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{{Bob|bobscreen=Sa2b_title.jpg|publisher=[[Sega]]|developer=[[Sonic Team]]|system=[[Nintendo GameCube]]|europe=May 3, 2002|usa=Feb. 12, 2002|japan=Dec. 20, 2001|genre=3D Platform|seealso=Sonic Adventure 2}}
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{{Bob
'''''Sonic Adventure 2: Battle''''' is an upgraded port of the [[Sega Dreamcast]]'s ''[[Sonic Adventure 2]]'' for the [[Nintendo GameCube]]. It was the first Sonic game to be released on a Nintendo console. Ironically, [http://www.gamerankings.com/htmlpages2/533012.asp this version of the game] did not get as good reviews as [http://www.gamerankings.com/htmlpages2/291597.asp its Dreamcast predecessor].
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| bobscreen=SonicAdventure2Battle title.png
 +
| bobscreen2=SA2B GC JP Title.png
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| tab1=NTSC-U/PAL
 +
| tab2=NTSC-J
 +
| title=Sonic Adventure 2: Battle
 +
{{GCBanner|SA2B USA GCN Banner.png|English Disc }}
 +
| icon=SA2B GCN save.gif
 +
| icondesc=Main Save File
 +
| icons={{icon|SA2B GCN Chao save.gif|Chao Save File }}
 +
| banner=SA2B USA GCN Banner.png
 +
| publisher=[[Sega]]
 +
| developer=[[Sonic Team]], [[Sonic Team USA]]
 +
| distributor={{company|{{SegaLink|Infogrames}}|region=EU}}
 +
| system=[[Nintendo GameCube]]
 +
| peripherals=GBA Cable
 +
| genre=Action
 +
| players=1-2
 +
| languages={{LanguageList|jp|en|fr|es|de}}
 +
| releases={{releases
 +
| gc_date_us=2002-02-12{{intref|{{#switch:{{SITENAME}}|Sega Retro=|sega:}}Press release: 2002-02-04: THQ and Sega Ship ''SONIC ADVANCE,'' ''COLUMNS CROWN'' and ''PUYO POP'' for Game Boy Advance}}{{ref|1=http://web.archive.org/web/20030602173358/http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=726}}
 +
| gc_code_us=DOL-P-GSNE
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| gc_code2_us=DOL-GSNE-USA
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| gc_rating_us=e
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| gc_rrp_us=49.99{{fileref|GamePro US 162.pdf|page=104}}{{intref|{{#switch:{{SITENAME}}|Sega Retro=|sega:}}Press release: 2002-02-12: Sonic the Hedgehog Speeds On to the Nintendo GameCube in Sonic Adventure 2 Battle}}
 +
| gc_date_us_pc=2003
 +
| gc_code_us_pc=DOL-P-GSNE
 +
| gc_code2_us_pc=DOL-GSNE-USA
 +
| gc_rating_us_pc=e
 +
| gc_date_jp=2001-12-20{{ref|http://web.archive.org/web/20040821122637/http://sega.jp/gc/sonicad2/}}
 +
| gc_code_jp=DOL-P-GSBJ
 +
| gc_code2_jp=DOL-GSBJ-JPN
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| gc_rrp_jp=6,800 (''7,140''){{ref|http://web.archive.org/web/20040821122637/http://sega.jp/gc/sonicad2/}}
 +
| gc_date_jp_1=2004-03-18{{ref|http://web.archive.org/web/20040821122637/http://sega.jp/gc/sonicad2/}}
 +
| gc_code_jp_1=DOL-P-GSBJ
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| gc_code2_jp_1=DOL-GSBJ-JPN-1
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| gc_rating_jp_1=free
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| gc_rrp_jp_1=2,800 (''2,940''){{ref|http://web.archive.org/web/20040821122637/http://sega.jp/gc/sonicad2/}}
 +
| gc_type_jp_1=Okaidoku-ban
 +
| gc_date_uk=2002-05-03{{fileref|CVG UK 246.pdf|page=76}}{{ref|https://archive.is/9i8DL|https://www.nintendo.co.uk/Games/Nintendo-GameCube/Sonic-Adventure-2-Battle-268709.html}}
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| gc_code_uk=DOL-P-GSNP
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| gc_rating_uk=3
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| gc_rrp_uk=39.99{{fileref|CVG UK 246.pdf|page=76}}
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| gc_date_uk_pc=200x
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| gc_code_uk_pc=DOL-P-GSNP
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| gc_code2_uk_pc=DOL-GSNP-UKV
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| gc_rating_uk_pc=3
 +
| gc_date_uk_Player's Choice alt=2003-10-17{{ref|http://web.archive.org/web/20130609093746/http://www.amazon.co.uk:80/Sonic-Adventure-Battle-Players-GameCube/dp/B0000ES8FW}}
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| gc_rating_uk_Player's Choice alt=3
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| gc_date_fr=2002-05-03{{ref|https://archive.is/qirTd|https://www.nintendo.fr/Jeux/Nintendo-GameCube/Sonic-Adventure-2-Battle-268709.html}}
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| gc_date_fr_Player's Choice alt=2003-10-17
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| gc_code_fr_Player's Choice alt=DOL-P-GSNP
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| gc_code2_fr_Player's Choice alt=DOL-GSNP-FRA
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| gc_rating_fr_Player's Choice alt=3
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| gc_date_de=2002-05-03{{ref|https://archive.is/6U5x1|https://www.nintendo.de/Spiele/Nintendo-GameCube/Sonic-Adventure-2-Battle-268709.html}}
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| gc_rating_de_pc=0
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| gc_date_nl=2002-05-03{{ref|https://archive.is/edICS|https://www.nintendo.nl/Games/Nintendo-GameCube/Sonic-Adventure-2-Battle-268709.html}}
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| gc_date_es=2002-05-03{{ref|https://archive.is/QFIeU|https://www.nintendo.es/Juegos/Nintendo-GameCube/Sonic-Adventure-2-Battle-268709.html}}
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| gc_code_es=DOL-P-GSNP
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| gc_code2_es=DOL-GSNP-EUR
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| gc_rating_es=tp
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| gc_date_it=2002-05-03{{ref|https://archive.is/wfGS1|https://www.nintendo.it/Giochi/Nintendo-GameCube/Sonic-Adventure-2-Battle-268709.html}}
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| gc_code_it=DOL-P-GSNP
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| gc_code2_it=DOL-GSNP-ITA
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| gc_rating_it=3
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| gc_date_au=2002-05-17
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| gc_code_au=DOL-P-GSNP
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| gc_rating_au=g8{{ref|http://web.archive.org/web/20020816223124/http://www.nintendo.com.au/gamecube/games/sonic.php}}
 +
}}
 +
| seealso=Sonic Adventure 2
 +
}}
 +
{{cleanup}}
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'''''{{PAGENAME}}''''' (ソニックアドベンチャー2 バトル) is an upgraded port of the [[Sega Dreamcast]]'s ''[[Sonic Adventure 2]]'' for the [[Nintendo GameCube]]. It was the first ''Sonic'' game (along with ''[[Sonic Advance]]'') to be released on a Nintendo console.
  
==Differences Between Dreamcast and Gamecube Versions==
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==Changes from Dreamcast==
New "Battle" multiplayer options have been added, and characters that needed to be unlocked in the original are now unlocked from the start. The requirements to unlock these characters were instead used to unlock new features for the Kart mode.
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===Multiplayer===
 +
The 2P versus mode is considered the biggest change between the Dreamcast and the remake. It is most likely the inspiration of the term "Battle" that is added to the title.
 +
*The 2P menu was completely redesigned with a different background tune. The players no longer have to choose a group making it possible for characters to face off against characters in their own alignment. Example: Sonic can now fight against [[Amy Rose]].
 +
*All characters that needed to be unlocked with an A-[[Rank]] with specific characters are now available from the start. Moreover, they were each given special stats that made each of them unique instead of just being clones of the main characters. For example, [[Chaos]] who had the same speed as Rouge in the original now has become much slower. Each character also received their own unique special attacks. [[Metal Sonic]]'s attacks were completely removed and replaced with the ability to activate the [[Black Shield]] which defends against special attacks.
 +
*The playing system was altered so that players are no longer required to play 3 stages in a row.
 +
*More stages were made playable, such as [[City Escape]] and [[Dry Lagoon]]. Dry Lagoon was also redesigned in 2 player mode to take place at night. Also, special races were added such as the grind race and the shooting races.
 +
*An option menu was added. In it, the player can set a handicap, remove or enable a time limit, or set the traditional rules of VS mode from the Dreamcast.
 +
*A new character was added, [[Dark Chao]] and its [[Dark Chao Walker|Walker]], in the place of [[Big the Cat]].
 +
*The secret character skins were also changed both in appearance and how they are obtained.
 +
====Special attacks====
 +
Characters in the 2P Battle mode are able to use special attacks like in the original game, however extra characters can now use their own special attacks. While most characters can use special attacks in 20-[[Ring]] increments, Amy can use special attacks for every 10 Rings, and the [[Chao Walker]] can use special attacks for every 15 Rings. Metal Sonic cannot use special attacks.
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{| class="prettytable" style="width:auto;"
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!Rings
 +
!Special attack
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!Effect
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|-
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!colspan="3"|Race
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|-
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|20
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|Speed Up
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|Temporarily increases speed.
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|-
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|40
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|[[Sonic Wind]] (Sonic)<br>[[Chaos Spear]] (Shadow)<br>[[Storming Heart]] (Amy)
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|Attacks the opponent no matter where they are.
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|-
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|60
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|[[Time Stop]] (Sonic)<br>[[Chaos Control]] (Shadow)<br>[[Amy Flash]] (Amy)
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|Freezes the opponent for a short while.
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|-
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!colspan="3"|Shooting
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|-
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|20
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|[[Laser Missile]] (Tails, Eggman)<br>[[Booming Missile]] (Chao)<br>[[Crazy Rush]] (Dark Chao)
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|Fires many [[Homing Missile]]s simultaneously.
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|-
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|40
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|[[Rocket Launcher]] (Tails, Eggman)<br>[[Rumble Launcher]] (Chao)<br>[[Hell Bomber]] (Dark Chao)
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|Fires multiple rockets upwards.
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|-
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|60
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|[[Power Laser]] (Tails, Eggman)<br>[[Zap Laser]] (Chao)<br>[[Dark Finish]] (Dark Chao)
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|Fires a super-size laser from the front.
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|-
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!colspan="3"|Hunting
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|-
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|20
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|[[Hammer Punch]] (Knuckles)<br>[[Hip Drop]] (Rouge)<br>[[Wrath of Gaia]] (Tikal)<br>[[Chaos Impact]] (Chaos)
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|Strikes the ground, tripping the opponent if they are grounded.
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|-
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|40
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|[[Thunder Arrow]] (Knuckles)<br>[[Black Wave]] (Rouge)<br>[[Heaven's Justice]] (Tikal)<br>[[Chaos Strike]] (Chaos)
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|Attacks the opponent no matter where they are and scrambles their controls.
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|-
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|60
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|[[Power Flash]] (Knuckles)<br>[[Charm Ray]] (Rouge)<br>[[Captive Light]] (Tikal)<br>[[Chaos Bind]] (Chaos)
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|Freezes the opponent for a short while.
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|}
 +
====Stages====
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The available stages have been greatly expanded from the original game, with each game type now featuring ten playable stages instead of three. The stages are split into four difficulty levels, including exclusive mini-stages played in Level 1. Level 4 stages are not initially available from the beginning and must be unlocked by clearing the Hero and Dark stories respectively.
 +
{| class="prettytable" style="text-align:center; width:auto;"
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!Level
 +
!colspan="3" style="text-align:center;"|Stages
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|-
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!colspan="4" style="text-align:center;"|Race
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|-
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|1
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|[[Downtown Race]]
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|[[Grind Race]]
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|
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|-
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|2
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|[[City Escape]]
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|[[Metal Harbor]]
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|[[White Jungle]]
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|-
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|3
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|[[Green Forest]]
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|[[Sky Rail]]
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|[[Radical Highway]]
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|-
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|4
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|[[Final Rush]]
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|[[Final Chase]]
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|
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|-
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!colspan="4" style="text-align:center;"|Shooting
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|-
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|1
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|[[Deck Race]]
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|[[Pyramid Race]]
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|
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|-
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|2
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|[[Weapons Bed]]
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|[[Iron Gate]]
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|[[Hidden Base]]
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|-
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|3
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|[[Mission Street]]
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|[[Sand Ocean]]
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|[[Cosmic Wall]]
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|-
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|4
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|[[Eternal Engine]]
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|[[Lost Colony]]
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|
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|-
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!colspan="4" style="text-align:center;"|Hunting
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|-
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|1
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|[[Pool Quest]]
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|[[Planet Quest]]
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|
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|-
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|2
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|[[Dry Lagoon]]
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|[[Egg Quarters]]
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|[[Security Hall]]
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|-
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|3
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|[[Wild Canyon]]
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|[[Pumpkin Hill]]
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|[[Meteor Herd]]
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|-
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|4
 +
|[[Death Chamber]]
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|[[Mad Space]]
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|
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|}
  
Some special effects were added to the versus mode and characters. The former unlockable characters were given new stats, moves, sound effects and animations instead of being clones like the Dreamcast version. The most notable of these are that Metal Sonic now has no distance attacks, and Chaos's time freeze ability lasts for a whopping 30 seconds. The special attacks were also given an anime styled flashing background (which also appears in the 1P boss battles. The secret character skins were also given such enhancements.
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===Gameplay===
 +
*During Knuckles and Rouge's stages, a red exclamation point will appear when a player is right on top of an emerald/key.
 +
*In Tails and Dr. Eggman's stages, it used to be possible for their machines to receive damage even with a barrier shield. This was taken away in this version of the game.
 +
*Some sound effects were added during gameplay, such as the sound that is made just before the GUN Hornets fire their bombs.
 +
*Since the game is run by a faster processor than its predecessor, the game does not slow down during hectic situations.
 +
*Some stages were also slightly modified either gameplay wise or graphically. Some gameplay changes can make a level easier or harder. In the [[Cosmic Wall]] stage, the A rank scores were raised significantly in the GameCube version (1st mission 53,000 -> 80,000; 4th mission 45,000 -> 75,000; last mission 50,000 -> 100,000).
 +
*Tails' and Eggman's lock-on laser is now able to mark targets at a faster rate (once every 8 frames on GameCube, whereas it takes 12 frames to mark each target in Dreamcast). Their Volkan Cannon is also able to achieve a faster rate of fire by a similar margin.
 +
*The first frame of Knuckles' [[Spiral Upper]] attack, and Rouge's [[Screw Kick]], has roughly double the reach on Dreamcast. This was removed in the remake, leaving it with only the same reach as the rest of the move. Additionally, a few more objects were given immunity to those moves, most notably the safes around the perimeter of [[Security Hall]].
 +
*Kart Racing was given more features. By completing all of the characters' missions, a secret kart could be unlocked for each one with more advanced stats. Sonic's secret kart is actually the same kart that was available on the downloadable [[High-Speed Trial Kart Racing]] from the Dreamcast. The Eggrobo that was also downloadable on the Dreamcast could be unlocked after completing all of Rouge's missions. Chao also becomes a selectable racer in this game after completing Tails' missions.
  
Minor special effects were added to the game, such as rain in [[White Jungle]]. Moreover, some cutscenes were redone slightly, with different or improved character animations and camera angles. Quite noticeably, the cutscenes appear to play faster than on its original Dreamcast counterpart.
+
===Graphics===
 +
*The main characters received slight modifications and better shading. Their shadows also became more detailed.
 +
*Camera angles are changed or improved.
 +
*A special background was added when a character would use a special attack.
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*Objects that were transparent, such as the balloons and the Artificial Chaos, were made solid.
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*Multiplayer now runs at 60 fps (compared to 30 fps on Dreamcast).
 +
*The flashing green lights in [[Egg Quarters]] were removed.
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*Much of the text on Tails and Eggman's walkers are removed. Including Eggman's insignia that was on the back of his walker.
 +
*The GUN robots also had a downgrade in appearance. The glistening effect that the Beetles had was removed. Also, the exhaust flames on the backs of some of the robots were also removed.
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*The Shield Hunter's shields changed in appearance given a darker shade of red and becoming much narrower.
 +
*Rouge's [[Sonic Adventure 2 upgrades#Pick Nails|Pick Nails]] are not visible on her boots like they are in the Dreamcast version.
  
Strangely, [[Big the Cat]]'s humorous cameos did not remain in the stages, but he can still be viewed in some story sequences by rapidly pressing the {{A}} button throughout the scenes. He no longer appears in the Hero Side story, however, which means he is not in Sonic's opening scene in any form. He was also replaced by the Dark Chao Walker in the game's multiplayer mode.
+
===Cutscenes===
 +
*Cut scenes load much faster than their Dreamcast counterparts.
 +
*Now all cut scenes run at 60 fps (some of them were locked at 30 in the original).
 +
*Some details for non-playable characters, such as Amy's teeth and Maria's eyelashes, were removed in the remake for some reason.
 +
*In the first scene of the Hero story, the angles of Sonic exiting the helicopter are altered. Also, in the Dreamcast Version Sonic is seen with his original shoes on then changes into his Soap shoes once he jumps from the helicopter. In this version, Sonic has his Soaps on the entire time.
 +
*In the scene before Knuckles enters the [[Death Chamber]], the Eggman signs from [[Pyramid Cave]] that were visible in the background were removed. Furthermore, the camera angle on Sonic during the last moments of the scene was changed entirely.
 +
*In the scene where Rouge finds out about [[Project Shadow]], the screen she is looking at is noticeably different. The Dreamcast shows the screen displaying a picture with the [[Biolizard]] while the remake just shows the screen flashing "DANGER". The screen is also changed to display Sonic, Tails, and Amy in the ARK rather than showing that the Chaos Emerald is near.
 +
*When Shadow remembered his discussion with Maria on the ARK while looking at the Earth, we could originally see his reflection in the glass. This effect is missing on GameCube.
 +
*Some sound effects were added or changed. Notably, in the cut scene where Shadow figures out Rouge's true intentions, the Dreamcast version plays [[Fly In The Freedom|her theme song]] throughout the entire scene. However the GameCube version changed it so that it would cut from Rouge's theme song and then go to [[Throw It All Away|Shadow's theme song]].
  
Another difference in this version can be found on the 5th Mission for the [[Cosmic Wall]] stage:  100,000 points are required for an A rank rather than the mere 50,000 required in the Dreamcast version. The boxes in [[Crazy Gadget]] also have red "x"'s instead of green. This may have been changed due to the [[Xbox]] logo being so similiar to the marking.
+
===Other===
 +
*An opening sequence which the Dreamcast notably lacked is added just before the title screen.
 +
*The title screen that used to be just of Sonic and Shadow now includes all characters. This is also true for the default menu theme.
 +
*The menu themes of the playable that needed to be downloaded via the internet are available by default. This also includes the Shadow theme that was never released in America. The Omochao, Amy, and Maria theme can be bought at the Black Market in Chao World after collecting a certain amount of Emblems, while the Secretary theme is unlocked via button code.
 +
*The [[Sound Test]] was moved from the Options menu to the Extras menu.
 +
*Big's stage cameos were removed, and in some cases replaced with rings. Though, Big will make cameos in the cut scenes if the {{A}} button is pressed rapidly.
  
This game also changed a large portion of raising [[Chao]], the Artificial life form available in both ''[[Sonic Adventure]]'' and ''Sonic Adventure 2''. Unlike the Dreamcast version, where a [[VMU]] was required to view a Chao's statistics, that information can now be viewed from within the game. The player can also transfer one Chao from ''Sonic Adventure 2: Battle'' to ''[[Sonic Advance]]'', ''[[Sonic Advance 2]]'', and ''[[Sonic Pinball Party]]'' with a GCN-GBA Link Cable. The ''[[Tiny Chao Garden]]'' minigame can be downloaded from the game to a GBA. This version also included Chao Karate, a fighting-style game using a Chao's stats with little influence from the player. The layouts of all three Chao Gardens were changed slightly.
+
==History==
 +
===Development===
 +
{{mainArticle|{{PAGENAME}}/Development}}
 +
===Sales data===
 +
Due to the lack of available sales data for the original Dreamcast release (as it was released a few months after Sega discontinued production of the console), these references provide the only sales data available for any release of ''Sonic Adventure 2''.
 +
{{SalesTable|
 +
{{SalesRow
 +
| 1,005,000
 +
| 2005
 +
| {{GC}}
 +
| US
 +
|{{ref|https://archive.ph/JFhdO|http://www.the-magicbox.com/Chart-USPlatinum.shtml}}
 +
| This figure was added to the Magic Box sometime between [https://archive.is/B19Bv February 13] and May 16, 2005.
 +
}}
 +
{{SalesRow
 +
| 435,000
 +
| 2007-01
 +
| {{GC}}
 +
| US
 +
|{{ref|https://archive.is/Eq4TS|http://www.the-magicbox.com/Chart-USPlatinum.shtml}}
 +
|
 +
}}
 +
}}
  
==Manuals==
+
==Versions==
*[[Sonic Adventure 2: Battle US Manual]]
+
===Also released on===
*[[Sonic Adventure 2: Battle EU Manual]]
+
*''[[Sonic Adventure 2-Pack]]'' (200x)
*[[Sonic Adventure 2: Battle JP Manual]]
 
  
==Production Credits==
+
==Production credits==
Executive Producer: Isao Okawa<br>
+
{{mainArticle|{{PAGENAME}}/Production credits}}
Producer: [[Yuji Naka]]<br>
 
Director: [[Takashi Iizuka]]<br>
 
Art Director: [[Kazuyuki Hoshino]]<br>
 
Main Programmer: [[Tetsu Katano]]<br>
 
Scenario Writer: [[Shiro Maekawa]]<br>
 
Chao Director: [[Sachiko Kawamura]]<br>
 
Sound Director: [[Jun Senoue]]<br>
 
Assistant Director: [[Keith Palmer]]<br>
 
Player Character Designers: [[Kazuyuki Hoshino]], [[Yuji Uekawa]]<br>
 
Player Character Programmer: [[Tetsu Katano]]<br>
 
Field Designers(Level Designers): [[Takashi Iizuka]], [[Eitaro Toyoda]]<br>
 
Camera System Programmer: [[Takeshi Sakakibara]]<br>
 
Game Designers: [[Takashi Iizuka]], [[Eitaro Toyoda]]<br>
 
Field Programmers: Koji Ogino, Tomoyuki Naito<br>
 
Field Art Director: [[Hiroshi Nishiyama]]<br>
 
Field Artists: [[Nobuhiko Honda]], Daizo Kinoshita, [[Takahiro Kudo]], [[Yoshitaka Miura]]<br>
 
Enemy Game Designers: [[Takashi Iizuka]], [[Eitaro Toyoda]]<br>
 
Enemy Programmers: [[Tetsu Katano]], Makiko Nishimura, Tomoyuki Naito<br>
 
Enemy Character Designers: [[Kazuyuki Hoshino]], [[Nobuhiko Honda]]<br>
 
Story Event Designer: [[Shiro Maekawa]]<br>
 
Lead Event Artist: [[Michikazu Tamamura]]<br>
 
Event Scene Artists: Mika Okada, Atsushi Saito, Nanako Yarimizu, [[Makoto Yonezu]]<br>
 
Story Event Programmer: [[Takeshi Sakakibara]]<br>
 
  
===Chao Main===
+
==Manuals==
Lead Chao Programmer: [[Yoshihisa Hashimoto]]<br>
+
{{mainArticle|{{PAGENAME}}/Manuals}}
Chao Programmers: [[Takaaki Saito]], Makiko Nishmura<br>
 
Lead Chao Artists: [[Sachiko Kawamura]]<br>
 
Chao Artists: [[Kazuko Ito]], [[Makoto Yonezu]]<br>
 
Chao Program Support: [[Masanobu Yamamoto]], [[Yoshitaka Kawabata]], Masakazu Miura, Yusuke Masuo<br>
 
  
===Tiny Chao Garden===
+
==Magazine articles==
Tiny Chao Garden Product Coordinator: [[Akinori Nishiyama]]<br>
+
{{mainArticle|sega:{{PAGENAME}}/Magazine articles}}
Tiny Chao Garden Game Designers: [[Sachiko Kawamura]], [[Yoshihisa Hashimoto]]<br>
 
Tiny Chao Garden Lead Programmer: [[Takahiro Hamano]]<br>
 
Tiny Chao Garden Mini Game Programmer: [[Takaaki Saito]]<br>
 
Tiny Chao Garden Artists: [[Sachiko Kawamura]], [[Kazuko Ito]]<br>
 
  
CG Movie Producer: [[Keith Palmer]]<br>
+
==Promotional material==
CG Movie Director: [[Kazuyuki Hoshino]]<br>
+
{{mainArticle|{{PAGENAME}}/Promotional material}}
CG Movie Coordinator: Bobby White<br>
 
CG Movie Production: SUPER 78, CA, USA<br>
 
Sound Design By: [[Wave Master|Wave Master Inc.]]<br>
 
Executive Sound Coordinator: [[Yukifumi Makino]]<br>
 
Music & Lyrics: [[Jun Senoue]], [[Kenichi Tokoi]], [[Fumie Kumatani]], [[Tomoya Ohtani]]<br>
 
Lyrics: [[Johnny Gioeli]], Ted Poley, [[Paul Shortino]]<br>
 
Sound Effects: [[Masaru Setsumaru]], Takashi Endoh<br>
 
Sound Technical Support: Shihenaru Isoda<br>
 
Sound Effects Programmer: Makiko Nishimura<br>
 
Music Producers: [[Jun Senoue]], [[Atsushi Kosugi]] (Beat On Beat), Heigo Tani, Takayoshi Umeno (Flava Entertainment)<br>
 
Recording Studios: [[Wave Master|Wave Master Studio]], Cam-am Recorders, Avatar Studio, Planet To Planet, The Owl's Nest, Mit Studio<br>
 
Recording Engineers: The Riddle, Roy Hendrickson, Kirk Yano, Hirokazu Akashi, Yoshitada Miya, Masahiro Fukuhara (Mit Studio), Chifumi Karasawa (Mit Studio), Satoru Izaki (Mit Studio), Kenji Miyamoto (Attlc Arcade)<br>
 
Recording Coordinators: [[Atsushi Kosugi]] (Beat On Beat), Moet Nishio (Beat On Beat), Masakazu Hiroishi, [[Makoto Suzuki]] (Compozila), Kiyoshi Yoshida (Mit Gatheing)<br>
 
Master Studios: Wmj Studio<br>
 
Mastering Engineer: Isao Kikuchi(Wmj Studio)<br>
 
Singers: [[Johnny Gioeli]], [[Tony Harnell]], Ted Poley, Kaz Silver, Marlon Saunders, 100P, Todd Cooper, [[Paul Shortino]], Everett Bradley, Tabitha Fair<br>
 
Lyrics Translation: Shinobu Shindo<br>
 
Motion Capture Studio: Visual Concepts Entertainment Inc.<br>
 
Motion Capture Supervisor: Matt Karnes<br>
 
Japanese Character Voices: [[Jun'ichi Kanemaru]], [[Koji Yusa]], Atsuki Murata, [[Nobutoshi Kanna]], [[Taeko Kawata]], [[Rumi Ochiai]], Etsuko Kozakura, Yuri Shiratori, Kinryu Arimoto, Mami Horikoshi, Tohru Okawa, Kouji Ochiai, Kaori Aso, [[Tomoko Sasaki]], [[Chikao Otsuka]]<br>
 
Voice Recording Producer: [[Hiroyuki Inage]] (TOHOKUSHINSHA)<br>
 
Voice Recording Director: [[Eriko Kimura]] (TOHOKUSHINSHA),  [[Lani Minella]]<br>
 
Recording Coordinator: [[Akinori Nishiyama]], [[Keith Palmer]]<br>
 
Recording: OMNIBUS JAPAN<BR>
 
English Character Voices: [[Ryan Drummond]], [[David Humphrey]], [[Scott Dreier]], [[Conner Bringas]], [[Jennifer Douillard|Jenny Douillard]], [[Deem Bristow]], [[Lani Minella]], Moriah Angeline, Marc Biagi, [[Steve Broadie]],  Sue Wakefield, Elara Distler, Shelly Fox<br>
 
Voice Recording Editors: Rick Bowman, Lethal Sounds<br>
 
Voice Recording Target: Laboratory Inc.<br>
 
Product Support: [[Akinori Nishiyama]], [[Yuji Uekawa]], [[Masanobu Yamamoto]]<br>
 
Library Support: [[Yoshitaka Kawabata]], Sega Ninja Team<br>
 
Middleware Support: CRI Middleware Co. LTD, Ryo Goubara, Kengo Mikoshiba, Masao Oshimi, Katsumi Yabuno, Atsishi Sakurai, Manaru Fukuda, Osaniu Sato, Takashi Nozawa, Shun Hosaka<br>
 
  
===Sega Corporation===
+
==Artwork==
Executive Management: Hideki Sato, Tetsu Kayama<br>
+
===Logos===
Promotion Management: Masanao Maeda, Hiroyuki Miyazaki, Seijiro Sannabe, Hideki Yohkaichiya, Yasushi Yamashita<br>
+
<gallery >
Marketing: Mitsuru Takahashi, Takayoshi Ohuchi, Naoko Ooka<br>
+
File:Sa2b_logoUS.png|International Logo
Public Relation: Media Communication Team, Mariko Takeda<br>
+
File:Sa2b jp logo.svg|Japanese Logo
Manual Production: Yoshihro Sakuta, Takashi Nishimura, Hiroki Osawa<br>
+
</gallery>
  
===Sega Of America Dreamcast Inc.===
+
===2D Cutouts===
Executive Management: Peter Moore<br>
+
<gallery >
Executive Coordinator: [[Shinobu Toyoda]], [[Jin Shimazaki]]<br>
+
File:Sa2b sonic03.png|[[Sonic]]
Localization Producer: Osamu Shibamiya<br>
+
File:B_sonic_06.png|Sonic
Translators: Kyoko Drumheller, Klayton Vorlick<br>
+
File:Sa2Battle_Sonic.png|Sonic
Lead Tester: Steve Peck<br>
+
File:Sa2b tails pic0036.png|[[Tails]]
Product Manager: Robert Alvarez<br>
+
File:Knuckles 05.png|[[Knuckles]]
Assistant Product Manager: Cord Smith<br>
+
File:Sa2b shadow02.png|[[Shadow]]
Public Relations: Gwen Marker<br>
+
File:Sa2b shadow03.png|Shadow
 +
File:Eggman 02.png|[[Dr. Eggman]]
 +
File:Sa2b rouge02.png|[[Rouge]]
 +
File:Group3.png|Sonic and Shadow
 +
File:SA2-DC-10thAnniPressKit-N CHAO.png|[[Chao]]
 +
File:SA2-DC-10thAnniPressKit-H CHAO.png|[[Hero Chao]]
 +
File:SA2-DC-10thAnniPressKit-D CHAO.png|[[Dark Chao]]
 +
</gallery>
  
===Sega Europe, Ltd.===
+
===Renders===
Executive Management: Yoshio Sakai<br>
+
<gallery >
Director Of PD: Kats Sato<br>
+
File:Sa2b sonic.png|Sonic
Producers Manager: Aude Donnan<br>
+
File:Sa2b sonic02.png|Sonic
Localization Producer: Kuniyo Matsumoto<br>
+
StH Art SonicSA2B.png|Sonic
Lead Tester: Mathew Brooks<br>
+
File:Sonic_182.png|Sonic
Product Marketing Manager: Jim Pride<br>
+
File:Sa2b tails walker.png|Tails in the [[Cyclone]]
Product Manager: Mathew Quaeck<br>
+
File:Sa2btailsa.png|Tails in an alternate version of the Cyclone
Special Thanks: [[Shinya Matsunami]], Yusuke Nasuo, Chie Maekawa, Sawako Sogabe, Greg Thomas, Sandra Castagnola, Greg Drumnller, Jane Thompson, Yukio Aoyama, Keiko Lull, [[Yojiro Ogawa]], [[Satoshi Okano]], [[Yoshinari Amaike]], [[Shun Nakamura]], [[Kenichi Fujiwara]], [[Hiroyuki Watanabe]], Hozomi Yamauchi, Tomoyuki Maruyama, Yasuko Maruyama, Masae Hirosawa<br>
+
File:Sa2b knuckles.png|Knuckles
Cooperation With: Soap, MPEG Sofdec, [[ADX Codec|ADX]]<br>
+
File:Sa2b shadow.png|Shadow
 
+
File:Sa2b eggman walker.png|Dr. Eggman in the [[Egg Walker]]
''For production of the original Sonic Adventure 2, see [[Sonic Adventure 2#Production Credits|Sonic Adventure 2's Production Credits]].''
+
File:Sa2b rouge.png|Rouge
 +
File:Sa2b amy.png|[[Amy]]
 +
File:Chr mso.png|[[Metal Sonic]]
 +
File:Sa2b chao walker.png|[[Chao Walker]]
 +
File:Sa2b darkchao walker.png|[[Dark Chao Walker]]
 +
File:Chr tik.png|[[Tikal]]
 +
File:Chr ch0.png|[[Chaos]]
 +
File:Omochao.png|[[Omochao]]
 +
</gallery>
  
==Resources==
+
===Wallpaper===
===Scans===
+
<gallery >
<gallery>
+
File:SA2B_Infogrames_GrindingSonicWallpaper.jpg
Image:sa2b_us_boxart.jpg|US Cover
+
File:Sa2bwallpaper038_0800x600.jpg
Image:Sa2b us disc.jpg|US Disc
+
File:Sa2bwallpapergroup_1024x768.jpg
Image:sa2b_us_pc.JPG|US Player's Choice Cover
+
File:Sa2bwallpaperKnuckles_1024x768.jpg
 +
File:WALLP_2ALLCHAO1280X1024.jpg
 
</gallery>
 
</gallery>
  
<gallery>
+
==Physical scans==
Image:sa2b_eu_boxart.jpg|EU Cover
+
{{ratings|GC}}
Image:Sa2-gc-eu-disc.jpg|EU Disc
+
{{Scanbox
</gallery>
+
| console=GameCube
 +
| region=US
 +
| cover=sa2b_us_boxart.jpg
 +
| disc=Sa2b us disc.jpg
 +
| manual=SA2B GC US manual.pdf
 +
}}{{Scanbox
 +
| console=GameCube
 +
| region=US (Player's Choice)
 +
| cover=sa2b_us_pc.JPG
 +
| disc=
 +
| manual=
 +
}}{{Scanbox
 +
| console=GameCube
 +
| region=UK
 +
| cover=sa2b_eu_boxart.jpg
 +
| disc=Sa2-gc-eu-disc.jpg
 +
| manual=SA2B GC UK manual.pdf
 +
}}{{Scanbox
 +
| console=GameCube
 +
| region=UK (Player's Choice)
 +
| cover=SA2B GC UK pc cover.jpg
 +
| disc=
 +
| manual=
 +
}}{{Scanbox
 +
| console=GameCube
 +
| region=UK (Player's Choice newer)
 +
| cover=SA2B GC UK pc alt cover.jpg
 +
| disc=
 +
| manual=
 +
}}{{Scanbox
 +
| console=GameCube
 +
| region=FR
 +
| cover=Sa2b gc fr cover.jpg
 +
| disc= Sa2-gc-eu-disc.jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=GameCube
 +
| region=FR (Player's Choice)
 +
| cover=SA2B GC FR pc alt cover.jpg
 +
| disc=
 +
| manual=
 +
}}{{Scanbox
 +
| console=GameCube
 +
| region=FR (Player's Choice newer)
 +
| cover=Sa2b gc fr pc cover.jpg
 +
| disc=
 +
| manual=
 +
}}{{Scanbox
 +
| console=GameCube
 +
| region=DE
 +
| cover=Sa2b gc de cover.jpg
 +
| disc=Sa2b gc de disc.jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=GameCube
 +
| region=DE (Player's Choice)
 +
| cover=SA2B GC DE pc cover.jpg
 +
| disc=
 +
| manual=
 +
}}{{Scanbox
 +
| console=GameCube
 +
| region=ES
 +
| cover=Sa2b gc es cover.jpg
 +
| disc= Sa2-gc-eu-disc.jpg
 +
| manual=
 +
}}
 +
{{Scanbox
 +
| console=GameCube
 +
| region=IT
 +
| cover=SA2B GC IT cover.jpg
 +
| disc= Sa2-gc-eu-disc.jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=GameCube
 +
| region=NL
 +
| cover=Sa2b gc nl cover.jpg
 +
| disc= Sa2-gc-eu-disc.jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=GameCube
 +
| region=NL (Player's Choice)
 +
| cover=SA2B GC NL pc cover.jpg
 +
| disc=
 +
| manual=
 +
}}{{Scanbox
 +
| console=GameCube
 +
| region=JP
 +
| front=Sa2b gc jp front cover.jpg
 +
| back=Sa2b gc jp back cover.jpg
 +
| spine=SA2B_GC_JP_Left.jpg
 +
| spine2=SA2B_GC_JP_Right.jpg
 +
| disc=Sa2b gc jp disc.jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=GameCube
 +
| region=JP (Okaidoku-ban)
 +
| front=sa2b_jp_pc.jpg
 +
| back=Sa2b_jp_pc_back.jpg
 +
| disc=
 +
| manual=
 +
}}
 +
{{Scanbox
 +
| console=GameCube
 +
| region=AU
 +
| cover=SA2B GC AU cover.jpg
 +
| disc= Sa2-gc-eu-disc.jpg
 +
| manual=
 +
}}
  
<gallery>
+
==Technical information==
Image:Sa2b gc jp front cover.jpg|JP Front Cover
+
{{main|{{PAGENAME}}/Technical information}}
Image:Sa2b gc jp back cover.jpg|JP Back Cover
+
===ROM dump status===
Image:sa2b_jp_pc.jpg|JP Player's Choice Cover
+
{{romtable|
</gallery>
+
{{rom|GC|sha1=f8cc51128df2a3b0da9d6f3a234c895a4cd7dc22|md5=9ef5fadf4b8756af820df997468a5a16|crc32=024f4f8f|size=1.36GB|date=|source=Game Disc (US)|comments=|quality=good|prototype=|pirate=}}
 +
{{rom|GC|sha1=118d5c2b654fba80de2efd37ebabff351c836e7a|md5=46c84273d5cd803715988a33ca3e5664|crc32=c576b909|size=1.36GB|date=|source=Game Disc (EU)|comments=|quality=good|prototype=|pirate=}}
 +
{{rom|GC|sha1=c56a04c85bde5ade065dbe3459c7883b158df3f2|md5=caab090aca184c21784330665896eeed|crc32=6fae7e27|size=1.36GB|date=|source=Game Disc (JP)|comments=|quality=good|prototype=|pirate=}}
 +
{{rom|GC|sha1=fb1e54456a98b995de85a174f81c6675f52487b0|md5=|crc32=|size=1.36GB|date=|source=NR Disc{{ref|https://hiddenpalace.org/Sonic_Adventure_2:_Battle_(Review_prototype)}}|comments=Review copy|quality=|prototype=yes|protoname=review prototype|pirate=}}
 +
{{rom|GC|sha1=|md5=|crc32=|size=1.36GB|date=2001-11-29|source=NR Disc{{ref|https://hiddenpalace.org/Sonic_Adventure_2:_Battle_Review_(Nov_29,_2001_prototype)}}|comments=|quality=|prototype=yes|pirate=}}
 +
}}
 +
<!-- ==Trivia==
 +
{{trivia}}
 +
*Omochao's tutorial still shows the same screenshots from the Dreamcast version, which showed a ''blue'' {{B}} button in contrast to the GameCube's ''red'' one. -->
  
<gallery>
+
==External links==
Image:Sa2b gc fr cover.jpg|French Cover
+
* Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/gc/sonicad2/ GameCube] (archive)
Image:Sa2b gc de cover.jpg|German Cover
+
* [https://web.archive.org/web/20030621234928/http://sega.com/games/post_gamegame.jhtml?PRODID=841 Official website on Sega.com] (archive)
Image:Sa2b gc es cover.jpg|Spanish Cover
+
* [http://web.archive.org/web/20030608115756/http://www.nintendogamecube.com/sonic/ Official website on NintendoGameCube.com] (archive)
</gallery>
+
* Nintendo catalogue pages: [https://web.archive.org/web/20130717113420/http://www.nintendo.co.jp/ngc/software/gsbj/index.html JP], [http://web.archive.org/web/20030602173358/http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=726 US], [http://web.archive.org/web/20020816223124/http://www.nintendo.com.au/gamecube/games/sonic.php AU] (archive), [https://www.nintendo.co.uk/Games/Nintendo-GameCube/Sonic-Adventure-2-Battle-268709.html UK]
  
===Artwork===
+
==References==
<gallery perrow="5">
+
<references/>
Image:Sa2b sonic.png
 
Image:Sa2b sonic02.png
 
Image:Sa2b sonic03.png
 
Image:Sa2b tails pic0036.png
 
Image:Sa2b tails walker.png
 
Image:Sa2b knuckles.png
 
Image:Sa2b amy.png
 
Image:Sa2b eggman walker.png
 
Image:Sa2b shadow.png
 
Image:Sa2b shadow02.png
 
Image:Sa2b rouge.png
 
Image:Sa2b rouge02.png
 
Image:Chr ch0.png
 
Image:Chr mso.png
 
Image:Chr tik.png
 
Image:Sa2b chao walker.png
 
Image:Sa2b darkchao walker.png
 
Image:Neutral chao.png
 
Image:Angel chao.png
 
Image:Darkchao.png
 
Image:Omochao.gif
 
</gallery>
 
  
{{SA2Levels}}
+
{{SA2Omni}}  
{{SonicGamecubeGames}}
+
{{SonicGameCubeGames}}
[[Category:GameCube Games]]
+
[[Category:GameCube games]]

Revision as of 12:59, 4 April 2024

n/a

show;hide
  • NTSC-U/PAL
  • NTSC-J
SonicAdventure2Battle title.png
SA2B GC JP Title.png
Sonic Adventure 2: Battle
English Disc Banner
SA2B GCN save.gif
System(s): Nintendo GameCube
Publisher: Sega
Developer:
Distributor: Infogrames (EU)
Peripherals supported: GBA Cable
Genre: Action
Number of players: 1-2
Official in-game languages:
  • 日本語
  • English
  • Français
  • Español
  • Deutsch
  • Release Date RRP Code Rating
    Nintendo GameCube
    US
    2002-02-12[1][2] $49.99[3][4] DOL-P-GSNE
    DOL-GSNE-USA
    ESRB: Everyone
    Nintendo GameCube
    US
    (Player's Choice)
    2003 $? DOL-P-GSNE
    DOL-GSNE-USA
    ESRB: Everyone
    Nintendo GameCube
    JP
    2001-12-20[5] ¥6,800 (7,140)[5] DOL-P-GSBJ
    DOL-GSBJ-JPN
    Nintendo GameCube
    JP
    (1)
    2004-03-18[5] ¥2,800 (2,940)[5] DOL-P-GSBJ
    DOL-GSBJ-JPN-1
    CERO: Free
    Nintendo GameCube
    UK
    2002-05-03[6][7] £39.99[6] DOL-P-GSNP
    DOL-GSNP-UKV
    ELSPA: 3+ OK
    Nintendo GameCube
    UK
    (Player's Choice)
    200x £? DOL-P-GSNP
    DOL-GSNP-UKV
    PEGI: 3+
    Nintendo GameCube
    UK
    (Player's Choice alt)
    2003-10-17[8] £? DOL-P-GSNP
    DOL-GSNP-UKV
    PEGI: 3+
    Nintendo GameCube
    FR
    2002-05-03[9] €? DOL-P-GSNP
    DOL-GSNP-FRA
    SELL: Tous Publics
    Nintendo GameCube
    FR
    (Player's Choice)
    200x  ? DOL-P-GSNP
    DOL-GSNP-FRA
    SELL: Tous Publics
    Nintendo GameCube
    FR
    (Player's Choice alt)
    2003-10-17 €? DOL-P-GSNP
    DOL-GSNP-FRA
    PEGI: 3+
    Nintendo GameCube
    DE
    2002-05-03[10] €? DOL-P-GSNP
    DOL-GSNP-NOE
    USK: 0
    Nintendo GameCube
    DE
    (Player's Choice)
    2003-10-17 €? DOL-P-GSNP
    DOL-GSNP-NOE
    USK: 0
    Nintendo GameCube
    NL
    2002-05-03[11] €? DOL-P-GSNP
    DOL-GSNP-HOL
    ELSPA: 3+ OK
    Nintendo GameCube
    NL
    (Player's Choice)
    2003-10-17 €? DOL-P-GSNP
    DOL-GSNP-HOL
    PEGI: 3+
    Nintendo GameCube
    ES
    2002-05-03[12] €? DOL-P-GSNP
    DOL-GSNP-EUR
    aDeSe: Todos los Publicos
    Nintendo GameCube
    IT
    2002-05-03[13] €? DOL-P-GSNP
    DOL-GSNP-ITA
    ELSPA: 3+ OK
    Nintendo GameCube
    AU
    2002-05-17 $? DOL-P-GSNP
    OFLC: G8
    Sonicretro-round.svg This article needs cleanup.

    This article needs to be edited to conform to a higher standard of article quality.
    After the article has been cleaned up, you may remove this message. See How to Edit a Page for help.

    Sonic Adventure 2: Battle (ソニックアドベンチャー2 バトル) is an upgraded port of the Sega Dreamcast's Sonic Adventure 2 for the Nintendo GameCube. It was the first Sonic game (along with Sonic Advance) to be released on a Nintendo console.

    Changes from Dreamcast

    Multiplayer

    The 2P versus mode is considered the biggest change between the Dreamcast and the remake. It is most likely the inspiration of the term "Battle" that is added to the title.

    • The 2P menu was completely redesigned with a different background tune. The players no longer have to choose a group making it possible for characters to face off against characters in their own alignment. Example: Sonic can now fight against Amy Rose.
    • All characters that needed to be unlocked with an A-Rank with specific characters are now available from the start. Moreover, they were each given special stats that made each of them unique instead of just being clones of the main characters. For example, Chaos who had the same speed as Rouge in the original now has become much slower. Each character also received their own unique special attacks. Metal Sonic's attacks were completely removed and replaced with the ability to activate the Black Shield which defends against special attacks.
    • The playing system was altered so that players are no longer required to play 3 stages in a row.
    • More stages were made playable, such as City Escape and Dry Lagoon. Dry Lagoon was also redesigned in 2 player mode to take place at night. Also, special races were added such as the grind race and the shooting races.
    • An option menu was added. In it, the player can set a handicap, remove or enable a time limit, or set the traditional rules of VS mode from the Dreamcast.
    • A new character was added, Dark Chao and its Walker, in the place of Big the Cat.
    • The secret character skins were also changed both in appearance and how they are obtained.

    Special attacks

    Characters in the 2P Battle mode are able to use special attacks like in the original game, however extra characters can now use their own special attacks. While most characters can use special attacks in 20-Ring increments, Amy can use special attacks for every 10 Rings, and the Chao Walker can use special attacks for every 15 Rings. Metal Sonic cannot use special attacks.

    Rings Special attack Effect
    Race
    20 Speed Up Temporarily increases speed.
    40 Sonic Wind (Sonic)
    Chaos Spear (Shadow)
    Storming Heart (Amy)
    Attacks the opponent no matter where they are.
    60 Time Stop (Sonic)
    Chaos Control (Shadow)
    Amy Flash (Amy)
    Freezes the opponent for a short while.
    Shooting
    20 Laser Missile (Tails, Eggman)
    Booming Missile (Chao)
    Crazy Rush (Dark Chao)
    Fires many Homing Missiles simultaneously.
    40 Rocket Launcher (Tails, Eggman)
    Rumble Launcher (Chao)
    Hell Bomber (Dark Chao)
    Fires multiple rockets upwards.
    60 Power Laser (Tails, Eggman)
    Zap Laser (Chao)
    Dark Finish (Dark Chao)
    Fires a super-size laser from the front.
    Hunting
    20 Hammer Punch (Knuckles)
    Hip Drop (Rouge)
    Wrath of Gaia (Tikal)
    Chaos Impact (Chaos)
    Strikes the ground, tripping the opponent if they are grounded.
    40 Thunder Arrow (Knuckles)
    Black Wave (Rouge)
    Heaven's Justice (Tikal)
    Chaos Strike (Chaos)
    Attacks the opponent no matter where they are and scrambles their controls.
    60 Power Flash (Knuckles)
    Charm Ray (Rouge)
    Captive Light (Tikal)
    Chaos Bind (Chaos)
    Freezes the opponent for a short while.

    Stages

    The available stages have been greatly expanded from the original game, with each game type now featuring ten playable stages instead of three. The stages are split into four difficulty levels, including exclusive mini-stages played in Level 1. Level 4 stages are not initially available from the beginning and must be unlocked by clearing the Hero and Dark stories respectively.

    Level Stages
    Race
    1 Downtown Race Grind Race
    2 City Escape Metal Harbor White Jungle
    3 Green Forest Sky Rail Radical Highway
    4 Final Rush Final Chase
    Shooting
    1 Deck Race Pyramid Race
    2 Weapons Bed Iron Gate Hidden Base
    3 Mission Street Sand Ocean Cosmic Wall
    4 Eternal Engine Lost Colony
    Hunting
    1 Pool Quest Planet Quest
    2 Dry Lagoon Egg Quarters Security Hall
    3 Wild Canyon Pumpkin Hill Meteor Herd
    4 Death Chamber Mad Space

    Gameplay

    • During Knuckles and Rouge's stages, a red exclamation point will appear when a player is right on top of an emerald/key.
    • In Tails and Dr. Eggman's stages, it used to be possible for their machines to receive damage even with a barrier shield. This was taken away in this version of the game.
    • Some sound effects were added during gameplay, such as the sound that is made just before the GUN Hornets fire their bombs.
    • Since the game is run by a faster processor than its predecessor, the game does not slow down during hectic situations.
    • Some stages were also slightly modified either gameplay wise or graphically. Some gameplay changes can make a level easier or harder. In the Cosmic Wall stage, the A rank scores were raised significantly in the GameCube version (1st mission 53,000 -> 80,000; 4th mission 45,000 -> 75,000; last mission 50,000 -> 100,000).
    • Tails' and Eggman's lock-on laser is now able to mark targets at a faster rate (once every 8 frames on GameCube, whereas it takes 12 frames to mark each target in Dreamcast). Their Volkan Cannon is also able to achieve a faster rate of fire by a similar margin.
    • The first frame of Knuckles' Spiral Upper attack, and Rouge's Screw Kick, has roughly double the reach on Dreamcast. This was removed in the remake, leaving it with only the same reach as the rest of the move. Additionally, a few more objects were given immunity to those moves, most notably the safes around the perimeter of Security Hall.
    • Kart Racing was given more features. By completing all of the characters' missions, a secret kart could be unlocked for each one with more advanced stats. Sonic's secret kart is actually the same kart that was available on the downloadable High-Speed Trial Kart Racing from the Dreamcast. The Eggrobo that was also downloadable on the Dreamcast could be unlocked after completing all of Rouge's missions. Chao also becomes a selectable racer in this game after completing Tails' missions.

    Graphics

    • The main characters received slight modifications and better shading. Their shadows also became more detailed.
    • Camera angles are changed or improved.
    • A special background was added when a character would use a special attack.
    • Objects that were transparent, such as the balloons and the Artificial Chaos, were made solid.
    • Multiplayer now runs at 60 fps (compared to 30 fps on Dreamcast).
    • The flashing green lights in Egg Quarters were removed.
    • Much of the text on Tails and Eggman's walkers are removed. Including Eggman's insignia that was on the back of his walker.
    • The GUN robots also had a downgrade in appearance. The glistening effect that the Beetles had was removed. Also, the exhaust flames on the backs of some of the robots were also removed.
    • The Shield Hunter's shields changed in appearance given a darker shade of red and becoming much narrower.
    • Rouge's Pick Nails are not visible on her boots like they are in the Dreamcast version.

    Cutscenes

    • Cut scenes load much faster than their Dreamcast counterparts.
    • Now all cut scenes run at 60 fps (some of them were locked at 30 in the original).
    • Some details for non-playable characters, such as Amy's teeth and Maria's eyelashes, were removed in the remake for some reason.
    • In the first scene of the Hero story, the angles of Sonic exiting the helicopter are altered. Also, in the Dreamcast Version Sonic is seen with his original shoes on then changes into his Soap shoes once he jumps from the helicopter. In this version, Sonic has his Soaps on the entire time.
    • In the scene before Knuckles enters the Death Chamber, the Eggman signs from Pyramid Cave that were visible in the background were removed. Furthermore, the camera angle on Sonic during the last moments of the scene was changed entirely.
    • In the scene where Rouge finds out about Project Shadow, the screen she is looking at is noticeably different. The Dreamcast shows the screen displaying a picture with the Biolizard while the remake just shows the screen flashing "DANGER". The screen is also changed to display Sonic, Tails, and Amy in the ARK rather than showing that the Chaos Emerald is near.
    • When Shadow remembered his discussion with Maria on the ARK while looking at the Earth, we could originally see his reflection in the glass. This effect is missing on GameCube.
    • Some sound effects were added or changed. Notably, in the cut scene where Shadow figures out Rouge's true intentions, the Dreamcast version plays her theme song throughout the entire scene. However the GameCube version changed it so that it would cut from Rouge's theme song and then go to Shadow's theme song.

    Other

    • An opening sequence which the Dreamcast notably lacked is added just before the title screen.
    • The title screen that used to be just of Sonic and Shadow now includes all characters. This is also true for the default menu theme.
    • The menu themes of the playable that needed to be downloaded via the internet are available by default. This also includes the Shadow theme that was never released in America. The Omochao, Amy, and Maria theme can be bought at the Black Market in Chao World after collecting a certain amount of Emblems, while the Secretary theme is unlocked via button code.
    • The Sound Test was moved from the Options menu to the Extras menu.
    • Big's stage cameos were removed, and in some cases replaced with rings. Though, Big will make cameos in the cut scenes if the A button is pressed rapidly.

    History

    Development

    Sonic Retro emblem.svg Main article: Sonic Adventure 2: Battle/Development

    Sales data

    Due to the lack of available sales data for the original Dreamcast release (as it was released a few months after Sega discontinued production of the console), these references provide the only sales data available for any release of Sonic Adventure 2.

    Copies sold Date Platform(s) Regions Cumulative sales References Notes
    1,005,000 2005
    Nintendo GameCube
    US 1,005,000 [15] This figure was added to the Magic Box sometime between February 13 and May 16, 2005.
    435,000 2007-01
    Nintendo GameCube
    US 1,440,000 [16]


    Versions

    Also released on

    Production credits

    Sonic Retro emblem.svg Main article: Sonic Adventure 2: Battle/Production credits

    Manuals

    Sonic Retro emblem.svg Main article: Sonic Adventure 2: Battle/Manuals

    Magazine articles

    Sonic Retro emblem.svg Main article: sega:Sonic Adventure 2: Battle/Magazine articles

    Promotional material

    Sonic Retro emblem.svg Main article: Sonic Adventure 2: Battle/Promotional material

    Artwork

    Logos

    2D Cutouts

    Renders

    Wallpaper

    Physical scans

    Segaretro-round.svg Reception »
    GameCube, US
    Sa2b us boxart.jpg
    Cover
    GameCube, US (Player's Choice)
    Sa2b us pc.JPG
    Cover
    GameCube, UK
    Sa2b eu boxart.jpg
    Cover
    GameCube, UK (Player's Choice)
    SA2B GC UK pc cover.jpg
    Cover
    GameCube, UK (Player's Choice newer)
    SA2B GC UK pc alt cover.jpg
    Cover
    GameCube, FR
    Sa2b gc fr cover.jpg
    Cover
    Sa2-gc-eu-disc.jpg
    Disc
    GameCube, FR (Player's Choice)
    SA2B GC FR pc alt cover.jpg
    Cover
    GameCube, FR (Player's Choice newer)
    Sa2b gc fr pc cover.jpg
    Cover
    GameCube, DE
    Sa2b gc de cover.jpg
    Cover
    Sa2b gc de disc.jpg
    Disc
    GameCube, DE (Player's Choice)
    SA2B GC DE pc cover.jpg
    Cover
    GameCube, ES
    Sa2b gc es cover.jpg
    Cover
    Sa2-gc-eu-disc.jpg
    Disc
    GameCube, IT
    SA2B GC IT cover.jpg
    Cover
    Sa2-gc-eu-disc.jpg
    Disc
    GameCube, NL
    Sa2b gc nl cover.jpg
    Cover
    Sa2-gc-eu-disc.jpg
    Disc
    GameCube, NL (Player's Choice)
    SA2B GC NL pc cover.jpg
    Cover
    GameCube, JP
    Sa2b gc jp back cover.jpgSA2B GC JP Left.jpgSa2b gc jp front cover.jpgSA2B GC JP Right.jpg
    Cover
    Sa2b gc jp disc.jpg
    Disc
    GameCube, JP (Okaidoku-ban)
    Sa2b jp pc back.jpgSa2b jp pc.jpg
    Cover
    GameCube, AU
    SA2B GC AU cover.jpg
    Cover
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    Disc

    Technical information

    Sonic Retro emblem.svg Main article: Sonic Adventure 2: Battle/Technical information

    ROM dump status

    System Hash Size Build Date Source Comments
    Nintendo GameCube
    CRC32 024f4f8f
    MD5 9ef5fadf4b8756af820df997468a5a16
    SHA-1 f8cc51128df2a3b0da9d6f3a234c895a4cd7dc22
    1.36GB Game Disc (US)
    Nintendo GameCube
    CRC32 c576b909
    MD5 46c84273d5cd803715988a33ca3e5664
    SHA-1 118d5c2b654fba80de2efd37ebabff351c836e7a
    1.36GB Game Disc (EU)
    Nintendo GameCube
    CRC32 6fae7e27
    MD5 caab090aca184c21784330665896eeed
    SHA-1 c56a04c85bde5ade065dbe3459c7883b158df3f2
    1.36GB Game Disc (JP)
    Nintendo GameCube
     ?
    CRC32
    MD5
    SHA-1 fb1e54456a98b995de85a174f81c6675f52487b0
    1.36GB NR Disc[17] Review copy Page
    Nintendo GameCube
     ?
    CRC32
    MD5
    SHA-1
    1.36GB 2001-11-29 NR Disc[18] Page

    External links

    References

    1. Press release: 2002-02-04: THQ and Sega Ship SONIC ADVANCE, COLUMNS CROWN and PUYO POP for Game Boy Advance
    2. http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=726 (Wayback Machine: 2003-06-02 17:33)
    3. File:GamePro US 162.pdf, page 104
    4. Press release: 2002-02-12: Sonic the Hedgehog Speeds On to the Nintendo GameCube in Sonic Adventure 2 Battle
    5. 5.0 5.1 5.2 5.3 http://sega.jp/gc/sonicad2/ (Wayback Machine: 2004-08-21 12:26)
    6. 6.0 6.1 File:CVG UK 246.pdf, page 76
    7. https://www.nintendo.co.uk/Games/Nintendo-GameCube/Sonic-Adventure-2-Battle-268709.html (archive.today)
    8. http://www.amazon.co.uk:80/Sonic-Adventure-Battle-Players-GameCube/dp/B0000ES8FW (Wayback Machine: 2013-06-09 09:37)
    9. https://www.nintendo.fr/Jeux/Nintendo-GameCube/Sonic-Adventure-2-Battle-268709.html (archive.today)
    10. https://www.nintendo.de/Spiele/Nintendo-GameCube/Sonic-Adventure-2-Battle-268709.html (archive.today)
    11. https://www.nintendo.nl/Games/Nintendo-GameCube/Sonic-Adventure-2-Battle-268709.html (archive.today)
    12. https://www.nintendo.es/Juegos/Nintendo-GameCube/Sonic-Adventure-2-Battle-268709.html (archive.today)
    13. https://www.nintendo.it/Giochi/Nintendo-GameCube/Sonic-Adventure-2-Battle-268709.html (archive.today)
    14. http://www.nintendo.com.au/gamecube/games/sonic.php (Wayback Machine: 2002-08-16 22:31)
    15. http://www.the-magicbox.com/Chart-USPlatinum.shtml (archive.today)
    16. http://www.the-magicbox.com/Chart-USPlatinum.shtml (archive.today)
    17. Hidden Palace: Sonic Adventure 2: Battle (Review prototype)
    18. Hidden Palace: Sonic Adventure 2: Battle Review (Nov 29, 2001 prototype)


    Sonic Adventure 2 / Sonic Adventure 2: Battle
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    Main page (SA2B|2012)
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    • Hero Stages
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    • Enemies
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    • Prereleases
    • Media
    Books:

    Music:

    Sonic the Hedgehog games for the following systems
    Nintendo GameCube
     2001  Sonic Adventure 2: Battle     2002  Sonic Mega Collection     2003  Sonic Adventure DX: Director's Cut | Sonic Heroes     2005  Sonic Gems Collection | Shadow the Hedgehog | Duo Pack: Sonic Heroes/Super Monkey Ball 2     2006  Sonic Riders