Difference between revisions of "Item Box"
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|-style="text-align:center;" | |-style="text-align:center;" | ||
!Japanese name | !Japanese name | ||
− | |Big 10 Ring (ビッグ10リング){{ | + | |Big 10 Ring (ビッグ10リング){{fileref|SonicMania consoles JP manual.pdf|page=18}} |
− | |Hyper Ring (ハイパーリング){{ | + | |Hyper Ring (ハイパーリング){{fileref|SonicMania consoles JP manual.pdf|page=18}} |
− | |[[Barrier]] (バリア){{ | + | |[[Barrier]] (バリア){{fileref|SonicMania consoles JP manual.pdf|page=18}} |
− | |[[Thunder Barrier]] (サンダーバリア){{ | + | |[[Thunder Barrier]] (サンダーバリア){{fileref|SonicMania consoles JP manual.pdf|page=18}} |
− | |[[Flame Barrier]] (フレイムバリア){{ | + | |[[Flame Barrier]] (フレイムバリア){{fileref|SonicMania consoles JP manual.pdf|page=18}} |
− | |[[Aqua Barrier]] (アクアバリア){{ | + | |[[Aqua Barrier]] (アクアバリア){{fileref|SonicMania consoles JP manual.pdf|page=18}} |
− | |[[High Speed]] (ハイスピード){{ | + | |[[High Speed]] (ハイスピード){{fileref|SonicMania consoles JP manual.pdf|page=18}} |
− | |[[Muteki]] (無敵){{ | + | |[[Muteki]] (無敵){{fileref|SonicMania consoles JP manual.pdf|page=18}} |
− | |1UP{{ | + | |1UP{{fileref|SonicMania consoles JP manual.pdf|page=18}} |
− | |Eggman Trap (エッグマントラップ){{ | + | |Eggman Trap (エッグマントラップ){{fileref|SonicMania consoles JP manual.pdf|page=18}} |
− | | | + | |Teleporter (テレポーター){{fileref|SonicMania consoles JP manual.pdf|page=22}} |
− | | | + | |Random (ランダム){{fileref|SonicMania consoles JP manual.pdf|page=22}} |
|N/A | |N/A | ||
|} | |} |
Revision as of 22:10, 12 May 2019
Monitors or Item Boxes are staple objects in Sonic the Hedgehog games, and are a means for the player to obtain items. They usually take the form of computer monitors or circular containers which are to be broken in-game, awarding the player their contents shortly afterwards. For the latter design, all regions tend to opt for the term "item box", though this phrase has been consistently used in Japan since 1991.
Traditionally monitors are to be broken with some form of spin attack, be it jumping, rolling or moves such as the spin dash or homing attack, though in some later games, item boxes break simply by walking into them. Monitors can usally be hit from all sides, though in the early 2D games, hitting from below causes the monitor to start falling until it hits solid ground. Once a monitor is broken, it will remain as such until the player loses a life.
Common monitors include the Super Ring (which awards 10 rings), Shield, Power Sneakers, Invincibility and extra lives. They have also been used to denote checkpoints, and some cases (with Eggman monitors), even obstacles. In the 2006 release of Sonic the Hedgehog, Tails can throw item boxes as an attack.
Almost all 2D Sonic platform games contain monitors, though not all 3D games include item boxes, as the gameplay styles seen in Sonic Unleashed and later Sonic Colours negated the need for them.
Contents
- 1 Gallery
- 2 List of monitors
- 2.1 Sonic the Hedgehog (16-bit)
- 2.2 Sonic the Hedgehog (8-bit)
- 2.3 Sonic the Hedgehog 2 (8-bit)
- 2.4 Sonic the Hedgehog 2 (16-bit)
- 2.5 Sonic the Hedgehog CD
- 2.6 Sonic Chaos
- 2.7 Sonic Spinball (8-bit)
- 2.8 Sonic the Hedgehog 3/Sonic & Knuckles
- 2.9 Sonic the Hedgehog Triple Trouble
- 2.10 Sonic Drift
- 2.11 Sonic Drift 2
- 2.12 Chaotix
- 2.13 Sonic 3D: Flickies' Island
- 2.14 Sonic Blast
- 2.15 Sonic Adventure
- 2.16 Sonic the Hedgehog Pocket Adventure
- 2.17 Sonic Adventure 2
- 2.18 Sonic Advance
- 2.19 Sonic Advance 2
- 2.20 Sonic Advance 3
- 2.21 Sonic Heroes
- 2.22 Shadow the Hedgehog
- 2.23 Sonic Rush
- 2.24 Sonic Riders
- 2.25 Sonic the Hedgehog (2006)
- 2.26 Sonic Rush Adventure
- 2.27 Sonic Riders: Zero Gravity
- 2.28 Sonic the Hedgehog 4 Episode I
- 2.29 Sonic the Hedgehog 4 Episode II
- 2.30 Sonic Free Riders
- 2.31 Sonic Colours (Nintendo DS)
- 2.32 Sonic the Hedgehog CD (2011)
- 2.33 Sonic Generations
- 2.34 Sonic Generations (Nintendo 3DS)
- 2.35 Sonic Jump (2012)
- 2.36 Sonic the Hedgehog (2013)
- 2.37 Sonic the Hedgehog 2 (2013)
- 2.38 Sonic Lost World
- 2.39 Sonic Mania
- 2.40 Sonic Forces
- 3 References
Gallery
- Monitor Sonic Advance 2.png
List of monitors
Sonic the Hedgehog (16-bit)
Known in this game as video monitors[1].
Sprite | |||||||||
---|---|---|---|---|---|---|---|---|---|
English name | Super Ring[1] | Shield[1] | Power Sneakers[1] | Invincible[1] | One-Up[1] | "Static"[a 1] | "Robotnik"[a 2] | "S"[a 2] | "Goggles"[a 2] |
Japanese name | Big 10 Ring (ビッグ10リング)[2] | Barrier (バリア)[2] | High Speed (ハイスピード)[2] | Muteki (無敵)[2] | 1 up[2] | N/A | N/A | N/A | N/A |
Notes
Sonic the Hedgehog (8-bit)
Sprite | |||||||
---|---|---|---|---|---|---|---|
English name | Super Ring[3] | Shield[3] | Power Sneakers[3] | Invincible[3] | One-up[3] | Arrow[4] | Continue[5] |
Japanese name | Big 10 Ring (ビッグ10リング)[6] | Barrier (バリア)[7] | High Speed (ハイスピード)[6] | Muteki (無敵)[7] | 1 up[6] | Point Marker (ポイントマーカー)[7] | Continue (コンティニュー)[8] |
Sonic the Hedgehog 2 (8-bit)
Sprite | ||||||||
---|---|---|---|---|---|---|---|---|
English name | Super Ring[9] | Power Sneakers[9] | Invincibility[9] | 1-UP[10] | "Continue"[c 1] | "?"[c 2] | "Grey Sneakers"[c 2] | "Arrow"[c 2] |
Japanese name | Big 10 Ring (ビッグ10リング)[11] | Muteki (無敵)[12] | 1up[12] | N/A | N/A | N/A |
Notes
- ↑ [Exists in Crystal Egg Zone, but is masked by foreground scenery so the image is never seen. Exists in Crystal Egg Zone, but is masked by foreground scenery so the image is never seen.]
- ↑ 2.0 2.1 2.2 Unused
Sonic the Hedgehog 2 (16-bit)
On the Mega Drive, Sonic 2 features monitors which contain "super items"[13]. During normal gameplay, monitors are largely the same as those found in Sonic 1.
Sprite | |||||||||
---|---|---|---|---|---|---|---|---|---|
English name | Super Ring[13] | Shield[13] | Power Sneakers[13] | One-Up[13] | Invincible[13] | Teleporter[14][d 1] | "Robotnik"[d 1] | "?"[d 1] | "Static"[d 2] |
Japanese name | Big 10 Ring (ビッグ10リング)[15] | Barrier (バリア)[15] | High Speed (ハイスピード)[15] | Muteki (無敵)[15] | 1 up[15] | Teleportation (テレポテーション)[16] | Eggman Mark (エッグマンマーク)[16] | N/A |
Notes
Sonic the Hedgehog CD
Sprite | ||||||||
---|---|---|---|---|---|---|---|---|
English name | Super Ring[17] | Shield[17] | Power Sneakers[17] | Invincible[17] | 1-UP[17] | "S"[e 1] | "Blue ring"[e 1] | "Time"[e 1] |
Japanese name | Ring 10 (リング10)[18] | Barrier (バリア)[18] | High Speed (ハイスピード)[18] | Muteki (無敵)[18] | 1up[18] | N/A | N/A | N/A |
Notes
Sonic Chaos
Sprite | ||||||
---|---|---|---|---|---|---|
English name | Super Ring[19] | "Power Sneakers" | Invincible[19] | Extra Life[19] | Rocket Shoes[19] | "Time" |
Japanese name | 10 Ring (10リング)[20] | Speed Shoes (スピードシューズ)[20] | Muteki (無敵)[20] | 1UP[20] | Rocket Shoes (ロケットシューズ)[20] | Time Attack (タイムアタック)[20] |
Sonic Spinball (8-bit)
Sonic the Hedgehog 3/Sonic & Knuckles
The English manuals for Sonic 3 refer to the concept of "Sonic power-ups"[21], but do not explicity name the objects said power-ups come from. Strictly speaking they are not just "monitors" in Sonic 3, but entire computers, as they are (loosely) modelled after the Macintosh Color Classic, a computer released by Apple in early 1993. They even come complete with disk drive and Apple logo.
Sprite | |||||||||
---|---|---|---|---|---|---|---|---|---|
English name | Super Ring[21] | Lightning Shield[22] | Flame Shield[21] | Water Shield[21] | "Power Sneakers" | Invincibility[21] | 1-Up[22] | Robotnik[22] | "S" |
Japanese name | Big 10 Ring (ビッグ10リング)[23] | Thunder Barrier (サンダーバリア)[23] | Flame Barrier (フレイムバリア)[23] | Aqua Barrier (アクアバリア)[23] | High Speed (ハイスピード)[23] | Muteki (無敵)[23] | 1UP[23] | N/A |
Notes
Sonic the Hedgehog Triple Trouble
Sprite | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
English name | Super Ring[24] | Power Sneakers[24] | Invincibility[24] | 1-UP[24] | Pogo Spring[25] | Rocket Shoes[25] | Propeller Shoes[25] | Jet Board[25] | Marker[26] | Chaos Emerald[24] | Time Bonus[26] | Hyper Heli-Tails[26] |
Japanese name | 10 Ring (10リング)[27] | High Speed Shoes (ハイスピードシューズ)[28] | Muteki (無敵)[27] | 1UP[27] | Hopping (ホッピング)[29] | Rocket Shoes (ロケットシューズ)[28] | Screw Shoes (スクリューシューズ)[28] | Snowboard (スノーボード)[29] | Marker (マーカー)[27] | Warp Gate (ワープゲート)[27] | Time (タイム)[27] | High Speed Heli-Tails (ハイスピードヘリテール) [28] |
Sonic Drift
Sonic Drift 2
Chaotix
Sprite | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
English name | Super Ring[30] | Shield[30] | Power Sneakers[30] | Invincible[30] | Combine Ring[30] | Swap[30] | Change[30] | Grow[30] | Shrink[30] | Stage Select[31][l 1] | Combi Catcher[32][l 1] | [l 2] | [l 2] |
Japanese name | Ring 10 (リング10)[33] | Barrier (バリア)[34] | High Speed (ハイスピード)[34] | Muteki (無敵)[34] | Combine Ring (コンバインリング)[33] | Swap (スワップ)[35] | Change (チェンジ)[35] | Big (ビッグ)[34] | Small (スモール)[34] |
Notes
Sonic 3D: Flickies' Island
Sonic 3D has items which can be found in TVs (as well as other places)[36].
Sprite | |||||||
---|---|---|---|---|---|---|---|
English name | "Rings" | Blue Shield[36] | Gold Shield[36] | Red Shield[36] | "Power Sneakers" | "Invincible" | Extra Life[36] |
Japanese name | Ring 10 Ko (リング10コ)[37] | Blue Barrier (ブルーバリア)[37] | Gold Barrier (ゴールドバリア)[37] | Red Barrier (レッドバリア)[37] | High Speed (ハイスピード)[37] | Muteki (無敵)[37] | Sonic 1UP (ソニック1UP)[37] |
Sonic Blast
Sonic Adventure
Sonic Adventure radically changed the design of its Item Boxes[38] in order to better suit its 3D world. Rather than resembling computer screens, they are clear tubes with a rotating symbol inside. This makes them visible from more angles, and would be a design shared with future 3D titles.
Render | ||||||||
---|---|---|---|---|---|---|---|---|
English name | 5 Rings[38] | 10 Rings[38] | Random Rings[38] | Shield[38] | Magnetic Shield[38] | High-Speed Shoes[38] | Invincibility[38] | Extra Life[38] |
Japanese name |
Sonic the Hedgehog Pocket Adventure
Sprite | |||||
---|---|---|---|---|---|
English name | Super Rings[39] | Shield[39] | Power-Sneaker[39] | Invincible Protect[39] | 1UP[39] |
Japanese name |
Sonic Adventure 2
Render | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
English name | 5 Rings[40] | 10 Rings[40] | 20 Rings[40] | Shield[40] | Magnetic Shield[40] | High-Speed Shoes[40] | Invincibility[40] | Extra Life[40] | Health[40] | Bomb[40] | "Blank" |
Japanese name |
Sonic Advance
Sonic Advance has boxes with items in them[41].
Sprite | ||||||||
---|---|---|---|---|---|---|---|---|
English name | 5 Rings[41] | 10 Rings[41] | ? Rings[41] | Barrier[41] | Magnetic Barrier[41] | Speed Boots[41] | Invincible[41] | Extra Try[41] |
Japanese name |
Sonic Advance 2
Sprite | ||||||||
---|---|---|---|---|---|---|---|---|
English name | 5 Ring Bonus[42] | 10 Ring Bonus[42] | Random Ring Bonus[42] | Shield[42] | Ring Magnet[42] | Maximum Speed[42] | Invincibility[42] | 1-Up[42] |
Japanese name |
Sonic Advance 3
Sprite | ||||||||
---|---|---|---|---|---|---|---|---|
English name | 5 Ring Bonus[43] | 10 Ring Bonus[43] | Random Ring Bonus[43] | Shield[43] | Ring Magnet[43] | Maximum Speed[43] | Invincibility[43] | 1-Up[43] |
Japanese name |
Sonic Heroes
Render | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
English name | 5 Rings[44] | 10 Rings[44] | 20 Rings[44] | Barrier[44] | High Speed[44] | Invincible[44] | 1 UP[44] | Power Core[44] | Team Blast Ring[44] | Fly Change[44] |
Japanese name |
Shadow the Hedgehog
Sonic Rush
Sprite | ||||||||
---|---|---|---|---|---|---|---|---|
English name | ||||||||
Japanese name |
Sonic Riders
Sonic the Hedgehog (2006)
Sonic Rush Adventure
Sonic Riders: Zero Gravity
Sonic the Hedgehog 4 Episode I
Sonic the Hedgehog 4 Episode II
Sonic Free Riders
Sonic Colours (Nintendo DS)
Sonic the Hedgehog CD (2011)
Sonic Generations
In the console/PC versions of Sonic Generations, monitors are found only in Classic Sonic's Acts. Some of these only appear in specific Challenge Acts.
Render | ||||||||
---|---|---|---|---|---|---|---|---|
English name | Super Ring[45] | Thunder Shield[ag 1] | Flame Shield[ag 1] | Aqua Shield[ag 1] | Power Sneakers[45] | Invincible[45] | 1-Up[45] | Skateboard[45][ag 2] |
Japanese name |
Notes
- ↑ 1.0 1.1 1.2 [Challenge Acts only Challenge Acts only]
- ↑ City Escape Act 1 only
Sonic Generations (Nintendo 3DS)
In the Nintendo 3DS version of Sonic Generations, monitors are found for both Sonics.
Render | |||||
---|---|---|---|---|---|
English name | Super Ring | Shield | Magnetic Shield | Invincible | 1UP |
Japanese name |
Sonic Jump (2012)
Sonic the Hedgehog (2013)
Sonic the Hedgehog 2 (2013)
Sonic Lost World
Sonic Mania
Items in Sonic Mania are contained in Item Boxes[46] although they take the appearance of monitors from other classic games.
Sprite | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
English name | Super Ring[46] | Hyper Ring[46] | Blue Shield[46] | Lightning Shield[46] | Fire Shield[46] | Bubble Shield[46] | Power Sneakers[46] | Invincible[46] | 1-UP[46] | Eggman Mark[46] | Player Swap[47][am 1] | Random[47][am 1] | "S"[am 2] |
Japanese name | Big 10 Ring (ビッグ10リング)[48] | Hyper Ring (ハイパーリング)[48] | Barrier (バリア)[48] | Thunder Barrier (サンダーバリア)[48] | Flame Barrier (フレイムバリア)[48] | Aqua Barrier (アクアバリア)[48] | High Speed (ハイスピード)[48] | Muteki (無敵)[48] | 1UP[48] | Eggman Trap (エッグマントラップ)[48] | Teleporter (テレポーター)[49] | Random (ランダム)[49] | N/A |
Notes
Sonic Forces
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 File:Sonic1 MD US manual.pdf, page 8
- ↑ 2.0 2.1 2.2 2.3 2.4 File:Sonic1 MD JP manual.pdf, page 21
- ↑ 3.0 3.1 3.2 3.3 3.4 File:Sonic1 GG US manual.pdf, page 9
- ↑ File:Sonic1 GG US manual.pdf, page 8
- ↑ File:Sonic1 GG US manual.pdf, page 11
- ↑ 6.0 6.1 6.2 File:Sonic 1 GG JP Manual.pdf, page 12
- ↑ 7.0 7.1 7.2 File:Sonic 1 GG JP Manual.pdf, page 13
- ↑ File:Sonic 1 GG JP Manual.pdf, page 16
- ↑ 9.0 9.1 9.2 File:Sonic2 GG US manual.pdf, page 8
- ↑ File:Sonic2 GG US manual.pdf, page 9
- ↑ File:Sonic 2 GG JP Manual.pdf, page 14
- ↑ 12.0 12.1 File:Sonic 2 GG JP Manual.pdf, page 15
- ↑ 13.0 13.1 13.2 13.3 13.4 13.5 File:Sonic2 MD US manual.pdf, page 12
- ↑ File:Sonic2 MD US manual.pdf, page 22
- ↑ 15.0 15.1 15.2 15.3 15.4 File:Sonic2 MD JP manual.pdf, page 22
- ↑ 16.0 16.1 File:Sonic2 MD JP manual.pdf, page 28
- ↑ 17.0 17.1 17.2 17.3 17.4 File:SonicCD MCD US manual.pdf, page 12
- ↑ 18.0 18.1 18.2 18.3 18.4 File:SonicCD MCD JP manual.pdf, page 19
- ↑ 19.0 19.1 19.2 19.3 File:SonicChaos GG US manual.pdf, page 10
- ↑ 20.0 20.1 20.2 20.3 20.4 20.5 File:Sonic Chaos Game Gear JP Manual.pdf, page 17
- ↑ 21.0 21.1 21.2 21.3 21.4 File:Sonic3 MD US manual.pdf, page 14
- ↑ 22.0 22.1 22.2 File:Sonic3 MD US manual.pdf, page 15
- ↑ 23.0 23.1 23.2 23.3 23.4 23.5 23.6 File:Sonic3 MD JP manual.pdf, page 18
- ↑ 24.0 24.1 24.2 24.3 24.4 File:SonicTripleTrouble GG US manual.pdf, page 10
- ↑ 25.0 25.1 25.2 25.3 File:SonicTripleTrouble GG US manual.pdf, page 12
- ↑ 26.0 26.1 26.2 File:SonicTripleTrouble GG US manual.pdf, page 11
- ↑ 27.0 27.1 27.2 27.3 27.4 27.5 File:SonicTripleTrouble GG JP manual.pdf, page 19
- ↑ 28.0 28.1 28.2 28.3 File:SonicTripleTrouble GG JP manual.pdf, page 13
- ↑ 29.0 29.1 File:SonicTripleTrouble GG JP manual.pdf, page 12
- ↑ 30.0 30.1 30.2 30.3 30.4 30.5 30.6 30.7 30.8 File:Chaotix 32X US manual.pdf, page 20
- ↑ File:Chaotix 32X US manual.pdf, page 21
- ↑ File:Chaotix 32X US manual.pdf, page 22
- ↑ 33.0 33.1 File:Chaotix 32X JP manual.pdf, page 29
- ↑ 34.0 34.1 34.2 34.3 34.4 File:Chaotix 32X JP manual.pdf, page 30
- ↑ 35.0 35.1 File:Chaotix 32X JP manual.pdf, page 31
- ↑ 36.0 36.1 36.2 36.3 36.4 File:Sonic3D MD US manual.pdf, page 9
- ↑ 37.0 37.1 37.2 37.3 37.4 37.5 37.6 File:Sonic3D Sat JP manual.pdf, page 16
- ↑ 38.0 38.1 38.2 38.3 38.4 38.5 38.6 38.7 38.8 File:SonicAdventure DC US manual.pdf, page 13
- ↑ 39.0 39.1 39.2 39.3 39.4 File:SPA NGPC US manual.pdf, page 12
- ↑ 40.0 40.1 40.2 40.3 40.4 40.5 40.6 40.7 40.8 40.9 File:SonicAdventure2 DC US manual.pdf, page 21
- ↑ 41.0 41.1 41.2 41.3 41.4 41.5 41.6 41.7 41.8 File:SonicAdvance GBA US manual.pdf, page 22
- ↑ 42.0 42.1 42.2 42.3 42.4 42.5 42.6 42.7 File:SonicAdvance2 GBA US manual.pdf, page 24
- ↑ 43.0 43.1 43.2 43.3 43.4 43.5 43.6 43.7 File:SonicAdvance3 GBA US manual.pdf, page 24
- ↑ 44.0 44.1 44.2 44.3 44.4 44.5 44.6 44.7 44.8 44.9 File:SonicHeroes GC US manual.pdf, page 28
- ↑ 45.0 45.1 45.2 45.3 45.4 File:SonicGenerations 360 UK manual.pdf, page 12
- ↑ 46.00 46.01 46.02 46.03 46.04 46.05 46.06 46.07 46.08 46.09 46.10 File:SM PC DIGITAL MANUAL UK V10 LR.pdf, page 17
- ↑ 47.0 47.1 File:SM PC DIGITAL MANUAL UK V10 LR.pdf, page 21
- ↑ 48.0 48.1 48.2 48.3 48.4 48.5 48.6 48.7 48.8 48.9 File:SonicMania consoles JP manual.pdf, page 18
- ↑ 49.0 49.1 File:SonicMania consoles JP manual.pdf, page 22