Difference between revisions of "Action Stage"
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[[Category:Sonic Adventure Levels]] | [[Category:Sonic Adventure Levels]] |
Revision as of 16:29, 12 June 2010
Action Stages are the normal-style levels of Sonic Adventure. Contrary to the non-linear, exploratory hubworlds, Action Stages are more like traditional zones, with a start point and a specific objective. The stages must be played through to advance the game's plot, and animals for the Chao Garden can be recovered within them. All the stages in Sonic Adventure are subdivided into smaller sections, often with rather different motifs and layouts. Specific characters then play only the segment of the level appropriate for their gameplay style. For example, Windy Valley is divided into three sections: Windy Hill, then Tornado, then The Air. E-102 Gamma plays only Windy Hill; Tails plays Windy Hill and The Air, while Sonic plays all three sections. Similarly, no character visits every stage in their story; Knuckles visits six out of eleven while Amy only goes to three.
The eleven Action Stages in Sonic Adventure were:
Transit between these Action Stages is effected by the hubworld-like Adventure Fields, which are unlocked as the game progresses.
The characters who enter each stage are as follows:
CHARACTER | Emerald Coast | Windy Valley | Casinopolis | Ice Cap | Twinkle Park | Speed Highway | Red Mountian | Sky Deck | Lost World | Final Egg | Hot Shelter |
---|---|---|---|---|---|---|---|---|---|---|---|
Sonic | |||||||||||
Tails | |||||||||||
Knuckles | |||||||||||
Amy | |||||||||||
Big | |||||||||||
E-102 "γ" |
Sonic Adventure / Sonic Adventure DX: Director's Cut | |
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