Egg Walker
From Sonic Retro
Sonic Adventure |
Bosses |
Egg Walker |
- For the Sonic Adventure 2 vehicle, see Egg Walker (Sonic Adventure 2). For the Sonic the Hedgehog 2006 enemy, see Egg Walker (Sonic '06).
Egg Walker |
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Game: Sonic Adventure |
Level: Station Square |
Hits to defeat: 5 |
Fought by: Tails |
“ | You fool! Away! Before I make mincemeat out of you! | „ |
— Dr. Eggman |
The Egg Walker (エッグウォーカー[1][2]) is Tails' third and final boss in Sonic Adventure, fought immediately after clearing Speed Highway.
Contents
Story
After plucking up the courage to face Dr. Eggman on his own, chasing the Egg Mobile through Speed Highway to disarm the evil genius' missile, Tails ambles out into the casino district of Station Square... to be faced by this towering behemoth of mechanical weaponry. The fox self-assures that he's not afraid to take it down.
After the battle, Tails receives cheering adulation from the gathered crowds of Station Square for saving the city from Eggman's missile, and then defeating the scientist himself in this battle. This resurfaces as a plot point in Sonic Adventure 2, when Rouge shows Eggman a newspaper reporting that Station Square later rewarded Tails with a Chaos Emerald. The scientist promptly sends Rouge to go steal it.
Strategy
Like most bosses in Sonic Adventure, the Egg Walker changes its attack patterns depending on how much damage has accumulated in its 5-hit health bar. From the beginning of the fight, Eggman will launch a barrage of exploding missiles towards Tails' position from one of the mounted cannons. Whenever Tails is beneath the mech, Eggman will stomp the ground with one of the mech's feet, sending out shockwaves that must be jumped over. Tails must quickly attack the glowing ankle of the foot that stomped the ground with a Tail Swipe to disable it, which causes Eggman's cockpit to slump forwards so Tails can land a Spin Jump into it. Once attacked, the Egg Walker will jump to the opposite side of the district while dropping a batch of bombs.
If Tails is far away from the Egg Walker following the missile barrage, the mech will also walk towards him while unleashing blazing flamethrowers in front and dropping bombs behind. As the Egg Walker takes more damage, it will walk more quickly towards Tails, and will perform its stomping attack with more feet, up to a maximum of three feet - all of the feet must be attacked for another hit on the cockpit. A total of 5 hits against the cockpit will bring the mech down for good.
Oddities
In all versions of the game, including later re-releases, if the player presses the whistle/flute button, they can manipulate the Walker's actions. It's unknown at this point what exactly the button does, but it seems that it forces the boss to perform the next action in the cycle. For instance, if the Walker is stopped and firing on an edge of the arena, and the player is on the other edge, pressing the button will make it start walking to the other side. This might be a leftover debug feature, reminiscent of the -button board function in Metal Harbor.
References
Sonic Adventure / Sonic Adventure DX: Director's Cut | |
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Main page (SADX|2010) Manuals (SADX) Development (SADX) |
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