Difference between revisions of "Sonic Adventure 2/Hidden content"
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− | ==Unused | + | {{back}} |
+ | {{cleanup|*All sections need to be reformatted to use [[:Template:HiddenContent]]. | ||
+ | *Cheat device code lists need to be reformatted to use [[:Template:CodeTable]]. | ||
+ | *Content found only in Battle and the 2012 release should go on [[Sonic Adventure 2: Battle/Hidden content]] and [[Sonic Adventure 2 (2012)/Hidden content]] respectively. | ||
+ | *Add anything that has been documented at sites like TCRF that aren't here yet.}} | ||
+ | |||
+ | ==[[sega:Clean pause|Clean pause]]== | ||
+ | {{HiddenContent | ||
+ | | noimage=yes | ||
+ | | desc=In any mode, pause the game and hold {{X}} + {{Y}} to clear the game of the pause menu. | ||
+ | }} | ||
+ | |||
+ | ==Big the Cat== | ||
+ | {{HiddenContent | ||
+ | | image1= | ||
+ | | desc=In certain cutscenes, [[Big the Cat]] is viewable via pressing buttons at a certain time. For example, in the Dreamcast version of the game, In the cutscene after fighting Knuckles/Rouge, press {{A}} and {{B}} again and again to make Big appear and walk around. | ||
+ | |||
+ | Big also makes an appearance hidden in each stage. In fact, his appearances were so obscure that the development team for ''[[Sonic Adventure 2: Battle]]'' seems to have forgotten to port him, with many of his former spots being occupied by placeholder objects (Pointing to [[Ring]]s) using his object ID. | ||
+ | }} | ||
+ | |||
+ | ==Unused content== | ||
===Special Stage Art=== | ===Special Stage Art=== | ||
− | These are various graphics that can be found inside the | + | These are various graphics that can be found inside the game's disc. |
{|class="prettytable" | {|class="prettytable" | ||
Line 20: | Line 40: | ||
|[[Image:Sa2leftovermodeselect all.jpg|180px]] | |[[Image:Sa2leftovermodeselect all.jpg|180px]] | ||
|Mode Select Graphics | |Mode Select Graphics | ||
− | |Leftover graphics | + | |Leftover graphics from [[Sonic Adventure 2 (Preview)]]. |
|} | |} | ||
− | + | ===Trial Version leftovers=== | |
− | ==Trial Version | ||
[[Image:Sa2leftoveralerttitle.jpg|320px]] | [[Image:Sa2leftoveralerttitle.jpg|320px]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
[[Image:Sa2leftovertrialtitle.jpg|320px]] | [[Image:Sa2leftovertrialtitle.jpg|320px]] | ||
+ | [[Image:Sa2leftovertento menu.jpg|180px]] | ||
+ | [[Image:Sa2leftovertentoending.jpg|320px]] | ||
− | Leftover Trial | + | Leftover menu elements and screens from [[Sonic Adventure 2: Trial Version]]. |
− | ==2p VS Menu== | + | ===2p VS Menu=== |
− | + | {{HiddenContent | |
+ | | image1=Sa2leftovermode2pvs stgsel e i.jpg | ||
+ | | image2=Sa2leftovermode2pvs stgsel e.jpg | ||
+ | | desc=[[Green Hill (Sonic Adventure 2)|Green Hill]] is listed among text for 2P vs. stages. In-game however, the list doesn't scroll down this far. If it's forced to do so, Green Hill can be selected and is fully functional as a 2 Player stage. | ||
+ | }} | ||
− | + | ===Early Menu 1=== | |
− | |||
− | ==Early Menu 1== | ||
<gallery> | <gallery> | ||
Image:Sa2Emenu01.jpg | Image:Sa2Emenu01.jpg | ||
Line 53: | Line 67: | ||
Image:sa2Emenu03.jpg | Image:sa2Emenu03.jpg | ||
Image:sa2Jmenu03.jpg | Image:sa2Jmenu03.jpg | ||
− | Image: | + | </gallery> |
+ | Early menu system in English and Japanese. Note how Playground and Library are listed, but were not a part of the final game. The Black market was also unused in this game, but were used in the updated GameCube port. A Black market was actually available in the Dreamcast version but was only accessable on a website. | ||
+ | |||
+ | ===Early Menu 3=== | ||
+ | [[Image:Sa2leftovermainmenu button.jpg|180px]] | ||
+ | |||
+ | These graphics were used for another menu system. Rather than drawing out the text the text would have been placed on top of these. | ||
+ | |||
+ | ==Lost Tutorial Screens== | ||
+ | <gallery widths="256px" heights="256px" > | ||
+ | Image:Sa2leftoverKnuck attack.jpg|May have taught about Knuckles' special moves in multiplayer. | ||
+ | Image:Sa2leftoverTails attack.jpg|May have taught about Tails' special moves in multiplayer. | ||
+ | Image:Sa2leftoverTails melody.jpg|May have explained how to use the Mystic Melody. | ||
+ | Image:Sa2but h07.jpg|Used to possibly explain about how to pick up objects. | ||
</gallery> | </gallery> | ||
− | + | ===World Ranking System=== | |
+ | There are a few remnants of a World Ranking system in the game disc. It was in ''Sonic Adventure'' but it was left out of this game. The following text could be found in <tt>Advertise.prs</tt>. <tt>advsng_3.adx</tt> refers to the regular menu music which would have been used here also. | ||
+ | <tt> | ||
+ | :worldRankingExec | ||
+ | :advsng_3.adx | ||
+ | :emblemResultExec | ||
+ | :emblemResult | ||
+ | :dialup_icon0 | ||
+ | :dl_event_batu | ||
+ | :emblem256 | ||
+ | :emblem_moji0 | ||
+ | :emblem_sheet | ||
+ | :emblem_stagename_add | ||
+ | :emblem_title | ||
+ | :emb_charawindow_all | ||
+ | :stg_stagename | ||
+ | :wrank_jyuni_window | ||
+ | :wrank_penmaru | ||
+ | :wrank_title | ||
+ | :wr_flag | ||
+ | :wr_moji0 | ||
+ | :wr_rankbtn_add | ||
+ | :wr_rankbtn_e wr_rankbtn_j | ||
+ | :wr_rankmode_e | ||
+ | :wr_rankmode_e2 | ||
+ | :wr_rankmode_j | ||
+ | :wr_rankmode_j2 | ||
+ | :wr_rankplate_big512 | ||
+ | :wr_suuji0 | ||
+ | :wr_windows | ||
+ | :w_ranking_bg0 | ||
+ | :w_ranking_bg1 | ||
+ | :w_ranking_bg2 | ||
+ | :w_ranking_bg3 | ||
+ | :w_ranking_bg4 | ||
+ | :w_ranking_bg5 | ||
+ | :w_ranking_bg6 | ||
+ | :w_ranking_bg7 | ||
+ | :advsng_3.adx | ||
+ | </tt> | ||
+ | After further digging in the disc more text is revealed which would display onscreen. There was a login and registration (probably to reduce cheating). The rankings could have been searched by country and name. It referred to the world ranking system as "The Sonic Network." The text was translated into numerous languages such as French, German, Japanese, Spanish. | ||
+ | <tt> | ||
+ | :Display or update world ranking | ||
+ | :Press Y-button to update data. | ||
+ | :Time Attack world ranking | ||
+ | :Score Attack world ranking | ||
+ | :Emblem world ranking | ||
+ | :Total ranking | ||
+ | :View stage world ranking | ||
+ | :Edit your comments | ||
+ | :Network registration is required | ||
+ | :to enter world rankings. | ||
+ | :Use latest browser to register | ||
+ | :on the network. | ||
+ | :Connecting to the Internet. | ||
+ | :While connected to the network, | ||
+ | :you will be charged a telephone | ||
+ | :fee and ISP connection fee. | ||
+ | :If you are using the ISAO Net | ||
+ | :with a phone prefix number starting | ||
+ | :with 0990, the telephone fee will be | ||
+ | :10 yen for 3 minutes in accordance | ||
+ | :with the Dial Q2 system. | ||
+ | |||
+ | :Please refer to manual | ||
+ | :for more information. | ||
+ | :Do you want to connect? <Yes><No> | ||
+ | :Connecting to the Internet | ||
+ | :While connected to the network, | ||
+ | :you will be charged a telephone | ||
+ | :fee and ISP connection fee. | ||
+ | :Do you want to connect? | ||
+ | :Dialing �–�–�–�|�–�–�–�|�–�–�–�– <Cancel> | ||
+ | :Enter "ISP" ID and password ID<++> Password<++> | ||
+ | :Unable to find modem. | ||
+ | :Check modem connection. | ||
+ | :The line is busy. | ||
+ | :Dialing next phone number. | ||
+ | :Please try again later. | ||
+ | :Check modem settings. | ||
+ | :Unable to dial. | ||
+ | :Check modular cable connection, | ||
+ | :or modem settings. | ||
+ | :Unable to connect. The line is busy. | ||
+ | :Please check the modem settings | ||
+ | :and try again later. | ||
+ | :Unable to connect to server. | ||
+ | :Server authentication failed. | ||
+ | :Check ID and password. | ||
+ | :Disconnected due to no activity. | ||
+ | :While connected to the network, you will be charged a telephone | ||
+ | :fee. | ||
+ | :Do you want to connect? | ||
+ | :Now connected to the Sonic Network. | ||
+ | :The server is busy. | ||
+ | :Please try connecting again later. | ||
+ | :Updating the database. | ||
+ | :This may take several minutes. <Cancel> | ||
+ | :Cancel data connection? <Yes><No> | ||
+ | :Are you sure you want to disconnect? | ||
+ | :Your rank has increased to | ||
+ | :number <++> in total ranking. | ||
+ | :Your rank has decreased to | ||
+ | :number <++> in total ranking. | ||
+ | :Your ranking has increased to | ||
+ | :number <++> in <++> score attack. | ||
+ | :Your ranking has increased to | ||
+ | :number <++> in <++> time attack. | ||
+ | :Your rank has increased to | ||
+ | :number <++> in emblem ranking. | ||
+ | :Your ranking has decreased to | ||
+ | :number <++> in <++> score attack. | ||
+ | :Your ranking has decreased to | ||
+ | :number <++> in <++> time attack. | ||
+ | :Your rank has decreased to | ||
+ | :number <++> in emblem ranking. <++> | ||
+ | :Use this E-mail address | ||
+ | :for confirmation? | ||
+ | :(You can set E-mail address | ||
+ | :for receiving info later.) | ||
+ | :No E-mail setting on Dreamcast. | ||
+ | :Use latest browser to change | ||
+ | :Email settings. Are you <++>? | ||
+ | :Enter your password. <Enter><Cancel><Forgot password> | ||
+ | :Your password is incorrect. | ||
+ | :Enter password again. <Enter><Cancel><Forgot password> | ||
+ | :Do you want to receive | ||
+ | :your password via E-mail? | ||
+ | :Mail was sent to | ||
+ | :your E-mail address. | ||
+ | :Please check your mail. | ||
+ | :Welcome to the Sonic Network. | ||
+ | :Enter your user name. | ||
+ | :12 characters maximum | ||
+ | :length for user name. <Enter> <Cancel> | ||
+ | :User name already exists. | ||
+ | :Enter password if you | ||
+ | :want to use this user name. | ||
+ | :Next, enter password. | ||
+ | :Passwords must be at least 5 | ||
+ | :characters, maximum is 12. <Enter><Back> | ||
+ | :Set E-mail account. | ||
+ | :If you forgot your password, | ||
+ | :your password can be mailed to you. <Enter><Cancel> | ||
+ | :Do you want to share your E-mail | ||
+ | :address with other users? | ||
+ | :If you don't, select "No". | ||
+ | :Select country and area | ||
+ | :where you live. Country:<++> Area:<++> | ||
+ | :The Sonic Network is a public area to | ||
+ | :exchange information with other users | ||
+ | :around the world. Please try to | ||
+ | :conduct yourself in a civil manner. | ||
+ | :Warnings may be issued to users and | ||
+ | :users may be ask not to use our | ||
+ | :service, if activities violate the | ||
+ | :rules of the Sonic Network. | ||
+ | :<++>'s Registration complete. | ||
+ | :Display ranking from the top. | ||
+ | :List specified ranking. | ||
+ | :Search ranking by user name. | ||
+ | :List ranking by country or area. | ||
+ | :Enter ranking you want to see. | ||
+ | :Enter user name you want to search. | ||
+ | :Enter country you want to list. Country<++> Area<++> | ||
+ | :You can see user information. | ||
+ | :Press B-button to go | ||
+ | :back to list screen. | ||
+ | </tt> | ||
+ | The images below display remnants of the world ranking system also: | ||
+ | <gallery widths="256px" heights="256px" > | ||
+ | Image:Sa2worldranking1.png|Menu text | ||
+ | Image:Sa2worldranking2.png|Character would be shown next to the ranking | ||
+ | Image:Sa2worldranking3.png|Menu text | ||
+ | Image:Sa2worldranking4.png|Menu text | ||
+ | Image:Sa2worldranking5.png|World Ranking text which would be on every screen | ||
+ | Image:Sa2worldranking6.png|Flags representing the country the ranking was obtained in | ||
+ | Image:Sa2worldranking7.png|A message relay system, possibly e-mail or a message board | ||
+ | Image:Sa2worldranking8.jpg|Giant emblem | ||
+ | </gallery> | ||
+ | |||
+ | ===Black Market=== | ||
+ | <gallery widths="256px" heights="256px" > | ||
+ | Image:sa2kin_ade_moji1.png|Menu | ||
+ | Image:Sa2BlackMarket.png|Black Market | ||
+ | Image:Sa2BlackMarkettexture.png|Textures | ||
+ | </gallery> | ||
− | + | The menu in the first picture indicates the presence of a Black Market. The second picture was actually from ''Sonic Adventure 2'''s website. The textures shown in the third picture were extracted from AL_STG_KINDER_BL_TEX.PRS on the game disc. | |
− | |||
− | + | ===Playground=== | |
+ | <gallery widths="256px" heights="256px" > | ||
+ | Image:Sa2kin cophot2.png|Playground | ||
+ | Image:Sa2kintexture.png|Textures | ||
+ | Image:Playground.png|Fully textured render | ||
+ | </gallery> | ||
− | + | The first picture shown can be found in-game and provides solid proof of a Chao Playground existing at some point. The second picture actually shows some textures which were extracted from AL_STG_KINDER_PL_TEX.PRS on the game disc. | |
− | |||
− | + | ===Library=== | |
+ | <gallery widths="256px" heights="256px" > | ||
+ | Image:ChaoLibraryLevel.png|Fully textured render | ||
+ | Image:Sa2 libraryrender.png|Leftover model | ||
+ | Image:Sa2 libraryrender2.png|Leftover model | ||
+ | Image:Sa2library1.png|Books | ||
+ | Image:Sa2library2.png|Textures | ||
+ | </gallery> | ||
− | + | These images show an unused Library for the Chao Kindergarten. The models are found in CHAOSTGKINDER.PRS and the textures in AL_STG_LI_TEX.PRS. | |
− | |||
− | + | ===Unused Themes=== | |
+ | The following images show various themes which can be found on the disc, but are not usable. | ||
− | + | <gallery > | |
− | + | Image:Sa2ShadowTheme.png|Shadow Theme | |
+ | Image:Sa2AmyTheme.png|Amy Theme | ||
+ | Image:Sa2ChaoTheme.png|Chao Theme | ||
+ | Image:Sa2MariaTheme.png|Maria Theme | ||
+ | Image:Sa2SecretaryTheme.png|Secretary Theme | ||
+ | </gallery> | ||
+ | The nexus memory card save containing one theme can be downloaded below: | ||
− | + | *[[:Image:T04.zip|Shadow theme]] | |
+ | *[[:Image:T07.zip|Amy Theme]] | ||
+ | *[[:Image:T08.zip|Chao Theme]] | ||
+ | *[[:Image:T09.zip|Maria Theme]] | ||
+ | *[[:Image:T10.zip|Secretary Theme]] | ||
− | ==Level Maps== | + | ===Level Maps=== |
− | <gallery> | + | <gallery > |
− | Image:CITY_ESCAPE. | + | Image:CITY_ESCAPE.png|City Escape<br />''Start: yellow block at top left''<br />''End: magenta block at bottom'' |
− | Image:COSMICWALL. | + | Image:COSMICWALL.png|Cosmic Wall<br />''Start: yellow block at top left''<br />''End: dark red block at bottom'' |
− | Image:CRAZY. | + | Image:CRAZY.png|Crazy (Gadget)<br />''Start: yellow block at bottom right''<br />''End: right side of the only dark blue block'' |
− | Image:EGG_WEAPON. | + | Image:EGG_WEAPON.png|Egg Weapon (Iron Gate)<br />''Start: cyan block at bottom left''<br />''End: gray and dark magenta blocks at right'' |
− | Image:ETERNAL_ENGINE. | + | Image:ETERNAL_ENGINE.png|Eternal Engine<br />''Start: yellow block at bottom''<br />''End: dark cyan block at top right'' |
− | Image:FINALCHASE. | + | Image:FINALCHASE.png|Final Chase<br />''Start: yellow block at top left''<br />''End: top of gray block at left middle'' |
− | Image:FINALRUSH. | + | Image:FINALRUSH.png|Final Rush<br />''Start: yellow block at top left''<br />''End: top of dark red block at left middle'' |
− | Image:GREENFOREST. | + | Image:GREENFOREST.png|Green Forest<br />''Start: yellow block at top left''<br />''End: magenta block at bottom right'' |
− | Image:HIGHWAY. | + | Image:HIGHWAY.png| (Radical) Highway<br />''Start: red block at bottom right''<br />''End: yellow block at top left'' |
− | Image:LOST. | + | Image:LOST.png|Lost (Colony)<br />''Start: red block at bottom''<br />''End: yellow block at top right'' |
− | Image:MISSION. | + | Image:MISSION.png|Mission (Street)<br />''not an accurate depiction of the level'' |
− | Image:SKY. | + | Image:SKY.png|Sky (Rail)<br />''not an accurate depiction of the level'' |
− | Image:TAILS_PRISON. | + | Image:TAILS_PRISON.png|Tails Prison (Lane)<br />''Start: rightmost outcropping of yellow block at right''<br />''End: magenta block at top left (the red block is the [[Laser Blaster]] room)'' |
− | Image:WATER. | + | Image:WATER.png|Water<br />''Presumably a generic descriptor for the water surface in both Metal Harbor and Weapons Bed; it has no value as a map'' |
− | Image:WHITE_JUNGLE. | + | Image:WHITE_JUNGLE.png|White Jungle<br />''Start: yellow block at left''<br />''End: bright green block at right'' |
</gallery> | </gallery> | ||
− | Hidden inside the disc is early maps of various levels. The | + | Hidden inside the disc is early maps of various levels. These maps don't go into very much detail and in a few cases disagrees with the level layout found in the final game. |
+ | |||
+ | ===Debug Menu=== | ||
+ | [[Image:SA2 debug menu.png|right|320px|The debug menu, in Sonic Adventure 2.]] | ||
+ | There is a debug menu in all versions of the game which is accessible by hacking.<br /> | ||
+ | In the Dreamcast version, you can replace ADVERTISE.PRS with TITLE.PRS.<br /> | ||
+ | In the GameCube version, you can replace advertiseD.rel with titleD.rel or use the NTSC-US Action Replay code | ||
+ | 7V85-EB5E-T1K7W | ||
+ | G1HQ-DBYC-PVZAY | ||
+ | 3NV3-R6FU-ZPNDA | ||
+ | In the PC version, you can use a memory editor to go to 434687 and change CC 76 8B 00 to 98 8F 8B 00. The code to display the menu items onscreen was removed in the PC version, but it still functions.<br /> | ||
+ | The menu has the following options to choose from: | ||
+ | #GAME:1P ONLY - Play a level with one player. | ||
+ | #GAME:2P 3POINTS MATCH - Play a level with two players until one player wins three times. | ||
+ | #GAME:2P 1POINT MATCH - Play a level with two players. | ||
+ | #TEST:EVENT - View cutscenes. | ||
+ | #DEMO:1P ONLY - Record a demo with one player. Press Start to end the recording. | ||
+ | #DEMO:2P - Record a demo with two players. Press Start to end the recording. | ||
+ | #DEMO:LOOK PREVIOUS TAKEN ONE - Replay the previously recorded demo. (But it doesn't remember what stage you went in though so you'll have to use cheats!) | ||
+ | #PLAY:FROM HERO - Play the story mode on the Hero story. | ||
+ | #PLAY:FROM DARK - Play the story mode on the Dark story. | ||
+ | #PLAY:FROM LAST - Play the story mode on the Last story. | ||
+ | The GAME and DEMO options will ask you to choose a character or character set and a level. The list of levels includes all that character's normal stages, the test level (listed as BASIC TEST), Chao World (misspelled as CHAO WARLD) and occasionally SONIC TEST or KNUCKLES TEST, which do not exist in any released version of the game, and crash if you try to select them.<br /> | ||
+ | The Event Test not only lists all the events and allows you to view them, you can also stop cutscenes with the B button, and speed them up or slow them down with the shoulder buttons, even making them run in reverse. [http://youtu.be/QKd5vVHuY5I Video of cutscene viewer] | ||
+ | |||
+ | ===Unused Mission Text=== | ||
+ | Within the file containing the text for each level's missions, two stages have unused text. | ||
+ | For level 0, the test level: | ||
+ | *1st Mission: Make sure we debug this! | ||
+ | *2nd Mission: Find 100 bugs! | ||
+ | *3rd Mission: Find bugs that you couldn't find! | ||
+ | *4th Mission: Debugged in 2 minutes! | ||
+ | *Last Mission: Try bug 0! | ||
+ | For level 2, a level which does not exist in any released version of the game: | ||
+ | *1st Mission: This stage is cool! | ||
+ | These texts can be seen ingame via RAM editing in the PC version. | ||
+ | |||
+ | ===Unused Chao Doctor Lines=== | ||
+ | In the dreamcast version of Sonic Adventure 2 the Chao Doctor in the Kindergarten describes the player's Chao with a variety of text that was removed in subsequent ports. Among the lines the Chao Doctor uses are those that describe the player character's relationship with the Chao. Surprisingly, when viewing the game's files it can be seen that the Chao Doctor also contains lines for Amy: | ||
+ | <pre>Looks like this Chao likes Amy a lot. | ||
+ | Looks like this Chao likes Amy. | ||
+ | Looks like this Chao wants to be friends with Amy. | ||
+ | Looks like this Chao doesn't like Amy. | ||
+ | Looks like this Chao hates Amy.</pre> | ||
+ | |||
+ | ==Cheat device codes== | ||
+ | These are cheat codes that can only be used with game enhancer devices. | ||
+ | ===Codebreaker=== | ||
+ | {|class="prettytable" | ||
+ | ! Code||Description | ||
+ | |- | ||
+ | |0F0C0D76 + 00000008 or DBD30740 + 9C684CF8 | ||
+ | |Enable Code (Must Be On). | ||
+ | |- | ||
+ | |0D1974A8 + 0000FFEF + 01DE6DA0 + 0000003A | ||
+ | |Debug Fly on Dpad Up. | ||
+ | |- | ||
+ | |01DE6DA6 + 00000001 | ||
+ | |Godmode. | ||
+ | |- | ||
+ | |010DB26C + 00000004 | ||
+ | |Infinite Lives. | ||
+ | |- | ||
+ | |010DB270 + 000003E7 | ||
+ | |Max Infinite Rings. | ||
+ | |- | ||
+ | |020DB294 + 05F5E0FF | ||
+ | |Max Score (A ranking). | ||
+ | |- | ||
+ | |01052C18 + 00000009 or E2071FD0 + 00000009 | ||
+ | |Stop Timer. | ||
+ | |- | ||
+ | |0124EE6C + 00000000 | ||
+ | |Always Sonic. | ||
+ | |- | ||
+ | |0124EE6C + 00000001 | ||
+ | |Always Shadow. | ||
+ | |- | ||
+ | |0124EE6C + 00000004 | ||
+ | |Always Knuckles. | ||
+ | |- | ||
+ | |0124EE6C + 00000005 | ||
+ | |Always Rouge. | ||
+ | |- | ||
+ | |0124EE6C + 00000006 | ||
+ | |Always Tails. | ||
+ | |- | ||
+ | |0124EE6C + 00000007 | ||
+ | |Always Eggman. | ||
+ | |- | ||
+ | |0D1974A8 + 0000FFFB + 0124EE6C + 00000000 | ||
+ | |Sonic-Hold A while loading. | ||
+ | |- | ||
+ | |0D1974A8 + 0000FFFD + 0124EE6C + 00000001 | ||
+ | |Shadow-Hold B while loading. | ||
+ | |- | ||
+ | |0D1974A8 + 0000FBFF + 0124EE6C + 00000004 | ||
+ | |Knuckles-Hold X while loading. | ||
+ | |- | ||
+ | |0D1974A8 + 0000FDFF + 0124EE6C + 00000005 | ||
+ | |Rouge-Hold Y while loading. | ||
+ | |- | ||
+ | |0D1974A8 + FE000000 + 0124EE6C + 00000006 | ||
+ | |Tails-Hold L trigger while loading. | ||
+ | |- | ||
+ | |0D1974A8 + FD000000 + 0124EE6C + 00000007 | ||
+ | |Eggman-Hold R trigger while loading. | ||
+ | |- | ||
+ | |0124EE64 + 000000?? | ||
+ | |Modify which level loads on Stage Select. | ||
+ | *00 - TEST LEVEL | ||
+ | *03 - Green Forest | ||
+ | *04 - White Jungle | ||
+ | *05 - Pumpkin Hill | ||
+ | *06 - Sky Rail | ||
+ | *07 - Aquatic Mine | ||
+ | *08 - Security Hall | ||
+ | *09 - Prison Lane | ||
+ | *0A - Metal Harbor | ||
+ | *0B - Iron Gate | ||
+ | *0C - Weapons Bed | ||
+ | *0D - City Escape | ||
+ | *0E - Radical Highway | ||
+ | *0F - 2 Player - Weapons Bed Area | ||
+ | *10 - Wild Canyon | ||
+ | *11 - Mission Street | ||
+ | *12 - Dry Lagoon | ||
+ | *13 - Boss: Sonic vs Shadow at Green Forest | ||
+ | *14 - Boss: Tails vs Eggman at Weapons Bed | ||
+ | *15 - Sand Ocean | ||
+ | *16 - Crazy Gadget | ||
+ | *17 - Hidden Base | ||
+ | *18 - Eternal Engine | ||
+ | *19 - Death Chamber | ||
+ | *1A - Egg Quarters | ||
+ | *1B - Lost Colony | ||
+ | *1C - Pyramid Cave | ||
+ | *1D - Boss: Tails vs Eggman at the Ark | ||
+ | *1E - Final Rush | ||
+ | *1F - Green Hill | ||
+ | *20 - Meteor Herd | ||
+ | *21 - Boss - Rouge vs. Knuckles at Meteor Herd | ||
+ | *22 - Cannon's Core - Sonic | ||
+ | *23 - Cannon's Core - Eggman | ||
+ | *24 - Cannon's Core - Tails | ||
+ | *25 - Cannon's Core - Rouge | ||
+ | *26 - Cannon's Core - Knuckles | ||
+ | *27 - 2 Player Battle - Mission Street | ||
+ | *28 - Final Chase | ||
+ | *2A - Boss: Sonic vs Shadow at Ark Runway | ||
+ | *2B - Cosmic Wall | ||
+ | *2C - Mad Space | ||
+ | *2F - Mini Stage - Pyramid Race | ||
+ | *30 - 2 Player - Sand Ocean | ||
+ | *31 - Mini Stage - Pool Quest | ||
+ | *32 - Mini Stage - Planet Quest | ||
+ | *33 - Mini Stage - Deck Race | ||
+ | *34 - Mini Stage - Downtown Race | ||
+ | *35 - 2 Player - Ark | ||
+ | *36 - Mini Stage - Grind Race (will crash game) | ||
+ | *37 - 2 Player - Lost Colony | ||
+ | *38 - 2 Player - Ark | ||
+ | *39 - 2 Player - Metal Harbor | ||
+ | *3A - 2 Player(?) - GUN | ||
+ | *3B - 2 Player - Death Chamber | ||
+ | *3C - Boss - Big Foot | ||
+ | *3D - Boss - Hot Shot | ||
+ | *3E - Boss - Flying Dog | ||
+ | *3F - Boss - King Boom Boo | ||
+ | *40 - Boss - Egg Golem | ||
+ | *41 - Boss - Biolizard | ||
+ | *42 - Boss - FinalHazard | ||
+ | *46 - Route 101 (And Route 280...) | ||
+ | *47 - Kart Racing | ||
+ | *5A - Chao World | ||
+ | |} | ||
+ | |||
+ | ===Gameshark=== | ||
+ | {|class="prettytable" | ||
+ | ! Code||Description | ||
+ | |- | ||
+ | |65A0EE4D + 9C684CF8 + 00000000 | ||
+ | |Master Code - MUST BE ENABLED! | ||
+ | |- | ||
+ | |E2071FD0 + 00000009 | ||
+ | |Stop timers. | ||
+ | |- | ||
+ | |1A0C11D6 + 00000009 | ||
+ | |Infinite Lives. | ||
+ | |- | ||
+ | |141C11D7 + 01052270 + 000003E7 | ||
+ | |Infinite Rings. | ||
+ | |} | ||
+ | |||
+ | ===Action Replay=== | ||
+ | {|class="prettytable" | ||
+ | ! Code||Description | ||
+ | |- | ||
+ | |FE198DC3 + 000003E7 | ||
+ | |999 Rings. | ||
+ | |- | ||
+ | |AED34AD4 + 00000004 | ||
+ | |Infinite Lives. | ||
+ | |- | ||
+ | |D0C0989A + 00000000 | ||
+ | |Stop timer. | ||
+ | |- | ||
+ | |77F5C847 + 00000000 | ||
+ | |Turn on Debug mode (WARNING: Very Glitchy). | ||
+ | |} | ||
− | + | ==References== | |
+ | <references/> | ||
− | + | {{SA2Omni}} |
Latest revision as of 12:59, 19 March 2023
- Back to: Sonic Adventure 2.
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Contents
Clean pause
In any mode, pause the game and hold + to clear the game of the pause menu.
Big the Cat
In certain cutscenes, Big the Cat is viewable via pressing buttons at a certain time. For example, in the Dreamcast version of the game, In the cutscene after fighting Knuckles/Rouge, press and again and again to make Big appear and walk around.
Big also makes an appearance hidden in each stage. In fact, his appearances were so obscure that the development team for Sonic Adventure 2: Battle seems to have forgotten to port him, with many of his former spots being occupied by placeholder objects (Pointing to Rings) using his object ID.
Unused content
Special Stage Art
These are various graphics that can be found inside the game's disc.
Artwork | Name | Description |
---|---|---|
2p VS mode graphic | Unused 2PVS menu system texture. | |
2p VS mode graphic | Unused 2PVS menu system texture. | |
Text | These probably go over the top of the previous graphics to make the menu selection. It seems that ??? was used to cover the menu selection for "All" until it is unlocked. In the final game nothing is shown shown until it is unlocked. | |
Mode Select Graphics | Leftover graphics from Sonic Adventure 2 (Preview). |
Trial Version leftovers
Leftover menu elements and screens from Sonic Adventure 2: Trial Version.
2p VS Menu
Green Hill is listed among text for 2P vs. stages. In-game however, the list doesn't scroll down this far. If it's forced to do so, Green Hill can be selected and is fully functional as a 2 Player stage.
Early Menu 1
Early menu system in English and Japanese. Note how Playground and Library are listed, but were not a part of the final game. The Black market was also unused in this game, but were used in the updated GameCube port. A Black market was actually available in the Dreamcast version but was only accessable on a website.
Early Menu 3
These graphics were used for another menu system. Rather than drawing out the text the text would have been placed on top of these.
Lost Tutorial Screens
World Ranking System
There are a few remnants of a World Ranking system in the game disc. It was in Sonic Adventure but it was left out of this game. The following text could be found in Advertise.prs. advsng_3.adx refers to the regular menu music which would have been used here also.
- worldRankingExec
- advsng_3.adx
- emblemResultExec
- emblemResult
- dialup_icon0
- dl_event_batu
- emblem256
- emblem_moji0
- emblem_sheet
- emblem_stagename_add
- emblem_title
- emb_charawindow_all
- stg_stagename
- wrank_jyuni_window
- wrank_penmaru
- wrank_title
- wr_flag
- wr_moji0
- wr_rankbtn_add
- wr_rankbtn_e wr_rankbtn_j
- wr_rankmode_e
- wr_rankmode_e2
- wr_rankmode_j
- wr_rankmode_j2
- wr_rankplate_big512
- wr_suuji0
- wr_windows
- w_ranking_bg0
- w_ranking_bg1
- w_ranking_bg2
- w_ranking_bg3
- w_ranking_bg4
- w_ranking_bg5
- w_ranking_bg6
- w_ranking_bg7
- advsng_3.adx
After further digging in the disc more text is revealed which would display onscreen. There was a login and registration (probably to reduce cheating). The rankings could have been searched by country and name. It referred to the world ranking system as "The Sonic Network." The text was translated into numerous languages such as French, German, Japanese, Spanish.
- Display or update world ranking
- Press Y-button to update data.
- Time Attack world ranking
- Score Attack world ranking
- Emblem world ranking
- Total ranking
- View stage world ranking
- Edit your comments
- Network registration is required
- to enter world rankings.
- Use latest browser to register
- on the network.
- Connecting to the Internet.
- While connected to the network,
- you will be charged a telephone
- fee and ISP connection fee.
- If you are using the ISAO Net
- with a phone prefix number starting
- with 0990, the telephone fee will be
- 10 yen for 3 minutes in accordance
- with the Dial Q2 system.
- Please refer to manual
- for more information.
- Do you want to connect? <Yes><No>
- Connecting to the Internet
- While connected to the network,
- you will be charged a telephone
- fee and ISP connection fee.
- Do you want to connect?
- Dialing �–�–�–�|�–�–�–�|�–�–�–�– <Cancel>
- Enter "ISP" ID and password ID<++> Password<++>
- Unable to find modem.
- Check modem connection.
- The line is busy.
- Dialing next phone number.
- Please try again later.
- Check modem settings.
- Unable to dial.
- Check modular cable connection,
- or modem settings.
- Unable to connect. The line is busy.
- Please check the modem settings
- and try again later.
- Unable to connect to server.
- Server authentication failed.
- Check ID and password.
- Disconnected due to no activity.
- While connected to the network, you will be charged a telephone
- fee.
- Do you want to connect?
- Now connected to the Sonic Network.
- The server is busy.
- Please try connecting again later.
- Updating the database.
- This may take several minutes. <Cancel>
- Cancel data connection? <Yes><No>
- Are you sure you want to disconnect?
- Your rank has increased to
- number <++> in total ranking.
- Your rank has decreased to
- number <++> in total ranking.
- Your ranking has increased to
- number <++> in <++> score attack.
- Your ranking has increased to
- number <++> in <++> time attack.
- Your rank has increased to
- number <++> in emblem ranking.
- Your ranking has decreased to
- number <++> in <++> score attack.
- Your ranking has decreased to
- number <++> in <++> time attack.
- Your rank has decreased to
- number <++> in emblem ranking. <++>
- Use this E-mail address
- for confirmation?
- (You can set E-mail address
- for receiving info later.)
- No E-mail setting on Dreamcast.
- Use latest browser to change
- Email settings. Are you <++>?
- Enter your password. <Enter><Cancel><Forgot password>
- Your password is incorrect.
- Enter password again. <Enter><Cancel><Forgot password>
- Do you want to receive
- your password via E-mail?
- Mail was sent to
- your E-mail address.
- Please check your mail.
- Welcome to the Sonic Network.
- Enter your user name.
- 12 characters maximum
- length for user name. <Enter> <Cancel>
- User name already exists.
- Enter password if you
- want to use this user name.
- Next, enter password.
- Passwords must be at least 5
- characters, maximum is 12. <Enter><Back>
- Set E-mail account.
- If you forgot your password,
- your password can be mailed to you. <Enter><Cancel>
- Do you want to share your E-mail
- address with other users?
- If you don't, select "No".
- Select country and area
- where you live. Country:<++> Area:<++>
- The Sonic Network is a public area to
- exchange information with other users
- around the world. Please try to
- conduct yourself in a civil manner.
- Warnings may be issued to users and
- users may be ask not to use our
- service, if activities violate the
- rules of the Sonic Network.
- <++>'s Registration complete.
- Display ranking from the top.
- List specified ranking.
- Search ranking by user name.
- List ranking by country or area.
- Enter ranking you want to see.
- Enter user name you want to search.
- Enter country you want to list. Country<++> Area<++>
- You can see user information.
- Press B-button to go
- back to list screen.
The images below display remnants of the world ranking system also:
Black Market
The menu in the first picture indicates the presence of a Black Market. The second picture was actually from Sonic Adventure 2's website. The textures shown in the third picture were extracted from AL_STG_KINDER_BL_TEX.PRS on the game disc.
Playground
The first picture shown can be found in-game and provides solid proof of a Chao Playground existing at some point. The second picture actually shows some textures which were extracted from AL_STG_KINDER_PL_TEX.PRS on the game disc.
Library
These images show an unused Library for the Chao Kindergarten. The models are found in CHAOSTGKINDER.PRS and the textures in AL_STG_LI_TEX.PRS.
Unused Themes
The following images show various themes which can be found on the disc, but are not usable.
The nexus memory card save containing one theme can be downloaded below:
Level Maps
Tails Prison (Lane)
Start: rightmost outcropping of yellow block at right
End: magenta block at top left (the red block is the Laser Blaster room)
Hidden inside the disc is early maps of various levels. These maps don't go into very much detail and in a few cases disagrees with the level layout found in the final game.
Debug Menu
There is a debug menu in all versions of the game which is accessible by hacking.
In the Dreamcast version, you can replace ADVERTISE.PRS with TITLE.PRS.
In the GameCube version, you can replace advertiseD.rel with titleD.rel or use the NTSC-US Action Replay code
7V85-EB5E-T1K7W G1HQ-DBYC-PVZAY 3NV3-R6FU-ZPNDA
In the PC version, you can use a memory editor to go to 434687 and change CC 76 8B 00 to 98 8F 8B 00. The code to display the menu items onscreen was removed in the PC version, but it still functions.
The menu has the following options to choose from:
- GAME:1P ONLY - Play a level with one player.
- GAME:2P 3POINTS MATCH - Play a level with two players until one player wins three times.
- GAME:2P 1POINT MATCH - Play a level with two players.
- TEST:EVENT - View cutscenes.
- DEMO:1P ONLY - Record a demo with one player. Press Start to end the recording.
- DEMO:2P - Record a demo with two players. Press Start to end the recording.
- DEMO:LOOK PREVIOUS TAKEN ONE - Replay the previously recorded demo. (But it doesn't remember what stage you went in though so you'll have to use cheats!)
- PLAY:FROM HERO - Play the story mode on the Hero story.
- PLAY:FROM DARK - Play the story mode on the Dark story.
- PLAY:FROM LAST - Play the story mode on the Last story.
The GAME and DEMO options will ask you to choose a character or character set and a level. The list of levels includes all that character's normal stages, the test level (listed as BASIC TEST), Chao World (misspelled as CHAO WARLD) and occasionally SONIC TEST or KNUCKLES TEST, which do not exist in any released version of the game, and crash if you try to select them.
The Event Test not only lists all the events and allows you to view them, you can also stop cutscenes with the B button, and speed them up or slow them down with the shoulder buttons, even making them run in reverse. Video of cutscene viewer
Unused Mission Text
Within the file containing the text for each level's missions, two stages have unused text. For level 0, the test level:
- 1st Mission: Make sure we debug this!
- 2nd Mission: Find 100 bugs!
- 3rd Mission: Find bugs that you couldn't find!
- 4th Mission: Debugged in 2 minutes!
- Last Mission: Try bug 0!
For level 2, a level which does not exist in any released version of the game:
- 1st Mission: This stage is cool!
These texts can be seen ingame via RAM editing in the PC version.
Unused Chao Doctor Lines
In the dreamcast version of Sonic Adventure 2 the Chao Doctor in the Kindergarten describes the player's Chao with a variety of text that was removed in subsequent ports. Among the lines the Chao Doctor uses are those that describe the player character's relationship with the Chao. Surprisingly, when viewing the game's files it can be seen that the Chao Doctor also contains lines for Amy:
Looks like this Chao likes Amy a lot. Looks like this Chao likes Amy. Looks like this Chao wants to be friends with Amy. Looks like this Chao doesn't like Amy. Looks like this Chao hates Amy.
Cheat device codes
These are cheat codes that can only be used with game enhancer devices.
Codebreaker
Code | Description |
---|---|
0F0C0D76 + 00000008 or DBD30740 + 9C684CF8 | Enable Code (Must Be On). |
0D1974A8 + 0000FFEF + 01DE6DA0 + 0000003A | Debug Fly on Dpad Up. |
01DE6DA6 + 00000001 | Godmode. |
010DB26C + 00000004 | Infinite Lives. |
010DB270 + 000003E7 | Max Infinite Rings. |
020DB294 + 05F5E0FF | Max Score (A ranking). |
01052C18 + 00000009 or E2071FD0 + 00000009 | Stop Timer. |
0124EE6C + 00000000 | Always Sonic. |
0124EE6C + 00000001 | Always Shadow. |
0124EE6C + 00000004 | Always Knuckles. |
0124EE6C + 00000005 | Always Rouge. |
0124EE6C + 00000006 | Always Tails. |
0124EE6C + 00000007 | Always Eggman. |
0D1974A8 + 0000FFFB + 0124EE6C + 00000000 | Sonic-Hold A while loading. |
0D1974A8 + 0000FFFD + 0124EE6C + 00000001 | Shadow-Hold B while loading. |
0D1974A8 + 0000FBFF + 0124EE6C + 00000004 | Knuckles-Hold X while loading. |
0D1974A8 + 0000FDFF + 0124EE6C + 00000005 | Rouge-Hold Y while loading. |
0D1974A8 + FE000000 + 0124EE6C + 00000006 | Tails-Hold L trigger while loading. |
0D1974A8 + FD000000 + 0124EE6C + 00000007 | Eggman-Hold R trigger while loading. |
0124EE64 + 000000?? | Modify which level loads on Stage Select.
|
Gameshark
Code | Description |
---|---|
65A0EE4D + 9C684CF8 + 00000000 | Master Code - MUST BE ENABLED! |
E2071FD0 + 00000009 | Stop timers. |
1A0C11D6 + 00000009 | Infinite Lives. |
141C11D7 + 01052270 + 000003E7 | Infinite Rings. |
Action Replay
Code | Description |
---|---|
FE198DC3 + 000003E7 | 999 Rings. |
AED34AD4 + 00000004 | Infinite Lives. |
D0C0989A + 00000000 | Stop timer. |
77F5C847 + 00000000 | Turn on Debug mode (WARNING: Very Glitchy). |
References
Sonic Adventure 2 / Sonic Adventure 2: Battle | |
---|---|
Main page (SA2B|2012) Manuals (SA2B) Development (SA2B) |
show;hide
2 Player Mode: Mini-games: Dr. Eggman's Robots: GUN Robots: Ghosts: Hero: Dark: Both: Final: Dreamcast Prereleases: SA2B Prereleases: Books:
Music: Songs: "Live & Learn" | "It Doesn't Matter" | "Believe in Myself" | "Unknown from M.E." | "Throw It All Away" | "E.G.G.M.A.N." | "Fly in the Freedom" | "Escape from the City" | "Kick the Rock!" | "A Ghost's Pumpkin Soup" | "Dive into the Mellow" | "Deeper" | "Space Trip Steps" | "Rhythm and Balance" | "The Supernatural" | "For True Story" | "Supporting Me" |