Magnetic Shield

From Sonic Retro

An Item Box containing a Magnetic Shield in Sonic Adventure 2.

The Magnetic ShieldMedia:SonicAdventure DC US manual.pdf[1], also known as the Magnetic BarrierMedia:SonicAdvance GBA US manual.pdf[2]Media:Shadow GC US manual.pdf[3] and Ring MagnetMedia:SonicAdvance2 GBA US manual.pdf[4]Media:SonicAdvance3 GBA US manual.pdf[5], and known as the Jiryoku Barrier (磁力バリアMedia:SonicAdventure DC JP manual.pdf[6]) and Magnet Barrier (マグネツバリアMedia:Shadow The Hedgehog GC JP Manual.pdf[7]) in Japan, is a power-up introduced in Sonic Adventure, and a variant of the standard Shield. In all the games it appears in, it takes on the appearance of a white and blue plasma orb to differentiate itself from the regular Shield.

This Shield is similar in concept and function to the Lightning Shield in that in addition to serving as a one-shot barrier against damage and life loss, it can draw in Rings like a magnet, though differs in that it lacks the Lightning Shield's other traits such as the Double Jump and immunity to electricity.


Sonic Adventure and Sonic Adventure 2

Sonic Adventure marks the first appearance of the item in which it is known as the Magnetic ShieldMedia:SonicAdventure DC US manual.pdf[1]Media:SonicAdventure2 DC US manual.pdf[8], or the Jiryoku Barrier (磁力バリアMedia:SonicAdventure DC JP manual.pdf[6]Media:SonicAdventure2 DC JP manual.pdf[9]) in Japan. It can be found in any Item Box displaying its icon.

In Sonic Adventure 2, its names and function are the same as in Sonic Adventure. In addition to Item Boxes, the player may also obtain a Magnetic Shield when they pass a Point Marker when they have at least 90 Rings and either kind of Shield already equipped. However, the Magnetic Shield may become a nuisance to the player in sections where they will need to use the Light Dash due to its ability to draw in Rings.

Sonic Advance series

Sonic Advance is the first 2D appearance of the Magnetic Shield where it is referred to as the Magnetic BarrierMedia:SonicAdvance GBA US manual.pdf[2] in Western versions of the game, where its function is the same as in the 3D titles. Sonic Advance 2 and Sonic Advance 3 rename the Shield to the Ring MagnetMedia:SonicAdvance2 GBA US manual.pdf[4]Media:SonicAdvance3 GBA US manual.pdf[5] in Western releases, though its function is still the same. In the Japanese releases of all three games, it keeps the name of the Jiryoku Barrier (磁力バリアMedia:SonicAdvance GBA JP manual.pdf[10]Media:SonicAdvance2 GBA JP manual.pdf[11]Media:SonicAdvance3 WiiUVC manual.pdf[12])

Shadow the Hedgehog

Shadow the Hedgehog refers to the Magnetic Shield as the Magnetic BarrierMedia:Shadow GC US manual.pdf[3] in Western versions, and the Magnet Barrier (マグネツバリアMedia:Shadow The Hedgehog GC JP Manual.pdf[7]) in Japanese versions. The game fixes the issue the Shield had with the Light Dash in Sonic Adventure 2 by having Rings leave behind silhouettes if they are part of a Light Dash chain, allowing Shadow to perform the move without the Magnetic Barrier affecting it.

Sonic Rush and Sonic Rush Adventure

In both Sonic Rush and Sonic Rush Adventure, the Magnetic Shield is referred to as the Magnetic BarrierMedia:SonicRush DS US manual.pdf[13]Media:SonicRushAdventure DS US manual.pdf[14] in Western versions, and the Jiryoku Barrier (磁力バリアMedia:SonicRush DS JP manual.pdf[15]) in Japanese versions. Its appearance and function are the same as in previous titles.

Sonic Riders series

The Magnetic Shield appears in Sonic Riders and Sonic Riders: Zero Gravity as the Magnetic BarrierMedia:SonicRiders GC US manual.pdf[16]Media:SRZG Wii UK manual.pdf[17] in Western versions, and the Jiryoku Barrier (磁力バリアMedia:Sonic Riders GC JP Manual.pdf[18]) in Japanese versions. It is obtained randomly from Item Boxes and has the same function, however unlike other games, it will disappear on its own after a short while.

Sonic Riders: Zero Gravity also includes a Magnetic Barrier Gear Part, which gives the user a permanent Magnetic Barrier for the entire race when equipped.

Sonic Generations (Nintendo 3DS)

Whereas the console and PC versions of Sonic Generations feature the Thunder Shield, the Nintendo 3DS version instead features the Magnetic ShieldMedia:SonicGenerations 3DS UK manual.pdf[19] with the same appearance and function as its other appearances. There is only one Magnetic Shield monitor in the entire game, which is found in Emerald Coast Act 1, though the Magnetic Shield can also be obtained as a random bonus item by playing Versus Mode online once a day.



Items in the Sonic the Hedgehog Game Series
Collectibles   Ring | Super Ring | Special Ring | Rich Ring | Heal Ring | Red Star Ring | Number Ring | Silver Moon Ring | Sonic Medal | Sun Medal | Moon Medal | Sun Tablet | Moon Tablet | Planet Tablet | Secret Item | Red Orbs | Blue Orbs | Green Orbs | Emblem | Chaos Drives | Special Stage Key | Material | Portal Gear | Memory Token | Vault Key | Red Seed of Power | Blue Seed of Defense | Dream Orb
Power-ups   Shield (Water, Lightning, Fire, Gold, Magnetic) | Invincibility | Power Sneakers | Rocket Shoes | Propeller Shoes | Hyper Heli-Tails | Eggman Mark | Super Ring | Combine Ring | Forcejewel | Power Core | Light Cores | Special Combination
Level Objects   Item Box | Item Panel | Spring | Spring Pole | Crane Lift | Dash Rail | Spikes | Checkpoint | Time Warp Plate | Signpost | Goal Ring | Hidden Treasure Ring | Giant Ring | Dash Ring | Rainbow Ring | Capsule | Crate | Water Barrel | Button | Dark Energy Key | Bumper | Speed Booster | Air bubbles | Chao container
Powerful Items   Chaos Emeralds | Super Emeralds | Master Emerald | Time Stones | Chaos Rings | Precioustone | Sol Emeralds | Jeweled Scepter | World Rings | Excalibur | Phantom Ruby | Reverie | Dream Core
Weapons   Piko Piko Hammer | Chaos Energy Cannon | Caliburn | Wispon
Devices   Remote Robot | Combi Confiner | Mother Computer | Nega's Camera | Arks of the Cosmos | Miles Electric
Other   Chili Dog | Fortune Cards | Speed Down Boots | Chao Egg | Scepter of Darkness | Cacophonic Conch