Actions

Difference between revisions of "Sky Chase Act 2"

From Sonic Retro

m (Text replacement - "badnik" to "Badnik")
 
(19 intermediate revisions by 10 users not shown)
Line 1: Line 1:
 +
{{Breadcrumb
 +
|Sonic Adventure|:Category:Sonic Adventure levels|l2=Levels|{{PAGENAME}}}}
 
{{LevelBob
 
{{LevelBob
| levelscreen=SkyChaseAct2.png
+
| levelscreen=SA1 StageImage SkyChase2.png
 +
| screenwidth=320
 +
|levelscreen2=Skychaseact2.png
 +
|screenwidth2=320
 +
|levelscreentitle = Dreamcast
 +
|levelscreen2title = SADX
 
| levelno=Sub-game  
 
| levelno=Sub-game  
 
| game=Sonic Adventure
 
| game=Sonic Adventure
Line 6: Line 13:
 
| boss=
 
| boss=
 
| subboss=
 
| subboss=
| osv=[[Sonic Adventure Original Sound Track]]
+
| theme1=sky
| music1=<flashmp3>Sonic Adventure OST/Disc 2/12 - Tornado Scramble.mp3</flashmp3>
+
| playedas=[[Sonic the Hedgehog|Sonic]], [[Miles "Tails" Prower|Tails]]
| map=
+
| name_jp=スカイチェイス
| underwater=
 
| rings1=
 
| rings2=
 
 
}}
 
}}
{{SAdv_Level|character=Miles "Tails" Prower|bgcolor=orange|charcolor=white|levelno=Sub Game After [[Sand Hill|SG2]]|areas=1|arank=20000pt}}
+
'''Sky Chase Act 2''' is the second part of two-act sub-game in ''[[Sonic Adventure]]'', taking place after [[Red Mountain]] in Sonic's storyline and [[Sand Hill]] in Tails' storyline. The two are reunited in Tails' improved [[Tornado 2]] and take to a cloudy sky to combat [[Dr. Eggman]] a second time.
{{SAdv_Level|character=Sonic the Hedgehog|bgcolor=blue|charcolor=white|levelno=Sub Game After [[Red Mountain|7]]|areas=1|arank=20000pt}}
 
The second part of the Sky Chase subgame takes place after [[Red Mountain]] in Sonic's game and [[Sand Hill]] in Tails'. The two are reunited in Tails' [[Tornado 2]] and take two a cloudy sky to combat Eggman a second time. This level is more difficult than the first, as Eggman has fitted the Egg Carrier with missile launchers along the hull, and is surrounded by several floating mines, reminiscent of the [[Nebula]] badnik from the original [[Sky Chase Zone]] in [[Sonic the Hedgehog 2]]. This level is also separated into two parts by a cutscene.
 
  
 +
==Gameplay==
 +
Gameplay is the same as in [[Sky Chase Act 1]], though this level is more difficult than the first, as Eggman has fitted the [[Egg Carrier (Sonic Adventure)|Egg Carrier]] with missile launchers along the hull and is surrounded by several floating mines.  These mines are reminiscent of the [[Nebula]] [[Badnik]] from the original [[Sky Chase Zone]] in ''[[Sonic the Hedgehog 2]]''. This level is separated into two parts by a short cutscene.
  
In the first part, the Tornado simply flies around the Egg Carrier, as in [[Sky Chase Act 1]]. The floating mines, the bombs launched from the hull and the launchers themselves can be targetted with the Tornado 2's laser, though it is recommended to destroy some of the launchers with the cannon on close sweeps of the hull. This is the longer of the two parts. After flying around the Egg Carrier and coming up behind, a cutscene is triggered in which Tails brings the 'plane about and transforms it into its fighter mode. The 'plane is propelled faster by its more powerful rocket and flies around to the front of the Egg Carrier, again through a slew of mines and bombs, where the craft takes on Eggman's powerful front-mounted cannon. The attack pattern of the cannon is simple - it opens to charge, fires, and then closes. It is only vulnerable when charging, and is easy to avoid. When the cannon charges, energy is seen drawing into it. It is ready to fire when this stops. At this point, fly the Tornado to one of the corners of the screen to dodge. A halo flashes around the cannon, indicating it has fired. After the covers close over it, it is safe to return to the centre of the screen by simply releasing the control stick. After a few rounds of fire, the cannon explodes and the level ends with a cutscene. (In which Tails reveals that he comically forgot to put in landing gear.)
+
In the first part, the Tornado simply flies around the Egg Carrier, as in Sky Chase Act 1. The floating mines, the bombs launched from the hull, and the launchers themselves can be targeted with the Tornado 2's laser, though it is recommended to destroy some of the launchers with the cannon on close sweeps of the hull. This is the longer of the two parts. After flying around the Egg Carrier and coming up behind, a cutscene is triggered in which Tails transforms the Tornado 2 into its fighter mode. The plane is propelled faster by its more powerful rocket to the front of the Egg Carrier, again through a slew of mines and bombs, where the craft takes on Eggman's powerful front-mounted cannon. The attack pattern of the cannon is simple: it opens to charge, fires, and then closes. It is only vulnerable when charging, and is easy to avoid. When the cannon charges, energy is seen drawing into it. It is ready to fire when this stops. At this point, the player must fly the Tornado to one of the corners of the screen to dodge the attack. A halo flashes around the cannon, indicating it has fired. After covers close over the cannon, it is safe to return to the center of the screen by simply releasing the control stick. After a few rounds of fire, the cannon explodes and the level ends with a cutscene.
  
 +
The first time the sub-game is cleared, the player is awarded an [[Emblem]], while a second Emblem is awarded for scoring at least 20,000 points on the second run. The points awarded for shooting down targets are as follows:
  
{{SALevels}}
+
* '''White plane''' — Worth 30 points.
 +
* '''Yellow plane''' — Worth 50 points. These lead the white planes.
 +
* '''Missile cannon''' — Worth 30 points. Found aboard the Egg Carrier.
 +
* '''Missile''' — Worth 5 points. Fired from missile cannons.
 +
* '''Mine''' — Worth 20 points.
  
[[Category:Sonic Adventure Levels]]
+
{{SAdv_Level|character=Sonic the Hedgehog|bgcolor=blue|charcolor=white|levelno=Sub Game After [[Red Mountain|7]]|areas=1|rings=0|arank=20000pt}}
 +
{{SAdv_Level|character=Miles "Tails" Prower|bgcolor=orange|charcolor=white|levelno=Sub Game After [[Sand Hill|SG2]]|areas=1|rings=0|arank=20000pt}}
 +
 
 +
==References==
 +
<references />
 +
 
 +
{{SAOmni|1}}

Latest revision as of 17:08, 13 October 2019

Sonic Retro emblem.svg Sonic Adventure
»
Levels
»
Sky Chase Act 2
show;hide
  • Dreamcast
  • SADX
SA1 StageImage SkyChase2.png
Skychaseact2.png
Sky Chase Act 2
Sub-game stage, Sonic Adventure
Number of Acts: 1
Level theme: sky
Played as: Sonic, Tails
Non-English names:
  • JP: スカイチェイス

Sky Chase Act 2 is the second part of two-act sub-game in Sonic Adventure, taking place after Red Mountain in Sonic's storyline and Sand Hill in Tails' storyline. The two are reunited in Tails' improved Tornado 2 and take to a cloudy sky to combat Dr. Eggman a second time.

Gameplay

Gameplay is the same as in Sky Chase Act 1, though this level is more difficult than the first, as Eggman has fitted the Egg Carrier with missile launchers along the hull and is surrounded by several floating mines. These mines are reminiscent of the Nebula Badnik from the original Sky Chase Zone in Sonic the Hedgehog 2. This level is separated into two parts by a short cutscene.

In the first part, the Tornado simply flies around the Egg Carrier, as in Sky Chase Act 1. The floating mines, the bombs launched from the hull, and the launchers themselves can be targeted with the Tornado 2's laser, though it is recommended to destroy some of the launchers with the cannon on close sweeps of the hull. This is the longer of the two parts. After flying around the Egg Carrier and coming up behind, a cutscene is triggered in which Tails transforms the Tornado 2 into its fighter mode. The plane is propelled faster by its more powerful rocket to the front of the Egg Carrier, again through a slew of mines and bombs, where the craft takes on Eggman's powerful front-mounted cannon. The attack pattern of the cannon is simple: it opens to charge, fires, and then closes. It is only vulnerable when charging, and is easy to avoid. When the cannon charges, energy is seen drawing into it. It is ready to fire when this stops. At this point, the player must fly the Tornado to one of the corners of the screen to dodge the attack. A halo flashes around the cannon, indicating it has fired. After covers close over the cannon, it is safe to return to the center of the screen by simply releasing the control stick. After a few rounds of fire, the cannon explodes and the level ends with a cutscene.

The first time the sub-game is cleared, the player is awarded an Emblem, while a second Emblem is awarded for scoring at least 20,000 points on the second run. The points awarded for shooting down targets are as follows:

  • White plane — Worth 30 points.
  • Yellow plane — Worth 50 points. These lead the white planes.
  • Missile cannon — Worth 30 points. Found aboard the Egg Carrier.
  • Missile — Worth 5 points. Fired from missile cannons.
  • Mine — Worth 20 points.
Sonic the Hedgehog
Level number: Sub Game After 7
Areas: 1
Maximum rings: 0
A-rank requirement: 20000pt
Miles "Tails" Prower
Level number: Sub Game After SG2
Areas: 1
Maximum rings: 0
A-rank requirement: 20000pt


References


Sonic Adventure / Sonic Adventure DX: Director's Cut
Sonic Adventure title.png

Main page (SADX|2010)
Comparisons
Maps
Cheat codes (SADX)
Achievements
Credits (SADX)


Manuals (SADX)
Artwork
Promotional material (SADX)
Magazine articles (SADX)
Video coverage
Reception
Merchandise


Development (SADX)
Hidden content (SADX)
Bugs (SADX)
Hacking guide
Bootlegs

show;hide
  • Levels
  • Enemies
  • Bosses
  • DLC
  • Story Scripts
  • NPC Scripts
  • Prereleases
  • Media
Books:

Comics:

Music: