Actions

Difference between revisions of "F-6t BIG FOOT"

From Sonic Retro

(Sonic X)
m
Line 9: Line 9:
 
}}
 
}}
  
'''F-6t BIG FOOT''' is a Ground/Air Combat Walker robot, part of the [[GUN's military force]]. It's controlled by an agent of said organization and is capable of moving by walking or hovering, and attacks by firing a machine gun on the former case while launching homing missile volleys on the latter. It's the first boss encountered in the Hero side story of ''[[Sonic Adventure 2]]'' and fought by [[Sonic]] after [[City Escape]], who has been confused Sonic for [[Shadow the Hedgehog]].
+
'''F-6t BIG FOOT''' is a Ground/Air Combat Walker robot, part of the [[GUN's military force]]. It's controlled by an agent of said organization and is capable of moving by walking or hovering, and attacks by firing a Gatling gun on the former case while launching homing missile volleys on the latter. It's the first boss encountered in the Hero side story of ''[[Sonic Adventure 2]]'' and fought by [[Sonic]] after [[City Escape]], who has been confused Sonic for [[Shadow the Hedgehog]].
  
 
The boss arena is circular and has four wooden containers, which will be eventually be destroyed by bullets. The robot can leave the arena to the outliers and destroy the containers there as well, but they’re not reachable by Sonic.
 
The boss arena is circular and has four wooden containers, which will be eventually be destroyed by bullets. The robot can leave the arena to the outliers and destroy the containers there as well, but they’re not reachable by Sonic.
  
F-6t will start about by pulling up its legs into hovering mode and fly through the stage in an almost figure 8 pattern, strafing the ground with its machine gun twice. Eventually the legs drop back down and it switches movement type to ground. When it lands, it will open up missile launchers on its shoulders and fire two rounds of four homing missiles each. If successfully hit while in this configuration, it will take off and start its pattern over again, regardless of having fired its missiles or not.
+
BIG FOOT will start about by pulling up its legs into hovering mode and fly through the stage in an almostfigure 8 pattern. strafing the ground with its Gatling gun, one round per half of figure. Eventually the legs drop back down and it switches movement type to ground. When it lands, it will open up missile launchers on its shoulders and fire two rounds of four homing missiles each. Then it switches back to hovering mode. If successfully hit in any configuration, it will take off and pass to the next pattern, regardless of having fired its gun/missiles or not.
 +
 
 +
*'''Pattern 1 (0 hits):''' Two Gatling gun rounds alternated with two barrages of four Air-to-Surface Missiles each.
 +
*'''Pattern 2 (1 and 2 hits):''' Two gun rounds alternated with three barrages of missiles.
 +
*'''Pattern 3 (3 hits):''' Three gun rounds alternated with four barrages of missiles.
 +
 
 +
<gallery>
 +
File:BigFoot_machinegun.png|Gatling Gun
 +
File:BigFoot_missiles.png|Air-to-Surface Missile barrage
 +
</gallery>
  
 
The weak point is the cockpit and there are several ways to get there. The first is to wait until it switches configurations to ground mode, where the cockpit is reachable by Sonic. The second is to use the wooden containers as F-6t flies across the stage, because the additional height allows Sonic to reach the cockpit as well. This method is much more dangerous than the previous one, as there is always the risk of hitting the bullets while attacking. It’s worth noting that if this method is used, F-6t will keep flying until it finishes its complete figure 8 pattern. Yet another way of reaching the cockpit is by using the [[Bounce Bracelet]], as Sonic can reach much higher than with his ordinary jump. But like with the wooden container strategy mentioned above, there’s the risk of accidentally running into the Gatling Gun's fire (though said risks are reduced somewhat as bouncing up takes you slightly higher up than jumping off the crate).
 
The weak point is the cockpit and there are several ways to get there. The first is to wait until it switches configurations to ground mode, where the cockpit is reachable by Sonic. The second is to use the wooden containers as F-6t flies across the stage, because the additional height allows Sonic to reach the cockpit as well. This method is much more dangerous than the previous one, as there is always the risk of hitting the bullets while attacking. It’s worth noting that if this method is used, F-6t will keep flying until it finishes its complete figure 8 pattern. Yet another way of reaching the cockpit is by using the [[Bounce Bracelet]], as Sonic can reach much higher than with his ordinary jump. But like with the wooden container strategy mentioned above, there’s the risk of accidentally running into the Gatling Gun's fire (though said risks are reduced somewhat as bouncing up takes you slightly higher up than jumping off the crate).
Line 50: Line 59:
 
[[Image:F-6t Big Foot (Sonic X).jpg|200px|right|thumb|The F-6t BIG FOOT, as seen in ''[[Sonic X]]'''s adaptation of the ''Sonic Adventure 2'' storyline.]]
 
[[Image:F-6t Big Foot (Sonic X).jpg|200px|right|thumb|The F-6t BIG FOOT, as seen in ''[[Sonic X]]'''s adaptation of the ''Sonic Adventure 2'' storyline.]]
  
The F-6t BIG FOOT appears in [[Sonic the Fugitive|episode 34]], ''Sonic the Fugitive'' (EN: Shadow Knows) and it serves the same purpose as the game. In the card information that is displayed in the japanese version, its dimensions are 3.4m (height) per 4.8m (width (?), while its weight is 9.6t.
+
The F-6t BIG FOOT appears in [[Sonic the Fugitive|episode 34]], ''Sonic the Fugitive'' (EN: Shadow Knows) and it serves the same purpose as the game. It has an additional light beacon mounted on top of the cockpit and though it descends similarly to its game's conterpart, it attacks always on the ground. Additionally, there are only two missiles fired per barrage, which follow until there's a hit. Sonic defeats BIG FOOT by making the missiles home into the cockpit. In the card information that is displayed in the japanese version, its dimensions are 3.4m (height) per 4.8m (width (?)), while its weight is 9.2t.
  
 
{{SA2Omni|5}}
 
{{SA2Omni|5}}
 
[[Category:Sonic Adventure 2 Bosses]]
 
[[Category:Sonic Adventure 2 Bosses]]

Revision as of 19:08, 28 July 2010

Bigfoot.png
F-6t BIG FOOT
Game: [[Sonic Adventure 2]][[Category:Sonic Adventure 2 bosses]]
Maximum rings: 12
Hits to defeat: 4
Fought by: Sonic

F-6t BIG FOOT is a Ground/Air Combat Walker robot, part of the GUN's military force. It's controlled by an agent of said organization and is capable of moving by walking or hovering, and attacks by firing a Gatling gun on the former case while launching homing missile volleys on the latter. It's the first boss encountered in the Hero side story of Sonic Adventure 2 and fought by Sonic after City Escape, who has been confused Sonic for Shadow the Hedgehog.

The boss arena is circular and has four wooden containers, which will be eventually be destroyed by bullets. The robot can leave the arena to the outliers and destroy the containers there as well, but they’re not reachable by Sonic.

BIG FOOT will start about by pulling up its legs into hovering mode and fly through the stage in an almostfigure 8 pattern. strafing the ground with its Gatling gun, one round per half of figure. Eventually the legs drop back down and it switches movement type to ground. When it lands, it will open up missile launchers on its shoulders and fire two rounds of four homing missiles each. Then it switches back to hovering mode. If successfully hit in any configuration, it will take off and pass to the next pattern, regardless of having fired its gun/missiles or not.

  • Pattern 1 (0 hits): Two Gatling gun rounds alternated with two barrages of four Air-to-Surface Missiles each.
  • Pattern 2 (1 and 2 hits): Two gun rounds alternated with three barrages of missiles.
  • Pattern 3 (3 hits): Three gun rounds alternated with four barrages of missiles.

The weak point is the cockpit and there are several ways to get there. The first is to wait until it switches configurations to ground mode, where the cockpit is reachable by Sonic. The second is to use the wooden containers as F-6t flies across the stage, because the additional height allows Sonic to reach the cockpit as well. This method is much more dangerous than the previous one, as there is always the risk of hitting the bullets while attacking. It’s worth noting that if this method is used, F-6t will keep flying until it finishes its complete figure 8 pattern. Yet another way of reaching the cockpit is by using the Bounce Bracelet, as Sonic can reach much higher than with his ordinary jump. But like with the wooden container strategy mentioned above, there’s the risk of accidentally running into the Gatling Gun's fire (though said risks are reduced somewhat as bouncing up takes you slightly higher up than jumping off the crate).

Specifications

These specifications appear in-game as scrolling text at the very start of the boss fight:

General Characteristics

  • Combat weight: 100,600 lbs.
  • Dimensions
    • Full length: 16.0 ft.
    • Width: 10.2 ft.
    • Height: 18.1 ft.
  • Power Plan1: GUN F-series Diesel Engine / Two GUN R-series turbofan engines

Speed

  • Road: 45 mph
  • Air: 96 mph

Armament

  • One M32 A-1 22mm Gatling gun
  • Two four AIM-120C Advanced Medium-Range air-to-surface Missiles

Crew: One

Protection:

  • Chobham-type armor on glaois and turret and armored bulkheads between turret and engine
  • Depleted uranium armor in production
  • Automatic fire detection and suppression
  • Collective overpressure Nuclear Biological and Chemical (NBC) protection
  • GVDR-1A radiological warning device

Sonic X

The F-6t BIG FOOT, as seen in Sonic X's adaptation of the Sonic Adventure 2 storyline.

The F-6t BIG FOOT appears in episode 34, Sonic the Fugitive (EN: Shadow Knows) and it serves the same purpose as the game. It has an additional light beacon mounted on top of the cockpit and though it descends similarly to its game's conterpart, it attacks always on the ground. Additionally, there are only two missiles fired per barrage, which follow until there's a hit. Sonic defeats BIG FOOT by making the missiles home into the cockpit. In the card information that is displayed in the japanese version, its dimensions are 3.4m (height) per 4.8m (width (?)), while its weight is 9.2t.


Sonic Adventure 2 / Sonic Adventure 2: Battle
Sa2 title.png

Main page (SA2B|2012)
Comparisons
Maps
Cheat codes (SA2B)
Achievements
Credits (SA2B)


Manuals (SA2B)
Promotional material (SA2B)
Magazine articles (SA2B)
Video coverage
Reception
Merchandise (SA2B)


Development (SA2B)
Hidden content (SA2B) (2012)
Bugs (SA2B) (2012)
Hacking guide
Bootlegs

show;hide
  • Hero Stages
  • Dark Stages
  • Extra Stages
  • Enemies
  • Bosses
  • DLC
  • Story Scripts
  • Prereleases
  • Media
Books:

Music: