Sonic Adventure 2: Battle

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SonicAdventure2Battle title.png
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Sonic Adventure 2: Battle
English Disc Banner
SA2B GCN save.gif
System(s): Nintendo GameCube
Publisher: Sega
Distributor: Infogrames (EU)
Peripherals supported: GBA Cable
Genre: Action
Number of players: 1-2
Official in-game languages:
  • 日本語
  • English
  • Français
  • Español
  • Deutsch
  • Release Date RRP Code Rating
    Nintendo GameCube
    2002-02-12[1][2] $49.99[3][4] DOL-P-GSNE
    ESRB: Everyone
    Nintendo GameCube
    (Player's Choice)
    2003 $? DOL-P-GSNE
    ESRB: Everyone
    Nintendo GameCube
    2001-12-20[5] ¥6,800 (7,140)[5] DOL-P-GSBJ
    Nintendo GameCube
    2004-03-18[5] ¥2,800 (2,940)[5] DOL-P-GSBJ
    CERO: Free
    Nintendo GameCube
    2002-05-03[6][7] £39.99[6] DOL-P-GSNP
    ELSPA: 3+ OK
    Nintendo GameCube
    (Player's Choice)
    200x £? DOL-P-GSNP
    PEGI: 3+
    Nintendo GameCube
    (Player's Choice alt)
    2003-10-17[8] £? DOL-P-GSNP
    PEGI: 3+
    Nintendo GameCube
    2002-05-03[9] €? DOL-P-GSNP
    SELL: Tous Publics
    Nintendo GameCube
    (Player's Choice)
    200x  ? DOL-P-GSNP
    SELL: Tous Publics
    Nintendo GameCube
    (Player's Choice alt)
    2003-10-17 €? DOL-P-GSNP
    PEGI: 3+
    Nintendo GameCube
    2002-05-03[10] €? DOL-P-GSNP
    USK: 0
    Nintendo GameCube
    (Player's Choice)
    2003-10-17 €? DOL-P-GSNP
    USK: 0
    Nintendo GameCube
    2002-05-03[11] €? DOL-P-GSNP
    ELSPA: 3+ OK
    Nintendo GameCube
    (Player's Choice)
    2003-10-17 €? DOL-P-GSNP
    PEGI: 3+
    Nintendo GameCube
    2002-05-03[12] €? DOL-P-GSNP
    aDeSe: Todos los Publicos
    Nintendo GameCube
    2002-05-03[13] €? DOL-P-GSNP
    ELSPA: 3+ OK
    Nintendo GameCube
    2002-05-17 $? DOL-P-GSNP
    OFLC: G8
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    Sonic Adventure 2: Battle (ソニックアドベンチャー2 バトル) is an upgraded port of the Sega Dreamcast's Sonic Adventure 2 for the Nintendo GameCube. It was the first Sonic game (along with Sonic Advance) to be released on a Nintendo console.

    Changes from Dreamcast


    The 2P versus mode is considered the biggest change between the Dreamcast and the remake. It is most likely the inspiration of the term "Battle" that is added to the title.

    • The 2P menu was completely redesigned with a different background tune. The players no longer have to choose a group making it possible for characters to face off against characters in their own alignment. Example: Sonic can now fight against Amy Rose.
    • All characters that needed to be unlocked with an A-Rank with specific characters are now available from the start. Moreover, they were each given special stats that made each of them unique instead of just being clones of the main characters. For example, Chaos who had the same speed as Rouge in the original now has become much slower. Each character also received their own unique special attacks. Metal Sonic's attacks were completely removed and replaced with the ability to activate the Black Shield which defends against special attacks.
    • The playing system was altered so that players are no longer required to play 3 stages in a row.
    • More stages were made playable, such as City Escape and Dry Lagoon. Dry Lagoon was also redesigned in 2 player mode to take place at night. Also, special races were added such as the grind race and the shooting races.
    • An option menu was added. In it, the player can set a handicap, remove or enable a time limit, or set the traditional rules of VS mode from the Dreamcast.
    • A new character was added, Dark Chao and its Walker, in the place of Big the Cat.
    • The secret character skins were also changed both in appearance and how they are obtained.

    Special attacks

    Characters in the 2P Battle mode are able to use special attacks like in the original game, however extra characters can now use their own special attacks. While most characters can use special attacks in 20-Ring increments, Amy can use special attacks for every 10 Rings, and the Chao Walker can use special attacks for every 15 Rings. Metal Sonic cannot use special attacks.

    Rings Special attack Effect
    20 Speed Up Temporarily increases speed.
    40 Sonic Wind (Sonic)
    Chaos Spear (Shadow)
    Storming Heart (Amy)
    Attacks the opponent no matter where they are.
    60 Time Stop (Sonic)
    Chaos Control (Shadow)
    Amy Flash (Amy)
    Freezes the opponent for a short while.
    20 Laser Missile (Tails, Eggman)
    Booming Missile (Chao)
    Crazy Rush (Dark Chao)
    Fires many Homing Missiles simultaneously.
    40 Rocket Launcher (Tails, Eggman)
    Rumble Launcher (Chao)
    Hell Bomber (Dark Chao)
    Fires multiple rockets upwards.
    60 Power Laser (Tails, Eggman)
    Zap Laser (Chao)
    Dark Finish (Dark Chao)
    Fires a super-size laser from the front.
    20 Hammer Punch (Knuckles)
    Hip Drop (Rouge)
    Wrath of Gaia (Tikal)
    Chaos Impact (Chaos)
    Strikes the ground, tripping the opponent if they are grounded.
    40 Thunder Arrow (Knuckles)
    Black Wave (Rouge)
    Heaven's Justice (Tikal)
    Chaos Strike (Chaos)
    Attacks the opponent no matter where they are and scrambles their controls.
    60 Power Flash (Knuckles)
    Charm Ray (Rouge)
    Captive Light (Tikal)
    Chaos Bind (Chaos)
    Freezes the opponent for a short while.


    The available stages have been greatly expanded from the original game, with each game type now featuring ten playable stages instead of three. The stages are split into four difficulty levels, including exclusive mini-stages played in Level 1. Level 4 stages are not initially available from the beginning and must be unlocked by clearing the Hero and Dark stories respectively.

    Level Stages
    1 Downtown Race Grind Race
    2 City Escape Metal Harbor White Jungle
    3 Green Forest Sky Rail Radical Highway
    4 Final Rush Final Chase
    1 Deck Race Pyramid Race
    2 Weapons Bed Iron Gate Hidden Base
    3 Mission Street Sand Ocean Cosmic Wall
    4 Eternal Engine Lost Colony
    1 Pool Quest Planet Quest
    2 Dry Lagoon Egg Quarters Security Hall
    3 Wild Canyon Pumpkin Hill Meteor Herd
    4 Death Chamber Mad Space


    • During Knuckles and Rouge's stages, a red exclamation point will appear when a player is right on top of an emerald/key.
    • In Tails and Dr. Eggman's stages, it used to be possible for their machines to receive damage even with a barrier shield. This was taken away in this version of the game.
    • Some sound effects were added during gameplay, such as the sound that is made just before the GUN Hornets fire their bombs.
    • Since the game is run by a faster processor than its predecessor, the game does not slow down during hectic situations.
    • Some stages were also slightly modified either gameplay wise or graphically. Some gameplay changes can make a level easier or harder. In the Cosmic Wall stage, the A rank scores were raised significantly in the GameCube version (1st mission 53,000 -> 80,000; 4th mission 45,000 -> 75,000; last mission 50,000 -> 100,000).
    • Tails' and Eggman's lock-on laser is now able to mark targets at a faster rate (once every 8 frames on GameCube, whereas it takes 12 frames to mark each target in Dreamcast). Their Volkan Cannon is also able to achieve a faster rate of fire by a similar margin.
    • The first frame of Knuckles' Spiral Upper attack, and Rouge's Screw Kick, has roughly double the reach on Dreamcast. This was removed in the remake, leaving it with only the same reach as the rest of the move. Additionally, a few more objects were given immunity to those moves, most notably the safes around the perimeter of Security Hall.
    • Kart Racing was given more features. By completing all of the characters' missions, a secret kart could be unlocked for each one with more advanced stats. Sonic's secret kart is actually the same kart that was available on the downloadable High-Speed Trial Kart Racing from the Dreamcast. The Eggrobo that was also downloadable on the Dreamcast could be unlocked after completing all of Rouge's missions. Chao also becomes a selectable racer in this game after completing Tails' missions.


    • The main characters received slight modifications and better shading. Their shadows also became more detailed.
    • Camera angles are changed or improved.
    • A special background was added when a character would use a special attack.
    • Objects that were transparent, such as the balloons and the Artificial Chaos, were made solid.
    • Multiplayer now runs at 60 fps (compared to 30 fps on Dreamcast).
    • The flashing green lights in Egg Quarters were removed.
    • Much of the text on Tails and Eggman's walkers are removed. Including Eggman's insignia that was on the back of his walker.
    • The GUN robots also had a downgrade in appearance. The glistening effect that the Beetles had was removed. Also, the exhaust flames on the backs of some of the robots were also removed.
    • The Shield Hunter's shields changed in appearance given a darker shade of red and becoming much narrower.
    • Rouge's Pick Nails are not visible on her boots like they are in the Dreamcast version.


    • Cut scenes load much faster than their Dreamcast counterparts.
    • Now all cut scenes run at 60 fps (some of them were locked at 30 in the original).
    • Some details for non-playable characters, such as Amy's teeth and Maria's eyelashes, were removed in the remake for some reason.
    • In the first scene of the Hero story, the angles of Sonic exiting the helicopter are altered. Also, in the Dreamcast Version Sonic is seen with his original shoes on then changes into his Soap shoes once he jumps from the helicopter. In this version, Sonic has his Soaps on the entire time.
    • In the scene before Knuckles enters the Death Chamber, the Eggman signs from Pyramid Cave that were visible in the background were removed. Furthermore, the camera angle on Sonic during the last moments of the scene was changed entirely.
    • In the scene where Rouge finds out about Project Shadow, the screen she is looking at is noticeably different. The Dreamcast shows the screen displaying a picture with the Biolizard while the remake just shows the screen flashing "DANGER". The screen is also changed to display Sonic, Tails, and Amy in the ARK rather than showing that the Chaos Emerald is near.
    • When Shadow remembered his discussion with Maria on the ARK while looking at the Earth, we could originally see his reflection in the glass. This effect is missing on GameCube.
    • Some sound effects were added or changed. Notably, in the cut scene where Shadow figures out Rouge's true intentions, the Dreamcast version plays her theme song throughout the entire scene. However the GameCube version changed it so that it would cut from Rouge's theme song and then go to Shadow's theme song.


    • An opening sequence which the Dreamcast notably lacked is added just before the title screen.
    • The title screen that used to be just of Sonic and Shadow now includes all characters. This is also true for the default menu theme.
    • The menu themes of the playable that needed to be downloaded via the internet are available by default. This also includes the Shadow theme that was never released in America. The Omochao, Amy, and Maria theme can be bought at the Black Market in Chao World after collecting a certain amount of Emblems, while the Secretary theme is unlocked via button code.
    • The Sound Test was moved from the Options menu to the Extras menu.
    • Big's stage cameos were removed, and in some cases replaced with rings. Though, Big will make cameos in the cut scenes if the A button is pressed rapidly.



    Sonic Retro emblem.svg Main article: Sonic Adventure 2: Battle/Development

    Sales data

    Due to the lack of available sales data for the original Dreamcast release (as it was released a few months after Sega discontinued production of the console), these references provide the only sales data available for any release of Sonic Adventure 2.

    Copies sold Date Platform(s) Regions Cumulative sales References Notes
    1,005,000 2005
    Nintendo GameCube
    US 1,005,000 [15] This figure was added to the Magic Box sometime between February 13 and May 16, 2005.
    435,000 2007-01
    Nintendo GameCube
    US 1,440,000 [16]


    Also released on

    Production credits

    Sonic Retro emblem.svg Main article: Sonic Adventure 2: Battle/Production credits


    Sonic Retro emblem.svg Main article: Sonic Adventure 2: Battle/Manuals

    Magazine articles

    Sonic Retro emblem.svg Main article: sega:Sonic Adventure 2: Battle/Magazine articles

    Promotional material

    Sonic Retro emblem.svg Main article: Sonic Adventure 2: Battle/Promotional material



    2D Cutouts



    Physical scans

    Segaretro-round.svg Reception »
    GameCube, US
    Sa2b us boxart.jpg
    GameCube, US (Player's Choice)
    Sa2b us pc.JPG
    GameCube, UK
    Sa2b eu boxart.jpg
    GameCube, UK (Player's Choice)
    SA2B GC UK pc cover.jpg
    GameCube, UK (Player's Choice newer)
    SA2B GC UK pc alt cover.jpg
    GameCube, FR
    Sa2b gc fr cover.jpg
    GameCube, FR (Player's Choice)
    SA2B GC FR pc alt cover.jpg
    GameCube, FR (Player's Choice newer)
    Sa2b gc fr pc cover.jpg
    GameCube, DE
    Sa2b gc de cover.jpg
    Sa2b gc de disc.jpg
    GameCube, DE (Player's Choice)
    SA2B GC DE pc cover.jpg
    GameCube, ES
    Sa2b gc es cover.jpg
    GameCube, IT
    SA2B GC IT cover.jpg
    GameCube, NL
    Sa2b gc nl cover.jpg
    GameCube, NL (Player's Choice)
    SA2B GC NL pc cover.jpg
    GameCube, JP
    Sa2b gc jp back cover.jpgSA2B GC JP Left.jpgSa2b gc jp front cover.jpgSA2B GC JP Right.jpg
    Sa2b gc jp disc.jpg
    GameCube, JP (Okaidoku-ban)
    Sa2b jp pc back.jpgSa2b jp pc.jpg
    GameCube, AU
    SA2B GC AU cover.jpg

    Technical information

    Sonic Retro emblem.svg Main article: Sonic Adventure 2: Battle/Technical information

    ROM dump status

    System Hash Size Build Date Source Comments
    Nintendo GameCube
    CRC32 024f4f8f
    MD5 9ef5fadf4b8756af820df997468a5a16
    SHA-1 f8cc51128df2a3b0da9d6f3a234c895a4cd7dc22
    1.36GB Game Disc (US)
    Nintendo GameCube
    CRC32 c576b909
    MD5 46c84273d5cd803715988a33ca3e5664
    SHA-1 118d5c2b654fba80de2efd37ebabff351c836e7a
    1.36GB Game Disc (EU)
    Nintendo GameCube
    CRC32 6fae7e27
    MD5 caab090aca184c21784330665896eeed
    SHA-1 c56a04c85bde5ade065dbe3459c7883b158df3f2
    1.36GB Game Disc (JP)
    Nintendo GameCube
    SHA-1 fb1e54456a98b995de85a174f81c6675f52487b0
    1.36GB NR Disc[17] Review copy Page
    Nintendo GameCube
    1.36GB 2001-11-29 NR Disc[18] Page

    External links


    1. Press release: 2002-02-04: THQ and Sega Ship SONIC ADVANCE, COLUMNS CROWN and PUYO POP for Game Boy Advance
    2. (Wayback Machine: 2003-06-02 17:33)
    3. File:GamePro US 162.pdf, page 104
    4. Press release: 2002-02-12: Sonic the Hedgehog Speeds On to the Nintendo GameCube in Sonic Adventure 2 Battle
    5. 5.0 5.1 5.2 5.3 (Wayback Machine: 2004-08-21 12:26)
    6. 6.0 6.1 File:CVG UK 246.pdf, page 76
    7. (
    8. (Wayback Machine: 2013-06-09 09:37)
    9. (
    10. (
    11. (
    12. (
    13. (
    14. (Wayback Machine: 2002-08-16 22:31)
    15. (
    16. (
    17. Hidden Palace: Sonic Adventure 2: Battle (Review prototype)
    18. Hidden Palace: Sonic Adventure 2: Battle Review (Nov 29, 2001 prototype)

    Sonic Adventure 2 / Sonic Adventure 2: Battle
    Sa2 title.png

    Main page (SA2B|2012)
    Cheat codes (SA2B)
    Credits (SA2B)

    Manuals (SA2B)
    Promotional material (SA2B)
    Magazine articles (SA2B)
    Video coverage
    Merchandise (SA2B)

    Development (SA2B)
    Hidden content (SA2B) (2012)
    Bugs (SA2B) (2012)
    Hacking guide

    • Hero Stages
    • Dark Stages
    • Extra Stages
    • Enemies
    • Bosses
    • DLC
    • Story Scripts
    • Prereleases
    • Media


    Sonic the Hedgehog games for the following systems
    Nintendo GameCube
     2001  Sonic Adventure 2: Battle     2002  Sonic Mega Collection     2003  Sonic Adventure DX: Director's Cut | Sonic Heroes     2005  Sonic Gems Collection | Shadow the Hedgehog | Duo Pack: Sonic Heroes/Super Monkey Ball 2     2006  Sonic Riders