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Animals

From Sonic Retro

(Redirected from Animal Friends)
Animal Friends freed from the capsule in IceCap Zone.

Animal Friends are various animals imprisoned by Dr. Eggman for use as 'organic batteries' in his badnik army. They can be freed by destroying badniks individually, and released en masse by popping open the Egg Capsules which appear at the end of many zones.

Contents

Sonic the Hedgehog (16-bit)

In this game there's always two animals per stage, one per badnik released and a large number of them released from a capsule at the end of Act 3, the latter with an exception in Scrap Brain Zone, which has no capsule.

Sprite Name Level
Image:s2 cucky.gifCucky Spring Yard Zone, Scrap Brain Zone
Image:s2 flicky.gifFlicky Green Hill Zone, Starlight Zone
Image:s2 pecky.gifPecky Labyrinth Zone, Scrap Brain Zone
Image:S1 picky.gifPicky Spring Yard Zone, Starlight Zone
Image:s2 pocky.gifPocky Green Hill Zone, Scrap Brain Zone
Image:s2 ricky.gifRicky Marble Zone
Image:s2 rocky.gifRocky Marble Zone, Labyrinth Zone, Scrap Brain Zone

Sonic the Hedgehog (8-bit)

In this game there's always two animals per stage like in Sonic the Hedgehog (16-bit) by they only exist in the capsule at the end of Act 3. Scrap Brain Zone and Sky Base Zone lack the animal capsule.

Sprite Name Level
Image:s2 cucky.gifCucky Bridge Zone, Jungle Zone
Image:s2 flicky.gifFlicky Green Hill Zone
Image:S1 picky.gifPicky Bridge Zone
Image:s2 pecky.gifPecky Labyrinth Zone
Image:s2 pocky.gifPocky Underground Zone, Green Hill Zone
Image:s2 ricky.gifRicky Jungle Zone
Image:s2 rocky.gifRocky Labyrinth Zone

Sonic the Hedgehog 2 (16-bit)

In this game there's always two animals per stage like in Sonic the Hedgehog (16-bit), one per badnik released and a large number of them released from a capsule but instead of Act 3 at the end of Act 2. There is also an unnamed animal in Mystic Cave Zone who looks like a rat. Sky Chase Zone and Wing Fortress Zone have no animal capsule at the end. If playing Knuckles in Sonic 2, the Flickies in Aquatic Ruin Zone and Casino Night Zone are red instead of the usual blues.

Sprite Name Level
Image:s2 becky.gifBecky Casino Night
Image:s2 cucky.gifCucky Mystic Cave Zone, Sky Chase Zone
Image:s2 flicky.gifFlicky Emerald Hill Zone, Aquatic Ruin Zone, Casino Night Zone
Image:s2 locky.gifLocky Chemical Plant Zone, Hill Top Zone, Metropolis Zone, Wing Fortress Zone
Image:s2 pecky.gifPecky Aquatic Ruin Zone, Oil Ocean Zone
Image:s2 pocky.gifPocky Chemical Plant Zone
Image:s2 ricky.gifRicky Emerald Hill Zone
Image:s2 rocky.gifRocky Oil Ocean Zone
Image:S2-Turtle.gif Tocky Sky Chase Zone
Image:s2 wocky.gifWocky Hill Top Zone, Metropolis Zone
Image:s2 rat.gif Unknown Mystic Cave Zone

Sonic the Hedgehog 2 (8-bit)

In this game there's always two animals per stage like in Sonic the Hedgehog (16-bit) but as in the previous title, the animals are only present at the end of Act 3 capsule, which is different from the norm, an Eggman ball floating around that needs to be hit. Scrambled Egg Zone has no animal capsule.

Sprite Name Level
Image:s2 cucky.gifCucky Sky High Zone, Gimmick Mt. Zone
Image:s2 flicky.gifFlicky Underground Zone, Sky High Zone, Gimmick Mt. Zone
Image:s2 pecky.gifPecky Aqua Lake Zone
Image:s2 pocky.gifPocky Underground Zone, Green Hills Zone
Image:s2 ricky.gifRicky Green Hills Zone
Image:s2 rocky.gifRocky Aqua Lake Zone

Sonic the Hedgehog 3

In this game there's always two animals per stage like in Sonic the Hedgehog (16-bit), one per badnik released and a large number of them released from a capsule at the end of Act 2 like in Sonic the Hedgehog 2 (16-bit). As a curiosity, the Flickies in Launch Base Zone with Knuckles are red instead of the usual blues with Sonic.

Sprite Name Level
Image:s2 cucky.gifCucky Angel Island Zone, Marble Garden Zone, Launch Base Zone
Image:s2 flicky.gifFlicky Angel Island Zone, Marble Garden Zone, Carnival Night Zone, Launch Base Zone
Image:s2 pecky.gifPecky Icecap Zone
Image:s2 pocky.gifPocky Hydrocity Zone, Carnival Night Zone
Image:s2 rocky.gifRocky Hydrocity Zone, Icecap Zone

Sonic & Knuckles

As expected, this game follows the formula of Sonic the Hedgehog 3. Hidden Palace has no animals whatsoever and neither Sky Sanctuary or Death Egg Zone has animal capsules - though the former Zone does see the diminutive creatures fleeing from Eggrobos inside the level's towers.

Sprite Name Level
Image:s2 cucky.gifCucky Mushroom Hill Zone, Sandopolis Zone, Lava Reef Zone, Sky Sanctuary Zone, Death Egg Zone
Image:s2 flicky.gifFlicky Lava Reef Zone
Image:s2 pocky.gifPocky Sandopolis Zone, Sky Sanctuary Zone
Image:s2 ricky.gifRicky Mushroom Hill Zone, Flying Battery Zone, Death Egg Zone

Sonic Adventure

There are 15 different animals in Sonic Adventure, found both inside Badniks and capsules at the end of the level like in Sonic the Hedgehog (16-bit) or any game that follows this format but they serve a purpose this time around. Colour coded according to their stats for five different categories, collecting, bringing them to a Chao Garden and giving them to a Chao will raise its stats according to the equivalent of the animal collected. Every level has five different animals, regardless of the character playing, three of them matching the level’s theme (for example, Emerald Coast has all the swimming types, Windy Valley have all the flying types and so on), another from some other specific stat and finally a last from the random category. When released, there’s a green light sphere around them, which disappears shortly. When in a Chao Garden there’s a sparkle around them, which disappears after used, and the animal itself will also disappear past awhile.

ColorTypeAnimalNameLevel
Green Running Image:Sa1 deer.png
Image:Sa1 kangaroo.png
Image:Sa1 rabbit.png
Deer
Kangaroo
Rabbit
Twinkle Park, Speed Highway, Final Egg; Hot Shelter
Twinkle Park, Speed Highway, Final Egg
Twinkle Park, Speed Highway, Final Egg; Emerald Coast, Casinopolis
Purple Flying Image:Sa1 parrot.png
Image:Sa1 peacock.png
Parrot
Peacock
Swallow
Windy Valley, Casinopolis, Sky Deck; Red Mountain
Windy Valley, Casinopolis, Sky Deck
Windy Valley, Casinopolis, Sky Deck; Speed Highway
Red Power Image:Sa1 elephant.png
Image:Sa1 gorilla.png
Image:Sa1 lion.png
Elephant
Gorilla
Lion
Red Mountain, Lost World; Twinkle Park
Red Mountain, Lost World; Icecap, Final Egg
Red Mountain, Lost World; Sky Deck
Yellow Swimming Image:Sa1 penguin.png
Image:Sa1 otter.png
Image:Sa1 seal.png
Penguin
Sea Otter
Seal
Emerald Coast, Icecap, Lost World; Hot Shelter
Emerald Coast, Icecap, Hot Shelter
Emerald Coast, Icecap, Hot Shelter; Windy Valley
Blue Random Image:Sa1 koala.png
Image:Sa1 mole.png
Koala
Mole
Skunk
Emerald Coast, Casinopolis, Twinkle Park, Speed Highway
Windy Valley, Icecap, Red Mountain, Lost World, Final Egg
Sky Deck, Hot Shelter

Sonic Adventure 2

There are 21 different animals in Sonic Adventure 2, eight of them from Sonic Adventure, the rest of them new, and they serve the same purpose as the previous game, for raising Chao according to the stats they possess. There’re two new categories to add to the previous five and even if there’s five different animals per stage this time not according to theme, four of them are from any type besides Legendary, which is always the fifth. They’re not found in capsules anymore, since the game lacks them. To counter this there’s a new level object, three Chao Containers existing somewhere on the level (except Green Hill, which has only one), and the second will have four animals, and the third will have the level specific one, always a rare one, which can only be found here or in some of the levels in a place hard to find. There’re also a number of animals hidden in the stage (see the stage’s entrance for their location) besides these (running stages have 20, shooting stages have 15 and hunting have 10), which all collected will award an extra life.

Colour Type Animal Name Level
Green Running Image:Cheetah.png
Image:Rabbit.png
Image:Boar.png
Cheetah
Rabbit
Warthog
*Wild Canyon, Pumpkin Hill, Green Forest; Radical Highway, Weapons Bed; Cannon's Core (Sonic, Knuckles, Rouge)
*City Escape, Green Forest, Mission Street, Death Chamber, Meteor Herd; Iron Gate, Lost Colony, Cosmic Wall; Cannon's Core (Sonic), Green Hill
*Pumpkin Hill, Mission Street, Eternal Engine; Radical Highway, Lost Colony; Cannon's Core (Rouge)
Purple Flying Image:Condor.png
Image:Parrot.png
Image:Peacock.png
Condor
Parrot
Peacock
*Wild Canyon, Aquatic Mine, Pyramid Cave, Eternal Engine, Final Rush; Sand Ocean, Security Hall, Sky Rail; Cannon's Core (Rouge)
*Green Forest, Eternal Engine; Sand Ocean, Egg Quarters, Security Hall, White Jungle, Mad Space; Cannon's Core (Sonic)
*Wild Canyon, Metal Harbor, Pyramid Cave, Final Rush; Dry Lagoon, Sand Ocean, White Jungle, Mad Space
Red Power Image:Bear.png
Image:Gorilla.png
Image:Tiger.png
Bear
Gorilla
Tiger
*Crazy Gadget; Egg Quarters, White Jungle, Sky Rail; Cannon's Core (Tails, Eggman)
*Prison Lane, Mission Street, Death Chamber; Iron Gate, Egg Quarters, Mad Space; Cannon's Core (Tails), Green Hill
*Prison Lane, Hidden Base, Death Chamber, Crazy Gadget; Iron Gate, Security Hall, Sky Rail, Final Chase
Yellow Swimming Image:Penguin.png
Image:Seaotter.png
Image:Seal.png
Penguin
Sea Otter
Seal
*Metal Harbor, Aquatic Mine, Hidden Base, Meteor Herd, Final Rush; Dry Lagoon, Final Chase, Green Hill
*Prison Lane, Hidden Base; Dry Lagoon, Weapons Bed, Cosmic Wall, Final Chase; Cannon's Core, Knuckles)
*Metal Harbor, Aquatic Mine, Meteor Herd, Crazy Gadget; Radical Highway, Weapons Bed; Cannon's Core (Tails, Knuckles)
Blue None Image:Raccoon.png
Image:Sheep.png
Image:Skunk.png
Raccoon
Ram
Skunk
*City Escape, Metal Harbor, Green Forest, Eternal Engine; Radical Highway, Lost Colony, Security Hall, Mad Space; Cannon's Core (Knuckles, Eggman), Green Hill
*City Escape, Wild Canyon, Prison Lane, Mission Street, Pyramid Cave, Meteor Herd, Final Rush; Dry Lagoon, Weapons Bed, Sky Rail, Cosmic Wall
*City Escape, Aquatic Mine, Hidden Base, Death Chamber, Crazy Gadget; Iron Gate, Egg Quarters, White Jungle, Final Chase; Cannon's Core (Sonic, Tails, Rouge)
Silver Ghost Image:Bat.png
Image:Halffish.png
Image:Skeleton_dog.png
Bat
Half Fish
Skeleton Dog
*Pumpkin Hill, Pyramid Cave, Sand Ocean, Lost Colony
*Pumpkin Hill, Green Forest, Hidden Base, Eternal Engine; Egg Quarters
*Pumpkin Hill, Pyramid Cave, Death Chamber; Sand Ocean, Lost Colony
Gold Legendary Image:Dragon.png
Image:Phoenix.png
Image:Unicorn.png
Dragon
Phoenix
Unicorn
*Wild Canyon, Aquatic Mine, Hidden Base, Final Rush; Iron Gate, White Jungle; Cannon's Core (Sonic)
*Metal Harbor, Mission Street, Meteor Herd, Crazy Gadget; Weapons Bed, Security Hall, Sky Rail, Mad Space, Final Chase
*City Escape, Prison Lane; Dry Lagoon, Radical Highway, Cosmic Wall; Green Hill

Other appearances