | <references /> | ||
+ | |||
+ | {{S1MDOmni|2|collapse}} | ||
+ | {{S1GGOmni|2|collapse}} | ||
+ | {{S2GGOmni|2|collapse}} | ||
+ | {{S4E1Omni|2|collapse}} | ||
+ | {{SonicGenerations3DSOmni|2|collapse}} | ||
+ | {{SLWOmni|2|collapse}} | ||
+ | {{SManiaOmni|2|collapse}} |
Latest revision as of 11:47, 17 March 2022
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Newtron |
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Games: Sonic the Hedgehog (16-bit), Sonic the Hedgehog (8-bit), Sonic the Hedgehog 2 (8-bit), Sonic the Hedgehog 4: Episode I, Sonic Generations (Nintendo 3DS), Sonic Lost World, Sonic Mania |
Affiliation: [[Eggman Empire, Deadly Six]][[Category:Eggman Empire, Deadly Six enemies]] |
Hits to defeat: 1 |
Points: 100 |
Newtron[1], called Meleon (メレオン) in the Japanese manual[2], is one of Dr. Eggman's Badniks that appears in several of the early Sonic games. They come in two flavours, stationary and rocket. The robotic chameleons pop up in:
- Sonic the Hedgehog (16-bit), in Green Hill Zone - First and only 16-bit portrayal (1991).
- Sonic the Hedgehog (8-bit), in Jungle Zone - First 8-bit appearence (1991).
- Sonic the Hedgehog 2 (8-bit), in Under Ground Zone, Sky High Zone, Green Hills Zone - (1992).
- Sonic the Hedgehog 4, in Splash Hill Zone - (2010).
- Sonic Generations (Nintendo 3DS), in Green Hill - (2011).
- Sonic Lost World (Wii U), in Windy Hill Zone 1 and Sky Road Zone 1 - (2013).
- Sonic Lost World (Nintendo 3DS), in Windy Hill Zone 1, 2 and Silent Forest Zone 2 - (2013).
- Sonic Mania, in Green Hill Zone - (2017).
"Stationary" Newtrons are by far the most common. They typically cling to rocky walls, invisible, until Sonic gets close. Then the sneaky machines de-cloak just long enough to fire an energy ball in the hedgehog's direction, before fading back into the background. Once vanished, Newtrons cannot be destroyed even if Sonic spin attacks where you know they are hiding; if they're invisible, the chance for points is lost.
"Rocket" Newtrons are seen in only one Zone, the original 16-bit Green Hill. Like their green counterparts, they remain invisible until Sonic walks close by, but instead of firing an energy bolt they drop off the wall and transform into a ground-skimming missile! Given that the badniks persist in this form - rather than turning invisible again later - they are much easier to destroy than the stationary Newtrons.
Confusion may arise when Newtrons are referred to as "Green" or "Blue". In 16-bit Green Hill Zone - this being the most well-known deployment of Newtrons - the stationary form was green/grey while the rocket form was blue/red. However, in Sonic the Hedgehog (8-bit), the stationary ("Green") Newtron came in neutral grey, while in Sonic the Hedgehog 2 (8-bit) the stationary Newtron was actually blue! In Sonic 4 a lime-green Newtron has the ability to fire an energy ball while stationary and transform into a rocket.
Gallery
Newtron in Sonic the Hedgehog (16-bit).
Newtron in Sonic the Hedgehog (16-bit).
Newtron in Sonic the Hedgehog (8-bit).
Newtron in Sonic the Hedgehog 2 (8-bit).
Newtron in Sonic the Hedgehog 4.
References
Sonic the Hedgehog (16-bit) | |
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Main page (Gen|2013|3D|Ages) Manuals Development |
show;hide
Scrapped Enemies: |
Sonic the Hedgehog (8-bit) | |
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Manuals |
show;hide
|
Sonic the Hedgehog 2 (8-bit) | |
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Manuals |
show;hide
|
Sonic the Hedgehog 4 Episode I | |
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Main page |
show;hide
|
Sonic Generations (Nintendo 3DS) | |
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Manuals |
show;hide
|
Sonic Lost World | |
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Main page Manuals |
show;hide
DLC: |
Sonic Mania / Sonic Mania Plus | |
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Main page (Plus) Manuals |
show;hide
Scrapped Enemies: Mini-Bosses:
Level Bosses: Scrapped Bosses: |
- Sonic the Hedgehog (16-bit) enemies
- Sonic the Hedgehog (8-bit) enemies
- Sonic the Hedgehog 2 (8-bit) enemies
- Sonic the Hedgehog 4: Episode I enemies
- Sonic Generations (Nintendo 3DS) enemies
- Sonic Lost World enemies
- Sonic Mania enemies
- Sonic the Hedgehog (16-bit)
- Sonic the Hedgehog (8-bit)
- Sonic the Hedgehog 2 (8-bit)
- Sonic the Hedgehog 4 Episode I
- Sonic Generations (Nintendo 3DS)
- Sonic Lost World
- Sonic Mania