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Difference between revisions of "Sonic Heroes"

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==Production Credits==
 
==Production Credits==
===[[Sonic Team]]===
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For a complete list of the games production credits please click the following link: [[Sonic Heroes credits]]
Executive Producer: [[Hisao Oguchi]]<br/>
 
Producer: [[Yuji Naka]]<br/>
 
Director: [[Takashi Iizuka]]<br/>
 
Art Director: [[Kazuyuki Hoshino]]<br/>
 
Main Programmer: [[Tetsu Katano]]<br/>
 
Main Game Designer: [[Shiro Maekawa]]<br/>
 
Sound Director: [[Jun Senoue]]<br/>
 
Player Designer: [[Nobuhiko Honda]]<br/>
 
Player Motion Designer: [[Atsushi Saito]]<br/>
 
Player Programmer: [[Tetsu Katano]]<br/>
 
Level Designers: [[Takashi Iizuka]], [[Eitaro Toyoda]]<br/>
 
Stage Programmers: [[Takeshi Sakakibara]], [[Makiko Nishimura]], [[Tomoyuki Naito]]<br/>
 
Field Art Director: [[Hiroshi Nishiyama]]<br/>
 
Field Artists: [[Yoshitaka Miura]], [[Takahiro Kudo]], [[Michikazu Tamamura]], [[Daizo Kinoshita]]<br/>
 
Enemy Game Designers: [[Shiro Maekawa]]<br/>
 
Enemy Designer: [[Kazuyuki Hoshino]]<br/>
 
Enemy Programmers: [[Masato Nakazawa]], [[Makiko Nishimura]], [[Makoto Suzuki]], [[Tetsu Katano]]<br/>
 
Speical Stage Game Designer: [[Kenjiro Morimoto]]<br/>
 
Speical Stage Artists: [[Kaori Hitsuda]], [[Michio Abe]]<br/>
 
Speical Stage Programmers: [[Shinya Matsunami]], [[Hiroshi Iwasaki]], Masatoshi Shitara<br/>
 
Scenario Writer: [[Shiro Maekawa]]<br/>
 
Event Scene Artist: [[Nobuhiko Honda]]<br/>
 
Story Event Programmer: [[Takeshi Sakakibara]]<br/>
 
Menu Screen Programmer: [[Makoto Suzuki]]<br/>
 
Menu Screen Artists: [[Yuji Uekawa]], Takeshi Ichimura, Ryutaro Ishihara, Medal Co. Ltd.<br/>
 
Multi Platform Programmer: [[Makoto Suzuki]]<br/>
 
Multi Platform Artist: Ryutaro Ishihara<br/>
 
Development Support: [[Yoshitaka Kawabata]], [[Shinya Matsunami]], [[Tomonori Fukazawa]], [[Shun Nakamura]], [[Soosa Kim]]<br/>
 
CG Movie Producer: [[Keith Palmer]]<br/>
 
CG Movie Director: [[Takashi Iizuka]]<br/>
 
Story Board Designers: [[Shiro Maekawa]], [[Kazuyuki Hoshino]]<br/>
 
CG Movie Art Supports: [[Nobuhiko Honda]], [[Hiroshi Nishiyama]]<br/>
 
CG Movie Production: Vision Scape Inc., Clayt Ratzlaff, Tammy McDonald, JS Lennox, Michael J. Sherak, Dave Riewald, Andrew Wilson, John Giordano, Ryan Benjamin, Bryan Pritchard, Steve Lennox, Paul Anderson<br/>
 
Sound Designed by: [[Wave Master|Wave Master Inc.]], Dolby Digital Pro Logic 2<br/>
 
Executive Sound Coordinator: [[Tatsuya Kousaki]]<br/>
 
Lead Music Composer: [[Jun Senoue]]<br/>
 
Music Composers: [[Naofumi Hataya]], [[Yutaka Minobe]], [[Tomoya Ohtani]], Keiichi Sugiyama, [[Hideaki Kobayashi]], [[Mariko Nanba]], [[Teruhiko Nakagawa]], [[Fumie Kumatani]]<br/>
 
Sound Effects: [[Jun Senoue]], Takashi Endoh, [[Tomonori Sawada]], [[Tatsuyuki Maeda]]<br/>
 
Technical Supervisor: [[Shigeharu Isoda]]<br/>
 
Theme Songs<br/>
 
*SONIC HEROES: [[Crush 40]]
 
*WE CAN: [[Ted Poley]], [[Tony Harnell]]
 
*THIS MACHINE: [[Julien-K]]
 
*FOLLOW ME: Kay Hanley
 
*TEAM CHAOTIX: [[Gunnar Nelson]] (from the NELSONS)
 
*WHAT I'M MADE OF: [[Crush 40]]
 
Coordination Supervisor: Kazuo Koizumi<br/>
 
Recording Coordinators: [[Jun Senoue]], [[Atsushi Kosugi]] (Beat on Beat inc.), [[Akinori Nishiyama]], [[Keith Palmer]]<br/>
 
Recording Engineers: [[Stan Katayama]], Masahiro Fukuhara, [[Hirokazu Akashi]], [[Yoshitada Miya]]<br/>
 
Surround Mixed at: [[Wave Master|Wave Master Studio]]<br/>
 
Japanese Voices: [[Jun'ichi Kanemaru]], [[Ryo Hirohashi]], [[Nobutoshi Kanna]], [[Kouji Yusa]], [[Rumi Ochiai]], Taiten Kusunoki, [[Taeko Kawata]], [[Sayaka Aoki]], Takashi Nagasako, Kenta Miyake, Yuki Masuda, Youko Teppouzuka, Etsuko Kozakura, [[Chikao Otsuka]]<br/>
 
Voice Recording Producer: [[Hiroyuki Inage]] (TOHOKUSHINSHA)<br/>
 
Voice Recording Director: [[Eriko Kimura]] (TOHOKUSHINSHA), [[Lani Minella]]<br/>
 
Recording: STUDIO UNI<br/>
 
English Voices: [[Ryan Drummond]], William Corkery, [[Scott Dreier]], [[David Humphrey]], [[Lani Minella]], [[Jon St. John]], [[Jennifer Douillard|Jenny Douillard]], Sarah Wulfeck, Marc Biagi, Bill Corkery, Emily Corkery, [[Deem Bristow]]<br/>
 
Voice Recording Editors: Rick Bowman, Lethal Sounds<br/>
 
Voice Files Operation: Attic Arcade Inc.<br/>
 
Assistant Producers: [[Takao Miyoshi]], [[Kenjiro Morimoto]]<br/>
 
Product Support: [[Akinori Nishiyama]], [[Yuji Uekawa]], [[Masanobu Yamamoto]]<br/>
 
Multi Platform Library: Criterion Software Ltd., Render Ware<br/>
 
Middleware Support: [[CRI Middleware Co. Ltd.]], [[Masao Oshimi]], [[Katsumi Yabuno]], [[ADX]], [[Sofdec]]
 
 
 
===Sega Corporation===
 
President: Hisao Oguchi<br/>
 
Consumer Division: [[Hideki Okamura]], [[Masanao Maeda]]<br/>
 
Development Division: [[Toshihiro Nagoshi]], Toshiro Nakayama, Yusuke Asano<br/>
 
Marketing: Naoko Ooka, Mariko Takeda, Hideki Youkaichiya<br/>
 
Public Relations: Yasushi Nagumo, Yoko Nagasawa<br/>
 
International Business: Tatsuyuki Miyazaki, Yusuke Suai<br/>
 
Creative Center: Takashi Ando, Kazuyoshi Hara, Ryo Suenaga, Tooru Sasaki, Yuki Kobayashi, Noriyuki Tarumi<br/>
 
Customer Relationship: Yutaka Shoji, Nobuyuki Inoue<br/>
 
TEST Department: Junichi Shimizu, Akira Nishikawa, Akira Terasawa, Satoshi Kuwano<br/>
 
QC Department: Kazuhiko Morii, Yuji Nakamura
 
 
 
===Sega of America, Inc.===
 
President and COO: Hideaki Irie<br/>
 
Localization Producer: Yosuke Moriya<br/>
 
Director of PD Osamu Shibamiya<br/>
 
Sr. Release Manager: Andrei Belkin<br/>
 
Product Manager: Noah Musler<br/>
 
Marketing Consultant: Lori Von Rueden<br/>
 
Advertising Manager: Teri Higgins<br/>
 
Creative Services: Arianne McCarthy<br/>
 
Public Relations Manager: Bret Blount<br/>
 
Director of QA: Deborah Kirkham<br/>
 
Offshore Project Manager: Shawn Dobbins<br/>
 
 
 
===Sega Europe, Ltd.===
 
President and COO: Naoya Tsurumi<br/>
 
Executive Vice President: [[Jin Shimazaki]], Mike Sherlock<br/>
 
Senior Producer: Matt O'Driscol<br/>
 
Localization Producer: Kuniyo Matsumoto<br/>
 
Technical Producer: Elliot Martin<br/>
 
Marketing Director: Matthew Woodley<br/>
 
Marketing Manager: Gary Knight<br/>
 
Product Manager: Mathew Quaeck<br/>
 
Translators: Giuseppe Rizzo, Brigitte Nadesan, Marta Lois González, Zuzanna Zabkova<br/>
 
Quality Assurance: Darius Sadeghian, David Smith, Roy Boateng, Chris Geiles<br/>
 
Special Thanks: [[Shinobu Toyoda]], Yukio Aoyama, [[Atsushi Kanno]], Masaya Amano, Mizuki Hosoyamada, [[Sachiko Kawamura]], Yasuko Maruyama, Tomomi Siverman, Mizuki FriedMan, ESP Guitars, LINE 6<br/>
 
  
 
==Resources==
 
==Resources==

Revision as of 20:07, 24 June 2010

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Heroes title.png
Sonic Heroes
System(s): GameCube, PlayStation 2, Xbox, PC
Publisher: Sega
Developer:
Genre: 3D Platform
For the eponymous song, see Sonic Heroes (song).

Sonic Heroes is the third 3D Sonic game to hit the Nintendo GameCube. Sonic Heroes is also the first game to go multiplatform for all systems. The phrase "Sonic Heroes" refers to the uniting of the protagonists of the Sonic the Hedgehog series. This game also marked the return of the Chaotix, a group last seen in Knuckles' Chaotix on the Sega 32X (except for Espio the Chameleon, who became playable in Sonic the Fighters).

The level design and graphics were given a more cartoon-ish quality which is reminscent of the old-school Sonic games.

The game was developed on a RenderWare engine so that the game could be programmed and ported easily for the multi-platform release. This made for fairly consistant ports, quality wise, between all the systems. The PlayStation 2 version did suffer from clipping and graphic faults, not to mention a lower frame rate, making it the least well recieved of the ports. Primary development was done on the Nintendo GameCube, and then ported to the Xbox and PlayStation 2.

Story

Robotnik has come back to challenge Sonic and crew again to defeat his new scheme. Sonic, Tails, and Knuckles gladly accept and race off to tackle the doc's latest plan. Meanwhile, Rouge the Bat swings in on one of Robotnik's old fortresses and discovers Shadow in capsule. After an odd encounter, Rouge, Shadow, and E-123 Omega join up to find out what happened to Shadow and to get revenge on Robotnik. At a resort, Amy looks at an ad that shows Sonic in it with a chao and a frog. After getting over boredom, Amy, Cream, and Big decide to find Sonic and get what they want back. Elsewhere, in a run down building, the Chaotix get a package that contains a walkie-talkie. Tempting them, Vector, Charmy, and Espio decide to work for this mysterious person, so they can earn some money.

Gameplay

The game introduces several new gameplay elements. Unlike past Sonic games, which have only one character playable at a time, the player is able to control three characters and switch between them freely, whilst the other two follow. Each character has a unique ability which it contributes to the team. There are three types of characters that are used in gameplay. One party member is a "fly" type, able to ascend short distances with the other party members. The second type is "speed." This character can move faster than the other two and has a homing attack. The final brand of hero is "power," the character that has the most strength. Each ability is also represented in the interface by color; blue for speed, yellow for flight, and red for power.

These groups of three characters are called "Teams" and the selection of characters in each team is pre-determined. It is not possible to mix and match characters between teams. Each team also has a Team Blast skill, which can be performed when the Team Blast meter becomes full. This can be achieved by performing such actions as destroying enemies or collecting rings. Each team follows a different, yet intertwined, storyline.

Teams

Below are the four available teams in the game:

Team Sonic

This team and associated levels are designed to be of medium difficulty, and contain high-speed sections. Their Team Blast consists of Knuckles throwing Tails, who spins to gain momentum, and throws Sonic, who attacks surrounding enemies multiple times. During the final boss, each team member, under Super Transformation, performs the same attack as Sonic.

Team Dark

This team and associated levels are designed to be of hard difficulty, requiring skill and concentration to endure heavy battle. Their Team Blast consists of Shadow performing Chaos Control, whilst Omega, lifted up by Rouge, fires large lasers whilst rotating the top half of his body. It also freezes time momentarily once complete, so that all enemies are frozen in place.

Team Rose

This team and associated levels are designed for younger players, with shorter missions. Their Team Blast sees Big bouncing Amy and Cream on top of his umbrella with a shower of flowers raining down on them. All three members level up by one and grants them temporary invincibility, high running speed, and a shield.

Team Chaotix

This team and associated levels provide a different experience, as most are mission-based, and are only complete when the mission target is met. Their Team Blast sees Espio, Charmy, and Vector singing and playing instruments badly, causing all of the surrounding enemies to explode, whilst ring bonuses are received for each enemy destroyed. Collecting rings also refills the gauge, potentially allowing the player to perform another Blast immediately after the first is complete.

Bosses

Trivia

  • Cream the Rabbit was originally designed to first appear in Sonic Heroes; however, when Sonic Advance 2 was announced in 2002, Sonic Team decided that it would be a good idea to introduce her there first, as to make Sonic Advance 2 feel fresher.
  • This is the first game the Chaotix has appeared in since 1995. Takashi Iizuka has been quoted saying he considers this new, re-designed Chaotix his creation, as the original Chaotix from 1995 was created by a different artist at Sega of America.
  • Sonic Heroes was combined with Super Monkey Ball Deluxe for Xbox as a Platinum Family Hit.
  • Although the plot for Sonic Heroes is somewhat sparse, a large portion of it is a set-up for 2005's Shadow the Hedgehog, especially Team Dark's story.
  • In the opening scene of Team Chaotix's story, there are pinned papers on a notice board behind Vector, showing concept drawings of the robots used in the original Sonic game.
  • The stage "Frog Forest" is very similar to the Sonic & Knuckles stage, Mushroom Hill Zone. Knuckles points out one of the similarities; during flight with the flower on that stage, he mentions that there are also large mushrooms on Angel Island, but that they are smaller than those of Frog Forest.
  • Throughout the course of the game, there were a few cutscenes where the dialogue was grammatically incorrect. The first scene is during Team Sonic's story when they're getting chased by rocks; Knuckles will say, "Looks like it's buddy has joined the party!", when it should have been "its". The second scene is where Tails will state, "Look at all those Eggman's robots!", in another scene Robotnik says, "Witness this invincible battleship, built by the hands of a genius! It's power, unmatched through the universe!" The last one is during Team Chaotix's story when they are facing off against the Egg Emperor. Vector says "It looks like we're in a jam boys." but the text says "Looks like we're in jam boys." They left out the 'a'.

Past References

As characters interact, they sometimes make references to past Sonic games:

  • Amy: "This weather reminds me of our last attack on the Egg Carrier!" (allusion to Sonic Adventure) in Final Fortress.
  • Amy: "This place reminds me of Casinopolis!" (allusion to Sonic Adventure) in Casino Park, even though she never actually entered the Casinopolis stage during the course of Sonic Adventure. It should be noted that she does not mention Casinopolis in the Japanese version of this game.
  • Knuckles: "We have jungle mushrooms on my island too, but not this huge!" (allusion to Mushroom Hill Zone from Sonic & Knuckles) in Frog Forest.
  • Shadow: "Space? Did you say SPACE?" when replying to Rouge who said, "We might even be at the edge of space." (allusion to Shadow's "fatal fall" from space in Sonic Adventure 2) in Egg Fleet.
  • Shadow: "Some things never change, do they?" as a response to Rouge mentioning going after the Master Emerald at the end of Team Dark's story (allusion to Sonic Adventure 2).
  • Metal Sonic: "I was created for the sole purpose of destroying you," when addressing Sonic (allusion to Sonic CD) in Metal Overlord.
  • Knuckles: "The Egg Carrier is nothing compared to this!" (allusion to Sonic Adventure) in Final Fortress.
  • Big: Big's quest for Froggy is reminiscent of his story in Sonic Adventure. In addition, the giant frogs in Frog Forest and Lost Jungle appear to be the same as Froggy.
  • Rouge: "I haven't heard from the President lately." (allusion to Sonic Adventure 2) while the player stands still for a while on any stage.
  • E-123: "I couldn't even beat Gamma or Beta..." (allusion to Sonic Adventure) when completing a stage with an E-rank.

Manuals

Voice actors

This is one of the final Sonic games in which the voice actors from the Sonic Adventure games recorded their voices. Newer games in the series, from Shadow the Hedgehog on, are recorded by the cast of Sonic X. Many Sonic fans were angered by the change and have sent demands to Sega to rehire the original voice cast from this game and the Sonic Adventure series. Some people say this, however, is unlikely to happen, especially considering the passing of Deem Bristow who voiced Dr. Ivo "Eggman" Robotnik in this and all previous 3D Sonic games.

Sonic and Metal Sonic are voiced by the same actors in both the English and Japanese versions.

Role English Voice Actor Japanese Voice Actor
Sonic the Hedgehog Ryan Drummond Junichi Kanemaru
Doctor Eggman Deem Bristow Chikao Otsuka
Miles "Tails" Prower William Corkery Ryo Hirohashi
Knuckles the Echidna Scott Dreier Nobutoshi Canna
Shadow the Hedgehog David Humphrey Kōji Yusa
Rouge the Bat Lani Minella Rumi Ochiai
E-123 Omega Jon St. John Taiten Kusunoki
Amy Rose Jennifer Douillard Taeko Kawata
Cream the Rabbit Sarah Wulfeck Sayaka Aoki
Big the Cat Jon St. John Takashi Nagasako
Espio the Chameleon Bill Corkery Yuuki Masuda
Vector the Crocodile Marc Biagi Kenta Miyake
Charmy Bee Emily Corkery Yōkō Teppōzuka
Metal Sonic Ryan Drummond Junichi Kanemaru
Omochao Lani Minella Etsuko Kozakura

Also Released On

Production Credits

For a complete list of the games production credits please click the following link: Sonic Heroes credits

Resources

Scans

GameCube

PS2

Xbox

PC

Artwork


Sonic Heroes
Heroes title.png

Main page
Comparisons
Maps
Credits


Manuals
Promotional material
Magazine articles
Reception


Development
Hidden content
Bugs
Hacking guide
Bootlegs

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  • Levels
  • 2P Levels
  • Enemies
  • Bosses
  • Teams
  • Prereleases
  • Media
Template:SonicGamecubeGames
Sonic the Hedgehog games for the following systems
Sony PlayStation 2
 2003  Sonic Heroes     2004  Sonic Mega Collection Plus     2005  Sonic Gems Collection | Shadow the Hedgehog     2006  Sonic Riders | Sega Genesis Collection     2008  Sonic Riders: Zero Gravity | Sonic Unleashed     2009  Sega Fun Pack: Sonic Mega Collection Plus & Shadow the Hedgehog    
Xbox
 2003  Sonic Heroes     2004  Sonic Mega Collection Plus     2005  Shadow the Hedgehog | 2 in 1 Combo Pack: Sonic Heroes/Super Monkey Ball Deluxe | 2 in 1 Combo Pack: Sonic Mega Collection Plus/Super Monkey Ball Deluxe     2006  Sonic Riders    

Template:SonicPCGames