Difference between revisions of "E-1000"
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+ | | image=Sa2_E-1000.png | ||
+ | | game=Sonic Adventure 2 | ||
+ | | affiliation=Eggman Empire | ||
+ | | hits=1 | ||
+ | | points=200 | ||
+ | }} | ||
+ | The '''E-1000''' is an enemy that appears in [[Eggman]]'s headquarters in ''[[Sonic Adventure 2]]''. It is part of the [[E-series#Sonic_Adventure_2_Robots|E-Series]]. | ||
− | The | + | The E-1000 is a mass-production machine patterned after [[E-102 Gamma]]. Unlike its primogenitor- an elite robot with impressive firepower- the E-1000 appears to be greatly simplified and its capabilities accordingly reduced. It lacks Gamma's laser targeting system, ankle wheels, and hand; while never shown hovering over water it also presumably lacks his helicopter blades. Even its limbs have had their number of joints halved. To compensate for its reduced marksmanship, the E-1000 is armed with twin cannons that fire large yellow bolts of energy. Of all of Gamma's arsenal, the Jet Booster has seemingly been retained in limited amounts; some E-1000 units within Pyramid Cave are capable of hovering. |
− | + | By far the greatest loss from Gamma to the E-1000 series is the former's advanced intellect. The E-1000 seems to possess none of Gamma's tactical skill or overall sentience; it simply mindlessly attacks any enemy that approaches it. E-1000 units do not move from their guard posts, whether on foot or hovering. They are less durable than Gamma and cannot take a single hit from any character. When destroyed, they award 200 points and release the [[Animal]] serving as their organic battery. | |
− | {| | + | E-1000 units are found in the following stages: |
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Latest revision as of 17:22, 23 August 2020
E-1000 |
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Game: Sonic Adventure 2 |
Affiliation: Eggman Empire |
Hits to defeat: 1 |
Points: 200 |
The E-1000 is an enemy that appears in Eggman's headquarters in Sonic Adventure 2. It is part of the E-Series.
The E-1000 is a mass-production machine patterned after E-102 Gamma. Unlike its primogenitor- an elite robot with impressive firepower- the E-1000 appears to be greatly simplified and its capabilities accordingly reduced. It lacks Gamma's laser targeting system, ankle wheels, and hand; while never shown hovering over water it also presumably lacks his helicopter blades. Even its limbs have had their number of joints halved. To compensate for its reduced marksmanship, the E-1000 is armed with twin cannons that fire large yellow bolts of energy. Of all of Gamma's arsenal, the Jet Booster has seemingly been retained in limited amounts; some E-1000 units within Pyramid Cave are capable of hovering.
By far the greatest loss from Gamma to the E-1000 series is the former's advanced intellect. The E-1000 seems to possess none of Gamma's tactical skill or overall sentience; it simply mindlessly attacks any enemy that approaches it. E-1000 units do not move from their guard posts, whether on foot or hovering. They are less durable than Gamma and cannot take a single hit from any character. When destroyed, they award 200 points and release the Animal serving as their organic battery.
E-1000 units are found in the following stages:
Character | Stage |
---|---|
Sonic | Pyramid Cave |
Knuckles | Death Chamber |
Rouge | Egg Quarters |
Sonic Adventure 2 / Sonic Adventure 2: Battle | |
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