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Returning to its exterior, one has the presence of a new gimmick, a revolver, that depending on the aim of the player, it throws to certain distances. In addition, another gimmicks present is that of seltz that when casting water bubbles, create a new temporary path.
 
Returning to its exterior, one has the presence of a new gimmick, a revolver, that depending on the aim of the player, it throws to certain distances. In addition, another gimmicks present is that of seltz that when casting water bubbles, create a new temporary path.
 
 
==References==
 
There are "Wanted" signs that shows the characters, [[Fang the Sniper]], [[Bean the Dynamite]], and [[Bark the Polar Bear]]. In addition, in the fight against Major Boss of that zone, [[Heavy Magician]], it can become illusory versions of the characters mentioned above.
 
  
 
==Enemies==
 
==Enemies==
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*An eagle-like [[Badnik]], sitting on the cacti. When the player approaches it starts to fly.
 
*An eagle-like [[Badnik]], sitting on the cacti. When the player approaches it starts to fly.
 
*A green [[Caterkiller]] which twists on the columns.
 
*A green [[Caterkiller]] which twists on the columns.
 +
 +
==References==
 +
{|class="prettytable sortable"
 +
!Reference
 +
!Appears in
 +
!Source Game
 +
!Source Level
 +
|-
 +
|[[Roller]]'s appearance
 +
|Act 1 (Knuckles), Act 2
 +
|[[Sonic the Hedgehog (16-bit)]]
 +
|[[Spring Yard Zone]]
 +
|-
 +
|Rotating columns of spike balls
 +
|Act 1 (Knuckles), Act 2
 +
|[[Sonic the Hedgehog CD]]
 +
|[[Collision Chaos]]
 +
|-
 +
|Concept base for the creation of the stage, including his art.
 +
|Act 1, Act 2
 +
|[[Sonic the Hedgehog CD (2011)]]
 +
|[[Desert Dazzle]]
 +
|-
 +
|[[Bark the Polar Bear]], [[Bean the Dynamite]] and [[Fang the Sniper]] "wanted" posters.
 +
|Act 1 (Knuckles), Act 2
 +
|[[Sonic Generations]]
 +
|[[City Escape (Sonic Generations)]]
 +
|-
 +
|The style of Act 1 of Sonic and Tails itself.
 +
|Act 1 (Sonic and Tails)
 +
|[[Sonic the Hedgehog 2 (16-bit)]]
 +
|[[Sky Chase Zone]]
 +
|-
 +
|The aviator sunglasses used by Tails.
 +
|Act 1 (Sonic and Tails)
 +
|[[Sonic the Hedgehog (anime)]]
 +
|
 +
|-
 +
|Goggles used by Sonic.
 +
|Act 1 (Sonic and Tails)
 +
|[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog (16-bit) Beta]]
 +
|
 +
|-
 +
|A couple of armadillo-like Badniks. Remembering the turtle couples known as [[Turtloid|Turtloids]].
 +
|Act 1 (Sonic and Tails)
 +
|[[Sonic the Hedgehog 2]]
 +
|[[Sky Chase Zone]]
 +
|-
 +
|Spiker's see-saws
 +
|Act 1 (Knuckles)
 +
|[[Sonic the Hedgehog 2 (16-bit)]]
 +
|[[Hill Top Zone]]
 +
|-
 +
|Insurable vines
 +
|Act 1 (Knuckles)
 +
|[[Sonic the Hedgehog 3]]
 +
|[[Angel Island Zone]]
 +
|-
 +
|Boss fight similar to [[Dangerous Ball Tower]]
 +
|Act 1 (Knuckles)
 +
|[[Sonic Chaos]]
 +
|[[Gigapolis Zone]]
 +
|-
 +
|[[Nebula]]'s appearance
 +
|Act 1
 +
|[[Sonic the Hedgehog 2 (16-bit)]]
 +
|[[Sky Chase Zone]]
 +
|-
 +
|Piano bumpers
 +
|Act 2
 +
|[[Sonic Advance 2]]
 +
|[[Music Plant]]
 +
|-
 +
|Sound effects during the fight against Heavy Magician.
 +
|Act 2
 +
|[[Sonic Triple Trouble]]
 +
|
 +
|}
  
 
===Gallery===
 
===Gallery===

Revision as of 18:18, 19 August 2017

Sonic Retro emblem.svg Sonic Mania
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Levels
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Mirage Saloon Zone

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  • Act 1
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MirageSaloon Act1.png
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Mirage Saloon Zone
Eighth Zone, Sonic Mania
Number of Acts: 2
Level themes: desert/western, carnival/casino, sky
Sub-boss: Mirage Saloon Zone Mini-Boss (Sonic Mania)
Boss: Heavy Magician
Sonicretro-round.svg This teeny-tiny article needs some work. You can help Sonic Retro by expanding it.

Mirage Saloon is a new level in Sonic Mania. This level is based on the scrapped level Desert Dazzle from the 2011 remake of Sonic CD.

This zone is based on the American deserts of the old west, presenting to the bottom mountains and other rock formations. The place also presents a cactus vegetation with varied forms.

While its inner part boils down to structures based on the wild west saloon bars, with swivel stools and piano keys. In addition to presenting areas with reminescent of the stages of casino, with the predominance of bumpers and pinball flippers. To the bottom of the interior parts you can see posters with the inscription "Wanted" of characters considered forgotten of the franchise, similar to what happens in City Escape of Sonic Generations.

Returning to its exterior, one has the presence of a new gimmick, a revolver, that depending on the aim of the player, it throws to certain distances. In addition, another gimmicks present is that of seltz that when casting water bubbles, create a new temporary path.

Enemies

References

Reference Appears in Source Game Source Level
Roller's appearance Act 1 (Knuckles), Act 2 Sonic the Hedgehog (16-bit) Spring Yard Zone
Rotating columns of spike balls Act 1 (Knuckles), Act 2 Sonic the Hedgehog CD Collision Chaos
Concept base for the creation of the stage, including his art. Act 1, Act 2 Sonic the Hedgehog CD (2011) Desert Dazzle
Bark the Polar Bear, Bean the Dynamite and Fang the Sniper "wanted" posters. Act 1 (Knuckles), Act 2 Sonic Generations City Escape (Sonic Generations)
The style of Act 1 of Sonic and Tails itself. Act 1 (Sonic and Tails) Sonic the Hedgehog 2 (16-bit) Sky Chase Zone
The aviator sunglasses used by Tails. Act 1 (Sonic and Tails) Sonic the Hedgehog (anime)
Goggles used by Sonic. Act 1 (Sonic and Tails) Sonic the Hedgehog (16-bit) Beta
A couple of armadillo-like Badniks. Remembering the turtle couples known as Turtloids. Act 1 (Sonic and Tails) Sonic the Hedgehog 2 Sky Chase Zone
Spiker's see-saws Act 1 (Knuckles) Sonic the Hedgehog 2 (16-bit) Hill Top Zone
Insurable vines Act 1 (Knuckles) Sonic the Hedgehog 3 Angel Island Zone
Boss fight similar to Dangerous Ball Tower Act 1 (Knuckles) Sonic Chaos Gigapolis Zone
Nebula's appearance Act 1 Sonic the Hedgehog 2 (16-bit) Sky Chase Zone
Piano bumpers Act 2 Sonic Advance 2 Music Plant
Sound effects during the fight against Heavy Magician. Act 2 Sonic Triple Trouble

Gallery


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