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Sonic Colours (Nintendo DS)

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Sonic Colours DS Title Screen.png
SonicColours DS US Title.png
SonicColours DS JP Title.png
Sonic Colours
SonicColours DS icon.png
System(s): Nintendo DS
Publisher: Sega
Developer:
Supporting companies: Marza Animation Planet (CGI cutscenes), Delfi Sound (audio)
Genre: Action
Number of players: 1-2
Official in-game languages:
  • English
  • Français
  • Deutsch
  • Español
  • Italiano
  • 日本語
  • Release Date RRP Code Rating
    Nintendo DS
    UK
    2010-11-12[1] £? NTR-P-BXSP
    NTR-BXSP-UKV
    PEGI: 3+
    Nintendo DS
    EX
    2010-11-12  ? NTR-P-BXSP
    NTR-BXSP-UXP
    PEGI: 3+
    Nintendo DS
    EX
    (Limited Edition)
    2010-11-12  ? NTR-P-BXSP
    NTR-BXSP-UXP
    PEGI: 3+
    Nintendo DS
    FR
    2010-11-12[2] €? NTR-P-BXSP
    NTR-BXSP-FRA
    PEGI: 3+
    Nintendo DS
    FR
    (Limited Edition)
    2010-11-12 €? NTR-P-BXSP
    NTR-BXSP-FRA
    PEGI: 3+
    Nintendo DS
    DE
    2010-11-12[3] €? NTR-P-BXSP
    NTR-BXSP-NOE
    USK: 6
    Nintendo DS
    DE
    (Limited Edition)
    2010-11-12 €? ?
    USK: 6
    Nintendo DS
    ES
    2010-11-12[4] €? NTR-P-BXSP
    NTR-BXSP-ESP
    PEGI: 3+
    Nintendo DS
    IT
    2010-11-12[5] €? NTR-P-BXSP
    NTR-BXSP-ITA
    PEGI: 3+
    Nintendo DS
    US
    2010-11-16[6] $? NTR-P-BXSE
    NTR-BXSE-USA
    ESRB: Everyone
    Nintendo DS
    JP
    2010-11-18[7] ¥4,800 (5,040)[7] NTR-P-BXSJ
    NTR-BXSJ-JPN
    CERO: A
    Nintendo DS
    CA
    2010 $? NTR-P-BXSE
    NTR-BXSE-CAN
    ESRB: Everyone
    Nintendo DS
    PT
    2010-11-12[8] €? NTR-P-BXSP
    NTR-BXSP-POR
    PEGI: 4+
    Nintendo DS
    AU
    2010-11-11 $? NTR-P-BXSP
    NTR-BXSP-AUS
    OFLC: General (G)
    Nintendo DS
    AU
    (Limited Edition)
    2010-11-11 $? ?
    OFLC: General (G)

    Sonic Colours, called Sonic Colors (ソニック カラーズ) in North America and Japan, is a Sonic the Hedgehog game released for the Nintendo DS in late 2010.

    In a similar manner to the original Sonic game, which saw both a Master System / Game Gear 8-bit release and a Mega Drive 16-bit release concurrently, Sonic Colours was released both as a DS game and as a Wii game. Both games share the major plot element in that Sonic has to save an alien race from an intergalactic amusement park run by Dr. Eggman. However, they differ significantly as well, in terms of both gameplay and story.

    Story

    Eggman claims to have developed a sense of remorse after his lack of judgement in the past and decides to build his next massive amusement park, Dr. Eggman's Amazing Interstellar Amusement Park, in space, using the power of small alien creatures known as Wisps to power the interplanetary monstrosity. Sonic instantly suspects Eggman's evil intentions, while Tails has some doubts he still goes along with Sonic to stop Eggman. The two heroes soon find Orbot and Cubot (who is going through some voice chip problems) hunting Yacker and other Wisps. These aliens have a power in them called Hyper-Go-On Energy which Sonic soon learns can give him new abilities when he works with them. Sonic and Tails quickly become friends with Yacker and the smart little fox starts turning his Miles Electric into a translator for the alien's language.

    As Sonic and Tails explore the park they find many of their other friends here too. Amy Rose, Big the Cat, Blaze the Cat, Cream the Rabbit, E-123 Omega and Knuckles the Echidna are all in the park and have missions for Sonic to do.

    After Sonic's battle with the big boy Globotron, the arm of the robot flew off and damaged Dr. Eggman's new Mind-Control Ray. As the game goes on, Sonic battles Baldy McNosehair's robots and learns that Eggman is transforming the colorful Wisps into dark Nega-Wisps. Once Sonic destroys the five tractor beam generators holding the planets together, Eggman tries to activate his Mind-Control Ray. The damage from Globotron's arm causes the device to explode, and the Hyper-Go-Ons from the Nega-Wisps creates a black hole.

    Sonic and Tails run to Eggman's Ultra-Accelerating Space Elevator to escape from the black hole. Once arriving at the elevator, Eggman appears in his Nega-Wisp Armor ready to fight. This robot is fused with a modified Wisp, which Eggman believes will finally crush his blue foe. Sonic tells Tails to get a head start out of there. Tails initially rejects this because he wants to fight with Sonic, but the hedgehog tells him to have a little faith. He knows he can handle Eggman alone. Tails then accepts Sonic's request and waits for him back home. With the help of all the Wisps, Sonic defeats the robot armor with the Final Color Blaster. Sonic unfortunately is unable to escape the expanding black hole. He is saved however by the Wisps and returned to the planet below. Yacker gives Sonic and Tails one final goodbye then leaves to go back to Planet Wisp.

    Something starts happening however around Sonic and Tails. Yacker comes back to them to tell them about Mother Wisp. They see that Eggman has done something to her. She has been transformed into a Nega-Wisp herself. And the seven Chaos Emeralds are also here to help. Sonic uses their power to transform into Super Sonic to battle the Nega-Mother Wisp. After the battle, Mother Wisp reverts back to her normal form. She thanks Sonic and Tails for helping her children. The aliens then return their planets back where they belong. Sonic then races Tails and the two run off.

    Gameplay

    While the Wii version of Sonic Colours borrows a few elements from Sonic Unleashed for its gameplay with more focus on slower and more segmented 2D areas that have more in common with early platformers such as the Super Mario Bros. titles, the Nintendo DS version is an entirely 2D game in the style of Sonic Rush and Sonic Rush Adventure. However, there are noticeable changes from the aforementioned games, the most notable being that Sonic is the only playable character.

    The Trick Action system has been removed entirely, and to compensate for its removal Sonic is now capable of performing new moves imported from Sonic Unleashed, such as the Slide (by pressing R), Stomp (by pressing Down+B in mid-air), Wall Jump, and Air Boost. The Homing Attack is now mapped to the buttons used for jumping, and has more substantial use. The Boost has also been reworked to accommodate for the gameplay changes - it is instead refilled by collecting White Wisps (more information below) from Wisp Capsules or by defeating Badniks. While the Boost Gauge can be filled up to 300%, the player will not be able to achieve an infinite Boost status, and no Boost energy is lost should the player take damage.

    Each Area in the game has two standard Acts, a boss battle, and three optional Missions which require the player to complete specific objectives, such as collecting Rings or finishing within a certain amount of time. To further add replayability, the game features Special Rings to collect in each Act and Mission, which will unlock new content in the gallery. When all Special Rings are collected, the player will unlock Infinite Boost.

    Wisps

    The game's signature nuance is the appearance of Wisps; small, color-coded, floating alien creatures that each contain a different ability, known as a Color Power, that Sonic can harness by collecting them. When a Wisp is collected, the Boost Gauge on the left of the screen will display which Wisp is currently active. There are 10 available Wisps across the Wii and DS versions, although some are exclusive to a single game. Consequently, just 6 can be found in the DS version:

    Image Info
    Colours BsicPose Wisps.png White Wisps — Gives Sonic energy for the Boost, allowing for fast speed bursts which can damage enemies. Unlocked in Tropical Resort.
    NintendoE32010OnlinePressKit SonicColours BsicPose WispBurning.png Red Wisps — Gives Sonic the Red Burst, which turns him into a fireball which can explode multiple times to destroy obstacles and gain height. Unlocked in Sweet Mountain. (DS only)
    Wisp Orange.png Orange Wisps — Gives Sonic the Orange Rocket, which turns him into a rocket that can blast into the air to reach higher areas. Unlocked in Starlight Carnival.
    YellowWisp.jpg Yellow Wisps — Gives Sonic the Yellow Drill, which turns him into a drill that can dig through certain surfaces, allowing access to other paths. Unlocked in Planet Wisp.
    Colours BsicPose WispLaser.png Cyan Wisps — Gives Sonic the Cyan Laser, which turns him into a laser, which allows him to ricochet between walls and go through formations of diamond shaped prisms. Unlocked in Aquarium Park.
    Wisp Violet.png Violet Wisps AKA Nega Wisps — Gives Sonic the Violet Void, which turns him into a 'black hole' that absorbs objects to increase its size and speed. Unlocked in Asteroid Coaster. (DS only)

    History

    Development

    Sonic Retro emblem.svg Main article: Sonic Colours/Development

    Voice actors

    This game is notable for being the first major Sonic game to take place after the major North American cast change in 2010 (Sonic Free Riders was released slightly earlier, but the price-tag of the Kinect limited its impact). All of the 4Kids actors (besides Mike Pollock) have been replaced with a new cast from this game forward. The Japanese cast, as usual, remains largely the same since the first Sonic Adventure game.

    The Nintendo DS version features only one voice track in the game card and according to the regional version, due to size constraints. The Western versions have the English voice language whereas the Japanese version has the Japanese one, while the text language is entirely multi-lingual and manually selectable in all regional versions.

    Marketing

    GameStop pre-order gift hat

    As a gift for pre-ordering the game for GameStop customers, Colours included a special hat shaped like Sonic's head. In addition, a "Special Edition" of the game released in the UK and Australia shipped with a Sonic figurine as well as three wisp figurines (white, cyan and orange in the Wii version and yellow, red and blue in the DS version).

    Sales data

    Sonic Retro emblem.svg Main article: Sonic Colors#Sales data

    Production credits

    Sonic Retro emblem.svg Main article: Sonic Colours (Nintendo DS)/Production credits

    Promotional material

    Artwork

    Box art


    Screenshots

    Wallpaper

    Japan

    America

    Europe

    Physical scans

    Segaretro-round.svg Reception »
    Nintendo DS, JP
    SonicColours DS JP back.jpgNospine-small.pngSonicColours DS JP cover.jpg
    Cover
    SCDS JP card.jpg
    Card
    SC JP Rekishi Taisen Gettenka card.jpg
    Rekishi Taisen Gettenka card
    Nintendo DS, US (foil)
    Colours DS Box Front Aug10.jpg
    Cover
    Colours DS US cart.jpg
    Card
    Nintendo DS, US
    Sonic Colors DS US.jpg
    Cover
    Nintendo DS, EX
    SonicColours DS EU cover.jpg
    Cover
    Nintendo DS, EX (Limited Edition)
    SonicColours DS SE EU back.jpgSonicColours DS SE EU cover.jpg
    Cover
    SonicColours DS EU cart.jpg
    Card
    Nintendo DS, UK
    Colours-ds-eu-cover-complete.jpg
    Cover
    SonicColours DS EU cart.jpg
    Card
    Nintendo DS, FR
    SonicColours DS FR cover.jpg
    Cover
    SonicColours DS EU cart.jpg
    Card
    Nintendo DS, FR (Limited Edition)
    SonicColours DS FR le front.jpg
    Cover
    Nintendo DS, DE
    SonicColours DS DE cover.jpg
    Cover
    SonicColours DS EU cart.jpg
    Card
    Nintendo DS, DE (Limited Edition)
    SonicColours DS DE le front.jpg
    Cover
    Nintendo DS, ES
    SonicColours DS ES cover.jpg
    Cover
    SonicColours DS EU cart.jpg
    Disc
    Nintendo DS, IT
    SonicColours DS IT cover.jpg
    Cover
    SonicColours DS EU cart.jpg
    Card
    Nintendo DS, IT (Limited Edition)

    Nintendo DS, PT
    SonicColours DS PT cover.jpg
    Cover
    SonicColours DS EU cart.jpg
    Card
    Nintendo DS, AU
    SonicColours DS AU cover.jpg
    Cover
    Nintendo DS, AU (Limited Edition)
    SonicColours DS AU le front.jpg
    Cover
    Nintendo DS, CA
    SonicColours DS CA cover.jpg
    Cover
    Nintendo DS, BX

    SonicColours DS EU cart.jpg
    Card

    Technical information

    ROM dump status

    System Hash Size Build Date Source Comments
    Nintendo DS
     ?
    CRC32 316d9769
    MD5 1996db2bdd78f30082ac003c1bc14a9b
    SHA-1 fc76c4f3480b00f02646acb88d6713baf1b1d62a
    64MB Card (US) English voices SonicColours DS icon.png
    Nintendo DS
    CRC32 50e3ae41
    MD5 406514e483ee092a89f4298f59fd53a9
    SHA-1 e414c26db42a7405c0c50898d29c7e4c4e8d042e
    64MB Card (EU) English voices SonicColours DS icon.png
    Nintendo DS
     ?
    CRC32 a2b72d02
    MD5 9111f748c82807e8f5cfb50cf537915b
    SHA-1 fb87ecbef0e267a3da7c38f2765f280a92abbf49
    64MB Card (JP) Japanese voices SonicColours DS icon.png
    Nintendo DS
     ?
    CRC32
    MD5
    SHA-1
    2MB Digital download (US) Nintendo Channel demo SonicColours DS icon.png Page
    Nintendo DS
     ?
    CRC32
    MD5
    SHA-1
    2MB Digital download (EU) Nintendo Channel demo SonicColours DS icon.png Page
    Nintendo DS
     ?
    CRC32
    MD5
    SHA-1
    2MB Digital download (JP) Nintendo Channel demo SonicColours DS icon.png Page

    External links

    References


    Sonic Colours (Nintendo DS)
    Sonic Colours DS Title Screen.png

    Main page
    Comparisons
    Maps


    Manuals
    Promotional material
    Magazine articles
    Reception


    Development
    Hidden content
    Bugs
    Technical information
    Wisps

    Sonic the Hedgehog games for the following systems
    Nintendo DS
     2005  Sonic Rush     2007  Sonic Rush Adventure     2008  Mario & Sonic at the Olympic Games | Sonic Chronicles: The Dark Brotherhood     2009  Mario & Sonic at the Olympic Winter Games | Sega Fun Pack: Sonic Rush & Super Monkey Ball: Touch & Roll     2010  Sonic & Sega All-Stars Racing | Sonic Classic Collection | Sonic Colours    
     Unknown date  Super Speed Pack (201x)
     Unreleased  Sonic DS