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Revision as of 11:28, 25 May 2018

Template:CharacterSheet Infinite (インフィニット Infinitto), formerly known as the "Ultimate Mercenary", is the secondary antagonist of Sonic Forces, and is characterized by his black fur, silver mask, and a Phantom Ruby prototype on his chest. He is a jackal with predominantly black fur and some white marks on his body, including his face, his hair and the tip of his tail; he also has a scar mark on his left eye and has heterochromia (and is one of two characters in the series to be depicted with it; the other being the G.U.N. Commander), so his left eye is blue and his right eye is yellow. As an ally to Dr. Eggman, Infinite carries out much of the doctor's schemes by defeating and capturing Sonic the Hedgehog, allowing the doctor to succeed in his conquest of the planet.

Infinite was created with an impressive and strong presence in mind, according to Forces' producer and writer Shun Nakamura. Staff at Sonic Team were inspired by his nature to elaborate on his origin story, and his design was made especially to emphasize his evil nature.

History

Infinite when he was the leader of the Jackal Squad.

During the prequel comic, Rise of Infinite, a squad of thieves known as the Jackal Squad, led by what they considered to be the "Ultimate Mercenary", seized Eggman's base in the Arsenal Pyramid while the scientist was studying the Phantom Ruby in an attempt to steal his devices for a hefty bounty. Eggman uses the recently-discovered Phantom Ruby to summon a squadron of Egg Pawns to fend off the thieves. The squadron commander goes ahead past the Egg Pawns and attacks Eggman, but accidentally strikes the Phantom Ruby, causing it to show an illusion of a world ravaged by war, after which Eggman proposes a deal for the Jackal Squad to ally with the Eggman Empire and thus achieve both of their objectives together.

Some time later, during the events of Episode Shadow, Shadow the Hedgehog invades one of Eggman's secret labs in the Mystic Jungle, and the scientist orders the Jackal Squad to exterminate him, failing in the process as the black hedgehog easily defeats them. After being berated for his incompetence by Eggman, the squad leader pursues Shadow and then swears revenge for his team, only for the brooding hedgehog to lay a beatdown on him and call him worthless. After this, the jackal throws a tantrum over how weak he truly was.

Bitter about his defeat to Shadow, Infinite would then fuse with the finalized Phantom Ruby prototype in an attempt to become stronger, and put on a mask to hide his scars and cast away his weaker self, becoming a powerful tyrant. Reborn, Infinite became Eggman's right-hand man in his conquest, and among his first acts of tyranny he effortlessly defeated E-123 Omega, who was slaughtering a lot of Eggman's robots on his way through Eggman's base.

A few months later, Sonic is again on a mission to defeat Eggman. However, Infinite intervenes by using replicas of past villains who defeat the blue hedgehog without much effort. With Sonic finally defeated and trapped in a space prison, Eggman and Infinite conquer 99% of the world, destroying cities and terrorizing citizens using machines, robots and the power of the Phantom Ruby; on one of these occasions, Infinite encounters a young citizen who unsuccessfully tries to attack him. Six months after Sonic's defeat, Infinite eventually finds opposition in the form of the Resistance, engaging Sonic and the Avatar on multiple occasions until he is defeated in the final battle. After his defeat, Infinite appeared to vanish.

Personality and Traits

Infinite is an enigmatic, yet lethal being who is cold, stern and extremely sadistic, as he takes great pleasure in the pain and suffering of others, and even willingly lets the Avatar flee just to be able to relish in their terrified screams.

In his past, Infinite was seen to at least have some degree of care for the other members of his team, the Jackal Squad, as he expressed anger over Shadow taking out his men. He also has an inferiority complex, which is perhaps his most notable character trait, as his defeat at the hands of Shadow left him feeling bitter to the point of fusing with the Phantom Ruby prototype and never showing his old face again. Other indications of this trait were shown where he expressed disgust at Eggman calling a retreat, viewing it as a tacit admission to weakness. Even after his defeat, Infinite tries to insist that he can fight on, even as he is pulled from the battlefield. This may have developed into a mad obsession with strength.

Using the power of the Phantom Ruby, Infinite is capable of unprecedented speed, acceleration and strength that surpasses even Sonic himself, and has the ability to generate, destroy and/or manipulate virtual realities as well as false presence of other characters such as Zavok and Chaos by taking control of the victim's visual and depth perception to feed false information to the brain. His illusions are potent enough to be capable of causing illusory injury to affect the victim's physical body. He is also capable of summoning a large supply of red cubes that he can skillfully and willingly move around, sending anyone who touches them into a virtual reality. His power was so great that not even the Miles Electric was able to give an accurate reading of his capabilities.

Sonic Forces Boss Battles

Sonic Retro emblem.svg Main article: Infinite (Sonic Forces boss)


Infinite is fought three times throughout Sonic Forces as the second, fourth and sixth bosses of the game, faced by Modern Sonic and the Avatar accordingly. Classic Sonic does not get to fight him at any point in the game.


First battle(Mystic Jungle)
SonicForces Switch InfiniteBoss1.jpg
Infinite
Game: [[Sonic Forces]][[Category:Sonic Forces bosses]]
Level: [[Luminous Forest]]
Hits to defeat: 8
Fought by: Modern Sonic

The first time Infinite is battled is after Sonic makes it through Luminous Forest and steps in to help Silver. After introducing himself to Sonic, the jackal proceeds to fight the blue blur again.

The fight begins with the player landing on a giant snake and running along it with Infinite hovering before them. This boss requires the player to catch up with him by collecting Wisp Capsules, boosting up to him and then landing a Homing Attack on him. During the fight, Infinite will make energy barriers made of cubes that appear on the path. Should Sonic touch these barriers, he will not only take damage, but also be cast into a virtual reality for a while, where spikes protrude and real spiked balls roll along the path Sonic runs on.

After hitting him, Infinite will change up his pattern for the energy barriers he places, and the player must repeat the process two more times. Afterwards, he will create replicas of himself, and Sonic will jump off the Snake and bounce off springs to reach them, then skip across the replicas with continuous Homing Attacks to hit him again. Once again, Sonic will be running on the snake chasing Infinite. After he's down to half health, Infinite will produce energy barriers which come at Sonic from the side. Jump to avoid them, then do another Homing Attack on Infinite when Sonic gets close enough.

When Infinite is down to his last segment of health, he will do the same strategy of creating replicas as Sonic bounces in the air from Springs, only this time he will produce even more replicas. Continue to do Homing Attacks on the replicas until Sonic reaches Infinite, dealing the final hit and ending the fight.

Second battle(Metropolis)

SonicForces Switch InfiniteBoss2.jpg
Infinite
Game: [[Sonic Forces]][[Category:Sonic Forces bosses]]
Level: [[Capital City]]
Fought by: Avatar

The second battle with Infinite occurs after the jackal foils "Operation Big Wave" in Capital City. When the Avatar attempts to retreat, they are stopped by Infinite, but the timid rookie builds up the courage to stand up to him after remembering encouraging words from Sonic.

The battle takes place within a confined room, with Infinite hovering around and firing cube-based homing shots. Do not be afraid of them. When they get close enough, simply run under them, and jump only when they are completely on the ground. The player must also watch out if cube particles appear on the floor, as walls of cubes will pop out from them, which will happen three times in succession. Should the player be hit by the walls or homing shots, they will be trapped in one of two virtual realities: one where there are cannons appearing on both the ground and the ceiling that they must avoid by moving, though they'll be hard to avoid due to the screen being partially obscured; and a virtual reality where there are missiles firing at the Avatar that must be avoided by moving out of the way.

To damage Infinite, the player simply has to use their Wispon on him when he gets within range. Certain Wispons like Lightning and Cube can be used to damage him, but the Asteroid Wispon is generally a good choice for this fight as the player can take advantage of the Indigo Wisp that appears in the room. After doing enough damage to Infinite, he will summon Egg Pawns to impede the player. His homing shots will appear more frequently, the walls will be faster, and he will even try to fly into the background to avoid the player's attacks.

With all of this in mind, just rinse and repeat, and the boss battle will be over.

Final battle(Eggman Empire Fortress)

SonicForces Switch InfiniteBoss3.jpg
Infinite
Game: [[Sonic Forces]][[Category:Sonic Forces bosses]]
Level: [[Mortar Canyon]]
Hits to defeat: 6
Fought by: Modern Sonic + Avatar

The third and final battle against Infinite takes place after Sonic gets through Mortar Canyon. Despite having consumed a lot of the Phantom Ruby's power by creating the virtual sun earlier, Infinite still claims to have enough power to destroy Sonic.

The entire battle is functionally identical to the battle against Metal Sonic earlier on in the game, as it is a running battle where Infinite uses the Phantom Ruby's power, then flies away from Sonic. To damage him, the player must boost to get close enough to use a Homing Attack on him and his orbiting Moto Bugs. The main differences from Metal Sonic's fight is that instead of electrical pillars, Infinite will create spinning cube pinwheels that will trap the player in one of two virtual realities if they hit one: one where there are vertical lasers perpendicular to the ground, and one where there are spinning lasers. The other main difference is that Sonic will fight Infinite alone throughout the first phase of the fight.

After successfully landing two full hits on Infinite, the Avatar will appear and assist Sonic like in the Tag Team stages, and the second phase of the fight will begin. The spinning pinwheels will be harder to dodge and will necessitate the use of Quick Step to avoid, and Infinite will start mimicking Metal's Maximum Overdrive Attack which the player can either dodge using Quick Step or counter with a fully-charged Drill Wispon or the Cube Wispon's air attack. Sometimes, in this phase, Infinite may not have Moto Bugs surrounding him, and will simply float in front of Sonic and the Avatar. Boost towards Infinite and perform up to three Homing Attacks on him.

Like with Metal Sonic, a wall of energy cubes will chase the player, causing damage if they are not moving fast enough or stall in place for too long. The player must also not take too long to defeat Infinite, as they will eventually come to a dead end where Infinite escapes and leaves the player to be caught by the cube wave, thus forcing the player to restart the fight.

When enough damage has been dealt to Infinite, the player will be prompted to use a Double Boost to rush down Infinite, landing the finishing blow.

Theme Songs

Voice actors

Characters in the Sonic the Hedgehog game series
Recurring characters
Heroes Sonic (Super, Starfall, Hyper, Darkspine, the Werehog, Excalibur) | Tails (Super) | Knuckles (Super, Hyper) | Amy (Super, Hyper) | Mighty (Super) | Ray (Super) | Espio | Charmy | Vector | Cream | Big | Blaze (Burning) | Silver (Super) | Sticks
Anti-heroes/Neutrals Shadow (Super) | Rouge | E-102 Gamma | E-123 Omega | Jet | Wave | Storm
Villains Dr. Eggman | Metal Sonic (Rocket, Neo, 3.0) | Mecha Sonic (8-bit, Mk. II, Mk. III, Super) | Fang | Tails Doll | Metal Knuckles | Chaos (Perfect) | E-Series | ZERO | Biolizard (Finalhazard) | Black Doom (Devil Doom) | Eggman Nega | Orbot | Cubot | Deadly Six (Zavok, Zazz, Zomom, Master Zik, Zeena, Zor)
Teams Sonic/Heroes | Rose | Dark | Chaotix | Babylon
Other Animals (Flicky) | Froggy | Chao (Hero, Dark) | Tikal | Pachacamac | Omochao | Chaclon | Gerald & Maria Robotnik | President | King Boom Boo | Cheese | Chocola | Vanilla | G.U.N. Commander | Wisps | Mother Wisp
One-off characters
Heroes Emerl | Marine | Lumina Flowlight | Chip | Shahra | Knights of the Round Table | Caliburn | Yacker | Avatar | Barry | Trip (Super)
Anti-heroes/Neutrals Bean | Bark | Shade | Merlina | Sage
Villains Witchcart | Hocke-Wulf | Bearenger | Carrotia | Battle Kukku Army (15th, 16th, Dr. Fukurokov) | E-101 Beta | Void | Chaos Gamma | Gemerl | Shugo-hei | Iblis | Mephiles | Solaris | Erazor Djinn | Captain Whisker | Johnny | Master Core: ABIS | Ix (Super) | Dark Gaia | King Arthur | Hard Boiled Heavies | Infinite | The End | Mirage Express
Teams Vector | Eggman
Other Birdie | Illumina | Secretary | Elise | Duke of Soleanna | Sonic Man | Coconut Crew | Vikings | Professor Pickle | Wentos | Don Fachio | Dodon Pa | Koco | Ancients | Conductor | Conductor's wife | Ariem | Heavy | Bomb | Tiara Boobowski | Honey