Actions

Difference between revisions of "Adventure Field"

From Sonic Retro

m (jpg -> png)
Line 17: Line 17:
 
The strategy of using Adventure-Field-like hubworlds has reappeared in several other Sonic games, notably ''[[Sonic '06]]'' and ''[[Sonic Unleashed]]''.
 
The strategy of using Adventure-Field-like hubworlds has reappeared in several other Sonic games, notably ''[[Sonic '06]]'' and ''[[Sonic Unleashed]]''.
  
{{SALevels}}
+
{{SAOmni}}
 
[[Category:Sonic Adventure Levels]]
 
[[Category:Sonic Adventure Levels]]

Revision as of 16:29, 12 June 2010

Adventure Fields are the hubworlds of Sonic Adventure. These are not traditional Sonic levels, containing neither linear path(s) nor a concrete objective, but rather they connect the traditional levels (Action Stages) to each other and the Chao Gardens, as well as being the setting for various sidequests and boss fights. In this way Sonic Adventure incorporated RPG elements on top of the standard fare of high-speed platforming.

There were three seperate Adventure Fields in Sonic Adventure, namely:

Transit between these hubworlds, and accessing different locations within them, became easier as the game progressed, with power-ups and plot events opening up more areas.

The strategy of using Adventure-Field-like hubworlds has reappeared in several other Sonic games, notably Sonic '06 and Sonic Unleashed.


Sonic Adventure / Sonic Adventure DX: Director's Cut
Sonic Adventure title.png

Main page (SADX|2010)
Comparisons
Maps
Cheat codes (SADX)
Achievements
Credits (SADX)


Manuals (SADX)
Artwork
Promotional material (SADX)
Magazine articles (SADX)
Video coverage
Reception
Merchandise


Development (SADX)
Hidden content (SADX)
Bugs (SADX)
Hacking guide
Bootlegs

show;hide
  • Levels
  • Enemies
  • Bosses
  • DLC
  • Story Scripts
  • NPC Scripts
  • Prereleases
  • Media
Books:

Comics:

Music: