Sonic the Hedgehog (iPhone)

From Sonic Retro


Sonic iPhone Title.png
Sonic the Hedgehog
Sonic1 iOS icon.png
Publisher: Sega
System(s): iPhone, iPod Touch
Release Date RRP Code Rating
2009-05-20[1] $5.99[2] ? 4+
2009-05-20[3] €? ? 4+
2009-05-20[4] £? ? 4+
2009-05-20[5] ¥700[5] ? 4+

Sonic the Hedgehog (ソニック ザ ヘッジホッグ) is a game for the iPhone and iPod Touch. It is a version of the original Sonic the Hedgehog for the Mega Drive. Rather than being ported to run on iOS itself, the game consists of a ROM running on an emulator named iGenesis. The ROM used is the "JP2" version found on Sonic Mega Collection with revised spike damage behavior.

The game is controlled by a directional pad and a button which are overlaid on the screen. It is possible to shrink the screen so that using the controls will not block the view. This moves the start button between the buttons rather than at the top-right in full screen mode. A game save option is available and allows a game to be resumed after being turned off.

In 2013, the game was replaced with a new version (referred to as "2.0" in the version history), which was created from scratch without the need for emulation.


Version history

Sonic Retro emblem.svg Main article: Sonic the Hedgehog (iPhone)/Changelog
System Version Size Date Comment Ref Icon
0000010000030000000000000000001.3 201211082012-11-08 [6]
0000010000020000060000000000001.2.6 4MB 201007202010-07-20 [7]
0000010000010000000000000000001.1 2.7MB 200911232009-11-23 [8]
0000010000000000000000000000001.0 200905202009-05-20 [6]


Production credits

iGenesis: Created by Stephen Broumley on 1/7/09. Copyright 2009 Sega. All rights reserved.
Original Game developed by SEGA
Sound Composer: Masato Nakamura
Developed for iPhone by Smashing Studios
Genesis Emulation: Steve Broumley

SEGA of America

CEO: Naoya Tsurumi
President & COO: Simon Jeffery
Executive VP of Corporate Planning: Hitoshi Okuno
Executive VP of Digital Business Planning: Haruki Satomi
VP of Marketing: Sean Ratcliffe
Senior VP of Sales: Sue Hughes-Taigen
VP Creative: John Whitmore
Director A&R: Brian Schorr
Director Digital Content: Paxton Lazar
Senior Producer: Chris Johnson
Assistant Producer: Joshua Lanada
Additional Art: Joshua Lanada
Senior Brand Manager: Erica Mason
QA Lead: Teressa Guest
QA Assistant Lead: Rick Ramey, Lacey Canton
QA Testers: Dane Day, Matt Girard, Jason Lam, Rishad Virgin, Jason Yee
Additional Programming: Otávio Good

SEGA Europe

Head of Mobile: Mayra San Martin
Executive Producer: Agostino Simonetta
Producer: Max Brode
Localisation Manager: Marta Lois Gonzalez
Localisation Project Supervisor: Giuseppe Rizzo
Translators: Antonio Catanese, Antonella Marras, Jesus Alvarez, Luis J. Paredes, Daniela Kaynert, Jay Bannmuller, Carole Kunzelmann, Jean-Loup Lansac
Language QA Coordinator: Alessandro Irranca
Language QA Team Lead: Pedro Ortega
Language QA Testers: Benjamin Hall, Tina Ferraro, Maribel González, David Klemm
Senior Mastering Tech: John Hegarty

SEGA Corporate

Character Supervisor: Takashi Iizuka, Eitaro Toyoda
Mobile Production Director, Quality Supervisor: Daisuke Mori
Overseas Consumer Business: Satomi Okuma

Special Thanks

Special Thanks: SpritesMind community, Charles MacDonald, Jane Broumley, Paris and London Broumley

External links

  • Sonic the Hedgehog on iTunes: JP, US, UK (replaced with 2013 version)


Sonic games for the following systems
 2007  Sonic the Hedgehog (iPod)     2009  Sonic the Hedgehog (iPhone)     2010  Sonic the Hedgehog 2 | Sonic Spinball | Sonic at the Olympic Winter Games | Sonic the Hedgehog 4 Episode I     2011  Sonic 20th Anniversary | Sonic the Sketchhog | Sonic & Sega All-Stars Racing | Sonic the Hedgehog CD     2012  Sonic the Hedgehog 4 Episode II | Sonic the Hedgehog Skins | Sonic Jump     2013  Sonic Dash | Sonic the Hedgehog | Sonic the Hedgehog 2 | Sonic & All-Stars Racing Transformed     2014  Sonic Jump Fever     2015  Sonic Runners | Sonic Dash 2: Sonic Boom     2017  Sonic Forces: Speed Battle