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Sonic Adventure DX: Director's Cut

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Fast Facts on Sonic Adventure DX: Director's Cut
Publisher: Sega
Developer: Sonic Team
System(s): GameCube, PC
Game Total: 13
Released in US:
June 17, 2003 (GameCube)
February 6, 2004 (PC)
Released in EU:
June 27, 2003 (GameCube)
February 6, 2004 (PC)
Released in JP:
June 19, 2003 (GameCube)
December 18, 2003 (PC)
Released in Australia:
June 20, 2003 (GameCube)
February 6, 2004 (PC)
Genre: 3D Platform/Compilation

Sonic Adventure DX: Director's Cut is an enhanced port of the Sega Dreamcast game, Sonic Adventure, with many added features and updated graphics. It was first released in the US, Japan, and Europe for the GameCube and was later also released for the PC in Japan and Europe and also had a limited US release. Unfortunately, it didn't do quite as well with reviews as its Dreamcast predecessor did.

Contents

Synopsis/Characters

The game is fixed on the history of Chaos, a mysterious liquid lifeform who was released from the Master Emerald by Dr. Eggman. Eggman planned that if he gave Chaos the seven Chaos Emeralds, he would become a powerful monster. Together they would destroy Station Square and turn it into Eggmanland.

Sonic who was visiting Station Square encountered Chaos. Tails appeared in the city and he and Sonic ran into Eggman in the Mystic Ruins. Eggman revealed his dastardly plan to the two and he grabbed their Chaos Emerald and fed it to Chaos who transformed into Chaos One. Sonic and Tails now are venturing off to find the other emeralds before Chaos gets them.

Meanwhile, Knuckles is searching for the lost pieces of the Master Emerald, after Chaos shattered it. And he is also trying to solve the mystery of the destruction of his ancestors.

Amy Rose gets caught up in the madness, when Eggman's flying fortress, the Egg Carrier, flies over Station Square and a Flicky falls into Amy's arms. She names the bird Birdy and has to protect him from one of Eggman's robots, E-100 Zero.

Newcomer, E-102 Gamma, an artillery robot built by Dr. Eggman for evil purposes is sent to collect a tailed frog, but ends up changing his programming and life forever, when he meets Amy and Birdy. He betrays his master and goes to save his fellow E-100 Series. After destroying E-103 Delta, E-104 Epsilon and E-105 Zeta, Gamma has to face his robotic sibling E-101 Beta. Gamma wins, but Beta damages Gamma and the two explode and are destroyed, releasing the birds within them.

Big the Cat, also a newcomer to the series, gets mixed up in the adventure. Big is a peaceful cat who lives in the jungle with his friend Froggy. But when Froggy gulps down part of Chaos, grows an odd tail and swallows Big's lucky charm (which is actually the yellow Chaos Emerald), Big has to leave his peaceful home to save his best pal from Chaos.

As these six heroes go about on their own missions, a mysterious echidna girl named Tikal teleports them to the ancient past and, through enigmatic flashbacks, shows the history of Chaos, herself and the Chao.

Chaos eventually gains all seven Chaos Emeralds and becomes Perfect Chaos and destroys Station Square. Perfect Chaos destroys the Egg Carrier 2, and it is up to Super Sonic to bring down Chaos, who sees that the Chao are alive and then he and Tikal disappear, presumably to a higher plane because they are now at peace. The world is saved, and Sonic is quickly off on another adventure.

Story Structure

The story is told through the perspective of the character chosen and this results in the stories divulging at certain points based on the character arc. Each character has their viewpoint of a certain scene, so the dialogue between versions tends to be different. This perspective also justifies the different outcomes of certain encounters, for example, when Sonic faces E-102 Gamma on the Egg Carrier, through Sonic's perspective Sonic is about to destroy Gamma, through Tails' perspective Tails is about to destroy Gamma and through Gamma's perspective, Gamma is about to kill Sonic.

Gameplay

The game is divided up into two stages: Action Stages, and Adventure Fields. The division of Action Stages and Adventure Fields was a serious departure from all previous Sonic games.

Action Stages

Action Stages are basically playable levels. This is the only type of area where Sonic or any of his companions will encounter enemies (most boss battles take place in the Adventure Fields, but they are actually in Action Stages designed to look like the Fields.) There are eleven Action Stages, accessible by different characters. However, unlike previous Sonic games, Action Stages are not made up of Zones and Acts. Instead, the game plays more like each Adventure Field is a Zone and the Action Stages are the Acts in the Zone. The Action Stages have separate areas that could be considered "Acts", but they are not separate levels, like in the original Sonic the Hedgehog.

In stages where both Sonic and Tails are present (i.e. Windy Valley, Ice Cap, Sky Deck) Tails can be controlled separately if a second controller is plugged in. The only major downside to this secret is the fact that the second player will have to accurately keep up with player one, as the camera only follows player one and does not form into a split-screen.

Adventure Fields

Adventure Fields are non-linear game stages, generally designed for (light) puzzle solving, exploration, and plot advancement. They contain very few items (enemies, rings, etc.) Every Adventure Field links to the other two Fields and a Chao Garden, where you can raise Chao. They also have four Emblems each. They are each packed with various power-ups for different characters.

There are three Adventure Fields:

  • Station Square: a large, metropolitan city, and is the location of Sonic's first fight with Chaos. Eggman plans to destroy it and construct "Eggmanland" on its ruins. This is where Tails fights his final boss.
  • Mystic Ruins: a large mountainous area and the largest Adventure Field in the game, containing the (crashed) Angel Island. Deep in the jungle, a Ziggurat can be found. It also has a base home to Eggman. This is where Sonic fights his final boss.
  • Egg Carrier: Eggman's massive flying airship. This is the Adventure Field where most characters fight their final bosses (except Sonic and Tails). The Egg Carrier has 2 layouts and multiple transport devices unique to this field.

Real World Inspirations

Sonic Team traveled to many places to compile footage for and get ideas for designing the stages, including Chichen Itza, Cancun, Tulum, Tikal, Cuzco, and Ica. Many of the textures for the ancient ruins located in the game were created from real photographs the team took during their trip. It's also stated that Yuji Naka became very ill during one of these trips.

Changes Between Dreamcast and GameCube Versions

Main Game

  • Enhanced graphics: Sonic, Tails, Knuckles, and Amy were re-created with higher polygon counts, resulting in smoother models. For some reason, Big and Gamma were not recreated. Though, Big's hands were given a higher polygon count. Shader technology was also implemented for effects like rippling water (shader effects are not present in the PC version, however). The PC version has the option to remove some smaller objects or effects from stages (like the fire hydrants in Speed Highyway's At Dawn segment) to improve performance.
  • The train used to transport from Station Square to Mystic Ruins is now blue instead of red as in the Dreamcast version.
  • The game runs at 60 frames per second. Unfortunately, this is not consistent the whole game as at times it will frequently skip frames, usually in an uneven pattern (causing noticeable choppiness), even in places where few objects are displayed, and/or where the Dreamcast version didn't slow down (however, some effects that caused slowdown before do not affect the frame rate in the GameCube version). Cutscenes now run at a lower frame rate, but this seems to have been intended, for cinematic purposes. (The frame rate is more constant on the PC version depending on the graphics hardware used and detail settings.)
  • Some sound effects, such as when collecting rings and emblems, are lower in pitch.
  • A Camera option was added to the pause menu, allowing the user to select either the original Auto-Camera; the newly added Free Camera, which is usually closer to the character; or the player controlled camera which can be adjusted manually with the C-Stick.
  • Changes (mostly minor) were made within the levels themselves in an effort to help solve some of the game's problems concerning collision detection. However, many glitches were not fixed, and some new ones were actually added.
  • Glitches related to inconsistencies in the port (for example, some windows still reflect the original Dreamcast graphics).
  • The Internet connection feature was removed. Some of the downloadable content from the Dreamcast version was included with the GameCube port.
  • A new mission mode is available, which includes 60 missions to complete throughout the adventure fields and action stages. It's similar to the Mission Mode found in Sonic Jam's three-dimensional Sonic World.
  • Metal Sonic becomes a playable character in Trial mode, as a reward for collecting all the Emblems.
  • Cream the Rabbit makes several cameo appearances during the main game and Mission Mode to guide the player: for example, when finding the "Ice Stone" after Casinopolis Action Stage and when E-102 "Gamma" first goes to Station Square.
  • A "mini-game" collection of the 12 Sonic-related Game Gear games was added. (see below)
  • The ability to skip cutscenes by pushing Start was added.
  • Map option available by pausing the game in Adventure Fields.
  • Some voice effects were changed like when Tails begins to fly or when Amy swings her hammer.
  • The ability to have a clear pause screen by holding X and Y was removed.

Chao Garden

  • The Black Market from Sonic Adventure 2: Battle has been added to the Station Square Chao Garden.
  • The game uses Sonic Adventure 2: Battle's advanced Chao raising system (it has on screen stats, petting, whistling). However, the Chao Doctor, Chao Kindergarten, and the Chao Karate minigame do not appear.
  • Chao allegiances can be changed between Hero, Neutral, and Dark. However, players have to use Chao fruits to do so. (Specific characters do not have an alignment, nor do the Chao Gardens.)
  • Flat colored, shiny, and jewel Chao can be purchased, as well as special fruit. Seeds to plant in the Gardens do not exist, however.
  • The Chao Transporter allows manual Chao naming, as well as Sonic Adventure 2's "Goodbye" feature.
  • Chao can be seamlessly transported between Sonic Adventure 2: Battle and Sonic Adventure: DX.
  • The Chao Stadium uses Sonic Adventure 2's music and GUI.
  • The Chao Adventure VMU minigame was removed and instead replaced with a similar GBA connection feature (see below).
  • You can also transfer one Chao from this game to Sonic Advance, Sonic Advance 2, and Sonic Pinball Party with the GCN-GBA Link Cable.
  • A downloadable Tiny Chao Garden GBA minigame is available. (via the Nintendo GameCube Game Boy Advance Cable)

Included Game Gear Games

Several Game Gear games are included as unlockables. This also marks the first time Sonic Drift and Tails' Skypatrol were released in the US and Europe.

Manuals

Also Released On

Production Credits

For a complete list of the games production credits please click the following link: Sonic Adventure DX: Director's Cut credits

Resources

Scans

GameCube Version

PC Version

2

Sonic Adventure
Sonic Adventure

Sonic Adventure title.jpg

Main Article (SADX)
Levels
Badniks
Bosses
Bug List (SADX)
Game Development (SADX)
Game Secrets (SADX)
Music: Vox/OST/Remix
Story Screen Scripts
Cheat Codes (SADX)
Commercials (SADX)
Magazine Articles
SCHG (SADX GC/SADX PC)

Sonic games for the Nintendo GameCube
Sonic Adventure 2: Battle (2001/2002) | Sonic Mega Collection (2002/2003) | Sonic Adventure DX: Director's Cut (2003) | Sonic Heroes (2003/2004) | Sonic Gems Collection (2005) | Shadow the Hedgehog (2005) | Sonic Riders (2006)
Pre-release Sonic games for the Nintendo GameCube
Sonic Mega Collection (prototype) | Sonic Adventure Prereleases | Sonic Heroes Prereleases
Sonic games for the PC
Sonic the Hedgehog CD (1996) | Sonic's Schoolhouse (1996) | Sonic 3D: Flickies' Island (1997) | Sonic R (1997) | Sonic Adventure DX: Director's Cut (2003) | Sonic Heroes (2004) | Sonic Riders (2006) | Sonic & Sega All-Stars Racing (2010)
Sonic related game compilations for the PC
Sega Family Fun Pak (1996) | Sonic & Knuckles Collection (1997) | Sonic & Garfield Pack (1999) | Sega PC Puzzle Pack (1999) | Sega PC Smash Pack (1999) | Sega Smash Pack 2 (2000) | Sonic Action Pack (2000) | Sonic Action 4 Pack (2001) | Twin Pack: Sega Smash Pack & Sega Smash Pack 2 (2002) | Twin Pack: Sonic 3D Blast & Sonic R (2002) | Twin Pack: Sonic CD and Sonic & Knuckles Collection (2002) | Sonic Adventure DX: Director's Cut (2003) | Sonic Mega Collection Plus (2004) | Sonic PC Collection (2009)