Actions

Weapons Bed

From Sonic Retro

Sonic Retro emblem.svg Sonic Adventure 2
»
Levels
»
Weapons Bed
Sonicretro-round.svg This article needs cleanup.
This article needs to be edited to conform to a higher standard of article quality. Specifically, issues with this article are:
  • Needs information about the 2-player version of the stage.
  • Better formatting of current information so it's more consistent and less ugly.
  • The "trivia" section should be incorporated into the main article.

After the article has been cleaned up, you may remove this message. See How to Edit a Page for help.

Weaponsbed.png
Weapons Bed
Seventh dark storyline stage, Sonic Adventure 2
Location: Prison Island
Level themes: ocean, industrial
Mission 1: Rush into the military base!

Rank A 30,000 points
Rank B 28,000 points
Rank C 25,000 points
Rank D 20,000 points
Rank E Finish the mission
(total rings: 184 + 3 point markers)

Mission 2: Collect 100 rings!

Rank A 2:00
Rank B 2:15
Rank C 2:45
Rank D 3:30
Rank E Finish the mission

Mission 3: Find the lost Chao!

Rank A 2:15
Rank B 2:30
Rank C 3:00
Rank D 3:30
Rank E Finish the mission

Mission 4: Reach the goal within 2 minutes
45 seconds!

Rank A 30,000 points
Rank B 28,000 points
Rank C 25,000 points
Rank D 20,000 points
Rank E Finish the mission

Mission 5: Clear Hard Mode!

Rank A 30,000 points
Rank B 28,000 points
Rank C 24,000 points
Rank D 15,000 points
Rank E Finish the mission
(total rings: 93 + 2 point markers)

Lost Colony | Security Hall

Weapons Bed is the seventh stage in the Dark storyline of Sonic Adventure 2 and the fourth playable with Eggman. It represents Eggman's attempt to sneak in and crush GUN's defences and to distract GUN, allowing Shadow to infiltrate the weaponry area and Rouge to break into Security Hall.

Plot

Eggman, Shadow and Rouge are on the forests of Prison Island, drafting the end of their plain. Eggman complains for being back on the island and bickers with Rouge, asking her if she’s really sure that the Chaos Emeralds are indeed in the GUN base. Rouge sasses back telling him he can believe whatever he wants and Eggman seems to drop the matter. Eggman then tells them the plan, he will rush in and distract the military troops, Shadow will break into the armoury and plant a time bomb so they can blow the island and cover their tracks, and finally Rouge will infiltrate the GUN base and steal three Chaos Emeralds.

At the end of the level, Eggman will face off with Tails in this same setting.

Level layout

Appearance

Weapons Bed is harbour themed, with the ocean setting the bottomless pit, large iron platforms where vessels await, seagulls flying past and giant fuel tanks and towers.

The major gimmick of this level is the three large vessels that divide the level. They don’t do anything, but it’s where the major actions happen.

Other level specific objects include fuel tanks, metal dividers, security cameras, airplanes, small ramps that move (and then won’t), dish plates and green GUN containers that can be destroyed, and a sign above the road: CAUTION: SPEED LIMITS STRICTLY ENFORCED CARGO AREA.

Walkthrough

Eggman will start at the southern edge of a vessel, with a stack of inactive Gun Hunters at his front. Past these, there will be three more stacks of Gun Hunters, garages to the left where the Large Cannon upgrade is and by the end of the vessel, there’s a platform where the first Point Marker is.

After this, there will be a square platform and then four rectangular platforms in a row, with a spring to lead to a second square platform and a rectangular platform, which end has an upreel to the second vessel. Beyond the vessel there are two square platforms in a row, and in the second there’s the second Point Marker.

In this platform there’ a side platform to the left and three rectangular platforms to the front and from here, three rectangular platforms which ends with a row of springs to a square platform, that leads to three rectangular platforms in a row, with the third Point Marker at the end.

Past this, there’s an upreel to the third vessel, where the ancient ruin is, inside a garage at the north edge of the vessel. Beyond there’s a square platform, four rectangular ones and at the end there’s a square platform with the Goal.

Other versions

Weapons Bed shares its theme level objects with Sonic’s Metal Harbor, which makes sense since they are both set in GUN’s base harbour area. It's also here that Eggman and Tails face off for the first time.

Enemies

Locations

Animals

Animal Number Location
Cheetah.png 2 First Point Marker: On the southwest edge of the platform after the checkpoint.
Third Point Marker: At the south edge of the airplane runway, on the third vessel (aisle filled with airplanes).
Phoenix.png 1 Third Point Marker: On the highest fuel tank at the north edge of the third vessel.
Sheep.png 3 Beginning: Next to the two circular containers on the left, before the second stack of Gun Hunters, located on the first vessel.
First Point Marker: On the southeast edge of the second square platform.
Third checkpoint: On the south edge of the fourth rectangular platform, after the third vessel.
Seaotter.png 2 First Point Marker: Inside a metal container, on the third rectangular platform.
First Point Marker: On the north edge of the airplane runway, on the second vessel (aisle filled with airplanes).
Seal.png 2 First Point Marker: At the boat southern edge, to the right, after the Point Marker.
Second Point Marker: On a metal box on the third rectangular platform, before the row of springs.
Random 5 Beginning: In a pipe next to the right antennae by the stack of Gun Hunters, on the first vessel.
Beginning: In a pipe, located behind the two containers at the northeast edge, on the first vessel.
Second Point Marker: In a pipe on the southwest edge of the platform where the Point Marker is.
Third Point Marker: In a pipe located at the southern garage at the top of the third vessel.
Third Point Marker: In a pipe on the square platform after the third vessel.
Total 15

The level specific animal (third Chao container) is a Phoenix.

Big the Cat

From the beginning, go to the end of the vessel. Big is on the rooftop of the south garage, on his hands and knees looking at something on the platform. In Hard Mode, there's another Big appearance. He's sitting in one of the fuel tanks to the right halfway the second vessel.

Chao containers

  • Beginning: On the northwest edge of the first vessel, after the row of garages to the left.
  • First Point Marker: Between the northern cluster of Gun Hunters and a fuel tank, to the right, on the second vessel.
  • Third Point Marker: Stacked together with a steel container behind two fuel tanks at the north edge of the third vessel.

Gold Beetle

Lost Chao

Upgrades: Mystic Melody

When at the third vessel, activate the ancient ruin located at the northern garage at the end of the third vessel and go through the warp.

Upgrade

Eggman's Large Cannon upgrade can be found in this level. It's located inside the middle garage, on the northern edge of the first vessel, where Eggman first starts.

Comparisons

Sonic Retro emblem.svg Main article: Sonic Adventure 2/Comparisons/Weapons Bed

Trivia

Information icon.svg
Trivia sections are bad
Try and incorporate this information into the main article. See the manual of style to find out why.


  • The Weapons Bed theme is rumoured to have been remixed into the Iron Jungle theme from Shadow the Hedgehog. Some parts do sound alike, but it is currently unknown whether they are the same.

References


Sonic Adventure 2 / Sonic Adventure 2: Battle
Sa2 title.png

Main page (SA2B|2012)
Comparisons
Maps
Cheat codes (SA2B)
Achievements
Credits (SA2B)


Manuals (SA2B)
Promotional material (SA2B)
Magazine articles (SA2B)
Video coverage
Reception
Merchandise (SA2B)


Development (SA2B)
Hidden content (SA2B) (2012)
Bugs (SA2B) (2012)
Hacking guide
Bootlegs

show;hide
  • Hero Stages
  • Dark Stages
  • Extra Stages
  • Enemies
  • Bosses
  • DLC
  • Story Scripts
  • Prereleases
  • Media
Books:

Music: