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Difference between revisions of "Orbs (Sonic Unleashed)"

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The [[Dark Gaia Phoenix]], the [[Dark Moray]], the [[Dark Guardian]] and the [[Egg Dragoon]] night bosses each release 50 Red Orbs (equivalent to 1000 Dark Gaia Force).
 
The [[Dark Gaia Phoenix]], the [[Dark Moray]], the [[Dark Guardian]] and the [[Egg Dragoon]] night bosses each release 50 Red Orbs (equivalent to 1000 Dark Gaia Force).
  
Red and Blue Orbs can also be spawned by collecting the respective [[Item Box#Sonic_Unleashed_.28PS2.2FWii.29|Item Boxes]]{{fileref|SonicUnleashed PS2 US manual.pdf|page=15}} (which countain variable amounts of Orbs) or breaking objects, such as jars and ice (which contain one Orb each), but not wooden boxes.
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Red and Blue Orbs can also be spawned by collecting the respective [[Item Box#Sonic_Unleashed_.28PS2.2FWii.29|Item Capsules]]{{fileref|SonicUnleashed PS2 US manual.pdf|page=15}} (which countain variable amounts of Orbs) or breaking objects, such as jars and ice (which contain one Orb each), but not wooden boxes.
 
{| class="prettytable" style="width:auto;"
 
{| class="prettytable" style="width:auto;"
 
|[[File:RedOrbsBoxUnleashed.png|50px]]
 
|[[File:RedOrbsBoxUnleashed.png|50px]]
|[[Item Box#Sonic_Unleashed_.28PS2.2FWii.29|Red Orbs Item Box]] from the [[PS2]]/[[Wii]] version of ''[[Sonic Unleashed]]''.
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|Red Orbs [[Item Box#Sonic_Unleashed_.28PS2.2FWii.29|Item Capsule]] from the [[PS2]]/[[Wii]] version of ''[[Sonic Unleashed]]''.
 
|-
 
|-
 
|[[File:BlueOrbsBoxUnleashed.png|50px]]
 
|[[File:BlueOrbsBoxUnleashed.png|50px]]
|[[Item Box#Sonic_Unleashed_.28PS2.2FWii.29|Blue Orbs Item Box]] from the [[PS2]]/[[Wii]] version of ''[[Sonic Unleashed]]''.
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|Blue Orbs [[Item Box#Sonic_Unleashed_.28PS2.2FWii.29|Item Capsule]] from the [[PS2]]/[[Wii]] version of ''[[Sonic Unleashed]]''.
 
|}
 
|}
 
Spawned Orbs will first float around the place where they appeared from for a few seconds, and then fly in the direction of the Werehog, being absorbed by him.
 
Spawned Orbs will first float around the place where they appeared from for a few seconds, and then fly in the direction of the Werehog, being absorbed by him.
  
Once you collect a [[Secret Item]] or a Red Orbs Item Box in a Night Stage and finish the level, that specific box will turn into a Blue Orbs Item Box for the next times you play that level. The same doesn't apply to the Day Stages and Gaia Gates, where the Item Boxes simply don't spawn again.
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Once you collect a [[Secret Item]] or a Red Orbs Item Capsule in a Night Stage and finish the level, that specific item will turn into a Blue Orbs Item Capsule for the next times you play that level. The same doesn't apply to the Day Stages and Gaia Gates, where the Item Capsules simply don't spawn again.
  
===What the Orb distributions say about the enemies?===
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===Orb configurations and nature of Dark Gaia creatures===
 
The Orb configurations of the enemies allow a number of factual conclusions to be taken about their nature:
 
The Orb configurations of the enemies allow a number of factual conclusions to be taken about their nature:
*All enemies but the Dark Bat and Spike possess Red Orbs;
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*All enemies but the [[Dark Bat]] and [[Spike (enemy)|Spike]] possess Red Orbs, and the Dark Bat is the only enemy that cannot attack the Werehog;
 
**Spike is the only enemy that doesn't unleash Orbs at all;
 
**Spike is the only enemy that doesn't unleash Orbs at all;
**The Dark Bat is the only enemy that cannot attack the Werehog;
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*All enemies but Spike and the [https://info.sonicretro.org/Category:Sonic_Unleashed_bosses bosses] possess either Blue Orbs or Green Orbs, but none possess both varieties at the same time;
*All enemies except Spike and the boss enemies possess either Blue Orbs or Green Orbs, but never both varieties at the same time;
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*All enemies with elemental variants (the [[Thunder Bat]], the [[Lightning Master]] and the [[Fire Master]]) have Green Orbs;
*All enemies with elemental variants (the Thunder Bat, the Lightning Master and the Fire Master) have Green Orbs;
 
 
**No enemy with Blue Orbs have elemental variants;
 
**No enemy with Blue Orbs have elemental variants;
 
*All enemies with Blue Orbs have Red variants;
 
*All enemies with Blue Orbs have Red variants;
 
**All enemies without any type of variants lack Blue Orbs;
 
**All enemies without any type of variants lack Blue Orbs;
*All mini-boss enemies (the Titan, the Red Titan and Big Mother) possess Green Orbs;
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*All mini-boss enemies (the [[Titan]], the [[Red Titan]] and [[Big Mother]]) possess Green Orbs;
  
 
==Orb Result/Dark Gaia Force==
 
==Orb Result/Dark Gaia Force==

Revision as of 22:56, 28 March 2024

The OrbsMedia:SonicUnleashed PS2 US manual.pdf[1] are Dark Gaia fragments of energy that can be found and collected by the Werehog in the Night Stages of the PS2/Wii versions of Sonic Unleashed, and exist as a result of Dark Gaia being scattered all around the world at the beginning of the game. They appear in three variants:

  • Red Orbs are converted into Dark Gaia Force when you finish a level;
  • Blue Orbs fill the Werehog's Unleash Gauge when collected;
  • Green Orbs fill the Werehog's Health Bar when collected, just like Rings, but don't add to the ring count.
1 Red Orb = 20 Dark Gaia Force
1 Green Orb correspond to 5 Rings

Overview

All varieties of Orbs can be spawned by beating Dark Gaia's enemies and bossesMedia:SonicUnleashed PS2 US manual.pdf[2] at night, each enemy emitting a specific combination of Orbs:

Nightmare SU.png Nightmare

— Red Orbs = 2
— Blue Orbs = 1

RedNightmarePS2Wii.png Red Nightmare

— Red Orbs = 3
— Blue Orbs = 2

Deep Nightmare SU.png Deep Nightmare

— Red Orbs = 4
— Blue Orbs = 3

RedDeepNightmarePS2Wii.png Red Deep Nightmare

— Red Orbs = 5
— Blue Orbs = 4

DarkFrightPS2Wii.png Dark Fright

— Red Orbs = 1
— Blue Orbs = 1

Red Fright SU.png Red Fright

— Red Orbs = 2
— Blue Orbs = 2

Killer Bee SU.png Killer Bee

— Red Orbs = 1
— Blue Orbs = 2

Red Killer Bee SU.png Red Killer Bee

— Red Orbs = 2
— Blue Orbs = 3

LittleRexPS2Wii.png Little Rex

— Red Orbs = 1
— Blue Orbs = 1

Red Rex Red Rex

— Red Orbs = 2
— Blue Orbs = 2

Dark Bat SU.png Dark Bat

— Red Orbs = 0
— Green Orbs = 1

Dark Bat Sniper SU.png Dark Bat Sniper

— Red Orbs = 1
— Green Orbs = 2

Dark Bat Thunder SU.png Thunder Bat

— Red Orbs = 2
— Green Orbs = 3

Dark Master SU.png Dark Master

— Red Orbs = 3
— Green Orbs = 1

Fright Master SU.png Fright Master

— Red Orbs = 4
— Green Orbs = 2

FireMasterPS2Wii.png Fire Master

— Red Orbs = 5
— Green Orbs = 3

Lightning Master SU.png Lightning Master

— Red Orbs = 6
— Green Orbs = 4

Titan SU.png Titan

— Red Orbs = 10
— Green Orbs = 5

RedTitanPS2Wii.png Red Titan

— Red Orbs = 15
— Green Orbs = 5

Big Mother SU.png Big Mother

— Red Orbs = 10
— Green Orbs = 10

Spike SU.png Spike

— No Orbs

The amount of Orbs emitted by an enemy will be multiplied by a factor, rounded down, depending on you beating it during a Were-Wallop comboMedia:SonicUnleashed PS2 US manual.pdf[2] (x1,5 during a yellow combo, after one Were-Wallop; x2 during a green combo, after two Were-Wallops).

The Dark Gaia Phoenix, the Dark Moray, the Dark Guardian and the Egg Dragoon night bosses each release 50 Red Orbs (equivalent to 1000 Dark Gaia Force).

Red and Blue Orbs can also be spawned by collecting the respective Item CapsulesMedia:SonicUnleashed PS2 US manual.pdf[3] (which countain variable amounts of Orbs) or breaking objects, such as jars and ice (which contain one Orb each), but not wooden boxes.

RedOrbsBoxUnleashed.png Red Orbs Item Capsule from the PS2/Wii version of Sonic Unleashed.
BlueOrbsBoxUnleashed.png Blue Orbs Item Capsule from the PS2/Wii version of Sonic Unleashed.

Spawned Orbs will first float around the place where they appeared from for a few seconds, and then fly in the direction of the Werehog, being absorbed by him.

Once you collect a Secret Item or a Red Orbs Item Capsule in a Night Stage and finish the level, that specific item will turn into a Blue Orbs Item Capsule for the next times you play that level. The same doesn't apply to the Day Stages and Gaia Gates, where the Item Capsules simply don't spawn again.

Orb configurations and nature of Dark Gaia creatures

The Orb configurations of the enemies allow a number of factual conclusions to be taken about their nature:

  • All enemies but the Dark Bat and Spike possess Red Orbs, and the Dark Bat is the only enemy that cannot attack the Werehog;
    • Spike is the only enemy that doesn't unleash Orbs at all;
  • All enemies but Spike and the bosses possess either Blue Orbs or Green Orbs, but none possess both varieties at the same time;
  • All enemies with elemental variants (the Thunder Bat, the Lightning Master and the Fire Master) have Green Orbs;
    • No enemy with Blue Orbs have elemental variants;
  • All enemies with Blue Orbs have Red variants;
    • All enemies without any type of variants lack Blue Orbs;
  • All mini-boss enemies (the Titan, the Red Titan and Big Mother) possess Green Orbs;

Orb Result/Dark Gaia Force

Get Strong Faster
Night foes keep getting stronger, and Sonic needs to keep up if he hopes to win. Pots and other objects can contain Orbs, so remember to smash all you can!

Secret Document 12 - "Earning EXP as a Werehog", PS2/Wii versions of Sonic Unleashed

At the end of a Night Stage, you are brought to the Orb Result ScreenMedia:SonicUnleashed PS2 US manual.pdf[3], where the Red Orbs you collected during the level are converted into Dark Gaia Force (also called EXP) and stored to a maximum of 72,000 EXP. Reaching certain amounts of stored Dark Gaia Force causes upgrades the Werehog's stats – Attack Power, Health Bar and Unleash Gauge, up to 4 times each (ranging from level 1 to level 5) – and teaches him new techniques, expanding his range of attacks:

Were-Hammer OrbResult.png

Were-Hammer (0 Dark Gaia Force)

Were-Claw OrbResult.png

Were-Claw (1000 Dark Gaia Force)

ComboLevelUp OrbResult.png

Combo Level Up (2500 Dark Gaia Force)

Were-Wallop OrbResult.png

Were-Wallop (7500 Dark Gaia Force)

Beatdown OrbResult.png

Beatdown (12500 Dark Gaia Force)

Earthshaker OrbResult.png

Earthshaker (36000 Dark Gaia Force)

Descriptions in the Orb Result

This emergency evasion tactic will push back any foe it connects with.

— Were-Hammer description from the Orb Result

Pierce any defense with this technique. Hit foes just right and you can dizzy them!

— Were-Claw description from the Orb Result

Dark Gaia's energy gathers around Sonic. Sonic can now chain together more attacks!

— Combo Level Up description from the Orb Result

Send baddies skyward, then kick off a combo. This move makes a perfect opener.

— Were-Wallop description from the Orb Result

The shockwaves emitted when you grab and pound the target to the ground will do additional damage to nearby foes.

— Beatdown description from the Orb Result

The Werehog's final finisher, the Earthshaker, can deal massive damage to a broad area.

— Earthshaker description from the Orb Result

Reviving with Green Orbs

When an enemy attacks the Werehog and empties his Health Bar, a small animation will play, where numerous Green Orbs spawn around the Werehog and restore the entire Health Bar, reviving him. This consumes a 1-up. You must have at least a 1-up left for this to happen, otherwise you just lose the level.

References


Sonic Unleashed
SonicUnleashed title.png

Main page
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Manuals
Promotional material
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Development
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Items

Items in the Sonic the Hedgehog Game Series
Collectibles   Ring | Super Ring | Special Ring | Rich Ring | Heal Ring | Red Star Ring | Number Ring | Silver Moon Ring | Sonic Medal | Sun Medal | Moon Medal | Sun Tablet | Moon Tablet | Planet Tablet | Secret Item | Red Orbs | Blue Orbs | Green Orbs | Emblem | Chaos Drives | Special Stage Key | Material | Portal Gear | Memory Token | Vault Key | Red Seed of Power | Blue Seed of Defense | Dream Orb
Power-ups   Shield (Water, Lightning, Fire, Gold, Magnetic) | Invincibility | Power Sneakers | Rocket Shoes | Propeller Shoes | Hyper Heli-Tails | Eggman Mark | Super Ring | Combine Ring | Forcejewel | Power Core | Light Cores | Special Combination
Level Objects   Item Box | Item Panel | Spring | Spring Pole | Crane Lift | Dash Rail | Spikes | Checkpoint | Time Warp Plate | Signpost | Goal Ring | Hidden Treasure Ring | Giant Ring | Dash Ring | Rainbow Ring | Capsule | Crate | Water Barrel | Button | Dark Energy Key | Bumper | Speed Booster | Air bubbles | Chao container
Powerful Items   Chaos Emeralds | Super Emeralds | Master Emerald | Time Stones | Chaos Rings | Precioustone | Sol Emeralds | Jeweled Scepter | World Rings | Excalibur | Phantom Ruby | Reverie | Dream Core
Weapons   Piko Piko Hammer | Chaos Energy Cannon | Caliburn | Wispon
Devices   Remote Robot | Combi Confiner | Mother Computer | Nega's Camera | Arks of the Cosmos | Miles Electric
Other   Chili Dog | Fortune Cards | Speed Down Boots | Chao Egg | Scepter of Darkness | Cacophonic Conch