Difference between revisions of "Capsule"
From Sonic Retro
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[[Image:Capsule_Open_S3.png|right|thumb|320px|[[Knuckles]] breaking a capsule in [[IceCap Zone]]]] | [[Image:Capsule_Open_S3.png|right|thumb|320px|[[Knuckles]] breaking a capsule in [[IceCap Zone]]]] | ||
− | '''Capsules''', otherwise known as | + | '''Capsules''', otherwise known as '''Prison Eggs'''{{fileref|Sonic2 GG US manual.pdf|page=11}}, are where [[Dr. Eggman]] stores [[Animals|animals]] that he's captured. The animals are usually freed by jumping on a button at the top of the capsule. Often found at the end of a [[Zone]], these ubiquitous containers acts as a 'finish line' for the player in that once it is activated, the level ends and the player's score is tallied. |
− | + | ==Game appearances== | |
+ | ===[[Sonic the Hedgehog (16-bit)|''Sonic the Hedgehog'' (16-bit)]]=== | ||
+ | Capsules appear at the end of each Zone's Act 3, after defeating the boss. They appear in all Zones except [[Scrap Brain Zone]] and [[Final Zone]]. | ||
− | + | ===[[Sonic the Hedgehog (8-bit)|''Sonic the Hedgehog'' (8-bit)]]=== | |
+ | Capsules appear at the end of each stage's Act 3, after defeating the boss. They appear in all stages except [[Scrap Brain Zone (8-bit)|Scrap Brain]] and [[Sky Base Zone|Sky Base]]. | ||
− | '' | + | ===[[Sonic the Hedgehog (8-bit)|''Sonic the Hedgehog 2'' (8-bit)]]=== |
+ | In the Master System and Game Gear versions of ''Sonic the Hedgehog 2'', Prison Eggs appear as egg-shaped flying saucers that can be opened with a [[Spin Attack]]. Prison Eggs appear at the end of each Zone's Act 3, after defeating the boss. They appear in all Zones except [[Scrambled Egg Zone]] and [[Crystal Egg Zone]]. | ||
− | + | ===[[Sonic the Hedgehog (16-bit)|''Sonic the Hedgehog 2'' (16-bit)]]=== | |
+ | Capsules appear at the end of each Zone's Act 2 (or Act 3, for [[Metropolis Zone]]), after defeating the boss. They appear in all Zones except [[Sky Chase Zone]], [[Wing Fortress Zone]] and [[Death Egg Zone]]. | ||
− | + | ===''[[Sonic the Hedgehog CD]]''=== | |
+ | In Sonic the Hedgehog CD, Capsules are shaped like flowers and contain [[Little Planet flowers|flower seeds]]. Capsules appear at the end of each Round's Zone 3, after defeating the boss. They appear in all Rounds except [[Stardust Speedway]] and [[Metallic Madness]]. | ||
− | In ''[[Sonic Forces]]'', | + | ===''[[Sonic the Hedgehog Spinball]]''=== |
+ | A Capsule appears in the [[Bonus Stage (Sonic Spinball 16-bit)|Bonus Stage]], The March, where it is being guarded by [[Scratch]] robots. To succeed, the player must hit the Capsule with the ball repeatedly, until it is completely destroyed, freeing Sonic's friends. | ||
+ | |||
+ | ===''[[Sonic the Hedgehog 3]]''=== | ||
+ | Capsules appear at the end of each Zone's Act 2, after defeating the boss. They appear in all Zones except [[Launch Base Zone]]. Some Capsules appear upside down, floating in the air aided by propellers, and the player must activate the release button from underneath. | ||
+ | |||
+ | ===''[[Sonic & Knuckles]]''=== | ||
+ | Capsules appear at the end of each Zone's Act 2, after defeating the boss. They appear in all Zones except [[Hidden Palace Zone]], [[Sky Sanctuary Zone]], [[Death Egg Zone]] and [[The Doomsday Zone]]. [[Lava Reef Zone]]'s Capsules appears upside down, floating in the air aided by propellers, and the player must activate the release button from underneath. | ||
+ | |||
+ | In [[Flying Battery Zone]], the Doctor's sky ship houses a great number of Capsules which can be popped open during the normal course of the level. As well as captured animals, these Capsules can also contain [[Rings]], [[Badniks]], or even [[Gapsule|a cunningly-disguised sub-boss]]. Other capsules are empty, or the button may act as a [[spring]]. Early in [[Sandopolis Zone]] Act 2 there's a Capsule that houses ghosts (if playing as [[Knuckles the Echidna|Knuckles]] the Capsule has already been opened). | ||
+ | |||
+ | ===''[[Sonic Adventure]]''=== | ||
+ | |||
+ | ===''[[Sonic the Hedgehog Pocket Adventure]]''=== | ||
+ | Capsules appear at the end of Act 2 of the first three Zones, after defeating the boss. | ||
+ | |||
+ | ===''[[Sonic Advance]]''=== | ||
+ | Capsules appear at the end of each Zone's Act 2, after defeating the boss. They appear in all Zones except [[Egg Rocket Zone]], [[Cosmic Angel Zone]], [[X-Zone]] and [[The Moon Zone]]. | ||
+ | |||
+ | ===''[[Sonic Advance 2]]''=== | ||
+ | |||
+ | ===''[[Sonic Advance 3]]''=== | ||
+ | ''Sonic Advance 3'' features a giant Capsule in the ''Break the Capsule'' [[Bonus Stage (Sonic Advance 3)|Bonus Stage]]. Here, the Capsule has multiple activation buttons arrayed over its surface, and pushing them quickly allows the player to score more points and bust open the capsule faster. Freeing the animals quickly rewards the player with a number of extra lives proportional to the speed of completion. | ||
+ | |||
+ | ===''[[Sonic Generations]]''=== | ||
+ | In ''[[Sonic Generations]]'', Capsules appear in two Challenges Acts: one in [[Seaside Hill (Sonic Generations)|Seaside Hill]] and one in [[Planet Wisp (Sonic Generations)|Planet Wisp]], as part of the main mission where the player must collect a certain number of animals before the time runs out. The design of the Capsules in this game is similar to the original versions, but with an improved and more detailed look. | ||
+ | |||
+ | ===''[[Sonic Lost World]]''=== | ||
+ | In ''Sonic Lost World'', in addition to Capsules being the goal of a Zone, smaller capsules appear scattered throughout the level, and Sonic can open them to release the animals inside. | ||
+ | |||
+ | ===''[[Sonic Mania]]''/''[[Sonic Mania Plus]]''=== | ||
+ | Capsules appear at the end of each Zone's Act 2, after defeating the boss. They appear in all Zones except [[Titanic Monarch Zone]] and [[Angel Island Zone (Sonic Mania)|Angel Island Zone]]. Some Capsules appear upside down, floating in the air aided by propellers, and the player must activate the release button from underneath. | ||
+ | |||
+ | ===''[[Sonic Forces]]''=== | ||
+ | In ''Sonic Forces'', Capsules do not appear in main stages, but only in blue SOS Missions of these same stages, in which the player must save a rental [[Avatar]] or animals from being imprisoned in them. | ||
===Gallery=== | ===Gallery=== | ||
<gallery widths="150" heights="105"> | <gallery widths="150" heights="105"> | ||
− | Image:Capsule_Closed_S1.PNG| | + | Image:Capsule_Closed_S1.PNG|[[Sonic the Hedgehog (16-bit)|''Sonic the Hedgehog'' (16-bit)]] |
− | Image: | + | Image:8bitS1Capsule.png|[[Sonic the Hedgehog (8-bit)|''Sonic the Hedgehog'' (8-bit)]] |
− | Image: | + | Image:8bitS2Capsule.png|[[Sonic the Hedgehog 2 (8-bit)|''Sonic the Hedgehog 2'' (8-bit)]] |
− | Image: | + | Image:Capsule_Closed_S2.PNG|[[Sonic the Hedgehog 2 (16-bit)|''Sonic the Hedgehog 2'' (16-bit)]] |
− | Image: | + | Image:EggPodCD.PNG|''[[Sonic the Hedgehog CD]]'' |
− | Image: | + | Image:SonicSpinball MD Bonus3.png|''[[Sonic the Hedgehog Spinball]]'' |
− | Image: | + | Image:Capsule_Closed_S3.PNG|''[[Sonic the Hedgehog 3 & Knuckles]]'' |
− | Image:Advnc1_Capsule.PNG|''[[Sonic Advance]]'' | + | Image:Advnc1_Capsule.PNG|''[[Sonic Advance]]'' |
− | Image:Capsule_Minigame.PNG|''[[Sonic Advance 3]]'' | + | Image:SADX_Capsule.jpg|''[[Sonic Adventure DX: Director's Cut]]'' |
+ | Image:Capsule_Minigame.PNG|''[[Sonic Advance 3]]'' | ||
</gallery> | </gallery> | ||
+ | |||
+ | ==In other media== | ||
+ | ===''[[Sonic the Hedgehog Story Comic]]''=== | ||
==References== | ==References== |
Revision as of 19:59, 18 March 2020
Capsules, otherwise known as Prison Eggs[1], are where Dr. Eggman stores animals that he's captured. The animals are usually freed by jumping on a button at the top of the capsule. Often found at the end of a Zone, these ubiquitous containers acts as a 'finish line' for the player in that once it is activated, the level ends and the player's score is tallied.
Contents
- 1 Game appearances
- 1.1 Sonic the Hedgehog (16-bit)
- 1.2 Sonic the Hedgehog (8-bit)
- 1.3 Sonic the Hedgehog 2 (8-bit)
- 1.4 Sonic the Hedgehog 2 (16-bit)
- 1.5 Sonic the Hedgehog CD
- 1.6 Sonic the Hedgehog Spinball
- 1.7 Sonic the Hedgehog 3
- 1.8 Sonic & Knuckles
- 1.9 Sonic Adventure
- 1.10 Sonic the Hedgehog Pocket Adventure
- 1.11 Sonic Advance
- 1.12 Sonic Advance 2
- 1.13 Sonic Advance 3
- 1.14 Sonic Generations
- 1.15 Sonic Lost World
- 1.16 Sonic Mania/Sonic Mania Plus
- 1.17 Sonic Forces
- 1.18 Gallery
- 2 In other media
- 3 References
Game appearances
Sonic the Hedgehog (16-bit)
Capsules appear at the end of each Zone's Act 3, after defeating the boss. They appear in all Zones except Scrap Brain Zone and Final Zone.
Sonic the Hedgehog (8-bit)
Capsules appear at the end of each stage's Act 3, after defeating the boss. They appear in all stages except Scrap Brain and Sky Base.
Sonic the Hedgehog 2 (8-bit)
In the Master System and Game Gear versions of Sonic the Hedgehog 2, Prison Eggs appear as egg-shaped flying saucers that can be opened with a Spin Attack. Prison Eggs appear at the end of each Zone's Act 3, after defeating the boss. They appear in all Zones except Scrambled Egg Zone and Crystal Egg Zone.
Sonic the Hedgehog 2 (16-bit)
Capsules appear at the end of each Zone's Act 2 (or Act 3, for Metropolis Zone), after defeating the boss. They appear in all Zones except Sky Chase Zone, Wing Fortress Zone and Death Egg Zone.
Sonic the Hedgehog CD
In Sonic the Hedgehog CD, Capsules are shaped like flowers and contain flower seeds. Capsules appear at the end of each Round's Zone 3, after defeating the boss. They appear in all Rounds except Stardust Speedway and Metallic Madness.
Sonic the Hedgehog Spinball
A Capsule appears in the Bonus Stage, The March, where it is being guarded by Scratch robots. To succeed, the player must hit the Capsule with the ball repeatedly, until it is completely destroyed, freeing Sonic's friends.
Sonic the Hedgehog 3
Capsules appear at the end of each Zone's Act 2, after defeating the boss. They appear in all Zones except Launch Base Zone. Some Capsules appear upside down, floating in the air aided by propellers, and the player must activate the release button from underneath.
Sonic & Knuckles
Capsules appear at the end of each Zone's Act 2, after defeating the boss. They appear in all Zones except Hidden Palace Zone, Sky Sanctuary Zone, Death Egg Zone and The Doomsday Zone. Lava Reef Zone's Capsules appears upside down, floating in the air aided by propellers, and the player must activate the release button from underneath.
In Flying Battery Zone, the Doctor's sky ship houses a great number of Capsules which can be popped open during the normal course of the level. As well as captured animals, these Capsules can also contain Rings, Badniks, or even a cunningly-disguised sub-boss. Other capsules are empty, or the button may act as a spring. Early in Sandopolis Zone Act 2 there's a Capsule that houses ghosts (if playing as Knuckles the Capsule has already been opened).
Sonic Adventure
Sonic the Hedgehog Pocket Adventure
Capsules appear at the end of Act 2 of the first three Zones, after defeating the boss.
Sonic Advance
Capsules appear at the end of each Zone's Act 2, after defeating the boss. They appear in all Zones except Egg Rocket Zone, Cosmic Angel Zone, X-Zone and The Moon Zone.
Sonic Advance 2
Sonic Advance 3
Sonic Advance 3 features a giant Capsule in the Break the Capsule Bonus Stage. Here, the Capsule has multiple activation buttons arrayed over its surface, and pushing them quickly allows the player to score more points and bust open the capsule faster. Freeing the animals quickly rewards the player with a number of extra lives proportional to the speed of completion.
Sonic Generations
In Sonic Generations, Capsules appear in two Challenges Acts: one in Seaside Hill and one in Planet Wisp, as part of the main mission where the player must collect a certain number of animals before the time runs out. The design of the Capsules in this game is similar to the original versions, but with an improved and more detailed look.
Sonic Lost World
In Sonic Lost World, in addition to Capsules being the goal of a Zone, smaller capsules appear scattered throughout the level, and Sonic can open them to release the animals inside.
Sonic Mania/Sonic Mania Plus
Capsules appear at the end of each Zone's Act 2, after defeating the boss. They appear in all Zones except Titanic Monarch Zone and Angel Island Zone. Some Capsules appear upside down, floating in the air aided by propellers, and the player must activate the release button from underneath.
Sonic Forces
In Sonic Forces, Capsules do not appear in main stages, but only in blue SOS Missions of these same stages, in which the player must save a rental Avatar or animals from being imprisoned in them.