|Sonic Jump (2012)|
|System(s): iOS, Android|
Sonic Jump (ソニックジャンプ) is a vertical platformer released for iOS and Android mobile devices developed by Sega Europe studio Hardlight. It is based on an older mobile phone game of the same name released in 2006. Much like its mobile predecessor, this iteration of Sonic Jump takes Sonic through a multitude of vertically oriented levels in a quest to stop Dr. Eggman's latest schemes. To stop the mad doctor, Sonic must jump his way through multiple acts, dodging various obstacles and badniks along the way, and ultimately defeat the doctor at the end/top of the zone.
While games in the Sonic the Hedgehog series commonly involve fast-paced running to reach goals, Sonic Jump involves no running, but rather, jumping through the levels vertically to get the top. The player controls Sonic by tilting the device left or right. Sonic jumps automatically, though a "double jump" move can be used via tapping the touchscreen. As Sonic progresses, he will come across many different platforms, items and obstacles along the way. Knowing the best way to navigate through all of these key to survival and success. While ascending the level, the player must also avoid touching the bottom of the screen. Doing so will result in instant death, even if there is supposed to be a platform just below the bottom boundary!
Rings are a returning staple, as they are in EVERY Sonic game. They serve their obvious function: protecting Sonic from damage. They do also serve a secondary function, however. When finishing a level (in Story Mode) or dying (in Arcade Mode), the number of rings Sonic carries is added to a stored ring count. These stored rings can be used in the shop to purchase/upgrade powerups, unlock alternate characters, etc. As a related side note, one can also store rings mid-level via a Safe. Simply land where a Safe is located to store your rings. This is great for keeping rings while playing the difficult Story Mode acts, and vital for the infinite Arcade Mode. Beware, though, as this WILL leave you with no rings!
The classic item boxes appear in Sonic Jump, and can contain powerups to help you on their way. Unlike previous games, Sonic only needs to touch an item box to claim its reward. There is a catch, however, EVERY item box is marked with a "?", which of course, means RANDOM! Shown below are all of the possible powerups you can receive from a monitor, and what they do. These same powerups can also be purchased for use at any time in a level, and will be mentioned again later when discussing the Shop, as well as how some of these can be upgraded! (NOTE: I could be mistaken, but I don't think upgrades adhere to monitor powerups, only equipped ones.)
In each Act of Story Mode, players can receive one of 5 ranks: D, C, B, A, or S. The ranks are based on point value at the end of the zone, and points are only obtained by Time Bonus. The time required to land a specific Time Bonus varies completely depending on the Act being played. Listed below are the minimum Score requirements for a certain letter rank, according to the settings2.xml file in the Sonic Jump app file:
Throughout the game, there are a multitude of missions you can complete. These missions will earn you points, ranging from 1-3 based on mission difficulty. Earn enough points to increase your experience level. The higher your level, the more you can unlock in the Shop! Missions can be anything ranging from defeating bosses, to defeating X number of badniks, or EVEN dying via certain methods! Pause the game to see your current mission list. You can only have 3 active missions at one time, and missions are not added to your level and replaced until you complete a Story Mode act, or play Arcade Mode once. Not to worry, though, if you complete a mission, and die shortly after, you will not lose anything, the experience is just held over until you complete a level.
The game contains two play modes; "Story Mode" and "Arcade Mode". Story Mode takes Sonic through multiple Zones in pursuit of Dr. Eggman. Each zone contains 11 acts, followed by a final Boss act. The first 11 Acts require Sonic to jump to the end Signpost. Boss Acts loop continuously until the player defeats the boss. Each boss takes 3 hits, after which the player must finish jumping and reach the cage of animals. Each Act and Zone in Story Mode is pre-structured and contains various features specific to that level. While playing through each level, players will want to complete the level as fast as possible to obtain a high score and rank, as well as collect 3 Red Star Rings scattered throughout the level. Arcade Mode is a bit different, as one would expect. The levels are completely random, and do not end. Players may also notice level features and obstacles not seen in said level in Story Mode (e.g. Falling Rocks and Metal Platforms in Green Hill Zone). The only real goal of Arcade Mode is to set a record of how high you can go before ultimately falling. Previous records are saved, and can be seen while playing a level as well, as indicated by a blue dotted horizontal line across the screen. Bosses are also encountered in Arcade Mode, though these bosses will only take 1 hit, or appear twice consecutively if not hit the first time, before disappearing for the time being.
In the options menu, there is a graphic that says "Global Challenge". This is meant to be an online multiplayer mode, that sees players work together to reach the Moon and unlock a new character. Based on graphics and code uncovered by multiple scene members, most notably Woun from SSMB, this new character is believed to be Blaze. Blaze can actually be unlocked and made early via hacking, as ALL of her data is in the latest update of the game (v 1.1).
As mentioned previously, you can spend accumulated rings in a Shop. Listed below are the items one can purchase in the Shop:
Characters (Use this menu to select characters as well)
(The price of the following varies based on the mission difficulty)
First added in the High Fliers update, there are multiple wallpapers available, each worth 5000 rings. There is one for each of the 4 zones, and one of each character, as well as a second one for Sonic. The wallpapers can also be found in the app data in .png format, for those unwilling to spend the time to accumulate 25,000 rings.
Get Rings (One can make in-app purchases to obtain rings, and also unlock everything in the game immediately.)
As is the case with many games on current platforms, this game is subject to future updates. Here is a list of updates that the game has seen in its history.
|Sonic Jump (2012)|
|Sonic games for the following systems|
|2007 Sonic the Hedgehog (iPod) 2009 Sonic the Hedgehog (iPhone) 2010 Sonic the Hedgehog 2 | Sonic Spinball | Sonic at the Olympic Winter Games | Sonic the Hedgehog 4 Episode I 2011 Sonic 20th Anniversary | Sonic the Sketchhog | Sonic & Sega All-Stars Racing | Sonic the Hedgehog CD 2012 Sonic the Hedgehog 4 Episode II | Sonic the Hedgehog Skins | Sonic Jump 2013 Sonic Dash | Sonic the Hedgehog | Sonic the Hedgehog 2 | Sonic & All-Stars Racing Transformed 2014 Sonic Jump Fever 2015 Sonic Runners | Sonic Dash 2: Sonic Boom|
|2011 Sonic the Hedgehog | Sonic Advance | Sonic the Hedgehog CD 2012 Sonic the Hedgehog 4 Episode I | Sonic the Hedgehog 4 Episode II | Sonic Jump 2013 Sonic the Hedgehog CD Lite | Sonic the Hedgehog 4 Episode II Lite | Sonic the Hedgehog | Happy Sonic! Live Wallpaper | Sonic & Sega All-Stars Racing | Sonic the Hedgehog 2 | Sonic Dash | Sonic & All-Stars Racing Transformed 2014 Sonic Jump Fever 2015 Sonic Runners | Sonic Dash 2: Sonic Boom|