Difference between revisions of "Coconuts"
From Sonic Retro
BSonirachi (talk | contribs) |
BSonirachi (talk | contribs) m |
||
Line 5: | Line 5: | ||
| game3=Sonic the Hedgehog Pocket Adventure | | game3=Sonic the Hedgehog Pocket Adventure | ||
| game4=Sonic Lost World | | game4=Sonic Lost World | ||
+ | | affiliation=[[Eggman Empire]], [[Deadly Six]] | ||
+ | | hits=1 | ||
+ | | points=100 | ||
}} | }} | ||
:''This page deals with the Badnik model. For the [[Adventures of Sonic the Hedgehog]] character, see [[Coconuts (AoStH)]]. For the [[sega:Super Monkey Ball|Super Monkey Ball]] character, see [[AiAi]].'' | :''This page deals with the Badnik model. For the [[Adventures of Sonic the Hedgehog]] character, see [[Coconuts (AoStH)]]. For the [[sega:Super Monkey Ball|Super Monkey Ball]] character, see [[AiAi]].'' |
Revision as of 15:37, 28 September 2018
File:Coconuts.png |
Coconuts |
---|
Games: Sonic the Hedgehog 2 (16-bit), Sonic Blast, Sonic the Hedgehog Pocket Adventure, Sonic Lost World |
Affiliation: [[Eggman Empire, Deadly Six]][[Category:Eggman Empire, Deadly Six enemies]] |
Hits to defeat: 1 |
Points: 100 |
- This page deals with the Badnik model. For the Adventures of Sonic the Hedgehog character, see Coconuts (AoStH). For the Super Monkey Ball character, see AiAi.
Coconuts[1], called Aiai (アイアイ) in the Japanese manual[2], is a monkey-like Badnik from the 16-bit version of Sonic the Hedgehog 2 found in Emerald Hill Zone. Coconuts launch coconuts (hence where they get their name from) at Sonic when he gets nearby, so when you jump towards them, they'll fire at you! Try passing under them so when they launch a coconut, they have to pause before reloading and then you can take them out.
The enemy reappeared in Sonic Blast's Green Hill Zone and Sonic Pocket Adventure's Neo South Island Zone. In both of these appearances, they have the same attack pattern as in Sonic 2.
In the Wii U/PC version of Sonic Lost World, Coconuts can be found in Tropical Coast Zone 4. This time, their coconuts will explode when thrown, but the player can kick them back at them to avoid damage.
Variants
Like many Badniks, Dr. Eggman has made many monkey-type Badniks that have similar appearances and attack patterns in later games. These are all the known variants:
- Monkey Dude (Sonic the Hedgehog 3)
- Kiki (Sonic Adventure)
- Mon (Sonic Advance 2)
- Circus (Sonic Advance 2)
- Ape (Sonic Advance 3)
Technical information
Game | Object ID # | Code offset | Mappings offset | Compressed art offset | Subparameters |
---|---|---|---|---|---|
Sonic the Hedgehog 2 (16-bit) | $9D | $37BFA | $37D96 | $8A87A (Nemesis Format, 38 blocks) | $00 |
References
Sonic the Hedgehog 2 (16-bit) | |
---|---|
Main page (KiS2|2013|3D|Ages) Manuals Development |
show;hide
Scrapped Levels: Scrapped Enemies: 2013 remake only: 2013 remake only: Knuckles in Sonic 2 Prototypes: |
Sonic Blast | |
---|---|
Manuals |
show;hide
|
Sonic the Hedgehog Pocket Adventure | |
---|---|
Manuals |
show;hide
|
Sonic Lost World | |
---|---|
Main page Manuals |
show;hide
DLC: |