Orbs (Sonic Unleashed)
From Sonic Retro
(Redirected from Red Orbs)
The Orbs[1] are Dark Gaia fragments of energy that can be found and collected by the Werehog in the Night Stages of the PS2/Wii versions of Sonic Unleashed, and exist as a result of Dark Gaia being scattered all around the world at the beginning of the game. They appear in three variants:
- Red Orbs are converted into Dark Gaia Force when you finish a level;
- Blue Orbs fill the Werehog's Unleash Gauge when collected;
- Green Orbs fill the Werehog's Health Bar when collected, just like Rings, but don't add to the ring count.
1 Red Orb = 20 Dark Gaia Force |
1 Green Orb = 5 rings/health |
Contents
Overview
When Orbs spawn, they first float around the place where they appeared from for a few seconds, and then fly in the direction of the Werehog, being absorbed by him.
All varieties of Orbs can be spawned by beating Dark Gaia's enemies and bosses[2] at night, each enemy emitting a specific combination of Orbs:
Nightmare
— Red Orbs = 2
| |
Red Nightmare
— Red Orbs = 3
| |
Deep Nightmare
— Red Orbs = 4
| |
Red Deep Nightmare
— Red Orbs = 5
| |
Dark Fright
— Red Orbs = 1
| |
Red Fright
— Red Orbs = 2
| |
Killer Bee
— Red Orbs = 1
| |
Red Killer Bee
— Red Orbs = 2
| |
Little Rex
— Red Orbs = 1
| |
Red Rex
— Red Orbs = 2
| |
Dark Bat
— Green Orbs = 1 | |
Dark Bat Sniper
— Red Orbs = 1
| |
Thunder Bat
— Red Orbs = 2
| |
Dark Master
— Red Orbs = 3
| |
Fright Master
— Red Orbs = 4
| |
Fire Master
— Red Orbs = 5
| |
Lightning Master
— Red Orbs = 6
| |
Titan
— Red Orbs = 10
| |
Red Titan
— Red Orbs = 15
| |
Big Mother
— Red Orbs = 10
| |
Spike
— No Orbs |
The amount of Orbs emitted by an enemy will be multiplied by a factor, rounding down, if you beat it during a Were-Wallop combo[2] (x1,5 during a yellow combo, after one Were-Wallop; x2 during a green combo, after two Were-Wallops).
All night bosses — the Dark Gaia Phoenix, the Dark Moray, the Dark Guardian and the Egg Dragoon — release 50 Red Orbs (equivalent to 1000 Dark Gaia Force).
The Eggman Robots that appear in the Night Stages — Egg Typhoons, Egg Blizzards and Egg Flames — release Orbs as well:
Egg Typhoon
— Red Orbs = 1
| |
Egg Blizzard
— Red Orbs = 2
| |
Egg Flame
— Red Orbs = 3
|
Red and Blue Orbs can also be spawned by collecting the respective Item Capsules[3] (which countain variable amounts of Orbs) or breaking objects, such as jars and ice (which contain one Orb each), but not wooden boxes.
Red Orbs Item Capsule from the PS2/Wii version of Sonic Unleashed. | |
Blue Orbs Item Capsule from the PS2/Wii version of Sonic Unleashed. |
Once you collect a Red Orbs Item Capsule in a Night Stage and finish the level, that specific item will turn into a Blue Orbs Item Capsule for the next times you play that level.
The Orb distributions of the Dark Gaia's enemies and bosses allow for a number of direct conclusions to be taken about their nature and sub-group characteristics:
- All creatures but the Dark Bat and Spike possess Red Orbs, and the Dark Bat is the only creature that cannot attack the Werehog;
- Spike is the only creature that doesn't unleash Orbs at all, but is also the only one that appears in some Gaia Gates;
- All creatures but Spike and the bosses possess either Blue Orbs or Green Orbs, but none possess both varieties at the same time;
- All creatures with elemental variants — the Thunder Bat, the Lightning Master and the Fire Master — have Green Orbs;
- No creature with Blue Orbs have elemental variants;
- All creatures with Blue Orbs have Red variants;
- All creatures without any type of variants — Spike and Big Mother — lack Blue Orbs;
- All mini-boss enemies — the Titan, the Red Titan and Big Mother — possess Green Orbs;
Orb Result/Dark Gaia Force
“ | Get Strong Faster Night foes keep getting stronger, and Sonic needs to keep up if he hopes to win. Pots and other objects can contain Orbs, so remember to smash all you can! |
„ |
— Secret Document 12 - "Earning EXP as a Werehog", PS2/Wii versions of Sonic Unleashed |
At the end of a Night Stage, you are brought to the Orb Result Screen[3], where the Red Orbs you collected during the level are converted into Dark Gaia Force (also called EXP), which can be stored to a maximum of 72000. Reaching certain amounts of stored Dark Gaia Force causes upgrades the Werehog's stats – Attack Power, Health Bar and Unleash Gauge, up to 4 times each (ranging from Level 1 to 5) – and teaches him new techniques, expanding his range of attacks.
Health Level Up
Level 1 (0 EXP) | Level 2 (17500 EXP) | Level 3 (30000 EXP) | Level 4 (54000 EXP) | Level 5 (72000 EXP) |
100 rings/health | 125 rings/health | 150 rings/health | 175 rings/health | 200 rings/health |
Unleashed Level Up
Level 1 (0 EXP) | Level 2 (15000 EXP) | Level 3 (25000 EXP) | Level 4 (48000 EXP) | Level 5 (66000 EXP) |
Attack Level Up
Level 1 (0 EXP) | |
Level 2
(10000 EXP) |
Dark Gaia's power gathers around Sonic. Sonic can now use some of Dark Gaia's power. — description from the Orb Result Screen |
Level 3
(20000 EXP) |
Dark Gaia's power gathers around Sonic. Sonic can now use more of Dark Gaia's power. — description from the Orb Result Screen |
Level 4
(42000 EXP) |
Dark Gaia's power gathers around Sonic. Sonic can now use most of Dark Gaia's power. — description from the Orb Result Screen |
Level 5
(60000 EXP) |
Dark Gaia's power gathers around Sonic. Sonic can now make full use of Dark Gaia's power. — description from the Orb Result Screen |
Skills Training
Were-Hammer (0 Dark Gaia Force) | |
---|---|
This emergency evasion tactic will push back any foe it connects with.
— Were-Hammer's description from the Orb Result Screen | |
Were-Claw (1000 Dark Gaia Force) | |
Pierce any defense with this technique. Hit foes just right and you can dizzy them!
— Were-Claw's description from the Orb Result Screen | |
Combo Level Up (2500 Dark Gaia Force) | |
Dark Gaia's energy gathers around Sonic. Sonic can now chain together more attacks!
— Combo Level Up's description from the Orb Result Screen | |
Were-Wallop (7500 Dark Gaia Force) | |
Send baddies skyward, then kick off a combo. This move makes a perfect opener.
— Were-Wallop's description from the Orb Result Screen | |
Beatdown (12500 Dark Gaia Force) | |
The shockwaves emitted when you grab and pound the target to the ground will do additional damage to nearby foes. — Beatdown's description from the Orb Result Screen | |
Earthshaker (36000 Dark Gaia Force) | |
The Werehog's final finisher, the Earthshaker, can deal massive damage to a broad area.
— Earthshaker's description from the Orb Result Screen |
Reviving with Green Orbs
When an enemy attacks the Werehog and empties his Health Bar, a small animation will play, where numerous Green Orbs spawn around the Werehog and restore the entire Health Bar, reviving him. This consumes a 1-up. You must have at least a 1-up left for this to happen, otherwise you just lose the level.
References
Sonic Unleashed | |
---|---|
Main page Manuals Development |
show;hide
|