Difference between revisions of "Item Box"
From Sonic Retro
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|-style="text-align:center;" | |-style="text-align:center;" | ||
!Japanese name | !Japanese name | ||
− | |Ring 10 (リング10){{fileref|Chaotix 32X JP manual.pdf|page=29}} | + | |[[Super Ring|Ring 10]] (リング10){{fileref|Chaotix 32X JP manual.pdf|page=29}} |
|[[Barrier]] (バリア){{fileref|Chaotix 32X JP manual.pdf|page=30}} | |[[Barrier]] (バリア){{fileref|Chaotix 32X JP manual.pdf|page=30}} | ||
|[[High Speed]] (ハイスピード){{fileref|Chaotix 32X JP manual.pdf|page=30}} | |[[High Speed]] (ハイスピード){{fileref|Chaotix 32X JP manual.pdf|page=30}} | ||
Line 376: | Line 376: | ||
|-style="text-align:center;" | |-style="text-align:center;" | ||
!English name | !English name | ||
− | |"Rings" | + | |"[[Super Ring|Rings]]" |
|[[Blue Shield]]{{fileref|Sonic3D MD US manual.pdf|page=9}} | |[[Blue Shield]]{{fileref|Sonic3D MD US manual.pdf|page=9}} | ||
|[[Gold Shield]]{{fileref|Sonic3D MD US manual.pdf|page=9}} | |[[Gold Shield]]{{fileref|Sonic3D MD US manual.pdf|page=9}} | ||
|[[Red Shield]]{{fileref|Sonic3D MD US manual.pdf|page=9}} | |[[Red Shield]]{{fileref|Sonic3D MD US manual.pdf|page=9}} | ||
− | |"Power Sneakers" | + | |"[[Power Sneakers]]" |
− | |"Invincible" | + | |"[[Invincible]]" |
|Extra Life{{fileref|Sonic3D MD US manual.pdf|page=9}} | |Extra Life{{fileref|Sonic3D MD US manual.pdf|page=9}} | ||
|-style="text-align:center;" | |-style="text-align:center;" | ||
!Japanese name | !Japanese name | ||
− | |Ring 10 Ko (リング10コ){{fileref|Sonic3D Sat JP manual.pdf|page=16}} | + | |[[Super Ring|Ring 10 Ko]] (リング10コ){{fileref|Sonic3D Sat JP manual.pdf|page=16}} |
|[[Blue Barrier]] (ブルーバリア){{fileref|Sonic3D Sat JP manual.pdf|page=16}} | |[[Blue Barrier]] (ブルーバリア){{fileref|Sonic3D Sat JP manual.pdf|page=16}} | ||
|[[Gold Barrier]] (ゴールドバリア){{fileref|Sonic3D Sat JP manual.pdf|page=16}} | |[[Gold Barrier]] (ゴールドバリア){{fileref|Sonic3D Sat JP manual.pdf|page=16}} | ||
Line 438: | Line 438: | ||
!Render | !Render | ||
| | | | ||
− | |[[File:Monitor Sonic Adventure.png | + | |[[File:Monitor Sonic Adventure.png]] |
− | | | + | |[[File:RandomRingBonusSAdventure.png]] |
| | | | ||
| | | | ||
Line 450: | Line 450: | ||
|[[Super Ring|5 Rings]]{{fileref|SonicAdventure DC US manual.pdf|page=13}} | |[[Super Ring|5 Rings]]{{fileref|SonicAdventure DC US manual.pdf|page=13}} | ||
|[[Super Ring|10 Rings]]{{fileref|SonicAdventure DC US manual.pdf|page=13}} | |[[Super Ring|10 Rings]]{{fileref|SonicAdventure DC US manual.pdf|page=13}} | ||
− | |Random Rings{{fileref|SonicAdventure DC US manual.pdf|page=13}} | + | |[[Super Ring|Random Rings]]{{fileref|SonicAdventure DC US manual.pdf|page=13}} |
|[[Shield]]{{fileref|SonicAdventure DC US manual.pdf|page=13}} | |[[Shield]]{{fileref|SonicAdventure DC US manual.pdf|page=13}} | ||
|[[Magnetic Shield]]{{fileref|SonicAdventure DC US manual.pdf|page=13}} | |[[Magnetic Shield]]{{fileref|SonicAdventure DC US manual.pdf|page=13}} | ||
Line 459: | Line 459: | ||
|-style="text-align:center;" | |-style="text-align:center;" | ||
!Japanese name | !Japanese name | ||
− | |5 Ring (5リング){{fileref|SonicAdventure DC JP manual.pdf|page=12}} | + | |[[Super Ring|5 Ring]] (5リング){{fileref|SonicAdventure DC JP manual.pdf|page=12}} |
|[[Super Ring|10 Ring]] (10リング){{fileref|SonicAdventure DC JP manual.pdf|page=12}} | |[[Super Ring|10 Ring]] (10リング){{fileref|SonicAdventure DC JP manual.pdf|page=12}} | ||
|Random Ring (ランダムリング){{fileref|SonicAdventure DC JP manual.pdf|page=12}} | |Random Ring (ランダムリング){{fileref|SonicAdventure DC JP manual.pdf|page=12}} | ||
Line 481: | Line 481: | ||
|-style="text-align:center;" | |-style="text-align:center;" | ||
!English name | !English name | ||
− | | | + | |[[Super Ring]]s{{fileref|SPA NGPC US manual.pdf|page=12}} |
|[[Shield]]{{fileref|SPA NGPC US manual.pdf|page=12}} | |[[Shield]]{{fileref|SPA NGPC US manual.pdf|page=12}} | ||
|[[Power-Sneaker]]{{fileref|SPA NGPC US manual.pdf|page=12}} | |[[Power-Sneaker]]{{fileref|SPA NGPC US manual.pdf|page=12}} | ||
Line 561: | Line 561: | ||
|[[Super Ring|5 Rings]]{{fileref|SonicAdvance GBA US manual.pdf|page=22}} | |[[Super Ring|5 Rings]]{{fileref|SonicAdvance GBA US manual.pdf|page=22}} | ||
|[[Super Ring|10 Rings]]{{fileref|SonicAdvance GBA US manual.pdf|page=22}} | |[[Super Ring|10 Rings]]{{fileref|SonicAdvance GBA US manual.pdf|page=22}} | ||
− | |? Rings{{fileref|SonicAdvance GBA US manual.pdf|page=22}} | + | |[[Super Ring|? Rings]]{{fileref|SonicAdvance GBA US manual.pdf|page=22}} |
|[[Barrier]]{{fileref|SonicAdvance GBA US manual.pdf|page=22}} | |[[Barrier]]{{fileref|SonicAdvance GBA US manual.pdf|page=22}} | ||
|[[Magnetic Barrier]]{{fileref|SonicAdvance GBA US manual.pdf|page=22}} | |[[Magnetic Barrier]]{{fileref|SonicAdvance GBA US manual.pdf|page=22}} | ||
Line 576: | Line 576: | ||
|[[Super Ring|5 Ring]] (5リング){{fileref|SonicAdvance GBA JP manual.pdf|page=30}} | |[[Super Ring|5 Ring]] (5リング){{fileref|SonicAdvance GBA JP manual.pdf|page=30}} | ||
|[[Super Ring|10 Ring]] (10リング){{fileref|SonicAdvance GBA JP manual.pdf|page=30}} | |[[Super Ring|10 Ring]] (10リング){{fileref|SonicAdvance GBA JP manual.pdf|page=30}} | ||
− | |Random Ring (ランダムリング)[{{fileref|SonicAdvance GBA JP manual.pdf|page=30}} | + | |[[Super Ring|Random Ring]] (ランダムリング)[{{fileref|SonicAdvance GBA JP manual.pdf|page=30}} |
|[[Barrier]] (バリア){{fileref|SonicAdvance GBA JP manual.pdf|page=31}} | |[[Barrier]] (バリア){{fileref|SonicAdvance GBA JP manual.pdf|page=31}} | ||
|[[Jiryoku Barrier]] (磁力バリア){{fileref|SonicAdvance GBA JP manual.pdf|page=31}} | |[[Jiryoku Barrier]] (磁力バリア){{fileref|SonicAdvance GBA JP manual.pdf|page=31}} | ||
Line 613: | Line 613: | ||
|[[Super Ring|5 Ring Bonus]]{{fileref|SonicAdvance2 GBA US manual.pdf|page=24}} | |[[Super Ring|5 Ring Bonus]]{{fileref|SonicAdvance2 GBA US manual.pdf|page=24}} | ||
|[[Super Ring|10 Ring Bonus]]{{fileref|SonicAdvance2 GBA US manual.pdf|page=24}} | |[[Super Ring|10 Ring Bonus]]{{fileref|SonicAdvance2 GBA US manual.pdf|page=24}} | ||
− | |Random Ring Bonus{{fileref|SonicAdvance2 GBA US manual.pdf|page=24}} | + | |[[Super Ring|Random Ring Bonus]]{{fileref|SonicAdvance2 GBA US manual.pdf|page=24}} |
|[[Shield]]{{fileref|SonicAdvance2 GBA US manual.pdf|page=24}} | |[[Shield]]{{fileref|SonicAdvance2 GBA US manual.pdf|page=24}} | ||
|[[Ring Magnet]]{{fileref|SonicAdvance2 GBA US manual.pdf|page=24}} | |[[Ring Magnet]]{{fileref|SonicAdvance2 GBA US manual.pdf|page=24}} | ||
Line 628: | Line 628: | ||
|[[Super Ring|5 Ring Bonus]] (5リングボーナス){{fileref|SonicAdvance2 GBA JP manual.pdf|page=33}} | |[[Super Ring|5 Ring Bonus]] (5リングボーナス){{fileref|SonicAdvance2 GBA JP manual.pdf|page=33}} | ||
|[[Super Ring|10 Ring Bonus]] (10リングボーナス){{fileref|SonicAdvance2 GBA JP manual.pdf|page=33}} | |[[Super Ring|10 Ring Bonus]] (10リングボーナス){{fileref|SonicAdvance2 GBA JP manual.pdf|page=33}} | ||
− | |Random Ring Bonus (ランダムリングボーナス){{fileref|SonicAdvance2 GBA JP manual.pdf|page=33}} | + | |[[Super Ring|Random Ring Bonus]] (ランダムリングボーナス){{fileref|SonicAdvance2 GBA JP manual.pdf|page=33}} |
|[[Barrier]] (バリア){{fileref|SonicAdvance2 GBA JP manual.pdf|page=32}} | |[[Barrier]] (バリア){{fileref|SonicAdvance2 GBA JP manual.pdf|page=32}} | ||
|[[Jiryoku Barrier]] (磁力バリア){{fileref|SonicAdvance2 GBA JP manual.pdf|page=32}} | |[[Jiryoku Barrier]] (磁力バリア){{fileref|SonicAdvance2 GBA JP manual.pdf|page=32}} | ||
Line 666: | Line 666: | ||
|[[Super Ring|5 Ring Bonus]]{{fileref|SonicAdvance3 GBA US manual.pdf|page=24}} | |[[Super Ring|5 Ring Bonus]]{{fileref|SonicAdvance3 GBA US manual.pdf|page=24}} | ||
|[[Super Ring|10 Ring Bonus]]{{fileref|SonicAdvance3 GBA US manual.pdf|page=24}} | |[[Super Ring|10 Ring Bonus]]{{fileref|SonicAdvance3 GBA US manual.pdf|page=24}} | ||
− | |Random Ring Bonus{{fileref|SonicAdvance3 GBA US manual.pdf|page=24}} | + | |[[Super Ring|Random Ring Bonus]]{{fileref|SonicAdvance3 GBA US manual.pdf|page=24}} |
|[[Shield]]{{fileref|SonicAdvance3 GBA US manual.pdf|page=24}} | |[[Shield]]{{fileref|SonicAdvance3 GBA US manual.pdf|page=24}} | ||
|[[Ring Magnet]]{{fileref|SonicAdvance3 GBA US manual.pdf|page=24}} | |[[Ring Magnet]]{{fileref|SonicAdvance3 GBA US manual.pdf|page=24}} | ||
Line 682: | Line 682: | ||
|[[Super Ring|5 Ring Bonus]] (5リングボーナス){{fileref|SonicAdvance3 WiiUVC manual.pdf|page=22}} | |[[Super Ring|5 Ring Bonus]] (5リングボーナス){{fileref|SonicAdvance3 WiiUVC manual.pdf|page=22}} | ||
|[[Super Ring|10 Ring Bonus]] (10リングボーナス){{fileref|SonicAdvance3 WiiUVC manual.pdf|page=22}} | |[[Super Ring|10 Ring Bonus]] (10リングボーナス){{fileref|SonicAdvance3 WiiUVC manual.pdf|page=22}} | ||
− | |Random Ring Bonus (ランダムリングボーナス){{fileref|SonicAdvance3 WiiUVC manual.pdf|page=22}} | + | |[[Super Ring|Random Ring Bonus]] (ランダムリングボーナス){{fileref|SonicAdvance3 WiiUVC manual.pdf|page=22}} |
|[[Barrier]] (バリア){{fileref|SonicAdvance3 WiiUVC manual.pdf|page=22}} | |[[Barrier]] (バリア){{fileref|SonicAdvance3 WiiUVC manual.pdf|page=22}} | ||
|[[Jiryoku Barrier]] (磁力バリア){{fileref|SonicAdvance3 WiiUVC manual.pdf|page=22}} | |[[Jiryoku Barrier]] (磁力バリア){{fileref|SonicAdvance3 WiiUVC manual.pdf|page=22}} | ||
Line 794: | Line 794: | ||
!English name | !English name | ||
|[[Super Ring|5 Ring Bonus]]{{fileref|SonicRush DS US manual.pdf|page=22}} | |[[Super Ring|5 Ring Bonus]]{{fileref|SonicRush DS US manual.pdf|page=22}} | ||
− | |Random Ring Bonus{{fileref|SonicRush DS US manual.pdf|page=22}} | + | |[[Super Ring|Random Ring Bonus]]{{fileref|SonicRush DS US manual.pdf|page=22}} |
|[[Barrier]]{{fileref|SonicRush DS US manual.pdf|page=22}} | |[[Barrier]]{{fileref|SonicRush DS US manual.pdf|page=22}} | ||
|[[Magnetic Barrier]]{{fileref|SonicRush DS US manual.pdf|page=22}} | |[[Magnetic Barrier]]{{fileref|SonicRush DS US manual.pdf|page=22}} | ||
Line 807: | Line 807: | ||
!Japanese name | !Japanese name | ||
|[[Super Ring|5 Ring Bonus]] (5リングボーナス){{fileref|SonicRush DS JP manual.pdf|page=29}} | |[[Super Ring|5 Ring Bonus]] (5リングボーナス){{fileref|SonicRush DS JP manual.pdf|page=29}} | ||
− | |Random Ring Bonus (ランダムリングボーナス){{fileref|SonicRush DS JP manual.pdf|page=29}} | + | |[[Super Ring|Random Ring Bonus]] (ランダムリングボーナス){{fileref|SonicRush DS JP manual.pdf|page=29}} |
|[[Barrier]] (バリア){{fileref|SonicRush DS JP manual.pdf|page=29}} | |[[Barrier]] (バリア){{fileref|SonicRush DS JP manual.pdf|page=29}} | ||
|[[Jiryoku Barrier]] (磁力バリア){{fileref|SonicRush DS JP manual.pdf|page=29}} | |[[Jiryoku Barrier]] (磁力バリア){{fileref|SonicRush DS JP manual.pdf|page=29}} | ||
Line 835: | Line 835: | ||
|-style="text-align:center;" | |-style="text-align:center;" | ||
!English name | !English name | ||
− | |Rings{{fileref|SonicRiders GC US manual.pdf|page=24}} | + | |[[Super Ring|Rings]]{{fileref|SonicRiders GC US manual.pdf|page=24}} |
|Air{{fileref|SonicRiders GC US manual.pdf|page=24}} | |Air{{fileref|SonicRiders GC US manual.pdf|page=24}} | ||
|[[Magnetic Barrier]]{{fileref|SonicRiders GC US manual.pdf|page=24}} | |[[Magnetic Barrier]]{{fileref|SonicRiders GC US manual.pdf|page=24}} | ||
Line 845: | Line 845: | ||
|-style="text-align:center;" | |-style="text-align:center;" | ||
!Japanese name | !Japanese name | ||
− | |Ring (リング){{fileref|Sonic Riders GC JP Manual.pdf|page=24}} | + | |[[Super Ring|Ring]] (リング){{fileref|Sonic Riders GC JP Manual.pdf|page=24}} |
|Air (エア){{fileref|Sonic Riders GC JP Manual.pdf|page=24}} | |Air (エア){{fileref|Sonic Riders GC JP Manual.pdf|page=24}} | ||
|[[Jiryoku Barrier]] (磁力バリア){{fileref|Sonic Riders GC JP Manual.pdf|page=25}} | |[[Jiryoku Barrier]] (磁力バリア){{fileref|Sonic Riders GC JP Manual.pdf|page=25}} | ||
Line 896: | Line 896: | ||
|-style="text-align:center;" | |-style="text-align:center;" | ||
!Sprite | !Sprite | ||
− | | | + | |[[File:SRushAdventure5Ring.png]] |
− | | | + | |[[File:SRushAdventureRandomRing.png]] |
− | | | + | |[[File:SRushAdventureShield.png]] |
− | | | + | |[[File:SRushAdventureMagneticShield.png]] |
− | | | + | |[[File:SRushAdventureHighSpeed.png]] |
− | | | + | |[[File:SRushAdventureInvincible.png]] |
− | | | + | |[[File:SRushAdventure1UP.png]] |
− | | | + | |[[File:SRushAdventureTensionBoost.png]] |
− | | | + | |[[File:SRushAdventureMaxTensionBoost.png]] |
| | | | ||
| | | | ||
Line 914: | Line 914: | ||
!English name | !English name | ||
|[[Super Ring|5 Ring Bonus]]{{fileref|SonicRushAdventure DS US manual.pdf|page=24}} | |[[Super Ring|5 Ring Bonus]]{{fileref|SonicRushAdventure DS US manual.pdf|page=24}} | ||
− | |Random Ring Bonus{{fileref|SonicRushAdventure DS US manual.pdf|page=24}} | + | |[[Super Ring|Random Ring Bonus]]{{fileref|SonicRushAdventure DS US manual.pdf|page=24}} |
|[[Barrier]]{{fileref|SonicRushAdventure DS US manual.pdf|page=24}} | |[[Barrier]]{{fileref|SonicRushAdventure DS US manual.pdf|page=24}} | ||
|[[Magnetic Barrier]]{{fileref|SonicRushAdventure DS US manual.pdf|page=24}} | |[[Magnetic Barrier]]{{fileref|SonicRushAdventure DS US manual.pdf|page=24}} | ||
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|-style="text-align:center;" | |-style="text-align:center;" | ||
!English name | !English name | ||
− | |Rings{{fileref|SRZG Wii UK manual.pdf|page=21}} | + | |[[Super Ring|Rings]]{{fileref|SRZG Wii UK manual.pdf|page=21}} |
|GP Boost{{fileref|SRZG Wii UK manual.pdf|page=21}} | |GP Boost{{fileref|SRZG Wii UK manual.pdf|page=21}} | ||
|[[Shield]]{{fileref|SRZG Wii UK manual.pdf|page=24}}{{ref|Survival Battle only|group=aa}} | |[[Shield]]{{fileref|SRZG Wii UK manual.pdf|page=24}}{{ref|Survival Battle only|group=aa}} | ||
Line 991: | Line 991: | ||
====Notes==== | ====Notes==== | ||
<references group="aa" /> | <references group="aa" /> | ||
+ | |||
+ | ===''[[Sonic Superstars Tennis]]''=== | ||
+ | {| | ||
+ | |-style="text-align:center;" | ||
+ | !Render | ||
+ | |[[File:TenRingsSSuperstarsTennis.png|50px]] | ||
+ | |[[File:ShieldSonicSuperstarsTennis.png|50px]] | ||
+ | |[[File:SpeedBoostSSuperstarsTennis.png|50px]] | ||
+ | |[[File:InvincibilitySSuperstarsTennis.png|50px]] | ||
+ | |[[File:ExtraLifeSSuperstarsTennis.png|50px]] | ||
+ | |-style="text-align:center;" | ||
+ | !English name | ||
+ | |[[Super Ring|10 Rings]] | ||
+ | |[[Shield]] | ||
+ | |[[Power Sneakers|Speed Boost]] | ||
+ | |[[Invincibility]] | ||
+ | |Extra Life | ||
+ | |-style="text-align:center;" | ||
+ | !Japanese name | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |} | ||
===''[[Sonic Unleashed|Sonic Unleashed (PS2/Wii)]]''=== | ===''[[Sonic Unleashed|Sonic Unleashed (PS2/Wii)]]''=== | ||
Line 1,075: | Line 1,100: | ||
|-style="text-align:center;" | |-style="text-align:center;" | ||
!Sprite | !Sprite | ||
− | | | + | |[[File:FiveBonusRingSColors.png]] |
− | | | + | |[[File:TenRingBonusColors.png]] |
− | | | + | |[[File:RandomRingBonusSColors.png]] |
+ | |[[File:BarrierSColors.png]] | ||
+ | |[[File:MagnetBarrierSColors.png]] | ||
+ | |[[File:PowerSneakersSColors.png]] | ||
+ | |[[File:InvincibleSColorsSprite.png]] | ||
+ | |[[File:OneUpSColors.png]] | ||
| | | | ||
| | | | ||
Line 1,087: | Line 1,117: | ||
!English name | !English name | ||
|[[Super Ring|5 Ring Bonus]]{{fileref|Colours DS EU Manual.pdf|page=14}} | |[[Super Ring|5 Ring Bonus]]{{fileref|Colours DS EU Manual.pdf|page=14}} | ||
− | |Random Ring Bonus{{fileref|Colours DS EU Manual.pdf|page=14}} | + | |[[Super Ring|10 Ring Bonus]]{{fileref|Colours DS EU Manual.pdf|page=14}} |
+ | |[[Super Ring|Random Ring Bonus]]{{fileref|Colours DS EU Manual.pdf|page=14}} | ||
+ | |[[Shield|Barrier]] | ||
+ | |[[Magnetic Shield|Magnetic Barrier]] | ||
+ | |[[Power Sneakers]] | ||
+ | |[[Invincible]] | ||
|1UP{{fileref|Colours DS EU Manual.pdf|page=14}} | |1UP{{fileref|Colours DS EU Manual.pdf|page=14}} | ||
|Steal Boost{{fileref|Colours DS EU Manual.pdf|page=23}}{{ref|Versus mode only|group=ae}} | |Steal Boost{{fileref|Colours DS EU Manual.pdf|page=23}}{{ref|Versus mode only|group=ae}} | ||
Line 1,097: | Line 1,132: | ||
|-style="text-align:center;" | |-style="text-align:center;" | ||
!Japanese name | !Japanese name | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
| | | | ||
| | | | ||
Line 1,161: | Line 1,201: | ||
|-style="text-align:center;" | |-style="text-align:center;" | ||
!English name | !English name | ||
− | | | + | |[[Super Ring]]s{{fileref|SonicGenerations 3DS UK manual.pdf|page=10}} |
|[[Shield]]{{fileref|SonicGenerations 3DS UK manual.pdf|page=10}} | |[[Shield]]{{fileref|SonicGenerations 3DS UK manual.pdf|page=10}} | ||
|[[Magnetic Shield]]{{fileref|SonicGenerations 3DS UK manual.pdf|page=10}} | |[[Magnetic Shield]]{{fileref|SonicGenerations 3DS UK manual.pdf|page=10}} | ||
Line 1,246: | Line 1,286: | ||
|-style="text-align:center;" | |-style="text-align:center;" | ||
!English name | !English name | ||
− | |Rings{{fileref|SF STEAM MANUAL EN LRv5.pdf|page=17}} | + | |[[Super Ring|Rings]]{{fileref|SF STEAM MANUAL EN LRv5.pdf|page=17}} |
|"[[Shield]]" | |"[[Shield]]" | ||
|[[Power Sneakers]]{{fileref|SF STEAM MANUAL EN LRv5.pdf|page=17}} | |[[Power Sneakers]]{{fileref|SF STEAM MANUAL EN LRv5.pdf|page=17}} | ||
Line 1,252: | Line 1,292: | ||
|-style="text-align:center;" | |-style="text-align:center;" | ||
!Japanese name | !Japanese name | ||
− | |Ring (リング){{fileref|SF PS4-Switch-XB1 JP digital manual.pdf|page=26}} | + | |[[Super Ring|Ring]] (リング){{fileref|SF PS4-Switch-XB1 JP digital manual.pdf|page=26}} |
| | | | ||
|[[High Speed]] (ハイスピード){{fileref|SF PS4-Switch-XB1 JP digital manual.pdf|page=26}} | |[[High Speed]] (ハイスピード){{fileref|SF PS4-Switch-XB1 JP digital manual.pdf|page=26}} |
Revision as of 23:01, 28 March 2024
Item Boxes[1] (アイテムボックス[2]), also called Item Capsules[3], and known in Western releases of earlier games as Monitors[4], are staple objects in Sonic the Hedgehog games, and are a means for the player to obtain items. They usually take the form of computer monitors or circular containers which are to be broken in-game, awarding the player their contents shortly afterwards. For the latter design, all regions tend to opt for the term "Item Box"[1], though this phrase has been consistently used in Japan since 1991[2], and newer games that use the monitor design have used the term "Item Box"[5] in place of "monitor".
Traditionally Item Boxes are to be broken with some form of Spin Attack, be it jumping, rolling or moves such as the Spin Dash or Homing Attack, though in some later games, they break simply by walking into them. Item Boxes can usally be hit from all sides, though in the early 2D games, hitting one from below causes it to start falling until it hits solid ground. Once an Item Box is broken, it will remain as such until the player loses a life.
Common Item Boxes include the Super Ring (which awards 10 Rings), Shield, Power Sneakers, Invincibility and extra lives. They have also been used to denote checkpoints, and some cases (with Eggman Marks), even obstacles. In the 2006 release of Sonic the Hedgehog, Tails can throw Item Boxes as an attack.
Almost all 2D Sonic platform games contain Item Boxes, though not all 3D games include them, as the gameplay styles seen in Sonic Unleashed (PS3/X-Box version) and later Sonic Colours negated the need for them. Though items are contained in computer monitors in some later games like Sonic Generations, Sonic Mania and Sonic Forces, they are referred to as "Item Boxes" in all regions.
Contents
- 1 Description in the Sonic the Hedgehog Bible
- 2 List of Item Boxes
- 2.1 Sonic the Hedgehog (16-bit)
- 2.2 Sonic the Hedgehog (8-bit)
- 2.3 Sonic the Hedgehog 2 (8-bit)
- 2.4 Sonic the Hedgehog 2 (16-bit)
- 2.5 Sonic the Hedgehog CD
- 2.6 Sonic Chaos
- 2.7 Sonic Spinball (8-bit)
- 2.8 Sonic the Hedgehog 3/Sonic & Knuckles
- 2.9 Sonic the Hedgehog Triple Trouble
- 2.10 Sonic Drift
- 2.11 Sonic Drift 2
- 2.12 Chaotix
- 2.13 Sonic 3D: Flickies' Island
- 2.14 Sonic Blast
- 2.15 Sonic Adventure
- 2.16 Sonic the Hedgehog Pocket Adventure
- 2.17 Sonic Adventure 2
- 2.18 Sonic Advance
- 2.19 Sonic Advance 2
- 2.20 Sonic Advance 3
- 2.21 Sonic Heroes
- 2.22 Shadow the Hedgehog
- 2.23 Sonic Rush
- 2.24 Sonic Riders
- 2.25 Sonic the Hedgehog (2006)
- 2.26 Sonic Rush Adventure
- 2.27 Sonic Riders: Zero Gravity
- 2.28 Sonic Superstars Tennis
- 2.29 Sonic Unleashed (PS2/Wii)
- 2.30 Sonic the Hedgehog 4 Episode I
- 2.31 Sonic the Hedgehog 4 Episode II
- 2.32 Sonic Free Riders
- 2.33 Sonic Colours (Nintendo DS)
- 2.34 Sonic the Hedgehog CD (2011)
- 2.35 Sonic Generations
- 2.36 Sonic Generations (Nintendo 3DS)
- 2.37 Sonic Jump (2012)
- 2.38 Sonic the Hedgehog (2013)
- 2.39 Sonic the Hedgehog 2 (2013)
- 2.40 Sonic Lost World
- 2.41 Sonic Mania
- 2.42 Sonic Forces
- 2.43 Team Sonic Racing
- 2.44 Sonic Superstars
- 3 References
Description in the Sonic the Hedgehog Bible
According to Sega of America's Sonic the Hedgehog Bible, monitors are in fact PCs placed around the planet Mobius by Dr. Ovi Kintobor, in an attempt to locate the "Gray Emerald" (and thus control the Chaos Emeralds)[6]. They are described as part of a bulletin board service, where users could document any Gray Emerald findings, but after the accident that turned Kintobor into Robotnik, the information was wiped and their contents were replaced with "magical objects"[7].
List of Item Boxes
Sonic the Hedgehog (16-bit)
Known in this game as video monitors[4].
Sprite | |||||||||
---|---|---|---|---|---|---|---|---|---|
English name | Super Ring[4] | Shield[4] | Power Sneakers[4] | Invincible[4] | One-Up[4] | "Static"[a 1] | "Robotnik"[a 2] | "S"[a 2] | "Goggles"[a 2] |
Japanese name | Big 10 Ring (ビッグ10リング)[2] | Barrier (バリア)[2] | High Speed (ハイスピード)[2] | Muteki (無敵)[2] | 1 up[2] | N/A | N/A | N/A | N/A |
Notes
Sonic the Hedgehog (8-bit)
Sprite | |||||||
---|---|---|---|---|---|---|---|
English name | Super Ring[8] | Shield[8] | Power Sneakers[8] | Invincible[8] | One-up[8] | Arrow[9] | Continue[10] |
Japanese name | Big 10 Ring (ビッグ10リング)[11] | Barrier (バリア)[12] | High Speed (ハイスピード)[11] | Muteki (無敵)[12] | 1 up[11] | Point Marker (ポイントマーカー)[12] | Continue (コンティニュー)[13] |
Sonic the Hedgehog 2 (8-bit)
Sprite | ||||||||
---|---|---|---|---|---|---|---|---|
English name | Super Ring[14] | Power Sneakers[14] | Invincibility[14] | 1-UP[15] | "Continue"[c 1] | "?"[c 2] | "Grey Sneakers"[c 2] | "Arrow"[c 2] |
Japanese name | Big 10 Ring (ビッグ10リング)[16] | Muteki (無敵)[17] | 1up[17] | N/A | N/A | N/A |
Notes
- ↑ [Exists in Crystal Egg Zone, but is masked by foreground scenery so the image is never seen. Exists in Crystal Egg Zone, but is masked by foreground scenery so the image is never seen.]
- ↑ 2.0 2.1 2.2 Unused
Sonic the Hedgehog 2 (16-bit)
On the Mega Drive, Sonic 2 features monitors which contain "super items"[18]. During normal gameplay, monitors are largely the same as those found in Sonic 1.
Sprite | |||||||||
---|---|---|---|---|---|---|---|---|---|
English name | Super Ring[18] | Shield[18] | Power Sneakers[18] | Invincible[18] | One-Up[18] | Teleporter[19][d 1] | "Robotnik"[d 1] | "?"[d 1] | "Static"[d 2] |
Japanese name | Big 10 Ring (ビッグ10リング)[20] | Barrier (バリア)[20] | High Speed (ハイスピード)[20] | Muteki (無敵)[20] | 1 up[20] | Teleportation (テレポテーション)[21] | Eggman Mark (エッグマンマーク)[21] | N/A |
Notes
Sonic the Hedgehog CD
Sprite | ||||||||
---|---|---|---|---|---|---|---|---|
English name | Super Ring[22] | Shield[22] | Power Sneakers[22] | Invincible[22] | 1-UP[22] | "S"[e 1] | "Blue ring"[e 1] | "Time"[e 1] |
Japanese name | Ring 10 (リング10)[23] | Barrier (バリア)[23] | High Speed (ハイスピード)[23] | Muteki (無敵)[23] | 1up[23] | N/A | N/A | N/A |
Notes
Sonic Chaos
Sprite | ||||||
---|---|---|---|---|---|---|
English name | Super Ring[24] | "Power Sneakers" | Invincible[24] | Extra Life[24] | Rocket Shoes[24] | "Time" |
Japanese name | 10 Ring (10リング)[25] | Speed Shoes (スピードシューズ)[25] | Muteki (無敵)[25] | 1UP[25] | Rocket Shoes (ロケットシューズ)[25] | Time Stop (タイムストップ)[25] |
Sonic Spinball (8-bit)
Sonic the Hedgehog 3/Sonic & Knuckles
The English manuals for Sonic 3 refer to the concept of "Sonic power-ups"[26], but do not explicity name the objects said power-ups come from. Strictly speaking they are not just "monitors" in Sonic 3, but entire computers, as they are (loosely) modelled after the Macintosh Color Classic, a computer released by Apple in early 1993. They even come complete with disk drive and Apple logo.
Sprite | |||||||||
---|---|---|---|---|---|---|---|---|---|
English name | Super Ring[26] | Lightning Shield[27] | Flame Shield[26] | Water Shield[26] | "Power Sneakers" | Invincibility[26] | 1-Up[27] | Robotnik[27] | "S" |
Japanese name | Big 10 Ring (ビッグ10リング)[28] | Thunder Barrier (サンダーバリア)[28] | Flame Barrier (フレイムバリア)[28] | Aqua Barrier (アクアバリア)[28] | High Speed (ハイスピード)[28] | Muteki (無敵)[28] | 1UP[28] | N/A |
Notes
Sonic the Hedgehog Triple Trouble
Sprite | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
English name | Super Ring[29] | Power Sneakers[29] | Invincibility[29] | 1-UP[29] | Pogo Spring[30] | Rocket Shoes[30] | Propeller Shoes[30] | Jet Board[30] | Marker[31] | Chaos Emerald[29] | Time Bonus[31] | Hyper Heli-Tails[31] |
Japanese name | 10 Ring (10リング)[32] | High Speed Shoes (ハイスピードシューズ)[33] | Muteki (無敵)[32] | 1UP[32] | Hopping (ホッピング)[34] | Rocket Shoes (ロケットシューズ)[33] | Screw Shoes (スクリューシューズ)[33] | Snowboard (スノーボード)[34] | Marker (マーカー)[32] | Warp Gate (ワープゲート)[32] | Time (タイム)[32] | High Speed Heli-Tail (ハイスピードヘリテイル) [33] |
Sonic Drift
Sonic Drift 2
Chaotix
Sprite | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
English name | Super Ring[35] | Shield[35] | Power Sneakers[35] | Invincible[35] | Combine Ring[35] | Swap[35] | Change[35] | Grow[35] | Shrink[35] | Stage Select[36][l 1] | Combi Catcher[37][l 1] | [l 2] | [l 2] |
Japanese name | Ring 10 (リング10)[38] | Barrier (バリア)[39] | High Speed (ハイスピード)[39] | Muteki (無敵)[39] | Combine Ring (コンバインリング)[38] | Swap (スワップ)[40] | Change (チェンジ)[40] | Big (ビッグ)[39] | Small (スモール)[39] | Slot (スロット)[41] | Combi (コソビ)[41] | N/A | N/A |
Notes
Sonic 3D: Flickies' Island
'Sonic 3D has items which can be found in TVs (as well as other places)[42].
Sprite | |||||||
---|---|---|---|---|---|---|---|
English name | "Rings" | Blue Shield[42] | Gold Shield[42] | Red Shield[42] | "Power Sneakers" | "Invincible" | Extra Life[42] |
Japanese name | Ring 10 Ko (リング10コ)[43] | Blue Barrier (ブルーバリア)[43] | Gold Barrier (ゴールドバリア)[43] | Red Barrier (レッドバリア)[43] | High Speed (ハイスピード)[43] | Muteki (無敵)[43] | Sonic 1UP (ソニック1UP)[43] |
Sonic Blast
'Sonic Blast features items in TVs[44] just like other games in the series. Note that in this game, the Sonic and Knuckles 1UP items are considered separate items and will only grant an extra life to the corresponding character when broken.
Sprite | |||||||||
---|---|---|---|---|---|---|---|---|---|
English name | "Super Ring" | Shield[44] | Shoe[44] | "Invincibility" | Sonic icon[45] | Knuckles icon[45] | "Robotnik" | "Marker" | "?" |
Japanese name | 10 Ring (10リング)[46] | Barrier (バリア)[46] | Speed Boots (スピードブーツ)[46] | Muteki (ムテキ)[46] | Sonic 1up (ソニック1up)[46] | Knuckles 1up (ナックルズ1up)[46] | Eggman (エッグマン)[46] | Marker (マーカー)[46] | ???[46] |
Sonic Adventure
'Sonic Adventure radically changed the design of its Item Boxes[1] in order to better suit its 3D world. Rather than resembling computer screens, they are clear tubes with a rotating symbol inside. This makes them visible from more angles, and would be a design shared with future 3D titles.
Render | |||||||||
---|---|---|---|---|---|---|---|---|---|
English name | 5 Rings[1] | 10 Rings[1] | Random Rings[1] | Shield[1] | Magnetic Shield[1] | High-Speed Shoes[1] | Invincibility[1] | Extra Life[1] | "Explosion" |
Japanese name | 5 Ring (5リング)[47] | 10 Ring (10リング)[47] | Random Ring (ランダムリング)[47] | Barrier (バリア)[47] | Jiryoku Barrier (磁力バリア)[47] | High Speed (ハイスピード)[47] | Muteki (無敵)[47] | 1UP[47] | Explosion (エクスプロージョン)[48] |
Sonic the Hedgehog Pocket Adventure
Sprite | |||||
---|---|---|---|---|---|
English name | Super Rings[49] | Shield[49] | Power-Sneaker[49] | Invincible Protect[49] | 1UP[49] |
Japanese name | Big 10 Ring (ビッグ10リング)[50] | Barrier (バリア)[50] | High Speed (ハイスピード)[50] | Muteki (無敵)[50] | 1UP[50] |
Sonic Adventure 2
Render | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
English name | 5 Rings[51] | 10 Rings[51] | 20 Rings[51] | Shield[51] | Magnetic Shield[51] | High-Speed Shoes[51] | Invincibility[51] | Extra Life[51] | Health[51] | Bomb[51] | "Blank" |
Japanese name | 5 Ring (5リング)[52] | 10 Ring (10リング)[52] | 20 Ring (20リング)[52] | Barrier (バリア)[52] | Jiryoku Barrier (磁力バリア)[52] | High Speed (ハイスピード)[52] | Muteki (無敵)[52] | 1UP[52] | Life (ライフ)[52] | Explosion (エクスプロージョン)[52] | N/A |
Sonic Advance
'Sonic Advance has boxes with items in them[53]. Rather than be contained inside monitors like in the classic games, they are contained in capsules similar to Sonic Adventure's, though they are hexagonal in shape. In a VS Race, the Boxes rotate between items at a steady pace, while in Chao Hunt, monitors containing set items appear throughout the level, disappearing if nobody breaks them after enough time has passed.
Sprite | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
English name | 5 Rings[53] | 10 Rings[53] | ? Rings[53] | Barrier[53] | Magnetic Barrier[53] | Speed Boots[53] | Invincible[53] | Extra Try[53] | "Slow"[r 1] | "Confusion"[r 2] | "Attract"[r 1] | "Blind"[r 3] | "Transparent"[r 3] |
Japanese name | 5 Ring (5リング)[54] | 10 Ring (10リング)[54] | Random Ring (ランダムリング)[[54] | Barrier (バリア)[55] | Jiryoku Barrier (磁力バリア)[55] | High Speed (ハイスピード)[54] | Muteki (無敵)[54] | 1up[55] | Brake (ブレーキ)[56] | Konran (混乱)[56] | Warp (ワープ)[56] | Blind (ブラインド)[56] | Toumei (透明)[56] |
Notes
Sonic Advance 2
'Sonic Advance 2 redesigns the boxes to be rounder in shape to reflect the style in Sonic Adventure more closely. In this game, they can be broken by simply running into them.
Sprite | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
English name | 5 Ring Bonus[57] | 10 Ring Bonus[57] | Random Ring Bonus[57] | Shield[57] | Ring Magnet[57] | Maximum Speed[57] | Invincibility[57] | 1-Up[57] | "Slow"[s 1] | "Confusion"[s 1] | "Attract"[s 1] | "Attack"[s 1] | "Mosaic"[s 2] |
Japanese name | 5 Ring Bonus (5リングボーナス)[58] | 10 Ring Bonus (10リングボーナス)[58] | Random Ring Bonus (ランダムリングボーナス)[58] | Barrier (バリア)[59] | Jiryoku Barrier (磁力バリア)[59] | Max Speed (MAXスピード)[58] | Muteki (無敵)[59] | 1UP[59] |
Notes
Sonic Advance 3
'Sonic Advance 3 retains the same Box[60] design and item contents as the previous game. It should be noted that in Multi-Pak VS play, Box contents rotate between select items at a steady pace, sometimes becoming red and black Boxes with greyed-out upside down contents. Breaking a red and black Box causes a negative effect to happen, such as the opponent(s) getting a boost or the player(s) being on the receiving end of a "power-down" meant to hinder opponents.
Sprite | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
English name | 5 Ring Bonus[60] | 10 Ring Bonus[60] | Random Ring Bonus[60] | Shield[60] | Ring Magnet[60] | Maximum Speed[60] | Invincibility[60] | 1-Up[60] | "Slow"[t 1] | "Confusion"[t 1] | "Swap"[t 1] | "Minus Ring"[t 1] | "Transparent"[t 2] | "Mosaic"[t 2] |
Japanese name | 5 Ring Bonus (5リングボーナス)[61] | 10 Ring Bonus (10リングボーナス)[61] | Random Ring Bonus (ランダムリングボーナス)[61] | Barrier (バリア)[61] | Jiryoku Barrier (磁力バリア)[61] | Max Speed (MAXスピード)[61] | Muteki (無敵)[61] | 1UP[61] | Slow (スロー)[62] | Konran (混乱)[62] | Irekae (入れ替え)[62] | Minus Ring (マイナスリング)[62] | Toumei (透明)[62] | Mosaic (モザイク)[62] |
Notes
Sonic Heroes
Render | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
English name | 5 Rings[63] | 10 Rings[63] | 20 Rings[63] | Barrier[63] | High Speed[63] | Invincible[63] | 1 UP[63] | Power Core[63] | Team Blast Ring[63] | Fly Change[63] |
Japanese name |
Shadow the Hedgehog
Render | |||||||||
---|---|---|---|---|---|---|---|---|---|
English name | 5 Rings[64] | 10 Rings[64] | 20 Rings[64] | Barrier[64] | Magnetic Barrier[64] | Heat Barrier[64] | Invincible[64] | 1-Up[64] | Damage Recover[64] |
Japanese name | Barrier (バリア)[65] | Magnet Barrier (マグネツバリア)[65] | Heat Barrier (ヒートバリア)[65] | Muteki (無敵)[66] | 1UP[65] | Damage Kaifuku (ダメージ回復)[66] |
Sonic Rush
Sprite | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
English name | 5 Ring Bonus[67] | Random Ring Bonus[67] | Barrier[67] | Magnetic Barrier[67] | Invincible[67] | 1 UP[67] | Tension Bonus[67] | Max Tension Bonus[67] | Slow[68][w 1] | Confusion[68][w 1] | Attract[68][w 1] |
Japanese name | 5 Ring Bonus (5リングボーナス)[69] | Random Ring Bonus (ランダムリングボーナス)[69] | Barrier (バリア)[69] | Jiryoku Barrier (磁力バリア)[69] | Muteki (無敵)[69] | 1UP[69] | Tension Bonus (テンションボーナス)[69] | Max Tension Bonus (MAXテンションボーナス)[69] | Slow (スロー)[70] | [70] | [70] |
Notes
Sonic Riders
Render | ||||||||
---|---|---|---|---|---|---|---|---|
English name | Rings[71] | Air[71] | Magnetic Barrier[71] | High Speed[71] | Speed Down[71] | Invincible Barrier[71] | Explosion[71] | Question Item[71] |
Japanese name | Ring (リング)[72] | Air (エア)[72] | Jiryoku Barrier (磁力バリア)[73] | High Speed (ハイスピード)[72] | Speed Down (スピードダウン)[73] | Muteki (無敵)[72] | Explosion (エクスプロージョン)[72] | Question (クエスチョン)[73] |
Sonic the Hedgehog (2006)
Render | ||||||||
---|---|---|---|---|---|---|---|---|
English name | 5 Rings[74] | 10 Rings[74] | 20 Rings[74] | Shield[74][y 1] | High Speed[74] | Invincible[74] | 1-Up{[74] | Gauge Up[74] |
Japanese name | 5 Ring (5リング)[75] | 10 Ring (10リング)[75] | 20 Ring (20リング)[75] | N/A | High Speed (ハイスピード)[75] | Muteki (無敵)[75] | 1UP[75] | Gauge Up (ゲージUP)[75] |
Notes
Sonic Rush Adventure
Sprite | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
English name | 5 Ring Bonus[76] | Random Ring Bonus[76] | Barrier[76] | Magnetic Barrier[76] | High Speed[76] | Invincible[76] | 1UP[76] | Tension Bonus[76] | Maximum Tension Bonus[76] | Repair[77][z 1] | Boost Up[77][z 1] | Score Bonus[77][z 1] | Slow[78][z 2] | Confusion[78][z 2] | Attract[78][z 2] |
Japanese name |
Notes
Sonic Riders: Zero Gravity
Render | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
English name | Rings[79] | GP Boost[79] | Shield[80][aa 1] | Magnetic Barrier[79] | High Speed[79] | Speed Down[79] | Explosion[79] | Attack[79] | Colorball[79] | Parts Lock[79] | Missile[80][aa 1] |
Japanese name |
Notes
Sonic Superstars Tennis
Render | |||||
---|---|---|---|---|---|
English name | 10 Rings | Shield | Speed Boost | Invincibility | Extra Life |
Japanese name |
Sonic Unleashed (PS2/Wii)
Render | |||||
---|---|---|---|---|---|
English name | Secret Item[3] | Secret Mission[81] | Red Orbs[82] | Blue Orbs[82] | 1-Up[81] |
Japanese name |
Sonic the Hedgehog 4 Episode I
Render | |||||
---|---|---|---|---|---|
English name | Super Ring[83] | Shield[84] | Power Sneakers[83] | Invincible[84] | One-Up[84] |
Japanese name | Big 10 Ring (ビッグ10リング)[85] | Barrier (バリア)[86] | High Speed (ハイスピード)[85] | Muteki (無敵)[86] | 1UP[86] |
Sonic the Hedgehog 4 Episode II
Render | ||||||
---|---|---|---|---|---|---|
English name | Super Ring[87] | Shield[88] | Power Sneakers[87] | Invincible[88] | One-Up[88] | Special Combination[89] |
Japanese name | Big 10 Ring (ビッグ10リング)[90] | Barrier (バリア)[91] | High Speed (ハイスピード)[90] | Muteki (ムテキ)[91] | 1UP[91] | Special Combination (スペシャルコンビネーション)[92] |
Sonic Free Riders
Sonic Colours (Nintendo DS)
Sprite | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
English name | 5 Ring Bonus[93] | 10 Ring Bonus[93] | Random Ring Bonus[93] | Barrier | Magnetic Barrier | Power Sneakers | Invincible | 1UP[93] | Steal Boost[94][ae 1] | Steal Wisp[94][ae 1] | Reaper[94][ae 1] | Spring[94][ae 1] | Exploding Balloon[94][ae 1] | Mine[94][ae 1] |
Japanese name |
Notes
Sonic the Hedgehog CD (2011)
Sonic Generations
In the console/PC versions of Sonic Generations, Item Boxes are found only in Classic Sonic's Acts. Some of these only appear in specific Challenge Acts.
Render | ||||||||
---|---|---|---|---|---|---|---|---|
English name | Super Ring[95] | Thunder Shield[ag 1] | Flame Shield[ag 1] | Aqua Shield[ag 1] | Power Sneakers[95] | Invincible[95] | 1-Up[95] | Skateboard[95][ag 2] |
Japanese name |
Notes
- ↑ 1.0 1.1 1.2 [Challenge Acts only Challenge Acts only]
- ↑ City Escape Act 1 only
Sonic Generations (Nintendo 3DS)
In the Nintendo 3DS version of Sonic Generations, monitors can be found in both Classic and Modern Sonic's Acts. When opening a monitor in this game, an icon of its contents will be displayed briefly underneath the HUD on the top-left corner.
Render | ||||||
---|---|---|---|---|---|---|
English name | Super Rings[96] | Shield[96] | Magnetic Shield[96] | Invincible[96] | 1UP[96] | Time Item[96][ah 1] |
Japanese name |
Notes
- ↑ ["Keep the Pace" missions only "Keep the Pace" missions only]
Sonic Jump (2012)
Sonic the Hedgehog (2013)
Sonic the Hedgehog 2 (2013)
Sonic Lost World
Sonic Mania
Items in Sonic Mania are contained in Item Boxes[5] although they take the appearance of monitors from other classic games.
Sprite | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
English name | Super Ring[5] | Hyper Ring[5] | Blue Shield[5] | Lightning Shield[5] | Fire Shield[5] | Bubble Shield[5] | Power Sneakers[5] | Invincible[5] | 1-UP[5] | Eggman Mark[5] | Player Swap[97][am 1] | Random[97][am 1] | "S"[am 2] |
Japanese name | Big 10 Ring (ビッグ10リング)[98] | Hyper Ring (ハイパーリング)[98] | Barrier (バリア)[98] | Thunder Barrier (サンダーバリア)[98] | Flame Barrier (フレイムバリア)[98] | Aqua Barrier (アクアバリア)[98] | High Speed (ハイスピード)[98] | Muteki (無敵)[98] | 1UP[98] | Eggman Trap (エッグマントラップ)[98] | Teleporter (テレポーター)[99] | Random (ランダム)[99] | N/A |
Notes
Sonic Forces
Like in the console/PC versions of Sonic Generations, Item Boxes[100] in Sonic Forces can only be found in Classic Sonic's stages.
Render | ||||
---|---|---|---|---|
English name | Rings[100] | "Shield" | Power Sneakers[100] | Invincibility[100] |
Japanese name | Ring (リング)[101] | High Speed (ハイスピード)[101] | Muteki (無敵)[101] |
Team Sonic Racing
Item Boxes'[102] (アイテムボックス[103]) in Team Sonic Racing typically placed in strategic locations across each track and can be broken by driving into them, giving drivers random Wisps. Once obtained, they can be used or transferred to teammates. Each track also has a hidden Item Box that contains an Invincibility - these are coloured blue to distinguish them from regular Item Boxes.
Icon | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
English name | Orange Rocket[102] | Crimson Eagle[102] | White Boost[102] | Yellow Drill[102] | Pink Spikes[102][an 1] | Ivory Lightning[102] | Gray Quake[102] | Cyan Laser[102] | Red Burst[104][an 2] | Violet Void[104][an 1] | Black Bomb[104] | Blue Cube[104] | Jade Ghost[104] | Magenta Rhythm[104][an 3] | Invincibility[104] |
Japanese name | Orange Rocket (オレンジ・ロケット)[105] | Crimson Eagle (クリムゾン・イーグル)[105] | White Boost (ホワイト・ブースト)[105] | Yellow Drill (イエロー・ドリル)[105] | Pink Spikes (ピンク・スパイク)[105] | Ivory Lightning (アイボリー・ライトニング)[105] | Gray Quake (グレイ・クエイク)[105] | Cyan Laser (シアン・レーザー)[105] | Red Burst (レッド・バースト)[106] | Violet Void (バイオレット・ボイド)[106] | Black Bomb (ブラック・ボム)[106] | Blue Cube (ブルー・キューブ)[106] | Jade Ghost (ジェイド・ゴースト)[106] | Magenta Rhythm (マゼンタ・リズム)[106] | Muteki Capsule (無敵カプセル)[107] |
Notes
- ↑ 1.0 1.1 Power Type characters only
- ↑ Speed Type characters only
- ↑ [Technique Type characters only Technique Type characters only]
Sonic Superstars
As a Classic-themed game, Sonic Superstars once again uses the monitor design for its Item Boxes[108].
Render | |||||||
---|---|---|---|---|---|---|---|
English name | "Super Ring" | "Shield" | "Power Sneakers" | "Invincibility" | "Magnet" | "?"[ao 1] | "Bullet"[ao 1] |
Japanese name |
Notes
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 File:SonicAdventure DC US manual.pdf, page 13
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 File:Sonic1 MD JP manual.pdf, page 21
- ↑ 3.0 3.1 File:SonicUnleashed PS2 US manual.pdf, page 10
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 File:Sonic1 MD US manual.pdf, page 8
- ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 File:SM PC DIGITAL MANUAL UK V10 LR.pdf, page 17
- ↑ File:SonicBibleDraft2 Document.pdf, page 26
- ↑ File:SonicBibleDraft2 Document.pdf, page 33
- ↑ 8.0 8.1 8.2 8.3 8.4 File:Sonic1 GG US manual.pdf, page 9
- ↑ File:Sonic1 GG US manual.pdf, page 8
- ↑ File:Sonic1 GG US manual.pdf, page 11
- ↑ 11.0 11.1 11.2 File:Sonic 1 GG JP Manual.pdf, page 12
- ↑ 12.0 12.1 12.2 File:Sonic 1 GG JP Manual.pdf, page 13
- ↑ File:Sonic 1 GG JP Manual.pdf, page 16
- ↑ 14.0 14.1 14.2 File:Sonic2 GG US manual.pdf, page 8
- ↑ File:Sonic2 GG US manual.pdf, page 9
- ↑ File:Sonic 2 GG JP Manual.pdf, page 14
- ↑ 17.0 17.1 File:Sonic 2 GG JP Manual.pdf, page 15
- ↑ 18.0 18.1 18.2 18.3 18.4 18.5 File:Sonic2 MD US manual.pdf, page 12
- ↑ File:Sonic2 MD US manual.pdf, page 22
- ↑ 20.0 20.1 20.2 20.3 20.4 File:Sonic2 MD JP manual.pdf, page 22
- ↑ 21.0 21.1 File:Sonic2 MD JP manual.pdf, page 28
- ↑ 22.0 22.1 22.2 22.3 22.4 File:SonicCD MCD US manual.pdf, page 12
- ↑ 23.0 23.1 23.2 23.3 23.4 File:SonicCD MCD JP manual.pdf, page 19
- ↑ 24.0 24.1 24.2 24.3 File:SonicChaos GG US manual.pdf, page 10
- ↑ 25.0 25.1 25.2 25.3 25.4 25.5 File:Sonic Chaos Game Gear JP Manual.pdf, page 17
- ↑ 26.0 26.1 26.2 26.3 26.4 File:Sonic3 MD US manual.pdf, page 14
- ↑ 27.0 27.1 27.2 File:Sonic3 MD US manual.pdf, page 15
- ↑ 28.0 28.1 28.2 28.3 28.4 28.5 28.6 File:Sonic3 MD JP manual.pdf, page 18
- ↑ 29.0 29.1 29.2 29.3 29.4 File:SonicTripleTrouble GG US manual.pdf, page 10
- ↑ 30.0 30.1 30.2 30.3 File:SonicTripleTrouble GG US manual.pdf, page 12
- ↑ 31.0 31.1 31.2 File:SonicTripleTrouble GG US manual.pdf, page 11
- ↑ 32.0 32.1 32.2 32.3 32.4 32.5 File:SonicTripleTrouble GG JP manual.pdf, page 19
- ↑ 33.0 33.1 33.2 33.3 File:SonicTripleTrouble GG JP manual.pdf, page 13
- ↑ 34.0 34.1 File:SonicTripleTrouble GG JP manual.pdf, page 12
- ↑ 35.0 35.1 35.2 35.3 35.4 35.5 35.6 35.7 35.8 File:Chaotix 32X US manual.pdf, page 20
- ↑ File:Chaotix 32X US manual.pdf, page 21
- ↑ File:Chaotix 32X US manual.pdf, page 22
- ↑ 38.0 38.1 File:Chaotix 32X JP manual.pdf, page 29
- ↑ 39.0 39.1 39.2 39.3 39.4 File:Chaotix 32X JP manual.pdf, page 30
- ↑ 40.0 40.1 File:Chaotix 32X JP manual.pdf, page 31
- ↑ 41.0 41.1 File:Chaotix 32X JP manual.pdf, page 34
- ↑ 42.0 42.1 42.2 42.3 42.4 File:Sonic3D MD US manual.pdf, page 9
- ↑ 43.0 43.1 43.2 43.3 43.4 43.5 43.6 File:Sonic3D Sat JP manual.pdf, page 16
- ↑ 44.0 44.1 44.2 File:Sonic Blast GG US Manual.pdf, page 8
- ↑ 45.0 45.1 File:Sonic Blast GG US Manual.pdf, page 9
- ↑ 46.0 46.1 46.2 46.3 46.4 46.5 46.6 46.7 46.8 File:SonicBlast GG JP manual.pdf, page 16
- ↑ 47.0 47.1 47.2 47.3 47.4 47.5 47.6 47.7 File:SonicAdventure DC JP manual.pdf, page 12
- ↑ 49.0 49.1 49.2 49.3 49.4 File:SPA NGPC US manual.pdf, page 12
- ↑ 50.0 50.1 50.2 50.3 50.4 File:SPA_NGPC_JP_manual.pdf, page 10
- ↑ 51.0 51.1 51.2 51.3 51.4 51.5 51.6 51.7 51.8 51.9 File:SonicAdventure2 DC US manual.pdf, page 21
- ↑ 52.0 52.1 52.2 52.3 52.4 52.5 52.6 52.7 52.8 52.9 File:SonicAdventure2 DC JP manual.pdf, page 26
- ↑ 53.0 53.1 53.2 53.3 53.4 53.5 53.6 53.7 53.8 File:SonicAdvance GBA US manual.pdf, page 22
- ↑ 54.0 54.1 54.2 54.3 54.4 File:SonicAdvance GBA JP manual.pdf, page 30
- ↑ 55.0 55.1 55.2 File:SonicAdvance GBA JP manual.pdf, page 31
- ↑ 56.0 56.1 56.2 56.3 56.4 File:SonicAdvanceVictoryPerfect JP guide.pdf, page 94
- ↑ 57.0 57.1 57.2 57.3 57.4 57.5 57.6 57.7 File:SonicAdvance2 GBA US manual.pdf, page 24
- ↑ 58.0 58.1 58.2 58.3 File:SonicAdvance2 GBA JP manual.pdf, page 33
- ↑ 59.0 59.1 59.2 59.3 File:SonicAdvance2 GBA JP manual.pdf, page 32
- ↑ 60.0 60.1 60.2 60.3 60.4 60.5 60.6 60.7 60.8 File:SonicAdvance3 GBA US manual.pdf, page 24
- ↑ 61.0 61.1 61.2 61.3 61.4 61.5 61.6 61.7 File:SonicAdvance3 WiiUVC manual.pdf, page 22
- ↑ 62.0 62.1 62.2 62.3 62.4 62.5 File:SonicAdvance3 WiiUVC manual.pdf, page 29
- ↑ 63.0 63.1 63.2 63.3 63.4 63.5 63.6 63.7 63.8 63.9 File:SonicHeroes GC US manual.pdf, page 28
- ↑ 64.0 64.1 64.2 64.3 64.4 64.5 64.6 64.7 64.8 File:Shadow GC US manual.pdf, page 23
- ↑ 65.0 65.1 65.2 65.3 File:Shadow The Hedgehog GC JP Manual.pdf, page 34
- ↑ 66.0 66.1 File:Shadow The Hedgehog GC JP Manual.pdf, page 35
- ↑ 67.0 67.1 67.2 67.3 67.4 67.5 67.6 67.7 File:SonicRush DS US manual.pdf, page 22
- ↑ 68.0 68.1 68.2 File:SonicRush DS US manual.pdf, page 34
- ↑ 69.0 69.1 69.2 69.3 69.4 69.5 69.6 69.7 File:SonicRush DS JP manual.pdf, page 29
- ↑ 70.0 70.1 70.2 File:SonicRush DS JP manual.pdf, page 40
- ↑ 71.0 71.1 71.2 71.3 71.4 71.5 71.6 71.7 File:SonicRiders GC US manual.pdf, page 24
- ↑ 72.0 72.1 72.2 72.3 72.4 File:Sonic Riders GC JP Manual.pdf, page 24
- ↑ 73.0 73.1 73.2 File:Sonic Riders GC JP Manual.pdf, page 25
- ↑ 74.0 74.1 74.2 74.3 74.4 74.5 74.6 74.7 File:Sonic06 360 US manual.pdf, page 13
- ↑ 75.0 75.1 75.2 75.3 75.4 75.5 75.6 File:Sonic06 ps3 jp manual.pdf, page 16
- ↑ 76.0 76.1 76.2 76.3 76.4 76.5 76.6 76.7 76.8 File:SonicRushAdventure DS US manual.pdf, page 24
- ↑ 77.0 77.1 77.2 File:SonicRushAdventure DS US manual.pdf, page 20
- ↑ 78.0 78.1 78.2 File:SonicRushAdventure DS US manual.pdf, page 34
- ↑ 79.0 79.1 79.2 79.3 79.4 79.5 79.6 79.7 79.8 File:SRZG Wii UK manual.pdf, page 21
- ↑ 80.0 80.1 File:SRZG Wii UK manual.pdf, page 24
- ↑ 81.0 81.1 File:SonicUnleashed PS2 US manual.pdf, page 17
- ↑ 82.0 82.1 File:SonicUnleashed PS2 US manual.pdf, page 13
- ↑ 83.0 83.1 File:Sonic4Episode1 PC HowToPlay Items1.png
- ↑ 84.0 84.1 84.2 File:Sonic4Episode1 PC HowToPlay Items2.png
- ↑ 85.0 85.1 File:Sonic4Episode1 PC HowToPlayJP Items1.png
- ↑ 86.0 86.1 86.2 File:Sonic4Episode1 PC HowToPlayJP Items2.png
- ↑ 87.0 87.1 File:Sonic4Episode2 PC HowToPlay Items1.png
- ↑ 88.0 88.1 88.2 File:Sonic4Episode2 PC HowToPlay Items2.png
- ↑ File:Sonic4Episode2 PC HowToPlay Items3.png
- ↑ 90.0 90.1 File:Sonic4Episode2 PC HowToPlayJP Items1.png
- ↑ 91.0 91.1 91.2 File:Sonic4Episode2 PC HowToPlayJP Items2.png
- ↑ File:Sonic4Episode2 PC HowToPlayJP Items3.png
- ↑ 93.0 93.1 93.2 93.3 File:Colours DS EU Manual.pdf, page 14
- ↑ 94.0 94.1 94.2 94.3 94.4 94.5 File:Colours DS EU Manual.pdf, page 23
- ↑ 95.0 95.1 95.2 95.3 95.4 File:SonicGenerations 360 UK manual.pdf, page 12
- ↑ 96.0 96.1 96.2 96.3 96.4 96.5 File:SonicGenerations 3DS UK manual.pdf, page 10
- ↑ 97.0 97.1 File:SM PC DIGITAL MANUAL UK V10 LR.pdf, page 21
- ↑ 98.0 98.1 98.2 98.3 98.4 98.5 98.6 98.7 98.8 98.9 File:SonicMania consoles JP manual.pdf, page 18
- ↑ 99.0 99.1 File:SonicMania consoles JP manual.pdf, page 22
- ↑ 100.0 100.1 100.2 100.3 File:SF STEAM MANUAL EN LRv5.pdf, page 17
- ↑ 101.0 101.1 101.2 File:SF PS4-Switch-XB1 JP digital manual.pdf, page 26
- ↑ 102.0 102.1 102.2 102.3 102.4 102.5 102.6 102.7 102.8 File:TeamSonicRacing Steam manual.pdf, page 12
- ↑ File:TSR Switch-PS4 JP digital manual.pdf, page 16
- ↑ 104.0 104.1 104.2 104.3 104.4 104.5 104.6 File:TeamSonicRacing Steam manual.pdf, page 13
- ↑ 105.0 105.1 105.2 105.3 105.4 105.5 105.6 105.7 File:TeamSonicRacing Steam manual.pdf, page 21
- ↑ 106.0 106.1 106.2 106.3 106.4 106.5 File:TeamSonicRacing Steam manual.pdf, page 22
- ↑ File:TeamSonicRacing Steam manual.pdf, page 16
- ↑ File:Sonic Superstars Web Manual EN.pdf, page 9