Route 280
From Sonic Retro
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Sonic Adventure 2 |
Levels |
Route 280 |
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Route 280 |
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Tenth dark storyline stage, Sonic Adventure 2 |
Level theme: urban |
Mission 1: Chase the Tornado!
3:20 |
Mission 2: Collect 100 rings!
2:00 |
Mission 3: Don't hit other cars!
3:30 |
Mission 4: Don't hit the walls!
3:45 |
Mission 5: Clear Hard Mode!
3:20 |
← White Jungle | Sky Rail → |
Route 280 is the tenth stage of the Dark storyline of Sonic Adventure 2 and the fourth stage playable with Rouge. It represents Rouge's attempt at chasing Tails and the Cyclone.
It is named after Interstate 280, a north-south Interstate Highway in the San Francisco Bay Area of Northern California, which connects San Jose and San Francisco, running along just to the west of the cities of San Francisco Peninsula for most of its route.
Contents
Plot
After discovering that Tails was awarded a Chaos Emerald directly following the events of Sonic Adventure, Rouge goes to track him down on the highway, on her white convertible.
Level layout
Appearance
Route 280 is alike to Tails’ Route 101, but the track itself is tighter and meanders more than Tails' stretch of highway, with gaps in the road and open parts of walls that lead to falling off the track entirely.
Other versions
Route 280 and Tails's Route 101 share the same kart gameplay, mission setting and level themes, although the former is more dangerous and harder to beat than the latter. It's of no wonder, since both are located at the highway outskirts of the city.
There are similarities with Tails’ Mission Street and Shadow’s Radical Highway as well, like the roads and respective walls, the Golden Gate styled bridge, billboards and sharp bend signs.
Gameplay
Unlike Rouge's other stages, Route 280 is a kart racing stage, like Tails’ Route 101. The gameplay is the same as well but with the difference of her convertible being faster and being harder to steer.
The controls for the stage are straightforward. Use to accelerate; when turning, tap then hold it down to start a powerslide, which is useful on corners. You can stop sliding by releasing the analog stick for a second. activates a 5-second boost, which is received for every twenty rings collected.
Checkpoint requirements and ring count
Checkpoint | Rings | Time (s) | Time (s) (Hard Mode) |
---|---|---|---|
#1 | 68 | 60 | 60 |
#2 | 58 | 90 | 75 |
#3 | 58 | 90 | 70 |
Kart Race minigame
If this level is beaten before Route 101, the Kart Race minigame will become available; if it is beaten after Route 101, the 2P Kart Race minigame will become available.
References
Sonic Adventure 2 / Sonic Adventure 2: Battle | |
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Main page (SA2B|2012) Manuals (SA2B) Development (SA2B) |
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2 Player Mode: Mini-games: Dr. Eggman's Robots: GUN Robots: Ghosts: Hero: Dark: Both: Final: Dreamcast Prereleases: SA2B Prereleases: Books:
Music: Songs: "Live & Learn" | "It Doesn't Matter" | "Believe in Myself" | "Unknown from M.E." | "Throw It All Away" | "E.G.G.M.A.N." | "Fly in the Freedom" | "Escape from the City" | "Kick the Rock!" | "A Ghost's Pumpkin Soup" | "Dive into the Mellow" | "Deeper" | "Space Trip Steps" | "Rhythm and Balance" | "The Supernatural" | "For True Story" | "Supporting Me" |