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Difference between revisions of "Cyber Space"

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m (Ares Island)
 
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| levelno=Side
 
| levelno=Side
 
| game=Sonic Frontiers
 
| game=Sonic Frontiers
| acts=30
+
| acts=39
 
| location=[[Starfall Islands]]
 
| location=[[Starfall Islands]]
 
| theme1=cyberspace
 
| theme1=cyberspace
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Four level aesthetics make up the Cyber Space stages: [[Green Hill]], [[Chemical Plant]] and [[Sky Sanctuary]] inspired directly by their ''Sonic Generations'' versions and a general urban theme. Also, there are 30 Cyber Space levels in total across 4 of the Starfall Islands. The islands commonly have 7 levels with the only exceptions being [[Rhea Island]] which has no levels and [[Ouranos Island]] which has 9 levels.
 
Four level aesthetics make up the Cyber Space stages: [[Green Hill]], [[Chemical Plant]] and [[Sky Sanctuary]] inspired directly by their ''Sonic Generations'' versions and a general urban theme. Also, there are 30 Cyber Space levels in total across 4 of the Starfall Islands. The islands commonly have 7 levels with the only exceptions being [[Rhea Island]] which has no levels and [[Ouranos Island]] which has 9 levels.
  
Completing the levels reward the player with Vault Keys, necessary to collect the [[Chaos Emeralds]]. By clearing additional missions within each level which include finishing the level fast enough to get an S [[Rank]], finishing with a certain amount of [[Rings]] and collecting all 5 [[Red Star Ring]]s, the player will be rewarded with more Vault Keys, with a fifth Vault Key rewarded for clearing all four missions.
+
Completing the levels will reward the player with Vault Keys, necessary to collect the [[Chaos Emeralds]]. By clearing additional missions within each level which include finishing the level fast enough to get an S [[Rank]], finishing with a certain amount of [[Rings]] and collecting all 5 [[Red Star Ring]]s, the player will be rewarded with more Vault Keys, with three additional Vault Keys rewarded for clearing all four missions.
 +
 
 +
"Another Story" features an additional nine Cyber Space levels which are remixed from the levels in the main story and feature different gimmicks, such as having to race a hologram version of [[Miles "Tails" Prower|Tails]] to the goal or managing Sonic's speed. Instead of Red Star Rings, these levels feature [[Number Ring]]s and [[Silver Moon Ring]]s as extra collectibles to complete missions. Some levels also feature [[Animal]]s, which Sonic needs to safely escort to specific points to rescue them - he can only walk and jump while carrying the animals and will drop them if he is hit. Completing missions in these levels will reward the player with [[Lookout Koco]] instead.
  
 
==History==
 
==History==
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==List of Cyber Space levels==
 
==List of Cyber Space levels==
<!-- NOTE TO EDITORS: Please do not make individual pages for each level. Ideally we'd rather have each level detailed here on this page for the convenience of common end users as these levels aren't very long at all. We don't always have to do whatever Sonic News Network does. --~~~~ -->
+
<!-- NOTE TO EDITORS: Please do not make individual pages for each level. Ideally we'd rather have each level detailed here on this page for the convenience of common end users as these levels aren't very long at all. We don't always have to do whatever Sonic News Network does. --Sorachi -->
 
===[[Kronos Island]]===
 
===[[Kronos Island]]===
 
{| class="prettytable" style="width:auto;"
 
{| class="prettytable" style="width:auto;"
!Portal !! Screenshot !! Theme !! Description !! Unlock requirement !! Missions !! Rank requirements
+
!rowspan="2"|Portal
 +
!rowspan="2"|Screenshot
 +
!rowspan="2"|Theme
 +
!rowspan="2"|Description
 +
!rowspan="2"|Portal Gears required
 +
!rowspan="2"|Missions
 +
!colspan="2" style="text-align:center;"|Rank requirements
 +
|-
 +
!Easy-Hard
 +
!Extreme
 
|-
 
|-
 
|1-1
 
|1-1
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|[[Green Hill]] (Day)
 
|[[Green Hill]] (Day)
 
|Based on [[Windmill Isle]] Day Act 1 from ''[[Sonic Unleashed]]''.
 
|Based on [[Windmill Isle]] Day Act 1 from ''[[Sonic Unleashed]]''.
|0x Portal Gear
+
|0
 
|
 
|
 
*Reach the goal
 
*Reach the goal
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{{SonicFrontiersRank|B|01:00.00}}
 
{{SonicFrontiersRank|B|01:00.00}}
 
{{SonicFrontiersRank|C|01:30.00}}
 
{{SonicFrontiersRank|C|01:30.00}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|
 +
{{SonicFrontiersRank|S|00:40.00}}
 +
{{SonicFrontiersRank|A|00:43.00}}
 +
{{SonicFrontiersRank|B|00:46.00}}
 +
{{SonicFrontiersRank|C|00:49.00}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
|-
 
|-
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|[[Sky Sanctuary]] (Day)
 
|[[Sky Sanctuary]] (Day)
 
|Based on [[Windmill Isle]] Day Act 2 from ''[[Sonic Unleashed]]''.
 
|Based on [[Windmill Isle]] Day Act 2 from ''[[Sonic Unleashed]]''.
|1x Portal Gear
+
|1
 
|
 
|
 
*Reach the goal
 
*Reach the goal
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{{SonicFrontiersRank|B|01:10.00}}
 
{{SonicFrontiersRank|B|01:10.00}}
 
{{SonicFrontiersRank|C|01:20.00}}
 
{{SonicFrontiersRank|C|01:20.00}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|
 +
{{SonicFrontiersRank|S|00:55.00}}
 +
{{SonicFrontiersRank|A|00:58.00}}
 +
{{SonicFrontiersRank|B|01:01.00}}
 +
{{SonicFrontiersRank|C|01:04.00}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
|-
 
|-
 
|1-3
 
|1-3
 
|{{Bobscreen|SonicFrontiers1-3.png|width=120}}
 
|{{Bobscreen|SonicFrontiers1-3.png|width=120}}
|Urban (Sunset)
+
|Highway (Sunset)
 
|Original level design.
 
|Original level design.
|2x Portal Gear
+
|2
 
|
 
|
 
*Reach the goal
 
*Reach the goal
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{{SonicFrontiersRank|B|01:15.00}}
 
{{SonicFrontiersRank|B|01:15.00}}
 
{{SonicFrontiersRank|C|01:25.00}}
 
{{SonicFrontiersRank|C|01:25.00}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|
 +
{{SonicFrontiersRank|S|00:37.00}}
 +
{{SonicFrontiersRank|A|00:40.00}}
 +
{{SonicFrontiersRank|B|00:43.00}}
 +
{{SonicFrontiersRank|C|00:46.00}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
|-
 
|-
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|[[Green Hill]] (Sunset)
 
|[[Green Hill]] (Sunset)
 
|Based on the 3D sections of [[Green Hill (Sonic Generations)|Green Hill]] Act 2 from ''[[Sonic Generations]]''.
 
|Based on the 3D sections of [[Green Hill (Sonic Generations)|Green Hill]] Act 2 from ''[[Sonic Generations]]''.
|1x Portal Gear
+
|1
 
|
 
|
 
*Reach the goal
 
*Reach the goal
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{{SonicFrontiersRank|B|01:30.00}}
 
{{SonicFrontiersRank|B|01:30.00}}
 
{{SonicFrontiersRank|C|01:40.00}}
 
{{SonicFrontiersRank|C|01:40.00}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|
 +
{{SonicFrontiersRank|S|01:00.00}}
 +
{{SonicFrontiersRank|A|01:03.00}}
 +
{{SonicFrontiersRank|B|01:06.00}}
 +
{{SonicFrontiersRank|C|01:09.00}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
|-
 
|-
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|[[Chemical Plant]]
 
|[[Chemical Plant]]
 
|Based on the 3D sections of [[Chemical Plant (Sonic Generations)|Chemical Plant]] Act 2 from ''[[Sonic Generations]]''.
 
|Based on the 3D sections of [[Chemical Plant (Sonic Generations)|Chemical Plant]] Act 2 from ''[[Sonic Generations]]''.
|1x Portal Gear
+
|1
 
|
 
|
 
*Reach the goal
 
*Reach the goal
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{{SonicFrontiersRank|B|01:30.00}}
 
{{SonicFrontiersRank|B|01:30.00}}
 
{{SonicFrontiersRank|C|01:40.00}}
 
{{SonicFrontiersRank|C|01:40.00}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|
 +
{{SonicFrontiersRank|S|00:50.00}}
 +
{{SonicFrontiersRank|A|00:53.00}}
 +
{{SonicFrontiersRank|B|00:56.00}}
 +
{{SonicFrontiersRank|C|00:59.00}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
|-
 
|-
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|[[Green Hill]] (Day)
 
|[[Green Hill]] (Day)
 
|Based on [[Green Hill (Sonic Generations)|Green Hill]] Act 1 from ''[[Sonic Generations]]''.
 
|Based on [[Green Hill (Sonic Generations)|Green Hill]] Act 1 from ''[[Sonic Generations]]''.
|2x Portal Gear
+
|2
 
|
 
|
 
*Reach the goal
 
*Reach the goal
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{{SonicFrontiersRank|B|01:30.00}}
 
{{SonicFrontiersRank|B|01:30.00}}
 
{{SonicFrontiersRank|C|01:40.00}}
 
{{SonicFrontiersRank|C|01:40.00}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|
 +
{{SonicFrontiersRank|S|01:10.00}}
 +
{{SonicFrontiersRank|A|01:13.00}}
 +
{{SonicFrontiersRank|B|01:16.00}}
 +
{{SonicFrontiersRank|C|01:19.00}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
|-
 
|-
 
|1-7
 
|1-7
 
|{{Bobscreen|SonicFrontiers1-7.png|width=120}}
 
|{{Bobscreen|SonicFrontiers1-7.png|width=120}}
|Urban (Night)
+
|Highway (Night)
 
|Based on [[City Escape]] from ''[[Sonic Adventure 2]]''.
 
|Based on [[City Escape]] from ''[[Sonic Adventure 2]]''.
|0x Portal Gear
+
|0
 
|
 
|
 
*Reach the goal
 
*Reach the goal
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{{SonicFrontiersRank|B|01:40.00}}
 
{{SonicFrontiersRank|B|01:40.00}}
 
{{SonicFrontiersRank|C|01:50.00}}
 
{{SonicFrontiersRank|C|01:50.00}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|
 +
{{SonicFrontiersRank|S|00:55.00}}
 +
{{SonicFrontiersRank|A|00:58.00}}
 +
{{SonicFrontiersRank|B|01:01.00}}
 +
{{SonicFrontiersRank|C|01:04.00}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
|}
 
|}
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===[[Ares Island]]===
 
===[[Ares Island]]===
 
{| class="prettytable" style="width:auto;"
 
{| class="prettytable" style="width:auto;"
!Portal !! Screenshot !! Theme !! Description !! Unlock requirement !! Missions !! Rank requirements
+
!rowspan="2"|Portal
 +
!rowspan="2"|Screenshot
 +
!rowspan="2"|Theme
 +
!rowspan="2"|Description
 +
!rowspan="2"|Portal Gears required
 +
!rowspan="2"|Missions
 +
!colspan="2" style="text-align:center;"|Rank requirements
 +
|-
 +
!Easy-Hard
 +
!Extreme
 
|-
 
|-
 
|2-1
 
|2-1
 
|{{Bobscreen|2-1 Frontiers.png|width=120}}
 
|{{Bobscreen|2-1 Frontiers.png|width=120}}
 
|[[Green Hill]] (Sunset)
 
|[[Green Hill]] (Sunset)
|Based on [[Green Hill (Sonic Generations)|Green Hill]] Act 2 (2D Segments Only) from ''[[Sonic Generations]]''.
+
|Based on the 2D segments of [[Green Hill (Sonic Generations)|Green Hill]] Act 2 from ''[[Sonic Generations]]''.
|
+
|1
 
|
 
|
 
*Reach the goal
 
*Reach the goal
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{{SonicFrontiersRank|B|01:55.00}}
 
{{SonicFrontiersRank|B|01:55.00}}
 
{{SonicFrontiersRank|C|02:05.00}}
 
{{SonicFrontiersRank|C|02:05.00}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|
 +
{{SonicFrontiersRank|S|01:02.00}}
 +
{{SonicFrontiersRank|A|01:05.00}}
 +
{{SonicFrontiersRank|B|01:08.00}}
 +
{{SonicFrontiersRank|C|01:11.00}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
|-
 
|-
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|[[Sky Sanctuary]] (Day)
 
|[[Sky Sanctuary]] (Day)
 
|Based on [[Dragon Road]] Day Act 3 from ''[[Sonic Unleashed]]''.
 
|Based on [[Dragon Road]] Day Act 3 from ''[[Sonic Unleashed]]''.
|
+
|1
 
|
 
|
 
*Reach the goal
 
*Reach the goal
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{{SonicFrontiersRank|B|01:10.00}}
 
{{SonicFrontiersRank|B|01:10.00}}
 
{{SonicFrontiersRank|C|01:20.00}}
 
{{SonicFrontiersRank|C|01:20.00}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|
 +
{{SonicFrontiersRank|S|00:34.00}}
 +
{{SonicFrontiersRank|A|00:37.00}}
 +
{{SonicFrontiersRank|B|00:40.00}}
 +
{{SonicFrontiersRank|C|00:43.00}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
|-
 
|-
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|[[Chemical Plant]]
 
|[[Chemical Plant]]
 
|Original level design.
 
|Original level design.
|
+
|1
 
|
 
|
 
*Reach the goal
 
*Reach the goal
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{{SonicFrontiersRank|B|01:10.00}}
 
{{SonicFrontiersRank|B|01:10.00}}
 
{{SonicFrontiersRank|C|01:20.00}}
 
{{SonicFrontiersRank|C|01:20.00}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|
 +
{{SonicFrontiersRank|S|00:43.00}}
 +
{{SonicFrontiersRank|A|00:46.00}}
 +
{{SonicFrontiersRank|B|00:49.00}}
 +
{{SonicFrontiersRank|C|00:52.00}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
|-
 
|-
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|[[Chemical Plant]]
 
|[[Chemical Plant]]
 
|Based on [[Radical Highway]] from ''[[Sonic Adventure 2]]''.
 
|Based on [[Radical Highway]] from ''[[Sonic Adventure 2]]''.
|
+
|1
 
|
 
|
 
*Reach the goal
 
*Reach the goal
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{{SonicFrontiersRank|B|01:25.00}}
 
{{SonicFrontiersRank|B|01:25.00}}
 
{{SonicFrontiersRank|C|01:35.00}}
 
{{SonicFrontiersRank|C|01:35.00}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|
 +
{{SonicFrontiersRank|S|00:42.00}}
 +
{{SonicFrontiersRank|A|00:45.00}}
 +
{{SonicFrontiersRank|B|00:48.00}}
 +
{{SonicFrontiersRank|C|00:51.00}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
|-
 
|-
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|[[Sky Sanctuary]] (Sunset)
 
|[[Sky Sanctuary]] (Sunset)
 
|Based on the 2D segments of [[Sky Sanctuary (Sonic Generations)|Sky Sanctuary]] Act 2 from ''[[Sonic Generations]]''.
 
|Based on the 2D segments of [[Sky Sanctuary (Sonic Generations)|Sky Sanctuary]] Act 2 from ''[[Sonic Generations]]''.
|
+
|2
 
|
 
|
 
*Reach the goal
 
*Reach the goal
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{{SonicFrontiersRank|B|01:25.00}}
 
{{SonicFrontiersRank|B|01:25.00}}
 
{{SonicFrontiersRank|C|01:35.00}}
 
{{SonicFrontiersRank|C|01:35.00}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|
 +
{{SonicFrontiersRank|S|00:55.00}}
 +
{{SonicFrontiersRank|A|00:58.00}}
 +
{{SonicFrontiersRank|B|01:01.00}}
 +
{{SonicFrontiersRank|C|01:04.00}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
|-
 
|-
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|[[Green Hill]] (Day)
 
|[[Green Hill]] (Day)
 
|Based on [[Sky Rail]] from ''[[Sonic Adventure 2]]''.
 
|Based on [[Sky Rail]] from ''[[Sonic Adventure 2]]''.
|
+
|1
 
|
 
|
 
*Reach the goal
 
*Reach the goal
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{{SonicFrontiersRank|B|02:40.00}}
 
{{SonicFrontiersRank|B|02:40.00}}
 
{{SonicFrontiersRank|C|02:50.00}}
 
{{SonicFrontiersRank|C|02:50.00}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|
 +
{{SonicFrontiersRank|S|01:32.00}}
 +
{{SonicFrontiersRank|A|01:35.00}}
 +
{{SonicFrontiersRank|B|01:38.00}}
 +
{{SonicFrontiersRank|C|01:41.00}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
|-
 
|-
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|[[Sky Sanctuary]] (Day)
 
|[[Sky Sanctuary]] (Day)
 
|Based on [[Sky Sanctuary (Sonic Generations)|Sky Sanctuary]] Act 1 from ''[[Sonic Generations]]''.
 
|Based on [[Sky Sanctuary (Sonic Generations)|Sky Sanctuary]] Act 1 from ''[[Sonic Generations]]''.
|
+
|1
 
|
 
|
 
*Reach the goal
 
*Reach the goal
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{{SonicFrontiersRank|B|01:45.00}}
 
{{SonicFrontiersRank|B|01:45.00}}
 
{{SonicFrontiersRank|C|01:55.00}}
 
{{SonicFrontiersRank|C|01:55.00}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|
 +
{{SonicFrontiersRank|S|00:58.00}}
 +
{{SonicFrontiersRank|A|01:01.00}}
 +
{{SonicFrontiersRank|B|01:04.00}}
 +
{{SonicFrontiersRank|C|01:07.00}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
|}
 
|}
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===[[Chaos Island]]===
 
===[[Chaos Island]]===
 
{| class="prettytable" style="width:auto;"
 
{| class="prettytable" style="width:auto;"
!Portal !! Screenshot !! Theme !! Description !! Unlock requirement !! Missions !! Rank requirements
+
!rowspan="2"|Portal
 +
!rowspan="2"|Screenshot
 +
!rowspan="2"|Theme
 +
!rowspan="2"|Description
 +
!rowspan="2"|Portal Gears required
 +
!rowspan="2"|Missions
 +
!colspan="2" style="text-align:center;"|Rank requirements
 +
|-
 +
!Easy-Hard
 +
!Extreme
 
|-
 
|-
 
|3-1
 
|3-1
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{{SonicFrontiersRank|B|02:15.00}}
 
{{SonicFrontiersRank|B|02:15.00}}
 
{{SonicFrontiersRank|C|02:25.00}}
 
{{SonicFrontiersRank|C|02:25.00}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|
 +
{{SonicFrontiersRank|S|01:27.00}}
 +
{{SonicFrontiersRank|A|01:30.00}}
 +
{{SonicFrontiersRank|B|01:33.00}}
 +
{{SonicFrontiersRank|C|01:36.00}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
|-
 
|-
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{{SonicFrontiersRank|B|01:35.00}}
 
{{SonicFrontiersRank|B|01:35.00}}
 
{{SonicFrontiersRank|C|01:45.00}}
 
{{SonicFrontiersRank|C|01:45.00}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|
 +
{{SonicFrontiersRank|S|01:05.00}}
 +
{{SonicFrontiersRank|A|01:08.00}}
 +
{{SonicFrontiersRank|B|01:11.00}}
 +
{{SonicFrontiersRank|C|01:14.00}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
|-
 
|-
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{{SonicFrontiersRank|B|02:10.00}}
 
{{SonicFrontiersRank|B|02:10.00}}
 
{{SonicFrontiersRank|C|02:20.00}}
 
{{SonicFrontiersRank|C|02:20.00}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|
 +
{{SonicFrontiersRank|S|01:34.00}}
 +
{{SonicFrontiersRank|A|01:37.00}}
 +
{{SonicFrontiersRank|B|01:40.00}}
 +
{{SonicFrontiersRank|C|01:43.00}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
|-
 
|-
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|{{Bobscreen|3-4 Frontiers.png|width=120}}
 
|{{Bobscreen|3-4 Frontiers.png|width=120}}
 
|[[Green Hill]] (Day)
 
|[[Green Hill]] (Day)
|Original level design.
+
|Based on [[Windmill Isle]] Day Act 3 from ''[[Sonic Unleashed]]''.
 
|
 
|
 
|
 
|
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{{SonicFrontiersRank|B|01:35.00}}
 
{{SonicFrontiersRank|B|01:35.00}}
 
{{SonicFrontiersRank|C|01:45.00}}
 
{{SonicFrontiersRank|C|01:45.00}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|
 +
{{SonicFrontiersRank|S|01:06.00}}
 +
{{SonicFrontiersRank|A|01:09.00}}
 +
{{SonicFrontiersRank|B|01:12.00}}
 +
{{SonicFrontiersRank|C|01:15.00}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
|-
 
|-
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|{{Bobscreen|3-5 Frontiers.png|width=120}}
 
|{{Bobscreen|3-5 Frontiers.png|width=120}}
 
|[[Green Hill]] (Day)
 
|[[Green Hill]] (Day)
|Original level design.
+
|Original level design with some sections similar to [[Savannah Citadel]] Day Act 2 from ''[[Sonic Unleashed]]''. This is the only level in which Sonic can use the [[Drift]], which is performed by passing over green [[Dash Panel]]s
 
|
 
|
 
|
 
|
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{{SonicFrontiersRank|B|01:20.00}}
 
{{SonicFrontiersRank|B|01:20.00}}
 
{{SonicFrontiersRank|C|01:30.00}}
 
{{SonicFrontiersRank|C|01:30.00}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|
 +
{{SonicFrontiersRank|S|00:56.00}}
 +
{{SonicFrontiersRank|A|00:59.00}}
 +
{{SonicFrontiersRank|B|01:02.00}}
 +
{{SonicFrontiersRank|C|01:05.00}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
|-
 
|-
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{{SonicFrontiersRank|B|03:10.00}}
 
{{SonicFrontiersRank|B|03:10.00}}
 
{{SonicFrontiersRank|C|03:20.00}}
 
{{SonicFrontiersRank|C|03:20.00}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|
 +
{{SonicFrontiersRank|S|02:08.00}}
 +
{{SonicFrontiersRank|A|02:11.00}}
 +
{{SonicFrontiersRank|B|02:14.00}}
 +
{{SonicFrontiersRank|C|02:17.00}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
|-
 
|-
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{{SonicFrontiersRank|B|01:55.00}}
 
{{SonicFrontiersRank|B|01:55.00}}
 
{{SonicFrontiersRank|C|02:05.00}}
 
{{SonicFrontiersRank|C|02:05.00}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|
 +
{{SonicFrontiersRank|S|01:10.00}}
 +
{{SonicFrontiersRank|A|01:13.00}}
 +
{{SonicFrontiersRank|B|01:16.00}}
 +
{{SonicFrontiersRank|C|01:19.00}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
|}
 
|}
  
 
===[[Ouranos Island]]===
 
===[[Ouranos Island]]===
 +
====Main Story====
 
{| class="prettytable" style="width:auto;"
 
{| class="prettytable" style="width:auto;"
!Portal !! Screenshot !! Theme !! Description !! Unlock requirement !! Missions !! Rank requirements
+
!rowspan="2"|Portal
 +
!rowspan="2"|Screenshot
 +
!rowspan="2"|Theme
 +
!rowspan="2"|Description
 +
!rowspan="2"|Portal Gears required
 +
!rowspan="2"|Missions
 +
!colspan="2" style="text-align:center;"|Rank requirements
 +
|-
 +
!Easy-Hard
 +
!Extreme
 
|-
 
|-
 
|4-1
 
|4-1
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{{SonicFrontiersRank|B|02:00.00}}
 
{{SonicFrontiersRank|B|02:00.00}}
 
{{SonicFrontiersRank|C|02:10.00}}
 
{{SonicFrontiersRank|C|02:10.00}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|
 +
{{SonicFrontiersRank|S|01:29.00}}
 +
{{SonicFrontiersRank|A|01:32.00}}
 +
{{SonicFrontiersRank|B|01:35.00}}
 +
{{SonicFrontiersRank|C|01:38.00}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
|-
 
|-
 
|4-2
 
|4-2
 
|{{Bobscreen|4-2 Frontiers.png|width=120}}
 
|{{Bobscreen|4-2 Frontiers.png|width=120}}
|[[:Category:Levels_with_an_urban_theme|Urban]]
+
|Highway (Day)
|Original level design.
+
|Original level design with some sections similar to [[Speed Highway (Sonic Generations)|Speed Highway]] Act 2 from ''[[Sonic Generations]]''.
 
|
 
|
 
|
 
|
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{{SonicFrontiersRank|B|01:30.00}}
 
{{SonicFrontiersRank|B|01:30.00}}
 
{{SonicFrontiersRank|C|01:40.00}}
 
{{SonicFrontiersRank|C|01:40.00}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|
 +
{{SonicFrontiersRank|S|01:05.00}}
 +
{{SonicFrontiersRank|A|01:08.00}}
 +
{{SonicFrontiersRank|B|01:11.00}}
 +
{{SonicFrontiersRank|C|01:14.00}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
|-
 
|-
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{{SonicFrontiersRank|B|01:55.00}}
 
{{SonicFrontiersRank|B|01:55.00}}
 
{{SonicFrontiersRank|C|02:05.00}}
 
{{SonicFrontiersRank|C|02:05.00}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|
 +
{{SonicFrontiersRank|S|01:13.00}}
 +
{{SonicFrontiersRank|A|01:16.00}}
 +
{{SonicFrontiersRank|B|01:19.00}}
 +
{{SonicFrontiersRank|C|01:22.00}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
|-
 
|-
 
|4-4
 
|4-4
 
|{{Bobscreen|4-4 Frontiers.png|width=120}}
 
|{{Bobscreen|4-4 Frontiers.png|width=120}}
|[[:Category:Levels_with_an_urban_theme|Urban]]
+
|Highway (Sunset)
 
|Original level design.
 
|Original level design.
 
|
 
|
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{{SonicFrontiersRank|B|02:55.00}}
 
{{SonicFrontiersRank|B|02:55.00}}
 
{{SonicFrontiersRank|C|03:05.00}}
 
{{SonicFrontiersRank|C|03:05.00}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|
 +
{{SonicFrontiersRank|S|02:03.00}}
 +
{{SonicFrontiersRank|A|02:06.00}}
 +
{{SonicFrontiersRank|B|02:09.00}}
 +
{{SonicFrontiersRank|C|02:12.00}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
|-
 
|-
 
|4-5
 
|4-5
 
|{{Bobscreen|4-5 Frontiers.png|width=120}}
 
|{{Bobscreen|4-5 Frontiers.png|width=120}}
|[[Green Hill]]
+
|[[Green Hill]] (Sunset)
|Original level design.
+
|Original level design with some sections similar to [[Cool Edge]] Day Act 4 from ''[[Sonic Unleashed]]''.
 
|
 
|
 
|
 
|
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{{SonicFrontiersRank|B|01:45.00}}
 
{{SonicFrontiersRank|B|01:45.00}}
 
{{SonicFrontiersRank|C|01:55.00}}
 
{{SonicFrontiersRank|C|01:55.00}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|
 +
{{SonicFrontiersRank|S|01:02.00}}
 +
{{SonicFrontiersRank|A|01:05.00}}
 +
{{SonicFrontiersRank|B|01:08.00}}
 +
{{SonicFrontiersRank|C|01:11.00}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
|-
 
|-
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{{SonicFrontiersRank|B|01:45.00}}
 
{{SonicFrontiersRank|B|01:45.00}}
 
{{SonicFrontiersRank|C|01:55.00}}
 
{{SonicFrontiersRank|C|01:55.00}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|
 +
{{SonicFrontiersRank|S|01:18.00}}
 +
{{SonicFrontiersRank|A|01:21.00}}
 +
{{SonicFrontiersRank|B|01:24.00}}
 +
{{SonicFrontiersRank|C|01:27.00}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
|-
 
|-
 
|4-7
 
|4-7
 
|{{Bobscreen|4-7 Frontiers.png|width=120}}
 
|{{Bobscreen|4-7 Frontiers.png|width=120}}
|[[:Category:Levels_with_an_urban_theme|Urban]]
+
|Highway (Night)
 
|Original level design.
 
|Original level design.
 
|
 
|
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{{SonicFrontiersRank|B|01:45.00}}
 
{{SonicFrontiersRank|B|01:45.00}}
 
{{SonicFrontiersRank|C|01:55.00}}
 
{{SonicFrontiersRank|C|01:55.00}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|
 +
{{SonicFrontiersRank|S|01:02.00}}
 +
{{SonicFrontiersRank|A|01:05.00}}
 +
{{SonicFrontiersRank|B|01:08.00}}
 +
{{SonicFrontiersRank|C|01:11.00}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
|-
 
|-
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{{SonicFrontiersRank|B|00:45.00}}
 
{{SonicFrontiersRank|B|00:45.00}}
 
{{SonicFrontiersRank|C|00:55.00}}
 
{{SonicFrontiersRank|C|00:55.00}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|
 +
{{SonicFrontiersRank|S|00:23.00}}
 +
{{SonicFrontiersRank|A|00:26.00}}
 +
{{SonicFrontiersRank|B|00:29.00}}
 +
{{SonicFrontiersRank|C|00:32.00}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
|-
 
|-
 
|4-9
 
|4-9
 
|{{Bobscreen|4-9 Frontiers.png|width=120}}
 
|{{Bobscreen|4-9 Frontiers.png|width=120}}
|[[:Category:Levels_with_an_urban_theme|Urban]]
+
|Highway (Day)
 
|Original level design.
 
|Original level design.
 
|
 
|
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{{SonicFrontiersRank|B|01:30.00}}
 
{{SonicFrontiersRank|B|01:30.00}}
 
{{SonicFrontiersRank|C|01:45.00}}
 
{{SonicFrontiersRank|C|01:45.00}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|
 +
{{SonicFrontiersRank|S|00:59.00}}
 +
{{SonicFrontiersRank|A|01:02.00}}
 +
{{SonicFrontiersRank|B|01:05.00}}
 +
{{SonicFrontiersRank|C|01:08.00}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|}
 +
 +
====Another Story====
 +
{| class="prettytable" style="width:auto;"
 +
!rowspan="2"|Portal
 +
!rowspan="2"|Screenshot
 +
!rowspan="2"|Theme
 +
!rowspan="2"|Description
 +
!rowspan="2"|Portal Gears required
 +
!rowspan="2"|Missions
 +
!colspan="2" style="text-align:center;"|Rank requirements
 +
|-
 +
!Easy-Hard
 +
!Extreme
 +
|-
 +
|4-A
 +
|{{Bobscreen|Notavailable.svg|width=120}}
 +
|[[Green Hill]] (Sunset)
 +
|Remixed version of 1-4. This level features green capsules that will make Sonic enter a Rocket Boost state when he runs into them, automatically boosting him forward and making him invincible to enemy attacks.
 +
|3
 +
|
 +
*Finish with all the [[Number Ring|Number Rings]]
 +
*Finish with all the [[Silver Moon Ring|Silver Moon Rings]]
 +
*Reach the hidden goal
 +
*Rescue all of the [[animals]] and finish
 +
|
 +
{{SonicFrontiersRank|S|02:08.00}}
 +
{{SonicFrontiersRank|A|02:13.00}}
 +
{{SonicFrontiersRank|B|02:23.00}}
 +
{{SonicFrontiersRank|C|02:33.00}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|
 +
{{SonicFrontiersRank|S|xx:xx.xx}}
 +
{{SonicFrontiersRank|A|xx:xx.xx}}
 +
{{SonicFrontiersRank|B|xx:xx.xx}}
 +
{{SonicFrontiersRank|C|xx:xx.xx}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|-
 +
|4-B
 +
|{{Bobscreen|Notavailable.svg|width=120}}
 +
|[[Green Hill]] (Day)
 +
|Remixed version of 3-1. Sonic races a hologram version of Tails in this level.
 +
|
 +
|
 +
*Finish with all the [[Number Ring|Number Rings]]
 +
*Finish with all the [[Silver Moon Ring|Silver Moon Rings]]
 +
*Finish before hologram Tails
 +
*Rescue all of the [[animals]] and finish
 +
|
 +
{{SonicFrontiersRank|S|01:36.00}}
 +
{{SonicFrontiersRank|A|01:41.00}}
 +
{{SonicFrontiersRank|B|01:51.00}}
 +
{{SonicFrontiersRank|C|02:01.00}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|
 +
{{SonicFrontiersRank|S|xx:xx.xx}}
 +
{{SonicFrontiersRank|A|xx:xx.xx}}
 +
{{SonicFrontiersRank|B|xx:xx.xx}}
 +
{{SonicFrontiersRank|C|xx:xx.xx}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|-
 +
|4-C
 +
|{{Bobscreen|Notavailable.svg|width=120}}
 +
|[[Green Hill]] (Sunset)
 +
|Remixed version of 4-5. This level features green capsules that will make Sonic enter a Rocket Boost state when he runs into them, automatically boosting him forward and making him invincible to enemy attacks. Additionally, Sonic races a hologram version of Tails in this level.
 +
|1
 +
|
 +
*Finish with all the [[Number Ring|Number Rings]]
 +
*Finish with all the [[Silver Moon Ring|Silver Moon Rings]]
 +
*Reach the hidden goal
 +
*Finish before hologram Tails
 +
|
 +
{{SonicFrontiersRank|S|01:30.00}}
 +
{{SonicFrontiersRank|A|01:35.00}}
 +
{{SonicFrontiersRank|B|01:45.00}}
 +
{{SonicFrontiersRank|C|01:55.00}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|
 +
{{SonicFrontiersRank|S|xx:xx.xx}}
 +
{{SonicFrontiersRank|A|xx:xx.xx}}
 +
{{SonicFrontiersRank|B|xx:xx.xx}}
 +
{{SonicFrontiersRank|C|xx:xx.xx}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|-
 +
|4-D
 +
|{{Bobscreen|Notavailable.svg|width=120}}
 +
|[[Chemical Plant]]
 +
|Remixed version of 4-2. Mines are hidden at specific points in the level, and a "!" will appear above Sonic's head if he approaches one, changing colour from blue to yellow to red the closer he is to it. He will take damage and be launched high into the air if he sets one off.
 +
|2
 +
|
 +
*Finish with all the [[Number Ring|Number Rings]]
 +
*Reach the hidden goal
 +
*Finish without hitting a mine
 +
*Rescue all of the [[animals]] and finish
 +
|
 +
{{SonicFrontiersRank|S|00:50.00}}
 +
{{SonicFrontiersRank|A|00:55.00}}
 +
{{SonicFrontiersRank|B|01:05.00}}
 +
{{SonicFrontiersRank|C|01:15.00}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|
 +
{{SonicFrontiersRank|S|xx:xx.xx}}
 +
{{SonicFrontiersRank|A|xx:xx.xx}}
 +
{{SonicFrontiersRank|B|xx:xx.xx}}
 +
{{SonicFrontiersRank|C|xx:xx.xx}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|-
 +
|4-E
 +
|{{Bobscreen|Notavailable.svg|width=120}}
 +
|[[Chemical Plant]]
 +
|Remixed version of 1-5. Sonic is stalked by a time bomb starting at 1 minute and 5 seconds that will instantly kill him if its timer reaches zero. Collecting [[Time Item]]s will add 20 seconds to the bomb's timer.
 +
|1
 +
|
 +
*Finish with all the [[Number Ring|Number Rings]]
 +
*Finish with all the [[Silver Moon Ring|Silver Moon Rings]]
 +
*Reach the hidden goal
 +
*Rescue all of the [[animals]] and finish
 +
|
 +
{{SonicFrontiersRank|S|01:16.00}}
 +
{{SonicFrontiersRank|A|01:21.00}}
 +
{{SonicFrontiersRank|B|01:31.00}}
 +
{{SonicFrontiersRank|C|01:41.00}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|
 +
{{SonicFrontiersRank|S|xx:xx.xx}}
 +
{{SonicFrontiersRank|A|xx:xx.xx}}
 +
{{SonicFrontiersRank|B|xx:xx.xx}}
 +
{{SonicFrontiersRank|C|xx:xx.xx}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|-
 +
|4-F
 +
|{{Bobscreen|Notavailable.svg|width=120}}
 +
|[[Chemical Plant]]
 +
|Remixed version of 2-4. Sonic races a hologram version of Tails in this level.
 +
|2
 +
|
 +
*Finish with all the [[Number Ring|Number Rings]]
 +
*Finish with all the [[Silver Moon Ring|Silver Moon Rings]]
 +
*Finish before hologram Tails
 +
*Rescue all of the [[animals]] and finish
 +
|
 +
{{SonicFrontiersRank|S|01:05.00}}
 +
{{SonicFrontiersRank|A|01:10.00}}
 +
{{SonicFrontiersRank|B|01:15.00}}
 +
{{SonicFrontiersRank|C|01:25.00}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|
 +
{{SonicFrontiersRank|S|xx:xx.xx}}
 +
{{SonicFrontiersRank|A|xx:xx.xx}}
 +
{{SonicFrontiersRank|B|xx:xx.xx}}
 +
{{SonicFrontiersRank|C|xx:xx.xx}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|-
 +
|4-G
 +
|{{Bobscreen|Notavailable.svg|width=120}}
 +
|Highway (Day)
 +
|Remixed version of 4-2. Sonic has a speedometer with multiple gears, and will shift gears the longer he [[Boost]]s and immediately reach top gear when using the [[Spin Dash]]. If he is in top gear for too long, he will explode and lose all of his momentum.
 +
|
 +
|
 +
*Finish with all the [[Number Ring|Number Rings]]
 +
*Finish with all the [[Silver Moon Ring|Silver Moon Rings]]
 +
*Reach the hidden goal
 +
*Rescue all of the [[animals]] and finish
 +
|
 +
{{SonicFrontiersRank|S|01:40.00}}
 +
{{SonicFrontiersRank|A|01:45.00}}
 +
{{SonicFrontiersRank|B|01:50.00}}
 +
{{SonicFrontiersRank|C|02:00.00}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|
 +
{{SonicFrontiersRank|S|xx:xx.xx}}
 +
{{SonicFrontiersRank|A|xx:xx.xx}}
 +
{{SonicFrontiersRank|B|xx:xx.xx}}
 +
{{SonicFrontiersRank|C|xx:xx.xx}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|-
 +
|4-H
 +
|{{Bobscreen|Notavailable.svg|width=120}}
 +
|Highway (Sunset)
 +
|Remixed version of 4-4. Mines are hidden at specific points in the level, and a "!" will appear above Sonic's head if he approaches one, changing colour from blue to yellow to red the closer he is to it. He will take damage and be launched high into the air if he sets one off.
 +
|1
 +
|
 +
*Finish with all the [[Number Ring|Number Rings]]
 +
*Finish with all the [[Silver Moon Ring|Silver Moon Rings]]
 +
*Finish without hitting a mine
 +
*Rescue all of the [[animals]] and finish
 +
|
 +
{{SonicFrontiersRank|S|02:33.00}}
 +
{{SonicFrontiersRank|A|02:38.00}}
 +
{{SonicFrontiersRank|B|02:43.00}}
 +
{{SonicFrontiersRank|C|02:48.00}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|
 +
{{SonicFrontiersRank|S|xx:xx.xx}}
 +
{{SonicFrontiersRank|A|xx:xx.xx}}
 +
{{SonicFrontiersRank|B|xx:xx.xx}}
 +
{{SonicFrontiersRank|C|xx:xx.xx}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|-
 +
|4-I
 +
|{{Bobscreen|Notavailable.svg|width=120}}
 +
|Highway (Night)
 +
|Remixed version of 1-7. This level has low gravity and is played in reverse.
 +
|1
 +
|
 +
*Finish with all the [[Number Ring|Number Rings]]
 +
*Finish with all the [[Silver Moon Ring|Silver Moon Rings]]
 +
*Reach the hidden goal
 +
*Rescue all of the [[animals]] and finish
 +
|
 +
{{SonicFrontiersRank|S|02:10.00}}
 +
{{SonicFrontiersRank|A|02:15.00}}
 +
{{SonicFrontiersRank|B|02:25.00}}
 +
{{SonicFrontiersRank|C|02:50.00}}
 +
{{SonicFrontiersRank|D|Finish the level}}
 +
|
 +
{{SonicFrontiersRank|S|xx:xx.xx}}
 +
{{SonicFrontiersRank|A|xx:xx.xx}}
 +
{{SonicFrontiersRank|B|xx:xx.xx}}
 +
{{SonicFrontiersRank|C|xx:xx.xx}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
{{SonicFrontiersRank|D|Finish the level}}
 
|}
 
|}

Latest revision as of 20:36, 5 October 2023

Sonic Retro emblem.svg Sonic Frontiers
»
Levels
»
Cyber Space
Sonic Frontiers Screenshots 2022-06-28 30 Cyber Space.jpg
Cyber Space
Side island, Sonic Frontiers
Number of Acts: 39
Location: Starfall Islands
Level themes: cyberspace, tropical island, industrial, ancient ruins, urban
Non-English names:
  • JP: 電脳空間[1]

Cyber Space is a digital realm in Sonic Frontiers, accessible through Portals spread across the Starfall Islands.

Overview

Each of the levels in Cyber Space are themed or modeled after Zones/places from past games of the series such as Sonic Adventure 2, Sonic Unleashed and Sonic Generations, explained as part of Sonic's memories. They are presented with abstract features such as floating chunks of lands, structures or roads. While the time of day changes depending on the stage, all of them feature pixelated skies befitting the general aesthetic.

Four level aesthetics make up the Cyber Space stages: Green Hill, Chemical Plant and Sky Sanctuary inspired directly by their Sonic Generations versions and a general urban theme. Also, there are 30 Cyber Space levels in total across 4 of the Starfall Islands. The islands commonly have 7 levels with the only exceptions being Rhea Island which has no levels and Ouranos Island which has 9 levels.

Completing the levels will reward the player with Vault Keys, necessary to collect the Chaos Emeralds. By clearing additional missions within each level which include finishing the level fast enough to get an S Rank, finishing with a certain amount of Rings and collecting all 5 Red Star Rings, the player will be rewarded with more Vault Keys, with three additional Vault Keys rewarded for clearing all four missions.

"Another Story" features an additional nine Cyber Space levels which are remixed from the levels in the main story and feature different gimmicks, such as having to race a hologram version of Tails to the goal or managing Sonic's speed. Instead of Red Star Rings, these levels feature Number Rings and Silver Moon Rings as extra collectibles to complete missions. Some levels also feature Animals, which Sonic needs to safely escort to specific points to rescue them - he can only walk and jump while carrying the animals and will drop them if he is hit. Completing missions in these levels will reward the player with Lookout Koco instead.

History

This cybernetic environment is actually a creation from the distant past, created by the Ancients as a sort of advanced backup for their memories, hopes and dreams to be shared for future generations. Noted by Sage early on, it is supposedly impossible to escape this realm and Sonic was the first to ever do such a thing, although there are side effects to it.

List of Cyber Space levels

Kronos Island

Portal Screenshot Theme Description Portal Gears required Missions Rank requirements
Easy-Hard Extreme
1-1
SonicFrontiers1-1.png
Green Hill (Day) Based on Windmill Isle Day Act 1 from Sonic Unleashed. 0
  • Reach the goal
  • Clear with Rank S time
  • Clear with 150 Rings
  • Find all Red Star Rings

Rank S 00:43.00
Rank A 00:48.00
Rank B 01:00.00
Rank C 01:30.00
Rank D Finish the level

Rank S 00:40.00
Rank A 00:43.00
Rank B 00:46.00
Rank C 00:49.00
Rank D Finish the level

1-2
SonicFrontiers1-2.png
Sky Sanctuary (Day) Based on Windmill Isle Day Act 2 from Sonic Unleashed. 1
  • Reach the goal
  • Clear with Rank S time
  • Clear with 80 Rings
  • Find all Red Star Rings

Rank S 00:55.00
Rank A 01:00.00
Rank B 01:10.00
Rank C 01:20.00
Rank D Finish the level

Rank S 00:55.00
Rank A 00:58.00
Rank B 01:01.00
Rank C 01:04.00
Rank D Finish the level

1-3
SonicFrontiers1-3.png
Highway (Sunset) Original level design. 2
  • Reach the goal
  • Clear with Rank S time
  • Clear with 80 Rings
  • Find all Red Star Rings

Rank S 01:00.00
Rank A 01:05.00
Rank B 01:15.00
Rank C 01:25.00
Rank D Finish the level

Rank S 00:37.00
Rank A 00:40.00
Rank B 00:43.00
Rank C 00:46.00
Rank D Finish the level

1-4
SonicFrontiers1-4.png
Green Hill (Sunset) Based on the 3D sections of Green Hill Act 2 from Sonic Generations. 1
  • Reach the goal
  • Clear with Rank S time
  • Clear with 20 Rings
  • Find all Red Star Rings

Rank S 01:15.00
Rank A 01:20.00
Rank B 01:30.00
Rank C 01:40.00
Rank D Finish the level

Rank S 01:00.00
Rank A 01:03.00
Rank B 01:06.00
Rank C 01:09.00
Rank D Finish the level

1-5
SonicFrontiers1-5.png
Chemical Plant Based on the 3D sections of Chemical Plant Act 2 from Sonic Generations. 1
  • Reach the goal
  • Clear with Rank S time
  • Clear with 40 Rings
  • Find all Red Star Rings

Rank S 01:15.00
Rank A 01:20.00
Rank B 01:30.00
Rank C 01:40.00
Rank D Finish the level

Rank S 00:50.00
Rank A 00:53.00
Rank B 00:56.00
Rank C 00:59.00
Rank D Finish the level

1-6
SonicFrontiers1-6.png
Green Hill (Day) Based on Green Hill Act 1 from Sonic Generations. 2
  • Reach the goal
  • Clear with Rank S time
  • Clear with 50 Rings
  • Find all Red Star Rings

Rank S 01:15.00
Rank A 01:20.00
Rank B 01:30.00
Rank C 01:40.00
Rank D Finish the level

Rank S 01:10.00
Rank A 01:13.00
Rank B 01:16.00
Rank C 01:19.00
Rank D Finish the level

1-7
SonicFrontiers1-7.png
Highway (Night) Based on City Escape from Sonic Adventure 2. 0
  • Reach the goal
  • Clear with Rank S time
  • Clear with 50 Rings
  • Find all Red Star Rings

Rank S 01:25.00
Rank A 01:30.00
Rank B 01:40.00
Rank C 01:50.00
Rank D Finish the level

Rank S 00:55.00
Rank A 00:58.00
Rank B 01:01.00
Rank C 01:04.00
Rank D Finish the level

Ares Island

Portal Screenshot Theme Description Portal Gears required Missions Rank requirements
Easy-Hard Extreme
2-1
2-1 Frontiers.png
Green Hill (Sunset) Based on the 2D segments of Green Hill Act 2 from Sonic Generations. 1
  • Reach the goal
  • Clear with Rank S time
  • Clear with 30 Rings
  • Find all Red Star Rings

Rank S 01:40.00
Rank A 01:45.00
Rank B 01:55.00
Rank C 02:05.00
Rank D Finish the level

Rank S 01:02.00
Rank A 01:05.00
Rank B 01:08.00
Rank C 01:11.00
Rank D Finish the level

2-2
2-2 Frontiers.png
Sky Sanctuary (Day) Based on Dragon Road Day Act 3 from Sonic Unleashed. 1
  • Reach the goal
  • Clear with Rank S time
  • Clear with 30 Rings
  • Find all Red Star Rings

Rank S 00:55.00
Rank A 01:00.00
Rank B 01:10.00
Rank C 01:20.00
Rank D Finish the level

Rank S 00:34.00
Rank A 00:37.00
Rank B 00:40.00
Rank C 00:43.00
Rank D Finish the level

2-3
2-3 Frontiers.png
Chemical Plant Original level design. 1
  • Reach the goal
  • Clear with Rank S time
  • Clear with 90 Rings
  • Find all Red Star Rings

Rank S 00:55.00
Rank A 01:00.00
Rank B 01:10.00
Rank C 01:20.00
Rank D Finish the level

Rank S 00:43.00
Rank A 00:46.00
Rank B 00:49.00
Rank C 00:52.00
Rank D Finish the level

2-4
2-4 Frontiers.png
Chemical Plant Based on Radical Highway from Sonic Adventure 2. 1
  • Reach the goal
  • Clear with Rank S time
  • Clear with 75 Rings
  • Find all Red Star Rings

Rank S 01:10.00
Rank A 01:15.00
Rank B 01:25.00
Rank C 01:35.00
Rank D Finish the level

Rank S 00:42.00
Rank A 00:45.00
Rank B 00:48.00
Rank C 00:51.00
Rank D Finish the level

2-5
2-5 Frontiers.png
Sky Sanctuary (Sunset) Based on the 2D segments of Sky Sanctuary Act 2 from Sonic Generations. 2
  • Reach the goal
  • Clear with Rank S time
  • Clear with 30 Rings
  • Find all Red Star Rings

Rank S 01:10.00
Rank A 01:15.00
Rank B 01:25.00
Rank C 01:35.00
Rank D Finish the level

Rank S 00:55.00
Rank A 00:58.00
Rank B 01:01.00
Rank C 01:04.00
Rank D Finish the level

2-6
2-6 Frontiers.png
Green Hill (Day) Based on Sky Rail from Sonic Adventure 2. 1
  • Reach the goal
  • Clear with Rank S time
  • Clear with 100 Rings
  • Find all Red Star Rings

Rank S 02:25.00
Rank A 02:30.00
Rank B 02:40.00
Rank C 02:50.00
Rank D Finish the level

Rank S 01:32.00
Rank A 01:35.00
Rank B 01:38.00
Rank C 01:41.00
Rank D Finish the level

2-7
2-7 Frontiers.png
Sky Sanctuary (Day) Based on Sky Sanctuary Act 1 from Sonic Generations. 1
  • Reach the goal
  • Clear with Rank S time
  • Clear with 30 Rings
  • Find all Red Star Rings

Rank S 01:30.00
Rank A 01:35.00
Rank B 01:45.00
Rank C 01:55.00
Rank D Finish the level

Rank S 00:58.00
Rank A 01:01.00
Rank B 01:04.00
Rank C 01:07.00
Rank D Finish the level

Chaos Island

Portal Screenshot Theme Description Portal Gears required Missions Rank requirements
Easy-Hard Extreme
3-1
3-1 Frontiers.png
Green Hill (Day) Based on Green Forest from Sonic Adventure 2.
  • Reach the goal
  • Clear with Rank S time
  • Clear with 20 Rings
  • Find all Red Star Rings

Rank S 02:00.00
Rank A 02:05.00
Rank B 02:15.00
Rank C 02:25.00
Rank D Finish the level

Rank S 01:27.00
Rank A 01:30.00
Rank B 01:33.00
Rank C 01:36.00
Rank D Finish the level

3-2
3-2 Frontiers.png
Green Hill (Day) Based on Savannah Citadel Day Act 1 from Sonic Unleashed.
  • Reach the goal
  • Clear with Rank S time
  • Clear with 30 Rings
  • Find all Red Star Rings

Rank S 01:20.00
Rank A 01:25.00
Rank B 01:35.00
Rank C 01:45.00
Rank D Finish the level

Rank S 01:05.00
Rank A 01:08.00
Rank B 01:11.00
Rank C 01:14.00
Rank D Finish the level

3-3
3-3 Frontiers.png
Sky Sanctuary (Sunset) Based on the 3D segments of Sky Sanctuary Act 2 from Sonic Generations.
  • Reach the goal
  • Clear with Rank S time
  • Clear with 25 Rings
  • Find all Red Star Rings

Rank S 01:55.00
Rank A 02:00.00
Rank B 02:10.00
Rank C 02:20.00
Rank D Finish the level

Rank S 01:34.00
Rank A 01:37.00
Rank B 01:40.00
Rank C 01:43.00
Rank D Finish the level

3-4
3-4 Frontiers.png
Green Hill (Day) Based on Windmill Isle Day Act 3 from Sonic Unleashed.
  • Reach the goal
  • Clear with Rank S time
  • Clear with 30 Rings
  • Find all Red Star Rings

Rank S 01:20.00
Rank A 01:25.00
Rank B 01:35.00
Rank C 01:45.00
Rank D Finish the level

Rank S 01:06.00
Rank A 01:09.00
Rank B 01:12.00
Rank C 01:15.00
Rank D Finish the level

3-5
3-5 Frontiers.png
Green Hill (Day) Original level design with some sections similar to Savannah Citadel Day Act 2 from Sonic Unleashed. This is the only level in which Sonic can use the Drift, which is performed by passing over green Dash Panels
  • Reach the goal
  • Clear with Rank S time
  • Clear with 90 Rings
  • Find all Red Star Rings

Rank S 01:05.00
Rank A 01:10.00
Rank B 01:20.00
Rank C 01:30.00
Rank D Finish the level

Rank S 00:56.00
Rank A 00:59.00
Rank B 01:02.00
Rank C 01:05.00
Rank D Finish the level

3-6
3-6 Frontiers.png
Sky Sanctuary (Day) Based on Rooftop Run Day Act 2 from Sonic Unleashed.
  • Reach the goal
  • Clear with Rank S time
  • Clear with 30 Rings
  • Find all Red Star Rings

Rank S 02:55.00
Rank A 03:00.00
Rank B 03:10.00
Rank C 03:20.00
Rank D Finish the level

Rank S 02:08.00
Rank A 02:11.00
Rank B 02:14.00
Rank C 02:17.00
Rank D Finish the level

3-7
3-7 Frontiers.png
Chemical Plant Based on the 2D sections of Chemical Plant Act 2 from Sonic Generations.
  • Reach the goal
  • Clear with Rank S time
  • Clear with 80 Rings
  • Find all Red Star Rings

Rank S 01:40.00
Rank A 01:45.00
Rank B 01:55.00
Rank C 02:05.00
Rank D Finish the level

Rank S 01:10.00
Rank A 01:13.00
Rank B 01:16.00
Rank C 01:19.00
Rank D Finish the level

Ouranos Island

Main Story

Portal Screenshot Theme Description Portal Gears required Missions Rank requirements
Easy-Hard Extreme
4-1
4-1 Frontiers.png
Chemical Plant Based on Metal Harbor from Sonic Adventure 2. The rocket near the end of the stage is replaced with a Cannon, and Sonic is given a skateboard instead of a snowboard.
  • Reach the goal
  • Clear with Rank S time
  • Clear with 130 Rings
  • Find all Red Star Rings

Rank S 01:45.00
Rank A 01:50.00
Rank B 02:00.00
Rank C 02:10.00
Rank D Finish the level

Rank S 01:29.00
Rank A 01:32.00
Rank B 01:35.00
Rank C 01:38.00
Rank D Finish the level

4-2
4-2 Frontiers.png
Highway (Day) Original level design with some sections similar to Speed Highway Act 2 from Sonic Generations.
  • Reach the goal
  • Clear with Rank S time
  • Clear with 120 Rings
  • Find all Red Star Rings

Rank S 01:15.00
Rank A 01:20.00
Rank B 01:30.00
Rank C 01:40.00
Rank D Finish the level

Rank S 01:05.00
Rank A 01:08.00
Rank B 01:11.00
Rank C 01:14.00
Rank D Finish the level

4-3
4-3 Frontiers.png
Chemical Plant Original level design.
  • Reach the goal
  • Clear with Rank S time
  • Clear with 70 Rings
  • Find all Red Star Rings

Rank S 01:40.00
Rank A 01:45.00
Rank B 01:55.00
Rank C 02:05.00
Rank D Finish the level

Rank S 01:13.00
Rank A 01:16.00
Rank B 01:19.00
Rank C 01:22.00
Rank D Finish the level

4-4
4-4 Frontiers.png
Highway (Sunset) Original level design.
  • Reach the goal
  • Clear with Rank S time
  • Clear with 150 Rings
  • Find all Red Star Rings

Rank S 02:40.00
Rank A 02:45.00
Rank B 02:55.00
Rank C 03:05.00
Rank D Finish the level

Rank S 02:03.00
Rank A 02:06.00
Rank B 02:09.00
Rank C 02:12.00
Rank D Finish the level

4-5
4-5 Frontiers.png
Green Hill (Sunset) Original level design with some sections similar to Cool Edge Day Act 4 from Sonic Unleashed.
  • Reach the goal
  • Clear with Rank S time
  • Clear with 180 Rings
  • Find all Red Star Rings

Rank S 01:30.00
Rank A 01:35.00
Rank B 01:45.00
Rank C 01:55.00
Rank D Finish the level

Rank S 01:02.00
Rank A 01:05.00
Rank B 01:08.00
Rank C 01:11.00
Rank D Finish the level

4-6
4-6 Frontiers.png
Chemical Plant Based on Chemical Plant Act 1 from Sonic Generations.
  • Reach the goal
  • Clear with Rank S time
  • Clear with 40 Rings
  • Find all Red Star Rings

Rank S 01:30.00
Rank A 01:35.00
Rank B 01:45.00
Rank C 01:55.00
Rank D Finish the level

Rank S 01:18.00
Rank A 01:21.00
Rank B 01:24.00
Rank C 01:27.00
Rank D Finish the level

4-7
4-7 Frontiers.png
Highway (Night) Original level design.
  • Reach the goal
  • Clear with Rank S time
  • Clear with 80 Rings
  • Find all Red Star Rings

Rank S 01:30.00
Rank A 01:35.00
Rank B 01:45.00
Rank C 01:55.00
Rank D Finish the level

Rank S 01:02.00
Rank A 01:05.00
Rank B 01:08.00
Rank C 01:11.00
Rank D Finish the level

4-8
4-8 Frontiers.png
Chemical Plant Original level design.
  • Reach the goal
  • Clear with Rank S time
  • Clear with 15 Rings
  • Find all Red Star Rings

Rank S 00:30.00
Rank A 00:35.00
Rank B 00:45.00
Rank C 00:55.00
Rank D Finish the level

Rank S 00:23.00
Rank A 00:26.00
Rank B 00:29.00
Rank C 00:32.00
Rank D Finish the level

4-9
4-9 Frontiers.png
Highway (Day) Original level design.
  • Reach the goal
  • Clear with Rank S time
  • Clear with 120 Rings
  • Find all Red Star Rings

Rank S 01:15.00
Rank A 01:20.00
Rank B 01:30.00
Rank C 01:45.00
Rank D Finish the level

Rank S 00:59.00
Rank A 01:02.00
Rank B 01:05.00
Rank C 01:08.00
Rank D Finish the level

Another Story

Portal Screenshot Theme Description Portal Gears required Missions Rank requirements
Easy-Hard Extreme
4-A
Notavailable.svg
Green Hill (Sunset) Remixed version of 1-4. This level features green capsules that will make Sonic enter a Rocket Boost state when he runs into them, automatically boosting him forward and making him invincible to enemy attacks. 3

Rank S 02:08.00
Rank A 02:13.00
Rank B 02:23.00
Rank C 02:33.00
Rank D Finish the level

Rank S xx:xx.xx
Rank A xx:xx.xx
Rank B xx:xx.xx
Rank C xx:xx.xx
Rank D Finish the level

4-B
Notavailable.svg
Green Hill (Day) Remixed version of 3-1. Sonic races a hologram version of Tails in this level.

Rank S 01:36.00
Rank A 01:41.00
Rank B 01:51.00
Rank C 02:01.00
Rank D Finish the level

Rank S xx:xx.xx
Rank A xx:xx.xx
Rank B xx:xx.xx
Rank C xx:xx.xx
Rank D Finish the level

4-C
Notavailable.svg
Green Hill (Sunset) Remixed version of 4-5. This level features green capsules that will make Sonic enter a Rocket Boost state when he runs into them, automatically boosting him forward and making him invincible to enemy attacks. Additionally, Sonic races a hologram version of Tails in this level. 1

Rank S 01:30.00
Rank A 01:35.00
Rank B 01:45.00
Rank C 01:55.00
Rank D Finish the level

Rank S xx:xx.xx
Rank A xx:xx.xx
Rank B xx:xx.xx
Rank C xx:xx.xx
Rank D Finish the level

4-D
Notavailable.svg
Chemical Plant Remixed version of 4-2. Mines are hidden at specific points in the level, and a "!" will appear above Sonic's head if he approaches one, changing colour from blue to yellow to red the closer he is to it. He will take damage and be launched high into the air if he sets one off. 2
  • Finish with all the Number Rings
  • Reach the hidden goal
  • Finish without hitting a mine
  • Rescue all of the animals and finish

Rank S 00:50.00
Rank A 00:55.00
Rank B 01:05.00
Rank C 01:15.00
Rank D Finish the level

Rank S xx:xx.xx
Rank A xx:xx.xx
Rank B xx:xx.xx
Rank C xx:xx.xx
Rank D Finish the level

4-E
Notavailable.svg
Chemical Plant Remixed version of 1-5. Sonic is stalked by a time bomb starting at 1 minute and 5 seconds that will instantly kill him if its timer reaches zero. Collecting Time Items will add 20 seconds to the bomb's timer. 1

Rank S 01:16.00
Rank A 01:21.00
Rank B 01:31.00
Rank C 01:41.00
Rank D Finish the level

Rank S xx:xx.xx
Rank A xx:xx.xx
Rank B xx:xx.xx
Rank C xx:xx.xx
Rank D Finish the level

4-F
Notavailable.svg
Chemical Plant Remixed version of 2-4. Sonic races a hologram version of Tails in this level. 2

Rank S 01:05.00
Rank A 01:10.00
Rank B 01:15.00
Rank C 01:25.00
Rank D Finish the level

Rank S xx:xx.xx
Rank A xx:xx.xx
Rank B xx:xx.xx
Rank C xx:xx.xx
Rank D Finish the level

4-G
Notavailable.svg
Highway (Day) Remixed version of 4-2. Sonic has a speedometer with multiple gears, and will shift gears the longer he Boosts and immediately reach top gear when using the Spin Dash. If he is in top gear for too long, he will explode and lose all of his momentum.

Rank S 01:40.00
Rank A 01:45.00
Rank B 01:50.00
Rank C 02:00.00
Rank D Finish the level

Rank S xx:xx.xx
Rank A xx:xx.xx
Rank B xx:xx.xx
Rank C xx:xx.xx
Rank D Finish the level

4-H
Notavailable.svg
Highway (Sunset) Remixed version of 4-4. Mines are hidden at specific points in the level, and a "!" will appear above Sonic's head if he approaches one, changing colour from blue to yellow to red the closer he is to it. He will take damage and be launched high into the air if he sets one off. 1

Rank S 02:33.00
Rank A 02:38.00
Rank B 02:43.00
Rank C 02:48.00
Rank D Finish the level

Rank S xx:xx.xx
Rank A xx:xx.xx
Rank B xx:xx.xx
Rank C xx:xx.xx
Rank D Finish the level

4-I
Notavailable.svg
Highway (Night) Remixed version of 1-7. This level has low gravity and is played in reverse. 1

Rank S 02:10.00
Rank A 02:15.00
Rank B 02:25.00
Rank C 02:50.00
Rank D Finish the level

Rank S xx:xx.xx
Rank A xx:xx.xx
Rank B xx:xx.xx
Rank C xx:xx.xx
Rank D Finish the level

References

  1. https://sonic.sega.jp/SonicFrontiers/prologue/ (Wayback Machine: 2022-08-24 15:01)


Sonic Frontiers
SonicFrontiersSwitchTitleScreen US.png

Main page
Comparisons
Achievements
Downloadable content
Changelog
Credits


Manuals
Promotional material
Magazine articles
Reception
Merchandise


Development
Hidden content
Bugs

Locations in the Sonic the Hedgehog game series
Islands   Christmas Island | South Island | West Side Island | Angel Island | Cocoa Island | Flicky Island | Prison Island | Onyx Island | Southern Island | Starfall Islands | Northstar Islands
Landmarks / Buildings   Never Lake | Mt. Mobius | Emerald Shrine | Super Labyrinth | Tails' Workshop | Babylon Garden | Gaia Gate
Regions / Nations   Eggman Empire | Station Square | Mystic Ruins | United Federation | Central City | Soleanna | Monopole | City | Mystic Jungle
Vessels   Death Egg | Death Egg II | Egg Carrier | Space Colony ARK | Eggman Fleet
Planets / Planetoids   Mobius | Little Planet | Black Comet | Interstellar Amusement Park | Lost Hex
Dimensions   Special Stage | Maginaryworld | Sol Dimension | Arabian Nights | Twilight Cage | World of Camelot | White Space | Dreamscape