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Difference between revisions of "Buzzer"

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'''Buzzer''', called Stinger (スティンガー) in the [[Sonic 2 JP Manual|Japanese manual]], is a badnik in the 16-bit version of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' found in [[Emerald Hill Zone]]. It serves exactly the same function as the [[Buzz Bomber]] enemy from ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', but now with a slightly different look. A Buzzer flies above Sonic and makes a slight pause before firing a small bullet diagonally down at him before flying off. Try to attack while Buzzer pauses to take them out.
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'''Buzzer'''{{fileref|Sonic2 MD US SonicJam manual.pdf|page=8}}, called '''Stinger''' (スティンガー) in the Japanese manual{{fileref|Sonic2 MD JP SonicJam manual.pdf|page=24}}, is a [[Badnik]] in the 16-bit version of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' found in [[Emerald Hill Zone]]. It serves exactly the same function as the [[Buzz Bomber]] enemy from ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', but now with a slightly different look. A Buzzer flies above Sonic and makes a slight pause before firing a small bullet diagonally down at him before flying off. Try to attack while Buzzer pauses to take them out.
  
There are differences between the sprite for Buzzer in [[Sonic 2 Beta]] and the final ''[[Sonic 2]]''. Some of the more noticeable differences include the eyes, rocket pack, and shading on stripes. These were improvements done by [[Judy Totoya]], art director for the project.
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There are differences between the sprite for Buzzer in the [[Sonic the Hedgehog 2 (Simon Wai prototype)|Simon Wai prototype]] and the final ''[[Sonic 2]]''. Some of the more noticeable differences include the eyes, rocket pack, and shading on stripes. These were improvements done by [[Judy Totoya]], art director for the project. Extra animation frames for Buzzer, which show a bulge produced when fireballs are shot and larger fireballs being shot, were found in a [[digitizer]] disk given by [[Tom Payne]] to [[User:ICEknight|ICEknight]], which contained art of several prototype enemies.  
  
Extra animation frames for Buzzer, which show a bulge produced when fireballs are shot and larger fireballs being shot, were found in a [[digitizer]] disk given by [[Tom Payne]] to [[User:ICEknight|ICEknight]], which contained art of several prototype enemies.  
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==Other appearances==
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The enemy reappeared in ''[[Sonic Pocket Adventure]]'''s [[Neo South Island Zone]], and they are not very different from those seen in ''Sonic 2'', up to the same standard attack.
  
The enemy reappeared in ''[[Sonic Pocket Adventure]]'''s [[Neo South Island Zone]], and they are not very different from those seen in Sonic 2, up to the same standard attack.
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In ''[[Sonic Rivals]]'', Buzzers are seen in the form of collectible cards.
  
In ''[[Sonic Rivals]]'', Buzzers are seen in the form of collectible cards.
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Buzzers reappear in ''[[Sonic the Hedgehog 4: Episode I]]''<nowiki>'</nowiki>s [[Splash Hill Zone]]. In this appearance they shoot projectiles as in previous games, but now they have bigger stingers and are slower compared to previous appearances.
  
Buzzers re-appears in ''[[Sonic 4]]'''s, being part of a new Dr. Eggman models fleet to destroy Sonic. In this appearance they shoot projectiles as in previous games, but now they have bigger stingers and are slower compared to previous. His first appearance is in [[Splash Hill Zone]].
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Buzzers also appear in both versions of ''[[Sonic Colors (Nintendo Wii)|Sonic]]'' ''[[Sonic Colors (Nintendo DS)|Colors]]'', and this time, they have a general redesign, now with four wings on its back. They retain their attack pattern, but now hover faster than their previous appearances and their energy projectiles are slower. They appear in the various 2D sections of [[Sweet Mountain (Wii)|Sweet]] [[Sweet Mountain (DS)|Mountain]], [[Starlight Carnival (Wii)|Starlight]] [[Starlight Carnival (DS)|Carnival]] and various [[Game Land]] stages.
  
Also appears in both versions of ''[[Sonic Colors (Nintendo Wii)|Sonic]]'' ''[[Sonic Colors (Nintendo DS)|Colors]]''. And this time, they have a general redesign, now with four wings on its back. They maintain their pattern attack, but now faster hovering their previous appearances and their energy projectiles are slower. They appear in various 2D sections of [[Sweet Mountain (Wii)|Sweet]] [[Sweet Mountain (DS)|Mountain]], [[Starlight Carnival (Wii)|Starlight]] [[Starlight Carnival (DS)|Carnival]] and [[Game Land]] stages related the mentioned stages.
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Buzzers are also found in both versions of ''[[Sonic Generations]]'', where they are found in [[Planet Wisp (Sonic Generations)|Planet Wisp]] in the console/PC versions, and strangely replace the Buzz Bombers in the [[Sonic Generations (Nintendo 3DS)|Nintendo 3DS version]]'s [[Green Hill (Sonic Generations 3DS)|Green Hill]].
  
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==Gallery==
 
<gallery>
 
<gallery>
 
File:Buzzer in EHZ.png|Buzzer in ''[[Sonic 2]]''.
 
File:Buzzer in EHZ.png|Buzzer in ''[[Sonic 2]]''.
S4 Buzzer Sprite.png
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S4 Buzzer Sprite.png|Buzzer in ''[[Sonic the Hedgehog 4: Episode I|Sonic 4: Episode I]]''.
 
</gallery>
 
</gallery>
  
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|[[SCHG:Sonic 2|Sonic 2 (Final)]]
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|[[SCHG:Sonic the Hedgehog 2 (16-bit)|''Sonic the Hedgehog 2'' (16-bit)]]
 
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|$2D068
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|$00
 
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|[[SCHG:S2 Early Prototype|Sonic 2 (NA)]]
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|[[SCHG:Sonic the Hedgehog 2 (Nick Arcade prototype)|''Sonic the Hedgehog 2'' (Nick Arcade prototype)]]
 
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|$16794
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Revision as of 11:33, 16 September 2018

File:Buzzer.png
Buzzer
Games: Sonic the Hedgehog 2 (16-bit), Sonic the Hedgehog Pocket Adventure, Sonic the Hedgehog 4: Episode I, Sonic Colours, Sonic Colours (Nintendo DS), Sonic Generations, Sonic Generations (Nintendo 3DS)

BuzzerMedia:Sonic2 MD US SonicJam manual.pdf[1], called Stinger (スティンガー) in the Japanese manualMedia:Sonic2 MD JP SonicJam manual.pdf[2], is a Badnik in the 16-bit version of Sonic the Hedgehog 2 found in Emerald Hill Zone. It serves exactly the same function as the Buzz Bomber enemy from Sonic the Hedgehog, but now with a slightly different look. A Buzzer flies above Sonic and makes a slight pause before firing a small bullet diagonally down at him before flying off. Try to attack while Buzzer pauses to take them out.

There are differences between the sprite for Buzzer in the Simon Wai prototype and the final Sonic 2. Some of the more noticeable differences include the eyes, rocket pack, and shading on stripes. These were improvements done by Judy Totoya, art director for the project. Extra animation frames for Buzzer, which show a bulge produced when fireballs are shot and larger fireballs being shot, were found in a digitizer disk given by Tom Payne to ICEknight, which contained art of several prototype enemies.

Other appearances

The enemy reappeared in Sonic Pocket Adventure's Neo South Island Zone, and they are not very different from those seen in Sonic 2, up to the same standard attack.

In Sonic Rivals, Buzzers are seen in the form of collectible cards.

Buzzers reappear in Sonic the Hedgehog 4: Episode I's Splash Hill Zone. In this appearance they shoot projectiles as in previous games, but now they have bigger stingers and are slower compared to previous appearances.

Buzzers also appear in both versions of Sonic Colors, and this time, they have a general redesign, now with four wings on its back. They retain their attack pattern, but now hover faster than their previous appearances and their energy projectiles are slower. They appear in the various 2D sections of Sweet Mountain, Starlight Carnival and various Game Land stages.

Buzzers are also found in both versions of Sonic Generations, where they are found in Planet Wisp in the console/PC versions, and strangely replace the Buzz Bombers in the Nintendo 3DS version's Green Hill.

Gallery

Technical information

Game Object ID # Code offset Mappings offset Nemesis compressed
art offset
Subparameters
Sonic the Hedgehog 2 (16-bit) 4B $2D068 $2D2EA $8316A (28 blocks) $00
Sonic the Hedgehog 2 (Nick Arcade prototype) 4B $16794 $A732C $00

References

Sonic the Hedgehog 2 (16-bit)
Sonic2 title.png

Main page (KiS2|2013|3D|Ages)
Comparisons (KiS2) (2013)
Maps (KiS2) (2013)
Achievements
Credits


Manuals
Promotional material
Magazine articles
Video coverage
Reception
Merchandise


Development
Hidden content (KiS2) (2013)
Bugs (KiS2) (2013)
Region coding
Hacking guide
Bootlegs

Sonic the Hedgehog Pocket Adventure
PocketAdv.png

Main page
Comparisons
Maps


Manuals
Promotional material
Magazine articles
Video coverage
Reception


Development
Hidden content
Bugs

Sonic the Hedgehog 4
Sonic4EpI PC title.png

Main page (I|II|Metal)
Comparisons
Maps
Achievements
Downloadable content
Credits


Magazine articles
Reception


Development
Hidden content
Bugs
Hacking guide

Sonic Colours (Wii) / Sonic Colours: Ultimate
SonicColours Wii EU Title.png

Main page (Ultimate)
Comparisons (Ultimate)
Maps
Credits


Manuals
Promotional material (Ultimate)
Magazine articles
Reception
Merchandise


Development (Ultimate)
Hidden content (Ultimate)
Bugs (Ultimate)
Hacking guide
Wisps

Sonic Colours (Nintendo DS)
Sonic Colours DS Title Screen.png

Main page
Comparisons
Maps


Manuals
Promotional material
Magazine articles
Reception


Development
Hidden content
Bugs
Technical information
Wisps

Sonic Generations / Sonic X Shadow Generations
SonicGenerations PCTitleScreen.png

Main page (X Shadow)
Comparisons (X Shadow)
Maps
Achievements
Downloadable content
Changelog
Credits


Manuals
Promotional material (X Shadow)
Magazine articles
Reception
Merchandise (X Shadow)


Development (X Shadow)
Hidden content
Bugs
Hacking guide

Sonic Generations (Nintendo 3DS)
SonicGenerations 3DS title.png

Main page
Maps


Manuals
Promotional material
Magazine articles
Reception


Bugs