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''[[Sonic Adventure 2]]'' and its updated [[Nintendo GameCube]] varient ''[[Sonic Adventure 2: Battle]]'' have gone through several changes over their development processes. There are several rejected ideas, level designs, and other things that were left on the cutting room floor. The following details several of these things; see also the relevant [http://forums.sonicretro.org/index.php?showtopic=22398 forum discussion].
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''[[Sonic Adventure 2]]'' went through many ideas and changes during the development process. What follows is a collection of items related to the game's development.
  
=Sonic Adventure 2=
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==Game Development==
==Three Characters?==
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[[File:SA2 Sonic Team USA.jpg|thumb|190px|The members of Sonic Team USA, including [[Takashi Iizuka]] and [[Yuji Naka]].]]
Initial reports of the game stated that Tails was not going to be a playable character. He was later re-added thanks to fan complaints, but was reduced to moving around in the [[Cyclone (Sonic Adventure 2)|Cyclone]]. As many of Tails' missions are not integral to the plot and the gameplay is very similar to that of [[Dr. Eggman]] some believe he was tacked-in last minute, along with [[Shadow the Hedgehog|Shadow]] and [[Rouge]], who are seen as carbon copies of [[Sonic the Hedgehog]] and [[Knuckles the Echidna]] respectively.  
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After the release of the first ''[[Sonic Adventure]]'' on the [[sega:Sega Dreamcast|Sega Dreamcast]] in Japan, it was assumed by many that, as such great lengths had gone about in relaunching the franchise, that a sequel was more than likely to happen. Before the first thoughts about what this follow-up could be, however, a portion of [[Sonic Team]] led by the director of ''Sonic Adventure'', [[Takashi Iizuka]], flew to the United States and set up shop in San Francisco, California. Not only the home town of Sega of America, it was also the city where the [[Sega Technical Institute]] once thrived, and some of the greatest Sonic games of the 16-bit era were produced. Dubbing themselves "Sonic Team USA," the team got to work on their first assignment - the localization for the western release of ''Sonic Adventure''. Cleaning up the major bugs which had gone unsolved in the Japanese release, as well as polishing up some other areas of the game, the team worked diligently to create a product that would succeed under the scrutinizing eye of the western gamer.
  
This is backed further by the fact early media only highlighted Sonic, Knuckles and Dr. Eggman as characters, and the fact that many stages and bosses are recycled.
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What many people didn't realize at the time, however, was that this split in the ranks of Sonic Team was done with a purpose - while [[Yuji Naka]] and the Japanese team could focus on new projects such as ''[[sega:Phantasy Star Online|Phantasy Star Online]]'', the American-based staff could focus on the namesake of the production team. And indeed, after the launch of the Dreamcast in the west and ''[[Sonic Adventure International]]'' was made available to Japanese gamers, Sonic Team USA got to work on their next project, the much anticipated ''Sonic Adventure 2''.
<gallery>
 
  
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[[File:Sonic10thlogo.gif|thumb|190px|The logo to Sonic's tenth anniversary celebration.]]
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Right off the bat, one of the main objectives the team had when conceiving the game was to take what had made the first successful and strengthen them, focusing on those aspects and ignoring others. One of the main bullet points on this list was the story. Wanting to expand on the narrative powers the first game had employed, the seeds of the sometimes-complicated ''Sonic Adventure 2'' plot were planted. In order to tell this story, it was decided that yet again new characters in the franchise would have to be sketched and then fleshed out. One of the ideas that Iizuka came up with was the idea of having a "Dark Sonic" in the game. Quickly, a variety of concept sketches were produced, each featuring a dark hedgehog. While some toyed with the idea of having the character missing an eye, it was decided that the character should remain visually similar to Sonic the Hedgehog but look more like his "shadow" than anything else. Originally given the name Terios, which means "Reflection" and "To Shine Brightly" in Japanese, it was later decided to go with the much simpler [[Shadow the Hedgehog]], the name perfectly encapsulating the character. The other new main character in the game, who would eventually be named [[Rouge the Bat]], was also thought up at this point, though early development called her "Nails," most likely to tie in with the naming scheme of the other main characters of the series such as [[Miles "Tails" Prower]] and [[Knuckles the Echidna]]. Though it is unknown how different her concept art may have looked, it was established early on that she would be a spy, her true intentions ambiguous through most of the game.
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Dropping such elements as the Adventure Field and and the playstyles of [[Amy Rose]] and [[Big the Cat]], the development team decided to focus on three main styles of play: the Sonic stages from the first game, the shooting stages of [[E-102 Gamma]], and the treasure hunting quests of Knuckles the Echidna. With Gamma unusable from a story perspective, Sonic Team USA decided to follow up on another fan request, the ability to control [[Dr. Eggman]] within the game. Once deciding to give Eggman the shooting segments, work began on perfecting the three modes of gameplay.
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[[File:Iizuka Sonic Team Story.jpg|thumb|190px|Takashi Iizuka, shortly before being handed the reigns of the franchise.]]
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Taking inspiration from their new homebase, much of ''Sonic Adventure 2'' was designed as an homage to San Francisco, the most obvious being the steep hills of [[City Escape]] taken straight from the city streets. However, later levels such as [[Mission Street]] and [[Radical Highway]] also take cues from the landmarks of the bay, most notably the Golden Gate Bridge. Finally, the two Kart Racing levels in the game ([[Route 101]] and [[Route 280]]) share their names with actual highways that run through San Francisco, making the game a love letter to the city by the bay.
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One idea the team wanted to introduce in the game, but in the end was unable to implement, was the ability of having branching pathways story-wise in the narrative, each run a different experience. In early magazine previews, an example was used as to what Sonic Team intended. The scenario they presented was of Sonic being on a submarine that would begin to sink, the player either trying to bring the sub to safety or having Sonic escape and try and make it back to shore. Though unknown if this example was part of an early version of the story or if simply used in an interview to not spoil the team's true intentions, the branching paths were dropped from the final product.
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It was May 11th, 2000 when the bubbling rumors of the sequel were finally confirmed by Sega, with Sonic Team releasing a handful of screenshots featuring Sonic the Hedgehog in what would become [[City Escape]], as well as shots showing off Knuckles, Dr. Eggman and the return of the [[Chao Garden]]. Tied together with a trailer also featuring the three, the community went abuzz with excitement. That began to damper, though, with many discussing the fate of "Tails." Initial interviews with Yuji Naka were met with questionable answers, sometimes giving a "wait and see" approach, other times outright denying "Tails" being in the game.
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[[File:SOAP shoes.png|thumb|190px|A closer look at the Soap-brand shoes used by Sonic the Hedgehog in the game.]]
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Further word as to what the game held in store wouldn't occur until September 22nd, when the "[http://www.sonicteam.com/sonicadv2/adv2archive_e.html Sonic Team Fall Festival]" began on the new SonicTeam.com. For ten days, two new screenshots were revealed to the world about the game, showcasing Sonic's new ability to [[Grind|grind]] and Dr. Eggman's introduction as a playable character. The final day of the online festival did nothing but drop cryptic hints as to the nature of the story, posting images of the dark, Sonic-esque hedgehog with little context. It is unknown just how long Sega was willing to keep players in the dark about the name of the "Mysterious Black Hedgehog" or when they were planning on revealing Rouge the Bat as a character in the game, however, as the two were accidentally leaked by the toy company ReSaurus. Having previously made figures of the principle cast of ''Sonic Adventure'', a press release came out announcing a third wave of ''Sonic Adventure'' figures featuring the two new cast members of the sequel. Ironically, the figures would never see the light of day as the company went out of business shortly afterwards.
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In an unexpected move, the release of ''Phantasy Star Online'' gave Dreamcast players an added bonus for Sonic the Hedgehog fans. Released in Japan on November 21st, the game was packaged with ''[[Sonic Adventure 2: The Trial]]'', a demo of [[City Escape]] that also included an extended trailer which not only announced Shadow's name through official channels, but finally revealed "Tails'" presence in the game, showing the ever-constant sidekick to control completely differently, being placed in a mech similar to Dr. Eggman's.
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Sometime after the first playable demo, it was announced that Sega had made a deal with [http://www.soapshoes.com Soap Shoes] to use a modified version of one of their shoes as the official footware of Sonic the Hedgehog in the game. As the shoes were created for the sole purpose of grinding, and the move was one the creators of the game wanted to fully advertise, it made perfect sense to have the partnership, also being the first time Sonic's shoes could actually be purchased. Though the grind ability would continue to be used in future installments, the agreement between the two companies only lasted for the one game.
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[[File:Sa2 10th jp pack.jpg|thumb|190px|The Birthday Pack in its full glory.]]
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Though originally meant to be released in early spring, the game was delayed to June 23rd, 2001, the extra months of development time allowing ''Adventure 2'' to be released on Sonic's tenth anniversary. In celebration of the event, a limited-edition version of the game was also released. Dubbed the ''[[Sonic Adventure 2: Birthday Pack]]'', the collection came with a special fold-out packaging that held a [[Sonic 10th Anniversary|music CD]], a [[Sonic Adventure 2: Birthday Pack History Book|history book]], and a golden coin with the image of Sonic etched on.
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Funnily enough, the next project of Sonic Team USA would echo their first project, taking previously completed work and polishing it up for a subsequent release. Once it was announced that Sega would stop production of the Sega Dreamcast and step out of the home console market, the team worked on porting the game to the [[sega:Nintendo Gamecube|Nintendo Gamecube]], in the process making it the first Sonic title released on a non-Sega system.
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==Promotional Screenshots==
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===Title Screen===
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<gallery widths="148px" heights="140px" perrow="4">
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File:SA2-051100-logo.jpg|The original logo for the game.
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File:SA2 Dev Logo.png|A slightly larger version, taken from the title screen of the "Trial" demo.
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</gallery>
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===City Escape===
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<gallery widths="148px" heights="140px" perrow="4">
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File:SA2-051100-sonic_c.jpg|Sonic in an early version of the truck chase, complete with classic shoes. Released May 11th, 2000.
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File:SA2-051100-sonic_c-HD.jpg|The same shot in a higher resolution, albeit with watermarks.
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File:SA2-051100-sonic_d.jpg|A second shot, Sonic performing a trick on his own. Released May 11th, 2000.
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File:SA2-051100-sonic_d-HD.jpg|The same shot in a higher resolution, albeit with watermarks.
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File:SA2-092300-sonic2nd_01.jpg|"Sonic ready for some big air!" Released September 23rd, 2000.
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File:SA2-092300-sonic2nd_02.jpg|"The whole town is an action stage!" Released September 23rd, 2000.
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File:SA2-092300-sonic2nd_02-HD.jpg|The same shot in a higher resolution, albeit with watermarks.
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File:SA2-092400-sonic3rd_01.jpg|"Killer shreds off the top!" Released September 24th, 2000.
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File:SA2-092400-sonic3rd_02.jpg|"Sonic's new mad skills...The Grind!" Released September 24th, 2000.
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File:SA2-100200-3.jpg|Sliding along with classic shoes.
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File:SA2-041301-city00.jpg|Released April 13th, 2001.
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File:SA2-041301-city01.jpg|Released April 13th, 2001.
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File:SA2-041301-city02.jpg|Released April 13th, 2001.
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File:SA2-041301-city03.jpg|Released April 13th, 2001.
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</gallery>
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===Wild Canyon===
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<gallery widths="148px" heights="140px" perrow="4">
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File:SA2-041301-wild00.jpg|Released April 13th, 2001.
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File:SA2-041301-wild01.jpg|Released April 13th, 2001.
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File:SA2-041301-wild02.jpg|Released April 13th, 2001.
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File:SA2-041301-wild03.jpg|Released April 13th, 2001.
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</gallery>
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===Prison Lane===
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<gallery widths="148px" heights="140px" perrow="4">
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File:SA2-041301-prison00.jpg|Released April 13th, 2001.
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File:SA2-041301-prison01.jpg|Released April 13th, 2001.
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File:SA2-041301-prison02.jpg|Released April 13th, 2001.
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File:SA2-041301-prison03.jpg|Released April 13th, 2001.
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</gallery>
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===Metal Harbor===
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<gallery widths="148px" heights="140px" perrow="4">
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File:SA2-052501-metal00.jpg|Released May 25th, 2001.
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File:SA2-052501-metal01.jpg|Released May 25th, 2001.
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File:SA2-052501-metal02.jpg|Released May 25th, 2001.
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File:SA2-052501-metal03.jpg|Released May 25th, 2001.
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</gallery>
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===Green Forest===
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<gallery widths="148px" heights="140px" perrow="4">
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File:SA2-051100-sonic_a.jpg|Sonic running [[Green Forest]], using his standard shoes. Released May 11th, 2000.
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File:SA2-051100-sonic_a-HD.jpg|The same shot in a higher resolution, albeit with watermarks.
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File:SA2-092500-sonic4th_01.jpg|"Fresh Grinds off the ivy!" Released September 25th, 2000.
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File:SA2-092500-sonic4th_02.jpg|"Traversing through the up and downs of the mangrove!" Released September 25th, 2000.
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File:SA2-100200-2.jpg|Classic shoes abound.
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File:SA2-100200-4.jpg|Taken before the Soap deal.
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</gallery>
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===Pumpkin Hill===
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<gallery widths="148px" heights="140px" perrow="4">
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File:SA2-092600-knuck1st_01.jpg|"What's new with Knuckles?" Released September 26th, 2000.
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File:SA2-092600-knuck1st_02.jpg|"No place out of reach for Knuckles!" Released September 26th, 2000.
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File:SA2-052501-pmp00.jpg|Released May 25th, 2001.
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File:SA2-052501-pmp01.jpg|Released May 25th, 2001.
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File:SA2-052501-pmp02.jpg|Released May 25th, 2001.
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File:SA2-052501-pmp03.jpg|Released May 25th, 2001.
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</gallery>
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===Mission Street===
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<gallery widths="148px" heights="140px" perrow="4">
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File:SA2-052501-mis00.jpg|Released May 25th, 2001.
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File:SA2-052501-mis01.jpg|Released May 25th, 2001.
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File:SA2-052501-mis02.jpg|Released May 25th, 2001.
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File:SA2-052501-mis03.jpg|Released May 25th, 2001.
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</gallery>
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===Aquatic Mine===
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<gallery widths="148px" heights="140px" perrow="4">
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File:SA2-051100-knuckles.jpg|Knuckles swimming underwater, showcasing the early lighting scheme. Released May 11th, 2000.
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File:SA2-051100-knuckles-HD.jpg|The same shot in a higher resolution, albeit with watermarks.
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File:SA2-092700-knuck2nd_01.jpg|"Knuckles has been seen swimming..." Released September 27th, 2000.
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File:SA2-092700-knuck2nd_02.jpg|"Knuckles' "Spiral Upper" attack." Released September 27th, 2000.
 
</gallery>
 
</gallery>
==Sonic in Sky Rail==
 
At an earlier stage of development, [[Sonic the Hedgehog]] was meant to travel through [[Sky Rail]] instead of [[Shadow the Hedgehog|Shadow]]. It was the first glimpse of Sonic [[grinding]] on rails too.
 
<gallery>
 
  
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===Iron Gate===
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<gallery widths="148px" heights="140px" perrow="4">
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File:SA2-051100-eggman.jpg|The first shot of Dr. Eggman, released May 11th, 2000.
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File:SA2-051100-eggman-HD.jpg|The same shot in a higher resolution, albeit with watermarks.
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File:SA2-092800-egg1st_02.jpg|"Can it be...Eggman is fighting with the enemy !? But why?" Released September 28th, 2000.
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File:SA2-092900-egg2nd_01.jpg|"Dr. Eggman triggers the emergency alarm!" Released September 29th, 2000.
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File:SA2-092900-egg2nd_02.jpg|"Dr. Eggman takes out an enemy robot!" Released September 29th, 2000.
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File:SA2-041301-iron00.jpg|Released April 13th, 2001.
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File:SA2-041301-iron01.jpg|Released April 13th, 2001.
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File:SA2-041301-iron02.jpg|Released April 13th, 2001.
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File:SA2-041301-iron03.jpg|Released April 13th, 2001.
 
</gallery>
 
</gallery>
  
==Lighting Problems==
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===Dry Lagoon===
Early videos show some very strange lighting problems on Sonic and Knuckles during the cutscenes. Their torsos appear almost completely black as their giant heads block out the sun.
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<gallery widths="148px" heights="140px" perrow="4">
<gallery>
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File:SA2-041301-dry00.jpg|Released April 13th, 2001.
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File:SA2-041301-dry01.jpg|Released April 13th, 2001.
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File:SA2-041301-dry02.jpg|Released April 13th, 2001.
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File:SA2-041301-dry03.jpg|Released April 13th, 2001.
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</gallery>
  
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===Sand Ocean===
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<gallery widths="148px" heights="140px" perrow="4">
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File:SA2-052501-sand00.jpg|Released May 25th, 2001.
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File:SA2-052501-sand01.jpg|Released May 25th, 2001.
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File:SA2-052501-sand02.jpg|Released May 25th, 2001.
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File:SA2-052501-sand03.jpg|Released May 25th, 2001.
 
</gallery>
 
</gallery>
==City Escape Truck Sequence==
 
The truck sequence in [[City Escape]] may have been one of the earliest sections of the game to be completed, and in these prototype screenshots many differences can be noted.
 
<gallery>
 
  
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===Radical Highway===
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<gallery widths="148px" heights="140px" perrow="4">
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File:SA2-041301-hiway00.jpg|Released April 13th, 2001.
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File:SA2-041301-hiway01.jpg|Released April 13th, 2001.
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File:SA2-041301-hiway02.jpg|Released April 13th, 2001.
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File:SA2-041301-hiway03.jpg|Released April 13th, 2001.
 
</gallery>
 
</gallery>
  
==Old Logo==
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===Egg Quarters===
Sonic Adventure 2 originally had a less colourful logo, highlighting the difference between light and dark. Many of the movies around this era were similarly dark in nature, rather than the more vibrant game seen at release.
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<gallery widths="148px" heights="140px" perrow="4">
<gallery>
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File:SA2-052501-egq00.jpg|Released May 25th, 2001.
File:SA2 Dev Logo.png|The old monochrome logo
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File:SA2-052501-egq01.jpg|Released May 25th, 2001.
File:SA2 logo.svg|The logo at release
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File:SA2-052501-egq02.jpg|Released May 25th, 2001.
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File:SA2-052501-egq03.jpg|Released May 25th, 2001.
 
</gallery>
 
</gallery>
  
==SOAP Shoes==
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===Sky Rail===
Earlier versions of the game show Sonic with his classic set of shoes, rather than the SOAP branded ones used in the final. These can even be seen in the playable trial verisons of the game. They can also be seen in the final version, in the first cutscene of the Hero story. They switch to the SOAP shoes as Sonic lands in the helicopter's wing. It's also worth noting that the graphic for the [[Sonic_Adventure_2_objects#Item_boxes|High-Speed shoes]] is the classic design as well.
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<gallery widths="148px" heights="140px" perrow="4">
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File:SA2-051100-sonic_b.jpg|Sonic standing in the Shadow-only [[Sky Rail]], using the unfinalized lighting system. Released May 11th, 2000.
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File:SA2-051100-sonic_b-HD.jpg|The same shot in a higher resolution, albeit with watermarks.
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</gallery>
  
<gallery>
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===Boss Encounters===
File:Classic Shoes (SA2).png|Classic shoes in the final game.
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<gallery widths="148px" heights="140px" perrow="4">
File:SOAP shoes.png|SOAP shoes.
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File:SA2-041301-bigfoot00.jpg|Against [[F-6t BIG FOOT]]. Released April 13th, 2001.
File:Sa2_item_box_speed_shoes.png|High-Speed shoes item box.
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File:SA2-041301-bigfoot01.jpg|Released April 13th, 2001.
File:Sa2_item_box_speed_shoes_graphic.png|High-Speed shoes graphic.
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File:SA2-052501-shd00.jpg|Sonic against Shadow. Released May 25th, 2000.
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File:SA2-052501-shd01.jpg|Released May 25th, 2000.
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File:SA2-041301-egg00.jpg|"Tails" versus Eggman. Released April 13th, 2001.
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File:SA2-041301-egg01.jpg|Released April 13th, 2001.
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File:SA2-052501-tal00.jpg|Released May 25th, 2000.
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File:SA2-052501-tal01.jpg|Released May 25th, 2000.
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File:SA2-041301-hot00.jpg|Against [[B-3x HOT SHOT]]. Released April 13th, 2001.
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File:SA2-041301-hot01.jpg|Released April 13th, 2001.
 
</gallery>
 
</gallery>
  
=Sonic Adventure 2: Battle=
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===Chao Garden===
There was significantly less development time for Sonic Adventure 2: Battle than there was for Sonic Adventure 2, but there are still changes that can be reported.
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<gallery widths="148px" heights="140px" perrow="4">
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File:SA2-051100-chao.jpg|The first shot of the new [[Chao Garden]], released May 11th, 2000.
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File:SA2-051100-chao-HD.jpg|The same shot in a higher resolution, albeit with watermarks.
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File:SA2-093000-chao_01.jpg|"Be good to your [[Chao]] by rewarding him!" Released September 30th, 2000.
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File:SA2-093000-chao_01-HD.jpg|The same shot in a higher resolution, albeit with watermarks.
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File:SA2-093000-chao_02.jpg|"What is this place?" Released September 30th, 2000.
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File:SA2-060101-chao00.jpg|Released June 1st, 2001.
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File:SA2-060101-chao01.jpg|Released June 1st, 2001.
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File:SA2-060101-chaoac00.jpg|Released June 1st, 2001.
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File:SA2-060101-chaoac01.jpg|Released June 1st, 2001.
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File:SA2-060101-chaoac02.jpg|Released June 1st, 2001.
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File:SA2-060101-chaoac03.jpg|Released June 1st, 2001.
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File:SA2-060101-chaohandd.jpg|The unveiling of the Hero and Dark Chao. Released June 1st, 2001.
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File:SA2-060101-chaohg00.jpg|Showcasing "Tails" in the Hero Garden. Released June 1st, 2001.
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File:SA2-060101-chaohg01.jpg|Released June 1st, 2001.
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File:SA2-060101-chaohg02.jpg|Released June 1st, 2001.
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File:SA2-060101-chaohg03.jpg|Released June 1st, 2001.
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File:SA2-060101-chaodg00.jpg|Showcasing Dr. Eggman in the Dark Garden. Released June 1st, 2001.
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File:SA2-060101-chaodg01.jpg|Released June 1st, 2001.
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File:SA2-060101-chaodg02.jpg|Released June 1st, 2001.
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File:SA2-060101-chaodg03.jpg|Released June 1st, 2001.
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File:SA2-060101-chaor00e.jpg|Released June 1st, 2001.
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File:SA2-060101-chaor01e.jpg|Released June 1st, 2001.
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File:SA2-060101-chaor02.jpg|Released June 1st, 2001.
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File:SA2-060101-chaor03.jpg|Released June 1st, 2001.
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</gallery>
  
==Chao Garden Game Boy Advance==
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====Gamecube Chao Garden====
''SA2:B'' was one of the earlier GameCube titles, and was likely in production before the console had been finalised. Likewise, the Game Boy Advance's final colour scheme had not yet been decided.
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<gallery widths="148px" heights="140px" perrow="4">
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File:SA2B ProtoGBA1.jpg|An early look at the modified Chao Garden for the Gamecube release.
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File:SA2B ProtoGBA2.jpg|The [[sega:Game Boy Advance|Game Boy Advance]] is red as opposed to the white hue in the final.  
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File:SA2B ProtoGBA3.jpg|Also, the words "Chao Adventure" are missing from the screen, as is the GBA logo on the bottom of the unit.
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</gallery>
  
Initial screenshots show the Chao Garden's GBA (which replaces the VMU in SA2) as a red system. In the final, it's white, likely because there were no red varients available when the console was released. The boot-up screen reads "Gameboy Advance" instead of "Chao Adventure" and the booth is yellow and green instead of blue and orange. There is also no Game Boy Advance logo beneath the screen.
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===Cutscenes===
<gallery widths="140px" heights="140px" perrow="4">
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<gallery widths="148px" heights="140px" perrow="4">
File:SA2B ProtoGBA1.jpg|
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File:SA2-092200-sonic1st_01.jpg|"Sonic takes a leap of faith!" Released September 22nd, 2000.
File:SA2B ProtoGBA2.jpg|
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File:SA2-092200-sonic1st_02.jpg|"Grab a board and let's go sky surfing!" Released September 22nd, 2000.
File:SA2B ProtoGBA3.jpg|
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File:Classic Shoes (SA2).png|Sonic in his classic shoes. The model was used not only in "The Trial," but is als briefly seen in the opening cutscene of the final game.
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File:SA2-092800-egg1st_01.jpg|"Dr. Eggman stands in front of a mysterious terminal." Released September 28th, 2000.
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File:SA2-100100-last_01.jpg|"Who is this mysterious hedgehog?" Released October 1st, 2000.
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File:SA2-100100-last_02.jpg|"And what story will unfold?" Released October 1st, 2000.
 
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==External Links==
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* [http://www.youtube.com/watch?v=xmbnZa9H6go The E3 2000 Trailer] - Featuring Sonic, Knuckles, Eggman, and the first appearance of Shadow.
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* [http://www.youtube.com/watch?v=obs0r5lR7JI ''The Trial'' Trailer] - The trailer featured on ''Sonic Adventure 2: The Trial'', officially naming Shadow and teasing "Tails'" gameplay.
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* [http://www.youtube.com/watch?v=VqLas_wJ1Xc&feature=related ''Sonic Adventure 2'' Trailer] - Released June 1st, 2001.
  
 
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[[Category:Game Development|Sonic Adventure 2: Battle]]
 
[[Category:Game Development|Sonic Adventure 2: Battle]]

Revision as of 12:13, 22 April 2011

Sonic Adventure 2 went through many ideas and changes during the development process. What follows is a collection of items related to the game's development.

Game Development

The members of Sonic Team USA, including Takashi Iizuka and Yuji Naka.

After the release of the first Sonic Adventure on the Sega Dreamcast in Japan, it was assumed by many that, as such great lengths had gone about in relaunching the franchise, that a sequel was more than likely to happen. Before the first thoughts about what this follow-up could be, however, a portion of Sonic Team led by the director of Sonic Adventure, Takashi Iizuka, flew to the United States and set up shop in San Francisco, California. Not only the home town of Sega of America, it was also the city where the Sega Technical Institute once thrived, and some of the greatest Sonic games of the 16-bit era were produced. Dubbing themselves "Sonic Team USA," the team got to work on their first assignment - the localization for the western release of Sonic Adventure. Cleaning up the major bugs which had gone unsolved in the Japanese release, as well as polishing up some other areas of the game, the team worked diligently to create a product that would succeed under the scrutinizing eye of the western gamer.

What many people didn't realize at the time, however, was that this split in the ranks of Sonic Team was done with a purpose - while Yuji Naka and the Japanese team could focus on new projects such as Phantasy Star Online, the American-based staff could focus on the namesake of the production team. And indeed, after the launch of the Dreamcast in the west and Sonic Adventure International was made available to Japanese gamers, Sonic Team USA got to work on their next project, the much anticipated Sonic Adventure 2.

File:Sonic10thlogo.gif
The logo to Sonic's tenth anniversary celebration.

Right off the bat, one of the main objectives the team had when conceiving the game was to take what had made the first successful and strengthen them, focusing on those aspects and ignoring others. One of the main bullet points on this list was the story. Wanting to expand on the narrative powers the first game had employed, the seeds of the sometimes-complicated Sonic Adventure 2 plot were planted. In order to tell this story, it was decided that yet again new characters in the franchise would have to be sketched and then fleshed out. One of the ideas that Iizuka came up with was the idea of having a "Dark Sonic" in the game. Quickly, a variety of concept sketches were produced, each featuring a dark hedgehog. While some toyed with the idea of having the character missing an eye, it was decided that the character should remain visually similar to Sonic the Hedgehog but look more like his "shadow" than anything else. Originally given the name Terios, which means "Reflection" and "To Shine Brightly" in Japanese, it was later decided to go with the much simpler Shadow the Hedgehog, the name perfectly encapsulating the character. The other new main character in the game, who would eventually be named Rouge the Bat, was also thought up at this point, though early development called her "Nails," most likely to tie in with the naming scheme of the other main characters of the series such as Miles "Tails" Prower and Knuckles the Echidna. Though it is unknown how different her concept art may have looked, it was established early on that she would be a spy, her true intentions ambiguous through most of the game.

Dropping such elements as the Adventure Field and and the playstyles of Amy Rose and Big the Cat, the development team decided to focus on three main styles of play: the Sonic stages from the first game, the shooting stages of E-102 Gamma, and the treasure hunting quests of Knuckles the Echidna. With Gamma unusable from a story perspective, Sonic Team USA decided to follow up on another fan request, the ability to control Dr. Eggman within the game. Once deciding to give Eggman the shooting segments, work began on perfecting the three modes of gameplay.

File:Iizuka Sonic Team Story.jpg
Takashi Iizuka, shortly before being handed the reigns of the franchise.

Taking inspiration from their new homebase, much of Sonic Adventure 2 was designed as an homage to San Francisco, the most obvious being the steep hills of City Escape taken straight from the city streets. However, later levels such as Mission Street and Radical Highway also take cues from the landmarks of the bay, most notably the Golden Gate Bridge. Finally, the two Kart Racing levels in the game (Route 101 and Route 280) share their names with actual highways that run through San Francisco, making the game a love letter to the city by the bay.

One idea the team wanted to introduce in the game, but in the end was unable to implement, was the ability of having branching pathways story-wise in the narrative, each run a different experience. In early magazine previews, an example was used as to what Sonic Team intended. The scenario they presented was of Sonic being on a submarine that would begin to sink, the player either trying to bring the sub to safety or having Sonic escape and try and make it back to shore. Though unknown if this example was part of an early version of the story or if simply used in an interview to not spoil the team's true intentions, the branching paths were dropped from the final product.

It was May 11th, 2000 when the bubbling rumors of the sequel were finally confirmed by Sega, with Sonic Team releasing a handful of screenshots featuring Sonic the Hedgehog in what would become City Escape, as well as shots showing off Knuckles, Dr. Eggman and the return of the Chao Garden. Tied together with a trailer also featuring the three, the community went abuzz with excitement. That began to damper, though, with many discussing the fate of "Tails." Initial interviews with Yuji Naka were met with questionable answers, sometimes giving a "wait and see" approach, other times outright denying "Tails" being in the game.

A closer look at the Soap-brand shoes used by Sonic the Hedgehog in the game.

Further word as to what the game held in store wouldn't occur until September 22nd, when the "Sonic Team Fall Festival" began on the new SonicTeam.com. For ten days, two new screenshots were revealed to the world about the game, showcasing Sonic's new ability to grind and Dr. Eggman's introduction as a playable character. The final day of the online festival did nothing but drop cryptic hints as to the nature of the story, posting images of the dark, Sonic-esque hedgehog with little context. It is unknown just how long Sega was willing to keep players in the dark about the name of the "Mysterious Black Hedgehog" or when they were planning on revealing Rouge the Bat as a character in the game, however, as the two were accidentally leaked by the toy company ReSaurus. Having previously made figures of the principle cast of Sonic Adventure, a press release came out announcing a third wave of Sonic Adventure figures featuring the two new cast members of the sequel. Ironically, the figures would never see the light of day as the company went out of business shortly afterwards.

In an unexpected move, the release of Phantasy Star Online gave Dreamcast players an added bonus for Sonic the Hedgehog fans. Released in Japan on November 21st, the game was packaged with Sonic Adventure 2: The Trial, a demo of City Escape that also included an extended trailer which not only announced Shadow's name through official channels, but finally revealed "Tails'" presence in the game, showing the ever-constant sidekick to control completely differently, being placed in a mech similar to Dr. Eggman's.

Sometime after the first playable demo, it was announced that Sega had made a deal with Soap Shoes to use a modified version of one of their shoes as the official footware of Sonic the Hedgehog in the game. As the shoes were created for the sole purpose of grinding, and the move was one the creators of the game wanted to fully advertise, it made perfect sense to have the partnership, also being the first time Sonic's shoes could actually be purchased. Though the grind ability would continue to be used in future installments, the agreement between the two companies only lasted for the one game.

The Birthday Pack in its full glory.

Though originally meant to be released in early spring, the game was delayed to June 23rd, 2001, the extra months of development time allowing Adventure 2 to be released on Sonic's tenth anniversary. In celebration of the event, a limited-edition version of the game was also released. Dubbed the Sonic Adventure 2: Birthday Pack, the collection came with a special fold-out packaging that held a music CD, a history book, and a golden coin with the image of Sonic etched on.

Funnily enough, the next project of Sonic Team USA would echo their first project, taking previously completed work and polishing it up for a subsequent release. Once it was announced that Sega would stop production of the Sega Dreamcast and step out of the home console market, the team worked on porting the game to the Nintendo Gamecube, in the process making it the first Sonic title released on a non-Sega system.

Promotional Screenshots

Title Screen

City Escape

Wild Canyon

Prison Lane

Metal Harbor

Green Forest

Pumpkin Hill

Mission Street

Aquatic Mine

Iron Gate

Dry Lagoon

Sand Ocean

Radical Highway

Egg Quarters

Sky Rail

Boss Encounters

Chao Garden

Gamecube Chao Garden

Cutscenes

External Links


Sonic Adventure 2 / Sonic Adventure 2: Battle
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