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Difference between revisions of "Cyber Space"

From Sonic Retro

(List of Cyber Space levels: Extreme difficulty times for all the regular levels)
(List of Cyber Space levels)
Line 37: Line 37:
 
!rowspan="2"|Theme
 
!rowspan="2"|Theme
 
!rowspan="2"|Description
 
!rowspan="2"|Description
!rowspan="2"|Unlock requirement
+
!rowspan="2"|Portal Gears required
 
!rowspan="2"|Missions
 
!rowspan="2"|Missions
 
!colspan="2" style="text-align:center;"|Rank requirements
 
!colspan="2" style="text-align:center;"|Rank requirements
Line 48: Line 48:
 
|[[Green Hill]] (Day)
 
|[[Green Hill]] (Day)
 
|Based on [[Windmill Isle]] Day Act 1 from ''[[Sonic Unleashed]]''.
 
|Based on [[Windmill Isle]] Day Act 1 from ''[[Sonic Unleashed]]''.
|0x Portal Gear
+
|0
 
|
 
|
 
*Reach the goal
 
*Reach the goal
Line 71: Line 71:
 
|[[Sky Sanctuary]] (Day)
 
|[[Sky Sanctuary]] (Day)
 
|Based on [[Windmill Isle]] Day Act 2 from ''[[Sonic Unleashed]]''.
 
|Based on [[Windmill Isle]] Day Act 2 from ''[[Sonic Unleashed]]''.
|1x Portal Gear
+
|1
 
|
 
|
 
*Reach the goal
 
*Reach the goal
Line 94: Line 94:
 
|Highway (Sunset)
 
|Highway (Sunset)
 
|Original level design.
 
|Original level design.
|2x Portal Gear
+
|2
 
|
 
|
 
*Reach the goal
 
*Reach the goal
Line 117: Line 117:
 
|[[Green Hill]] (Sunset)
 
|[[Green Hill]] (Sunset)
 
|Based on the 3D sections of [[Green Hill (Sonic Generations)|Green Hill]] Act 2 from ''[[Sonic Generations]]''.
 
|Based on the 3D sections of [[Green Hill (Sonic Generations)|Green Hill]] Act 2 from ''[[Sonic Generations]]''.
|1x Portal Gear
+
|1
 
|
 
|
 
*Reach the goal
 
*Reach the goal
Line 140: Line 140:
 
|[[Chemical Plant]]
 
|[[Chemical Plant]]
 
|Based on the 3D sections of [[Chemical Plant (Sonic Generations)|Chemical Plant]] Act 2 from ''[[Sonic Generations]]''.
 
|Based on the 3D sections of [[Chemical Plant (Sonic Generations)|Chemical Plant]] Act 2 from ''[[Sonic Generations]]''.
|1x Portal Gear
+
|1
 
|
 
|
 
*Reach the goal
 
*Reach the goal
Line 163: Line 163:
 
|[[Green Hill]] (Day)
 
|[[Green Hill]] (Day)
 
|Based on [[Green Hill (Sonic Generations)|Green Hill]] Act 1 from ''[[Sonic Generations]]''.
 
|Based on [[Green Hill (Sonic Generations)|Green Hill]] Act 1 from ''[[Sonic Generations]]''.
|2x Portal Gear
+
|2
 
|
 
|
 
*Reach the goal
 
*Reach the goal
Line 186: Line 186:
 
|Highway (Night)
 
|Highway (Night)
 
|Based on [[City Escape]] from ''[[Sonic Adventure 2]]''.
 
|Based on [[City Escape]] from ''[[Sonic Adventure 2]]''.
|0x Portal Gear
+
|0
 
|
 
|
 
*Reach the goal
 
*Reach the goal
Line 212: Line 212:
 
!rowspan="2"|Theme
 
!rowspan="2"|Theme
 
!rowspan="2"|Description
 
!rowspan="2"|Description
!rowspan="2"|Unlock requirement
+
!rowspan="2"|Portal Gears required
 
!rowspan="2"|Missions
 
!rowspan="2"|Missions
 
!colspan="2" style="text-align:center;"|Rank requirements
 
!colspan="2" style="text-align:center;"|Rank requirements
Line 223: Line 223:
 
|[[Green Hill]] (Sunset)
 
|[[Green Hill]] (Sunset)
 
|Based on [[Green Hill (Sonic Generations)|Green Hill]] Act 2 (2D Segments Only) from ''[[Sonic Generations]]''.
 
|Based on [[Green Hill (Sonic Generations)|Green Hill]] Act 2 (2D Segments Only) from ''[[Sonic Generations]]''.
|1x Portal Gear
+
|1
 
|
 
|
 
*Reach the goal
 
*Reach the goal
Line 246: Line 246:
 
|[[Sky Sanctuary]] (Day)
 
|[[Sky Sanctuary]] (Day)
 
|Based on [[Dragon Road]] Day Act 3 from ''[[Sonic Unleashed]]''.
 
|Based on [[Dragon Road]] Day Act 3 from ''[[Sonic Unleashed]]''.
|1x Portal Gear
+
|1
 
|
 
|
 
*Reach the goal
 
*Reach the goal
Line 269: Line 269:
 
|[[Chemical Plant]]
 
|[[Chemical Plant]]
 
|Original level design.
 
|Original level design.
|1x Portal Gear
+
|1
 
|
 
|
 
*Reach the goal
 
*Reach the goal
Line 292: Line 292:
 
|[[Chemical Plant]]
 
|[[Chemical Plant]]
 
|Based on [[Radical Highway]] from ''[[Sonic Adventure 2]]''.
 
|Based on [[Radical Highway]] from ''[[Sonic Adventure 2]]''.
|1x Portal Gear
+
|1
 
|
 
|
 
*Reach the goal
 
*Reach the goal
Line 315: Line 315:
 
|[[Sky Sanctuary]] (Sunset)
 
|[[Sky Sanctuary]] (Sunset)
 
|Based on the 2D segments of [[Sky Sanctuary (Sonic Generations)|Sky Sanctuary]] Act 2 from ''[[Sonic Generations]]''.
 
|Based on the 2D segments of [[Sky Sanctuary (Sonic Generations)|Sky Sanctuary]] Act 2 from ''[[Sonic Generations]]''.
|2x Portal Gear
+
|2
 
|
 
|
 
*Reach the goal
 
*Reach the goal
Line 338: Line 338:
 
|[[Green Hill]] (Day)
 
|[[Green Hill]] (Day)
 
|Based on [[Sky Rail]] from ''[[Sonic Adventure 2]]''.
 
|Based on [[Sky Rail]] from ''[[Sonic Adventure 2]]''.
|1x Portal Gear
+
|1
 
|
 
|
 
*Reach the goal
 
*Reach the goal
Line 361: Line 361:
 
|[[Sky Sanctuary]] (Day)
 
|[[Sky Sanctuary]] (Day)
 
|Based on [[Sky Sanctuary (Sonic Generations)|Sky Sanctuary]] Act 1 from ''[[Sonic Generations]]''.
 
|Based on [[Sky Sanctuary (Sonic Generations)|Sky Sanctuary]] Act 1 from ''[[Sonic Generations]]''.
|1x Portal Gear
+
|1
 
|
 
|
 
*Reach the goal
 
*Reach the goal
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!rowspan="2"|Theme
 
!rowspan="2"|Theme
 
!rowspan="2"|Description
 
!rowspan="2"|Description
!rowspan="2"|Unlock requirement
+
!rowspan="2"|Portal Gears required
 
!rowspan="2"|Missions
 
!rowspan="2"|Missions
 
!colspan="2" style="text-align:center;"|Rank requirements
 
!colspan="2" style="text-align:center;"|Rank requirements
Line 563: Line 563:
 
!rowspan="2"|Theme
 
!rowspan="2"|Theme
 
!rowspan="2"|Description
 
!rowspan="2"|Description
!rowspan="2"|Unlock requirement
+
!rowspan="2"|Portal Gears required
 
!rowspan="2"|Missions
 
!rowspan="2"|Missions
 
!colspan="2" style="text-align:center;"|Rank requirements
 
!colspan="2" style="text-align:center;"|Rank requirements
Line 595: Line 595:
 
|4-2
 
|4-2
 
|{{Bobscreen|4-2 Frontiers.png|width=120}}
 
|{{Bobscreen|4-2 Frontiers.png|width=120}}
|Highway
+
|Highway (Day)
 
|Original level design with some sections similar to [[Speed Highway (Sonic Generations)|Speed Highway]] Act 2 from ''[[Sonic Generations]]''.
 
|Original level design with some sections similar to [[Speed Highway (Sonic Generations)|Speed Highway]] Act 2 from ''[[Sonic Generations]]''.
 
|
 
|
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|4-4
 
|4-4
 
|{{Bobscreen|4-4 Frontiers.png|width=120}}
 
|{{Bobscreen|4-4 Frontiers.png|width=120}}
|Highway
+
|Highway (Sunset)
 
|Original level design.
 
|Original level design.
 
|
 
|
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|4-5
 
|4-5
 
|{{Bobscreen|4-5 Frontiers.png|width=120}}
 
|{{Bobscreen|4-5 Frontiers.png|width=120}}
|[[Green Hill]]
+
|[[Green Hill]] (Sunset)
 
|Original level design with some sections similar to [[Cool Edge]] Day Act 4 from ''[[Sonic Unleashed]]''.
 
|Original level design with some sections similar to [[Cool Edge]] Day Act 4 from ''[[Sonic Unleashed]]''.
 
|
 
|
Line 710: Line 710:
 
|4-7
 
|4-7
 
|{{Bobscreen|4-7 Frontiers.png|width=120}}
 
|{{Bobscreen|4-7 Frontiers.png|width=120}}
|Highway
+
|Highway (Night)
 
|Original level design.
 
|Original level design.
 
|
 
|
Line 756: Line 756:
 
|4-9
 
|4-9
 
|{{Bobscreen|4-9 Frontiers.png|width=120}}
 
|{{Bobscreen|4-9 Frontiers.png|width=120}}
|Highway
+
|Highway (Day)
 
|Original level design.
 
|Original level design.
 
|
 
|
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!rowspan="2"|Theme
 
!rowspan="2"|Theme
 
!rowspan="2"|Description
 
!rowspan="2"|Description
!rowspan="2"|Unlock requirement
+
!rowspan="2"|Portal Gears required
 
!rowspan="2"|Missions
 
!rowspan="2"|Missions
 
!colspan="2" style="text-align:center;"|Rank requirements
 
!colspan="2" style="text-align:center;"|Rank requirements
Line 793: Line 793:
 
|4-A
 
|4-A
 
|{{Bobscreen|Notavailable.svg|width=120}}
 
|{{Bobscreen|Notavailable.svg|width=120}}
|[[Green Hill]]
+
|[[Green Hill]] (Sunset)
 
|Remixed version of 1-4. This level features green capsules that will make Sonic enter a Rocket Boost state when he runs into them, automatically boosting him forward and making him invincible to enemy attacks.
 
|Remixed version of 1-4. This level features green capsules that will make Sonic enter a Rocket Boost state when he runs into them, automatically boosting him forward and making him invincible to enemy attacks.
|3 Portal Gears
+
|3
 
|
 
|
 
*Finish with all the [[Number Ring|Number Rings]]
 
*Finish with all the [[Number Ring|Number Rings]]
Line 816: Line 816:
 
|4-B
 
|4-B
 
|{{Bobscreen|Notavailable.svg|width=120}}
 
|{{Bobscreen|Notavailable.svg|width=120}}
|[[Green Hill]]
+
|[[Green Hill]] (Day)
 
|Remixed version of 3-1. Sonic races a hologram version of Tails in this level.
 
|Remixed version of 3-1. Sonic races a hologram version of Tails in this level.
 
|
 
|
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|4-C
 
|4-C
 
|{{Bobscreen|Notavailable.svg|width=120}}
 
|{{Bobscreen|Notavailable.svg|width=120}}
|[[Green Hill]]
+
|[[Green Hill]] (Sunset)
 
|Remixed version of 4-5. This level features green capsules that will make Sonic enter a Rocket Boost state when he runs into them, automatically boosting him forward and making him invincible to enemy attacks. Additionally, Sonic races a hologram version of Tails in this level.
 
|Remixed version of 4-5. This level features green capsules that will make Sonic enter a Rocket Boost state when he runs into them, automatically boosting him forward and making him invincible to enemy attacks. Additionally, Sonic races a hologram version of Tails in this level.
|1 Portal Gear
+
|1
 
|
 
|
 
*Finish with all the [[Number Ring|Number Rings]]
 
*Finish with all the [[Number Ring|Number Rings]]
Line 864: Line 864:
 
|[[Chemical Plant]]
 
|[[Chemical Plant]]
 
|Remixed version of 4-2. Mines are hidden at specific points in the level, and a "!" will appear above Sonic's head if he approaches one, changing colour from blue to yellow to red the closer he is to it. He will take damage and be launched high into the air if he sets one off.
 
|Remixed version of 4-2. Mines are hidden at specific points in the level, and a "!" will appear above Sonic's head if he approaches one, changing colour from blue to yellow to red the closer he is to it. He will take damage and be launched high into the air if he sets one off.
|2 Portal Gears
+
|2
 
|
 
|
 
*Finish with all the [[Number Ring|Number Rings]]
 
*Finish with all the [[Number Ring|Number Rings]]
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|[[Chemical Plant]]
 
|[[Chemical Plant]]
 
|Remixed version of 1-5. Sonic is stalked by a time bomb starting at 1 minute and 5 seconds that will instantly kill him if its timer reaches zero. Collecting [[Time Item]]s will add 20 seconds to the bomb's timer.
 
|Remixed version of 1-5. Sonic is stalked by a time bomb starting at 1 minute and 5 seconds that will instantly kill him if its timer reaches zero. Collecting [[Time Item]]s will add 20 seconds to the bomb's timer.
|1 Portal Gear
+
|1
 
|
 
|
 
*Finish with all the [[Number Ring|Number Rings]]
 
*Finish with all the [[Number Ring|Number Rings]]
Line 910: Line 910:
 
|[[Chemical Plant]]
 
|[[Chemical Plant]]
 
|Remixed version of 2-4. Sonic races a hologram version of Tails in this level.
 
|Remixed version of 2-4. Sonic races a hologram version of Tails in this level.
|2 Portal Gears
+
|2
 
|
 
|
 
*Finish with all the [[Number Ring|Number Rings]]
 
*Finish with all the [[Number Ring|Number Rings]]
Line 931: Line 931:
 
|4-G
 
|4-G
 
|{{Bobscreen|Notavailable.svg|width=120}}
 
|{{Bobscreen|Notavailable.svg|width=120}}
|Highway
+
|Highway (Day)
 
|Remixed version of 4-2. Sonic has a speedometer with multiple gears, and will shift gears the longer he [[Boost]]s and immediately reach top gear when using the [[Spin Dash]]. If he is in top gear for too long, he will explode and lose all of his momentum.
 
|Remixed version of 4-2. Sonic has a speedometer with multiple gears, and will shift gears the longer he [[Boost]]s and immediately reach top gear when using the [[Spin Dash]]. If he is in top gear for too long, he will explode and lose all of his momentum.
 
|
 
|
Line 954: Line 954:
 
|4-H
 
|4-H
 
|{{Bobscreen|Notavailable.svg|width=120}}
 
|{{Bobscreen|Notavailable.svg|width=120}}
|Highway
+
|Highway (Sunset)
 
|Remixed version of 4-4. Mines are hidden at specific points in the level, and a "!" will appear above Sonic's head if he approaches one, changing colour from blue to yellow to red the closer he is to it. He will take damage and be launched high into the air if he sets one off.
 
|Remixed version of 4-4. Mines are hidden at specific points in the level, and a "!" will appear above Sonic's head if he approaches one, changing colour from blue to yellow to red the closer he is to it. He will take damage and be launched high into the air if he sets one off.
|1 Portal Gear
+
|1
 
|
 
|
 
*Finish with all the [[Number Ring|Number Rings]]
 
*Finish with all the [[Number Ring|Number Rings]]
Line 977: Line 977:
 
|4-I
 
|4-I
 
|{{Bobscreen|Notavailable.svg|width=120}}
 
|{{Bobscreen|Notavailable.svg|width=120}}
|Highway
+
|Highway (Night)
 
|Remixed version of 1-7. This level has low gravity and is played in reverse.
 
|Remixed version of 1-7. This level has low gravity and is played in reverse.
|1 Portal Gear
+
|1
 
|
 
|
 
*Finish with all the [[Number Ring|Number Rings]]
 
*Finish with all the [[Number Ring|Number Rings]]

Revision as of 18:06, 5 October 2023

Sonic Retro emblem.svg Sonic Frontiers
»
Levels
»
Cyber Space
Sonic Frontiers Screenshots 2022-06-28 30 Cyber Space.jpg
Cyber Space
Side island, Sonic Frontiers
Number of Acts: 39
Location: Starfall Islands
Level themes: cyberspace, tropical island, industrial, ancient ruins, urban
Non-English names:
  • JP: 電脳空間[1]

Cyber Space is a digital realm in Sonic Frontiers, accessible through Portals spread across the Starfall Islands.

Overview

Each of the levels in Cyber Space are themed or modeled after Zones/places from past games of the series such as Sonic Adventure 2, Sonic Unleashed and Sonic Generations, explained as part of Sonic's memories. They are presented with abstract features such as floating chunks of lands, structures or roads. While the time of day changes depending on the stage, all of them feature pixelated skies befitting the general aesthetic.

Four level aesthetics make up the Cyber Space stages: Green Hill, Chemical Plant and Sky Sanctuary inspired directly by their Sonic Generations versions and a general urban theme. Also, there are 30 Cyber Space levels in total across 4 of the Starfall Islands. The islands commonly have 7 levels with the only exceptions being Rhea Island which has no levels and Ouranos Island which has 9 levels.

Completing the levels will reward the player with Vault Keys, necessary to collect the Chaos Emeralds. By clearing additional missions within each level which include finishing the level fast enough to get an S Rank, finishing with a certain amount of Rings and collecting all 5 Red Star Rings, the player will be rewarded with more Vault Keys, with three additional Vault Keys rewarded for clearing all four missions.

"Another Story" features an additional nine Cyber Space levels which are remixed from the levels in the main story and feature different gimmicks, such as having to race a hologram version of Tails to the goal or managing Sonic's speed. Instead of Red Star Rings, these levels feature Number Rings and Silver Moon Rings as extra collectibles to complete missions. Some levels also feature Animals, which Sonic needs to safely escort to specific points to rescue them - he can only walk and jump while carrying the animals and will drop them if he is hit. Completing missions in these levels will reward the player with Lookout Koco instead.

History

This cybernetic environment is actually a creation from the distant past, created by the Ancients as a sort of advanced backup for their memories, hopes and dreams to be shared for future generations. Noted by Sage early on, it is supposedly impossible to escape this realm and Sonic was the first to ever do such a thing, although there are side effects to it.

List of Cyber Space levels

Kronos Island

Portal Screenshot Theme Description Portal Gears required Missions Rank requirements
Easy-Hard Extreme
1-1
SonicFrontiers1-1.png
Green Hill (Day) Based on Windmill Isle Day Act 1 from Sonic Unleashed. 0
  • Reach the goal
  • Clear with Rank S time
  • Clear with 150 Rings
  • Find all Red Star Rings

Rank S 00:43.00
Rank A 00:48.00
Rank B 01:00.00
Rank C 01:30.00
Rank D Finish the level

Rank S 00:40.00
Rank A 00:43.00
Rank B 00:46.00
Rank C 00:49.00
Rank D Finish the level

1-2
SonicFrontiers1-2.png
Sky Sanctuary (Day) Based on Windmill Isle Day Act 2 from Sonic Unleashed. 1
  • Reach the goal
  • Clear with Rank S time
  • Clear with 80 Rings
  • Find all Red Star Rings

Rank S 00:55.00
Rank A 01:00.00
Rank B 01:10.00
Rank C 01:20.00
Rank D Finish the level

Rank S 00:55.00
Rank A 00:58.00
Rank B 01:01.00
Rank C 01:04.00
Rank D Finish the level

1-3
SonicFrontiers1-3.png
Highway (Sunset) Original level design. 2
  • Reach the goal
  • Clear with Rank S time
  • Clear with 80 Rings
  • Find all Red Star Rings

Rank S 01:00.00
Rank A 01:05.00
Rank B 01:15.00
Rank C 01:25.00
Rank D Finish the level

Rank S 00:37.00
Rank A 00:40.00
Rank B 00:43.00
Rank C 00:46.00
Rank D Finish the level

1-4
SonicFrontiers1-4.png
Green Hill (Sunset) Based on the 3D sections of Green Hill Act 2 from Sonic Generations. 1
  • Reach the goal
  • Clear with Rank S time
  • Clear with 20 Rings
  • Find all Red Star Rings

Rank S 01:15.00
Rank A 01:20.00
Rank B 01:30.00
Rank C 01:40.00
Rank D Finish the level

Rank S 01:00.00
Rank A 01:03.00
Rank B 01:06.00
Rank C 01:09.00
Rank D Finish the level

1-5
SonicFrontiers1-5.png
Chemical Plant Based on the 3D sections of Chemical Plant Act 2 from Sonic Generations. 1
  • Reach the goal
  • Clear with Rank S time
  • Clear with 40 Rings
  • Find all Red Star Rings

Rank S 01:15.00
Rank A 01:20.00
Rank B 01:30.00
Rank C 01:40.00
Rank D Finish the level

Rank S 00:50.00
Rank A 00:53.00
Rank B 00:56.00
Rank C 00:59.00
Rank D Finish the level

1-6
SonicFrontiers1-6.png
Green Hill (Day) Based on Green Hill Act 1 from Sonic Generations. 2
  • Reach the goal
  • Clear with Rank S time
  • Clear with 50 Rings
  • Find all Red Star Rings

Rank S 01:15.00
Rank A 01:20.00
Rank B 01:30.00
Rank C 01:40.00
Rank D Finish the level

Rank S 01:10.00
Rank A 01:13.00
Rank B 01:16.00
Rank C 01:19.00
Rank D Finish the level

1-7
SonicFrontiers1-7.png
Highway (Night) Based on City Escape from Sonic Adventure 2. 0
  • Reach the goal
  • Clear with Rank S time
  • Clear with 50 Rings
  • Find all Red Star Rings

Rank S 01:25.00
Rank A 01:30.00
Rank B 01:40.00
Rank C 01:50.00
Rank D Finish the level

Rank S 00:55.00
Rank A 00:58.00
Rank B 01:01.00
Rank C 01:04.00
Rank D Finish the level

Ares Island

Portal Screenshot Theme Description Portal Gears required Missions Rank requirements
Easy-Hard Extreme
2-1
2-1 Frontiers.png
Green Hill (Sunset) Based on Green Hill Act 2 (2D Segments Only) from Sonic Generations. 1
  • Reach the goal
  • Clear with Rank S time
  • Clear with 30 Rings
  • Find all Red Star Rings

Rank S 01:40.00
Rank A 01:45.00
Rank B 01:55.00
Rank C 02:05.00
Rank D Finish the level

Rank S 01:02.00
Rank A 01:05.00
Rank B 01:08.00
Rank C 01:11.00
Rank D Finish the level

2-2
2-2 Frontiers.png
Sky Sanctuary (Day) Based on Dragon Road Day Act 3 from Sonic Unleashed. 1
  • Reach the goal
  • Clear with Rank S time
  • Clear with 30 Rings
  • Find all Red Star Rings

Rank S 00:55.00
Rank A 01:00.00
Rank B 01:10.00
Rank C 01:20.00
Rank D Finish the level

Rank S 00:34.00
Rank A 00:37.00
Rank B 00:40.00
Rank C 00:43.00
Rank D Finish the level

2-3
2-3 Frontiers.png
Chemical Plant Original level design. 1
  • Reach the goal
  • Clear with Rank S time
  • Clear with 90 Rings
  • Find all Red Star Rings

Rank S 00:55.00
Rank A 01:00.00
Rank B 01:10.00
Rank C 01:20.00
Rank D Finish the level

Rank S 00:43.00
Rank A 00:46.00
Rank B 00:49.00
Rank C 00:52.00
Rank D Finish the level

2-4
2-4 Frontiers.png
Chemical Plant Based on Radical Highway from Sonic Adventure 2. 1
  • Reach the goal
  • Clear with Rank S time
  • Clear with 75 Rings
  • Find all Red Star Rings

Rank S 01:10.00
Rank A 01:15.00
Rank B 01:25.00
Rank C 01:35.00
Rank D Finish the level

Rank S 00:42.00
Rank A 00:45.00
Rank B 00:48.00
Rank C 00:51.00
Rank D Finish the level

2-5
2-5 Frontiers.png
Sky Sanctuary (Sunset) Based on the 2D segments of Sky Sanctuary Act 2 from Sonic Generations. 2
  • Reach the goal
  • Clear with Rank S time
  • Clear with 30 Rings
  • Find all Red Star Rings

Rank S 01:10.00
Rank A 01:15.00
Rank B 01:25.00
Rank C 01:35.00
Rank D Finish the level

Rank S 00:55.00
Rank A 00:58.00
Rank B 01:01.00
Rank C 01:04.00
Rank D Finish the level

2-6
2-6 Frontiers.png
Green Hill (Day) Based on Sky Rail from Sonic Adventure 2. 1
  • Reach the goal
  • Clear with Rank S time
  • Clear with 100 Rings
  • Find all Red Star Rings

Rank S 02:25.00
Rank A 02:30.00
Rank B 02:40.00
Rank C 02:50.00
Rank D Finish the level

Rank S 01:32.00
Rank A 01:35.00
Rank B 01:38.00
Rank C 01:41.00
Rank D Finish the level

2-7
2-7 Frontiers.png
Sky Sanctuary (Day) Based on Sky Sanctuary Act 1 from Sonic Generations. 1
  • Reach the goal
  • Clear with Rank S time
  • Clear with 30 Rings
  • Find all Red Star Rings

Rank S 01:30.00
Rank A 01:35.00
Rank B 01:45.00
Rank C 01:55.00
Rank D Finish the level

Rank S 00:58.00
Rank A 01:01.00
Rank B 01:04.00
Rank C 01:07.00
Rank D Finish the level

Chaos Island

Portal Screenshot Theme Description Portal Gears required Missions Rank requirements
Easy-Hard Extreme
3-1
3-1 Frontiers.png
Green Hill (Day) Based on Green Forest from Sonic Adventure 2.
  • Reach the goal
  • Clear with Rank S time
  • Clear with 20 Rings
  • Find all Red Star Rings

Rank S 02:00.00
Rank A 02:05.00
Rank B 02:15.00
Rank C 02:25.00
Rank D Finish the level

Rank S 01:27.00
Rank A 01:30.00
Rank B 01:33.00
Rank C 01:36.00
Rank D Finish the level

3-2
3-2 Frontiers.png
Green Hill (Day) Based on Savannah Citadel Day Act 1 from Sonic Unleashed.
  • Reach the goal
  • Clear with Rank S time
  • Clear with 30 Rings
  • Find all Red Star Rings

Rank S 01:20.00
Rank A 01:25.00
Rank B 01:35.00
Rank C 01:45.00
Rank D Finish the level

Rank S 01:05.00
Rank A 01:08.00
Rank B 01:11.00
Rank C 01:14.00
Rank D Finish the level

3-3
3-3 Frontiers.png
Sky Sanctuary (Sunset) Based on the 3D segments of Sky Sanctuary Act 2 from Sonic Generations.
  • Reach the goal
  • Clear with Rank S time
  • Clear with 25 Rings
  • Find all Red Star Rings

Rank S 01:55.00
Rank A 02:00.00
Rank B 02:10.00
Rank C 02:20.00
Rank D Finish the level

Rank S 01:34.00
Rank A 01:37.00
Rank B 01:40.00
Rank C 01:43.00
Rank D Finish the level

3-4
3-4 Frontiers.png
Green Hill (Day) Based on Windmill Isle Day Act 3 from Sonic Unleashed.
  • Reach the goal
  • Clear with Rank S time
  • Clear with 30 Rings
  • Find all Red Star Rings

Rank S 01:20.00
Rank A 01:25.00
Rank B 01:35.00
Rank C 01:45.00
Rank D Finish the level

Rank S 01:06.00
Rank A 01:09.00
Rank B 01:12.00
Rank C 01:15.00
Rank D Finish the level

3-5
3-5 Frontiers.png
Green Hill (Day) Original level design with some sections similar to Savannah Citadel Day Act 2 from Sonic Unleashed. This is the only level in which Sonic can use the Drift, which is performed by passing over green Dash Panels
  • Reach the goal
  • Clear with Rank S time
  • Clear with 90 Rings
  • Find all Red Star Rings

Rank S 01:05.00
Rank A 01:10.00
Rank B 01:20.00
Rank C 01:30.00
Rank D Finish the level

Rank S 00:56.00
Rank A 00:59.00
Rank B 01:02.00
Rank C 01:05.00
Rank D Finish the level

3-6
3-6 Frontiers.png
Sky Sanctuary (Day) Based on Rooftop Run Day Act 2 from Sonic Unleashed.
  • Reach the goal
  • Clear with Rank S time
  • Clear with 30 Rings
  • Find all Red Star Rings

Rank S 02:55.00
Rank A 03:00.00
Rank B 03:10.00
Rank C 03:20.00
Rank D Finish the level

Rank S 02:08.00
Rank A 02:11.00
Rank B 02:14.00
Rank C 02:17.00
Rank D Finish the level

3-7
3-7 Frontiers.png
Chemical Plant Based on the 2D sections of Chemical Plant Act 2 from Sonic Generations.
  • Reach the goal
  • Clear with Rank S time
  • Clear with 80 Rings
  • Find all Red Star Rings

Rank S 01:40.00
Rank A 01:45.00
Rank B 01:55.00
Rank C 02:05.00
Rank D Finish the level

Rank S 01:10.00
Rank A 01:13.00
Rank B 01:16.00
Rank C 01:19.00
Rank D Finish the level

Ouranos Island

Main Story

Portal Screenshot Theme Description Portal Gears required Missions Rank requirements
Easy-Hard Extreme
4-1
4-1 Frontiers.png
Chemical Plant Based on Metal Harbor from Sonic Adventure 2. The rocket near the end of the stage is replaced with a Cannon, and Sonic is given a skateboard instead of a snowboard.
  • Reach the goal
  • Clear with Rank S time
  • Clear with 130 Rings
  • Find all Red Star Rings

Rank S 01:45.00
Rank A 01:50.00
Rank B 02:00.00
Rank C 02:10.00
Rank D Finish the level

Rank S 01:29.00
Rank A 01:32.00
Rank B 01:35.00
Rank C 01:38.00
Rank D Finish the level

4-2
4-2 Frontiers.png
Highway (Day) Original level design with some sections similar to Speed Highway Act 2 from Sonic Generations.
  • Reach the goal
  • Clear with Rank S time
  • Clear with 120 Rings
  • Find all Red Star Rings

Rank S 01:15.00
Rank A 01:20.00
Rank B 01:30.00
Rank C 01:40.00
Rank D Finish the level

Rank S 01:05.00
Rank A 01:08.00
Rank B 01:11.00
Rank C 01:14.00
Rank D Finish the level

4-3
4-3 Frontiers.png
Chemical Plant Original level design.
  • Reach the goal
  • Clear with Rank S time
  • Clear with 70 Rings
  • Find all Red Star Rings

Rank S 01:40.00
Rank A 01:45.00
Rank B 01:55.00
Rank C 02:05.00
Rank D Finish the level

Rank S 01:13.00
Rank A 01:16.00
Rank B 01:19.00
Rank C 01:22.00
Rank D Finish the level

4-4
4-4 Frontiers.png
Highway (Sunset) Original level design.
  • Reach the goal
  • Clear with Rank S time
  • Clear with 150 Rings
  • Find all Red Star Rings

Rank S 02:40.00
Rank A 02:45.00
Rank B 02:55.00
Rank C 03:05.00
Rank D Finish the level

Rank S 02:03.00
Rank A 02:06.00
Rank B 02:09.00
Rank C 02:12.00
Rank D Finish the level

4-5
4-5 Frontiers.png
Green Hill (Sunset) Original level design with some sections similar to Cool Edge Day Act 4 from Sonic Unleashed.
  • Reach the goal
  • Clear with Rank S time
  • Clear with 180 Rings
  • Find all Red Star Rings

Rank S 01:30.00
Rank A 01:35.00
Rank B 01:45.00
Rank C 01:55.00
Rank D Finish the level

Rank S 01:02.00
Rank A 01:05.00
Rank B 01:08.00
Rank C 01:11.00
Rank D Finish the level

4-6
4-6 Frontiers.png
Chemical Plant Based on Chemical Plant Act 1 from Sonic Generations.
  • Reach the goal
  • Clear with Rank S time
  • Clear with 40 Rings
  • Find all Red Star Rings

Rank S 01:30.00
Rank A 01:35.00
Rank B 01:45.00
Rank C 01:55.00
Rank D Finish the level

Rank S 01:18.00
Rank A 01:21.00
Rank B 01:24.00
Rank C 01:27.00
Rank D Finish the level

4-7
4-7 Frontiers.png
Highway (Night) Original level design.
  • Reach the goal
  • Clear with Rank S time
  • Clear with 80 Rings
  • Find all Red Star Rings

Rank S 01:30.00
Rank A 01:35.00
Rank B 01:45.00
Rank C 01:55.00
Rank D Finish the level

Rank S 01:02.00
Rank A 01:05.00
Rank B 01:08.00
Rank C 01:11.00
Rank D Finish the level

4-8
4-8 Frontiers.png
Chemical Plant Original level design.
  • Reach the goal
  • Clear with Rank S time
  • Clear with 15 Rings
  • Find all Red Star Rings

Rank S 00:30.00
Rank A 00:35.00
Rank B 00:45.00
Rank C 00:55.00
Rank D Finish the level

Rank S 00:23.00
Rank A 00:26.00
Rank B 00:29.00
Rank C 00:32.00
Rank D Finish the level

4-9
4-9 Frontiers.png
Highway (Day) Original level design.
  • Reach the goal
  • Clear with Rank S time
  • Clear with 120 Rings
  • Find all Red Star Rings

Rank S 01:15.00
Rank A 01:20.00
Rank B 01:30.00
Rank C 01:45.00
Rank D Finish the level

Rank S 00:59.00
Rank A 01:02.00
Rank B 01:05.00
Rank C 01:08.00
Rank D Finish the level

Another Story

Portal Screenshot Theme Description Portal Gears required Missions Rank requirements
Easy-Hard Extreme
4-A
Notavailable.svg
Green Hill (Sunset) Remixed version of 1-4. This level features green capsules that will make Sonic enter a Rocket Boost state when he runs into them, automatically boosting him forward and making him invincible to enemy attacks. 3

Rank S 02:08.00
Rank A 02:13.00
Rank B 02:23.00
Rank C 02:33.00
Rank D Finish the level

Rank S xx:xx.xx
Rank A xx:xx.xx
Rank B xx:xx.xx
Rank C xx:xx.xx
Rank D Finish the level

4-B
Notavailable.svg
Green Hill (Day) Remixed version of 3-1. Sonic races a hologram version of Tails in this level.

Rank S 01:36.00
Rank A 01:41.00
Rank B 01:51.00
Rank C 02:01.00
Rank D Finish the level

Rank S xx:xx.xx
Rank A xx:xx.xx
Rank B xx:xx.xx
Rank C xx:xx.xx
Rank D Finish the level

4-C
Notavailable.svg
Green Hill (Sunset) Remixed version of 4-5. This level features green capsules that will make Sonic enter a Rocket Boost state when he runs into them, automatically boosting him forward and making him invincible to enemy attacks. Additionally, Sonic races a hologram version of Tails in this level. 1

Rank S 01:30.00
Rank A 01:35.00
Rank B 01:45.00
Rank C 01:55.00
Rank D Finish the level

Rank S xx:xx.xx
Rank A xx:xx.xx
Rank B xx:xx.xx
Rank C xx:xx.xx
Rank D Finish the level

4-D
Notavailable.svg
Chemical Plant Remixed version of 4-2. Mines are hidden at specific points in the level, and a "!" will appear above Sonic's head if he approaches one, changing colour from blue to yellow to red the closer he is to it. He will take damage and be launched high into the air if he sets one off. 2
  • Finish with all the Number Rings
  • Reach the hidden goal
  • Finish without hitting a mine
  • Rescue all of the animals and finish

Rank S 00:50.00
Rank A 00:55.00
Rank B 01:05.00
Rank C 01:15.00
Rank D Finish the level

Rank S xx:xx.xx
Rank A xx:xx.xx
Rank B xx:xx.xx
Rank C xx:xx.xx
Rank D Finish the level

4-E
Notavailable.svg
Chemical Plant Remixed version of 1-5. Sonic is stalked by a time bomb starting at 1 minute and 5 seconds that will instantly kill him if its timer reaches zero. Collecting Time Items will add 20 seconds to the bomb's timer. 1

Rank S 01:16.00
Rank A 01:21.00
Rank B 01:31.00
Rank C 01:41.00
Rank D Finish the level

Rank S xx:xx.xx
Rank A xx:xx.xx
Rank B xx:xx.xx
Rank C xx:xx.xx
Rank D Finish the level

4-F
Notavailable.svg
Chemical Plant Remixed version of 2-4. Sonic races a hologram version of Tails in this level. 2

Rank S 01:05.00
Rank A 01:10.00
Rank B 01:15.00
Rank C 01:25.00
Rank D Finish the level

Rank S xx:xx.xx
Rank A xx:xx.xx
Rank B xx:xx.xx
Rank C xx:xx.xx
Rank D Finish the level

4-G
Notavailable.svg
Highway (Day) Remixed version of 4-2. Sonic has a speedometer with multiple gears, and will shift gears the longer he Boosts and immediately reach top gear when using the Spin Dash. If he is in top gear for too long, he will explode and lose all of his momentum.

Rank S 01:40.00
Rank A 01:45.00
Rank B 01:50.00
Rank C 02:00.00
Rank D Finish the level

Rank S xx:xx.xx
Rank A xx:xx.xx
Rank B xx:xx.xx
Rank C xx:xx.xx
Rank D Finish the level

4-H
Notavailable.svg
Highway (Sunset) Remixed version of 4-4. Mines are hidden at specific points in the level, and a "!" will appear above Sonic's head if he approaches one, changing colour from blue to yellow to red the closer he is to it. He will take damage and be launched high into the air if he sets one off. 1

Rank S 02:33.00
Rank A 02:38.00
Rank B 02:43.00
Rank C 02:48.00
Rank D Finish the level

Rank S xx:xx.xx
Rank A xx:xx.xx
Rank B xx:xx.xx
Rank C xx:xx.xx
Rank D Finish the level

4-I
Notavailable.svg
Highway (Night) Remixed version of 1-7. This level has low gravity and is played in reverse. 1

Rank S 02:10.00
Rank A 02:15.00
Rank B 02:25.00
Rank C 02:50.00
Rank D Finish the level

Rank S xx:xx.xx
Rank A xx:xx.xx
Rank B xx:xx.xx
Rank C xx:xx.xx
Rank D Finish the level

References

  1. https://sonic.sega.jp/SonicFrontiers/prologue/ (Wayback Machine: 2022-08-24 15:01)


Sonic Frontiers
SonicFrontiersSwitchTitleScreen US.png

Main page
Comparisons
Achievements
Downloadable content
Changelog
Credits


Manuals
Promotional material
Magazine articles
Reception
Merchandise


Development
Hidden content
Bugs

Locations in the Sonic the Hedgehog game series
Islands   Christmas Island | South Island | West Side Island | Angel Island | Cocoa Island | Flicky Island | Prison Island | Onyx Island | Southern Island | Starfall Islands | Northstar Islands
Landmarks / Buildings   Never Lake | Mt. Mobius | Emerald Shrine | Super Labyrinth | Tails' Workshop | Babylon Garden | Gaia Gate
Regions / Nations   Eggman Empire | Station Square | Mystic Ruins | United Federation | Central City | Soleanna | Monopole | City | Mystic Jungle
Vessels   Death Egg | Death Egg II | Egg Carrier | Space Colony ARK | Eggman Fleet
Planets / Planetoids   Mobius | Little Planet | Black Comet | Interstellar Amusement Park | Lost Hex
Dimensions   Special Stage | Maginaryworld | Sol Dimension | Arabian Nights | Twilight Cage | World of Camelot | White Space | Dreamscape